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@@ -1,5 +1,5 @@
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/*************************************************************************/
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-/* godot_view_gesture_recognizer.m */
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+/* godot_view_gesture_recognizer.mm */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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@@ -30,8 +30,7 @@
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#import "godot_view_gesture_recognizer.h"
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-// Using same delay interval that is used for `UIScrollView`
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-const NSTimeInterval kGLGestureDelayInterval = 0.150;
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+#include "core/project_settings.h"
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// Minimum distance for touches to move to fire
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// a delay timer before scheduled time.
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@@ -41,6 +40,12 @@ const CGFloat kGLGestureMovementDistance = 0.5;
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@interface GodotViewGestureRecognizer ()
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+@property(nonatomic, readwrite, assign) NSTimeInterval delayTimeInterval;
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+
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+@end
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+
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+@interface GodotViewGestureRecognizer ()
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+
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// Timer used to delay begin touch message.
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// Should work as simple emulation of UIDelayedAction
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@property(strong, nonatomic) NSTimer *delayTimer;
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@@ -60,6 +65,8 @@ const CGFloat kGLGestureMovementDistance = 0.5;
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self.delaysTouchesBegan = YES;
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self.delaysTouchesEnded = YES;
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+ self.delayTimeInterval = GLOBAL_GET("input_devices/pointing/ios/touch_delay");
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+
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return self;
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}
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@@ -87,7 +94,7 @@ const CGFloat kGLGestureMovementDistance = 0.5;
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self.delayedEvent = event;
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self.delayTimer = [NSTimer
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- scheduledTimerWithTimeInterval:kGLGestureDelayInterval
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+ scheduledTimerWithTimeInterval:self.delayTimeInterval
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target:self
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selector:@selector(fireDelayedTouches:)
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userInfo:nil
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