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@@ -533,10 +533,9 @@ PoolVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool era
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return PoolVector<Vector2>();
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}
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- for (int i = ids.size() - 1; i >= 0; i--) {
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- if (ids[i] == prev_id) {
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- return PoolVector<Vector2>();
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- }
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+ if (ids.size() == 1 && ids[0] == prev_id) {
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+ // Same ID, nothing to change
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+ return PoolVector<Vector2>();
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}
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Rect2i r = node->get_used_rect();
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