Browse Source

Removed splits in Polygon editor, replace by internal vertices and polygon support.

Juan Linietsky 6 years ago
parent
commit
e46f28e02d

+ 2 - 0
core/math/geometry.cpp

@@ -32,6 +32,7 @@
 
 
 #include "core/print_string.h"
 #include "core/print_string.h"
 
 
+/* this implementation is very inefficient, commenting unless bugs happen. See the other one.
 bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
 bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
 
 
 	Vector<int> indices = Geometry::triangulate_polygon(p_polygon);
 	Vector<int> indices = Geometry::triangulate_polygon(p_polygon);
@@ -42,6 +43,7 @@ bool Geometry::is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2>
 	}
 	}
 	return false;
 	return false;
 }
 }
+*/
 
 
 void Geometry::MeshData::optimize_vertices() {
 void Geometry::MeshData::optimize_vertices() {
 
 

+ 31 - 1
core/math/geometry.h

@@ -514,7 +514,7 @@ public:
 		return (cn.cross(an) > 0) == orientation;
 		return (cn.cross(an) > 0) == orientation;
 	}
 	}
 
 
-	static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon);
+	//static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon);
 
 
 	static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 *p_segment) {
 	static Vector2 get_closest_point_to_segment_uncapped_2d(const Vector2 &p_point, const Vector2 *p_segment) {
 
 
@@ -815,6 +815,36 @@ public:
 		return sum > 0.0f;
 		return sum > 0.0f;
 	}
 	}
 
 
+	/* alternate implementation that should be faster */
+	static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon) {
+		int c = p_polygon.size();
+		if (c < 3)
+			return false;
+		const Vector2 *p = p_polygon.ptr();
+		Vector2 further_away(-1e20, -1e20);
+		Vector2 further_away_opposite(1e20, 1e20);
+
+		for (int i = 0; i < c; i++) {
+			further_away.x = MAX(p[i].x, further_away.x);
+			further_away.y = MAX(p[i].y, further_away.y);
+			further_away_opposite.x = MIN(p[i].x, further_away_opposite.x);
+			further_away_opposite.y = MIN(p[i].y, further_away_opposite.y);
+		}
+
+		further_away += (further_away - further_away_opposite) * Vector2(1.221313, 1.512312); // make point outside that wont intersect with points in segment from p_point
+
+		int intersections = 0;
+		for (int i = 0; i < c; i++) {
+			const Vector2 &v1 = p[i];
+			const Vector2 &v2 = p[(i + 1) % c];
+			if (segment_intersects_segment_2d(v1, v2, p_point, further_away, NULL)) {
+				intersections++;
+			}
+		}
+
+		return (intersections & 1);
+	}
+
 	static PoolVector<PoolVector<Face3> > separate_objects(PoolVector<Face3> p_array);
 	static PoolVector<PoolVector<Face3> > separate_objects(PoolVector<Face3> p_array);
 
 
 	static PoolVector<Face3> wrap_geometry(PoolVector<Face3> p_array, real_t *p_error = NULL); ///< create a "wrap" that encloses the given geometry
 	static PoolVector<Face3> wrap_geometry(PoolVector<Face3> p_array, real_t *p_error = NULL); ///< create a "wrap" that encloses the given geometry

+ 67 - 0
editor/icons/icon_edit_internal.svg

@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   width="16"
+   height="16"
+   version="1.1"
+   viewBox="0 0 16 16"
+   id="svg6"
+   sodipodi:docname="icon_edit_internal.svg"
+   inkscape:version="0.92.3 (2405546, 2018-03-11)">
+  <metadata
+     id="metadata12">
+    <rdf:RDF>
+      <cc:Work
+         rdf:about="">
+        <dc:format>image/svg+xml</dc:format>
+        <dc:type
+           rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+        <dc:title></dc:title>
+      </cc:Work>
+    </rdf:RDF>
+  </metadata>
+  <defs
+     id="defs10" />
+  <sodipodi:namedview
+     pagecolor="#ffffff"
+     bordercolor="#666666"
+     borderopacity="1"
+     objecttolerance="10"
+     gridtolerance="10"
+     guidetolerance="10"
+     inkscape:pageopacity="0"
+     inkscape:pageshadow="2"
+     inkscape:window-width="1008"
+     inkscape:window-height="562"
+     id="namedview8"
+     showgrid="false"
+     inkscape:zoom="14.75"
+     inkscape:cx="9.4237288"
+     inkscape:cy="8"
+     inkscape:window-x="649"
+     inkscape:window-y="95"
+     inkscape:window-maximized="0"
+     inkscape:current-layer="svg6" />
+  <g
+     transform="translate(-3.322034,-1036.4)"
+     id="g4">
+    <path
+       transform="translate(0,1036.4)"
+       d="M 7,1 C 6.446,1 6,1.446 6,2 v 2 h 4 V 2 C 10,1.446 9.554,1 9,1 Z M 6,5 v 7 l 2,3 2,-3 V 5 Z m 1,1 h 1 v 5 H 7 Z"
+       id="path2"
+       inkscape:connector-curvature="0"
+       style="fill:#e0e0e0" />
+  </g>
+  <circle
+     style="fill:#e0e0e0;fill-opacity:1"
+     id="path822"
+     cx="10.508475"
+     cy="12.677966"
+     r="2.3728814" />
+</svg>

+ 70 - 0
editor/icons/icon_editor_internal_handle.svg

@@ -0,0 +1,70 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   width="10"
+   height="10"
+   version="1.1"
+   viewBox="0 0 10 10"
+   id="svg8"
+   sodipodi:docname="icon_editor_internal_handle.svg"
+   inkscape:version="0.92.3 (2405546, 2018-03-11)">
+  <metadata
+     id="metadata14">
+    <rdf:RDF>
+      <cc:Work
+         rdf:about="">
+        <dc:format>image/svg+xml</dc:format>
+        <dc:type
+           rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+        <dc:title></dc:title>
+      </cc:Work>
+    </rdf:RDF>
+  </metadata>
+  <defs
+     id="defs12" />
+  <sodipodi:namedview
+     pagecolor="#ffffff"
+     bordercolor="#666666"
+     borderopacity="1"
+     objecttolerance="10"
+     gridtolerance="10"
+     guidetolerance="10"
+     inkscape:pageopacity="0"
+     inkscape:pageshadow="2"
+     inkscape:window-width="1449"
+     inkscape:window-height="649"
+     id="namedview10"
+     showgrid="false"
+     inkscape:zoom="33.37544"
+     inkscape:cx="5.3723219"
+     inkscape:cy="4.9131249"
+     inkscape:window-x="67"
+     inkscape:window-y="27"
+     inkscape:window-maximized="0"
+     inkscape:current-layer="svg8" />
+  <circle
+     cx="5"
+     cy="5"
+     r="5"
+     fill-opacity=".29412"
+     id="circle2" />
+  <circle
+     cx="5"
+     cy="5"
+     r="4"
+     fill="#fff"
+     id="circle4" />
+  <circle
+     cx="5"
+     cy="5"
+     r="3"
+     fill="#ff8484"
+     id="circle6"
+     style="fill:#84b1ff;fill-opacity:1" />
+</svg>

+ 67 - 0
editor/icons/icon_remove_internal.svg

@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+   xmlns:dc="http://purl.org/dc/elements/1.1/"
+   xmlns:cc="http://creativecommons.org/ns#"
+   xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+   xmlns:svg="http://www.w3.org/2000/svg"
+   xmlns="http://www.w3.org/2000/svg"
+   xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+   xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+   width="16"
+   height="16"
+   version="1.1"
+   viewBox="0 0 16 16"
+   id="svg6"
+   sodipodi:docname="icon_remove_internal.svg"
+   inkscape:version="0.92.3 (2405546, 2018-03-11)">
+  <metadata
+     id="metadata12">
+    <rdf:RDF>
+      <cc:Work
+         rdf:about="">
+        <dc:format>image/svg+xml</dc:format>
+        <dc:type
+           rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+        <dc:title></dc:title>
+      </cc:Work>
+    </rdf:RDF>
+  </metadata>
+  <defs
+     id="defs10" />
+  <sodipodi:namedview
+     pagecolor="#ffffff"
+     bordercolor="#666666"
+     borderopacity="1"
+     objecttolerance="10"
+     gridtolerance="10"
+     guidetolerance="10"
+     inkscape:pageopacity="0"
+     inkscape:pageshadow="2"
+     inkscape:window-width="1111"
+     inkscape:window-height="646"
+     id="namedview8"
+     showgrid="false"
+     inkscape:zoom="14.75"
+     inkscape:cx="9.4237288"
+     inkscape:cy="12.255032"
+     inkscape:window-x="649"
+     inkscape:window-y="95"
+     inkscape:window-maximized="0"
+     inkscape:current-layer="svg6" />
+  <circle
+     style="fill:#e0e0e0;fill-opacity:1"
+     id="path822"
+     cx="10.508475"
+     cy="12.677966"
+     r="2.3728814" />
+  <g
+     transform="matrix(0.63442593,0,0,0.63442593,0.38221965,-656.59446)"
+     id="g896">
+    <path
+       style="fill:#e0e0e0"
+       inkscape:connector-curvature="0"
+       transform="translate(0,1036.4)"
+       d="M 3.7578,2.3438 2.3437,3.7579 6.5859,8.0001 2.3437,12.2423 3.7578,13.6564 8,9.4142 12.2422,13.6564 13.6563,12.2423 9.4141,8.0001 13.6563,3.7579 12.2422,2.3438 8,6.586 Z"
+       id="path894" />
+  </g>
+</svg>

+ 264 - 150
editor/plugins/polygon_2d_editor_plugin.cpp

@@ -52,6 +52,14 @@ Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
 	return node->get_offset();
 	return node->get_offset();
 }
 }
 
 
+int Polygon2DEditor::_get_polygon_count() const {
+	if (node->get_internal_vertex_count() > 0) {
+		return 0; //do not edit if internal vertices exist
+	} else {
+		return 1;
+	}
+}
+
 void Polygon2DEditor::_notification(int p_what) {
 void Polygon2DEditor::_notification(int p_what) {
 
 
 	switch (p_what) {
 	switch (p_what) {
@@ -66,13 +74,15 @@ void Polygon2DEditor::_notification(int p_what) {
 
 
 			button_uv->set_icon(get_icon("Uv", "EditorIcons"));
 			button_uv->set_icon(get_icon("Uv", "EditorIcons"));
 
 
-			uv_button[UV_MODE_CREATE]->set_icon(get_icon("Add", "EditorIcons"));
+			uv_button[UV_MODE_CREATE]->set_icon(get_icon("Edit", "EditorIcons"));
+			uv_button[UV_MODE_CREATE_INTERNAL]->set_icon(get_icon("EditInternal", "EditorIcons"));
+			uv_button[UV_MODE_REMOVE_INTERNAL]->set_icon(get_icon("RemoveInternal", "EditorIcons"));
 			uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
 			uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
 			uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
 			uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
 			uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
 			uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
 			uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
 			uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
-			uv_button[UV_MODE_ADD_SPLIT]->set_icon(get_icon("AddSplit", "EditorIcons"));
-			uv_button[UV_MODE_REMOVE_SPLIT]->set_icon(get_icon("DeleteSplit", "EditorIcons"));
+			uv_button[UV_MODE_ADD_POLYGON]->set_icon(get_icon("Edit", "EditorIcons"));
+			uv_button[UV_MODE_REMOVE_POLYGON]->set_icon(get_icon("Close", "EditorIcons"));
 			uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
 			uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
 			uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
 			uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
 
 
@@ -191,11 +201,13 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
 	if (p_mode == 0) { //uv
 	if (p_mode == 0) { //uv
 
 
 		uv_button[UV_MODE_CREATE]->hide();
 		uv_button[UV_MODE_CREATE]->hide();
+		uv_button[UV_MODE_CREATE_INTERNAL]->hide();
+		uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
 		for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
 		for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
 			uv_button[i]->show();
 			uv_button[i]->show();
 		}
 		}
-		uv_button[UV_MODE_ADD_SPLIT]->hide();
-		uv_button[UV_MODE_REMOVE_SPLIT]->hide();
+		uv_button[UV_MODE_ADD_POLYGON]->hide();
+		uv_button[UV_MODE_REMOVE_POLYGON]->hide();
 		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
 		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
 		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
 		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
 		_uv_mode(UV_MODE_EDIT_POINT);
 		_uv_mode(UV_MODE_EDIT_POINT);
@@ -209,8 +221,8 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
 		for (int i = 0; i <= UV_MODE_SCALE; i++) {
 		for (int i = 0; i <= UV_MODE_SCALE; i++) {
 			uv_button[i]->show();
 			uv_button[i]->show();
 		}
 		}
-		uv_button[UV_MODE_ADD_SPLIT]->hide();
-		uv_button[UV_MODE_REMOVE_SPLIT]->hide();
+		uv_button[UV_MODE_ADD_POLYGON]->hide();
+		uv_button[UV_MODE_REMOVE_POLYGON]->hide();
 		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
 		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
 		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
 		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
 		_uv_mode(UV_MODE_EDIT_POINT);
 		_uv_mode(UV_MODE_EDIT_POINT);
@@ -224,11 +236,11 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
 		for (int i = 0; i <= UV_MODE_SCALE; i++) {
 		for (int i = 0; i <= UV_MODE_SCALE; i++) {
 			uv_button[i]->hide();
 			uv_button[i]->hide();
 		}
 		}
-		uv_button[UV_MODE_ADD_SPLIT]->show();
-		uv_button[UV_MODE_REMOVE_SPLIT]->show();
+		uv_button[UV_MODE_ADD_POLYGON]->show();
+		uv_button[UV_MODE_REMOVE_POLYGON]->show();
 		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
 		uv_button[UV_MODE_PAINT_WEIGHT]->hide();
 		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
 		uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
-		_uv_mode(UV_MODE_ADD_SPLIT);
+		_uv_mode(UV_MODE_ADD_POLYGON);
 
 
 		bone_scroll_main_vb->hide();
 		bone_scroll_main_vb->hide();
 		bone_paint_strength->hide();
 		bone_paint_strength->hide();
@@ -236,7 +248,7 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
 		bone_paint_radius_label->hide();
 		bone_paint_radius_label->hide();
 	} else if (p_mode == 3) { //bones´
 	} else if (p_mode == 3) { //bones´
 
 
-		for (int i = 0; i <= UV_MODE_REMOVE_SPLIT; i++) {
+		for (int i = 0; i <= UV_MODE_REMOVE_POLYGON; i++) {
 			uv_button[i]->hide();
 			uv_button[i]->hide();
 		}
 		}
 		uv_button[UV_MODE_PAINT_WEIGHT]->show();
 		uv_button[UV_MODE_PAINT_WEIGHT]->show();
@@ -290,6 +302,7 @@ void Polygon2DEditor::_menu_option(int p_option) {
 				uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
 				uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
 			else
 			else
 				uv_edit->popup_centered_ratio(0.85);
 				uv_edit->popup_centered_ratio(0.85);
+			_update_bone_list();
 		} break;
 		} break;
 		case UVEDIT_POLYGON_TO_UV: {
 		case UVEDIT_POLYGON_TO_UV: {
 
 
@@ -348,8 +361,10 @@ void Polygon2DEditor::_cancel_editing() {
 		uv_create = false;
 		uv_create = false;
 		node->set_uv(uv_create_uv_prev);
 		node->set_uv(uv_create_uv_prev);
 		node->set_polygon(uv_create_poly_prev);
 		node->set_polygon(uv_create_poly_prev);
+		node->set_internal_vertex_count(uv_create_prev_internal_vertices);
+		node->set_vertex_colors(uv_create_colors_prev);
 		node->call("_set_bones", uv_create_bones_prev);
 		node->call("_set_bones", uv_create_bones_prev);
-		node->set_splits(splits_prev);
+		node->set_polygons(polygons_prev);
 	} else if (uv_drag) {
 	} else if (uv_drag) {
 		uv_drag = false;
 		uv_drag = false;
 		if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
 		if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
@@ -357,9 +372,9 @@ void Polygon2DEditor::_cancel_editing() {
 		} else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
 		} else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
 			node->set_polygon(points_prev);
 			node->set_polygon(points_prev);
 		}
 		}
-	} else if (split_create) {
-		split_create = false;
 	}
 	}
+
+	polygon_create.clear();
 }
 }
 
 
 void Polygon2DEditor::_commit_action() {
 void Polygon2DEditor::_commit_action() {
@@ -409,7 +424,7 @@ void Polygon2DEditor::_set_snap_step_y(float p_val) {
 
 
 void Polygon2DEditor::_uv_mode(int p_mode) {
 void Polygon2DEditor::_uv_mode(int p_mode) {
 
 
-	split_create = false;
+	polygon_create.clear();
 	uv_drag = false;
 	uv_drag = false;
 	uv_create = false;
 	uv_create = false;
 
 
@@ -461,8 +476,10 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 						uv_create = true;
 						uv_create = true;
 						uv_create_uv_prev = node->get_uv();
 						uv_create_uv_prev = node->get_uv();
 						uv_create_poly_prev = node->get_polygon();
 						uv_create_poly_prev = node->get_polygon();
+						uv_create_prev_internal_vertices = node->get_internal_vertex_count();
+						uv_create_colors_prev = node->get_vertex_colors();
 						uv_create_bones_prev = node->call("_get_bones");
 						uv_create_bones_prev = node->call("_get_bones");
-						splits_prev = node->get_splits();
+						polygons_prev = node->get_polygons();
 						node->set_polygon(points_prev);
 						node->set_polygon(points_prev);
 						node->set_uv(points_prev);
 						node->set_uv(points_prev);
 
 
@@ -477,6 +494,10 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 							undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
 							undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
 							undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
 							undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
 							undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
 							undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
+							undo_redo->add_do_method(node, "set_internal_vertex_count", 0);
+							undo_redo->add_undo_method(node, "set_internal_vertex_count", uv_create_prev_internal_vertices);
+							undo_redo->add_do_method(node, "set_vertex_colors", Vector<Color>());
+							undo_redo->add_undo_method(node, "set_vertex_colors", uv_create_colors_prev);
 							undo_redo->add_do_method(node, "clear_bones");
 							undo_redo->add_do_method(node, "clear_bones");
 							undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
 							undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
 							undo_redo->add_do_method(uv_edit_draw, "update");
 							undo_redo->add_do_method(uv_edit_draw, "update");
@@ -499,6 +520,97 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 					CanvasItemEditor::get_singleton()->update_viewport();
 					CanvasItemEditor::get_singleton()->update_viewport();
 				}
 				}
 
 
+				if (uv_move_current == UV_MODE_CREATE_INTERNAL) {
+
+					uv_create_uv_prev = node->get_uv();
+					uv_create_poly_prev = node->get_polygon();
+					uv_create_colors_prev = node->get_vertex_colors();
+					uv_create_bones_prev = node->call("_get_bones");
+					int internal_vertices = node->get_internal_vertex_count();
+
+					Vector2 pos = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
+
+					uv_create_poly_prev.push_back(pos);
+					uv_create_uv_prev.push_back(pos);
+					if (uv_create_colors_prev.size()) {
+						uv_create_colors_prev.push_back(Color(1, 1, 1));
+					}
+
+					undo_redo->create_action(TTR("Create Internal Vertex"));
+					undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
+					undo_redo->add_undo_method(node, "set_uv", node->get_uv());
+					undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
+					undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
+					undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
+					undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
+					for (int i = 0; i < node->get_bone_count(); i++) {
+						PoolVector<float> bonew = node->get_bone_weights(i);
+						bonew.push_back(0);
+						undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
+						undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
+					}
+					undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices + 1);
+					undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
+
+					undo_redo->add_do_method(uv_edit_draw, "update");
+					undo_redo->add_undo_method(uv_edit_draw, "update");
+					undo_redo->commit_action();
+				}
+
+				if (uv_move_current == UV_MODE_REMOVE_INTERNAL) {
+
+					uv_create_uv_prev = node->get_uv();
+					uv_create_poly_prev = node->get_polygon();
+					uv_create_colors_prev = node->get_vertex_colors();
+					uv_create_bones_prev = node->call("_get_bones");
+					int internal_vertices = node->get_internal_vertex_count();
+
+					if (internal_vertices <= 0)
+						return;
+
+					int closest = -1;
+					float closest_dist = 1e20;
+
+					for (int i = points_prev.size() - internal_vertices; i < points_prev.size(); i++) {
+
+						Vector2 tuv = mtx.xform(uv_create_poly_prev[i]);
+						float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
+						if (dist < 8 && dist < closest_dist) {
+							closest = i;
+							closest_dist = dist;
+						}
+					}
+
+					if (closest == -1)
+						return;
+
+					uv_create_poly_prev.remove(closest);
+					uv_create_uv_prev.remove(closest);
+					if (uv_create_colors_prev.size()) {
+						uv_create_colors_prev.remove(closest);
+					}
+
+					undo_redo->create_action(TTR("Remove Internal Vertex"));
+					undo_redo->add_do_method(node, "set_uv", uv_create_uv_prev);
+					undo_redo->add_undo_method(node, "set_uv", node->get_uv());
+					undo_redo->add_do_method(node, "set_polygon", uv_create_poly_prev);
+					undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
+					undo_redo->add_do_method(node, "set_vertex_colors", uv_create_colors_prev);
+					undo_redo->add_undo_method(node, "set_vertex_colors", node->get_vertex_colors());
+					for (int i = 0; i < node->get_bone_count(); i++) {
+						PoolVector<float> bonew = node->get_bone_weights(i);
+						bonew.remove(closest);
+						undo_redo->add_do_method(node, "set_bone_weights", i, bonew);
+						undo_redo->add_undo_method(node, "set_bone_weights", i, node->get_bone_weights(i));
+					}
+					undo_redo->add_do_method(node, "set_internal_vertex_count", internal_vertices - 1);
+					undo_redo->add_undo_method(node, "set_internal_vertex_count", internal_vertices);
+
+					undo_redo->add_do_method(uv_edit_draw, "update");
+					undo_redo->add_undo_method(uv_edit_draw, "update");
+					undo_redo->commit_action();
+				}
+
 				if (uv_move_current == UV_MODE_EDIT_POINT) {
 				if (uv_move_current == UV_MODE_EDIT_POINT) {
 
 
 					if (mb->get_shift() && mb->get_command())
 					if (mb->get_shift() && mb->get_command())
@@ -526,129 +638,80 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 					}
 					}
 				}
 				}
 
 
-				if (uv_move_current == UV_MODE_ADD_SPLIT) {
+				if (uv_move_current == UV_MODE_ADD_POLYGON) {
+
+					int closest = -1;
+					float closest_dist = 1e20;
 
 
-					int split_to_index = -1;
-					split_to_index = -1;
 					for (int i = 0; i < points_prev.size(); i++) {
 					for (int i = 0; i < points_prev.size(); i++) {
 
 
 						Vector2 tuv = mtx.xform(points_prev[i]);
 						Vector2 tuv = mtx.xform(points_prev[i]);
-						if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
-							split_to_index = i;
+						float dist = tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y));
+						if (dist < 8 && dist < closest_dist) {
+							closest = i;
+							closest_dist = dist;
 						}
 						}
 					}
 					}
 
 
-					if (split_to_index == -1) {
-						split_create = false;
-						return;
-					}
-
-					if (split_create) {
-
-						split_create = false;
-						if (split_to_index < point_drag_index) {
-							SWAP(split_to_index, point_drag_index);
-						}
-						bool valid = true;
-						String split_error;
-						if (split_to_index == point_drag_index) {
-							split_error = TTR("Split point with itself.");
-							valid = false;
-						}
-						if (split_to_index + 1 == point_drag_index) {
-							//not a split,goes along the edge
-							split_error = TTR("Split can't form an existing edge.");
-							valid = false;
-						}
-						if (split_to_index == points_prev.size() - 1 && point_drag_index == 0) {
-							//not a split,goes along the edge
-							split_error = TTR("Split can't form an existing edge.");
-							valid = false;
-						}
-
-						for (int i = 0; i < splits_prev.size(); i += 2) {
-
-							if (splits_prev[i] == point_drag_index && splits_prev[i + 1] == split_to_index) {
-								//already exists
-								split_error = TTR("Split already exists.");
-								valid = false;
-								break;
-							}
-
-							int a_state; //-1, outside split, 0 split point, +1, inside split
-							if (point_drag_index == splits_prev[i] || point_drag_index == splits_prev[i + 1]) {
-								a_state = 0;
-							} else if (point_drag_index < splits_prev[i] || point_drag_index > splits_prev[i + 1]) {
-								a_state = -1;
-							} else {
-								a_state = 1;
-							}
-
-							int b_state; //-1, outside split, 0 split point, +1, inside split
-							if (split_to_index == splits_prev[i] || split_to_index == splits_prev[i + 1]) {
-								b_state = 0;
-							} else if (split_to_index < splits_prev[i] || split_to_index > splits_prev[i + 1]) {
-								b_state = -1;
+					if (closest != -1) {
+						if (polygon_create.size() && closest == polygon_create[0]) {
+							//close
+							if (polygon_create.size() < 3) {
+								error->set_text(TTR("Invalid Polygon (need 3 different vertices)"));
+								error->popup_centered_minsize();
 							} else {
 							} else {
-								b_state = 1;
+								Array polygons = node->get_polygons();
+								polygons = polygons.duplicate(); //copy because its a reference
+
+								//todo, could check whether it already exists?
+								polygons.push_back(polygon_create);
+								undo_redo->create_action(TTR("Add Polygon"));
+								undo_redo->add_do_method(node, "set_polygons", polygons);
+								undo_redo->add_undo_method(node, "set_polygons", polygons_prev);
+								undo_redo->add_do_method(uv_edit_draw, "update");
+								undo_redo->add_undo_method(uv_edit_draw, "update");
+								undo_redo->commit_action();
 							}
 							}
 
 
-							if (b_state * a_state < 0) {
-								//crossing
-								split_error = "Split crosses another split.";
-								valid = false;
-								break;
-							}
+							polygon_create.clear();
+						} else if (polygon_create.find(closest) == -1) {
+							//add temporarily if not exists
+							polygon_create.push_back(closest);
 						}
 						}
-
-						if (valid) {
-
-							splits_prev.push_back(point_drag_index);
-							splits_prev.push_back(split_to_index);
-
-							undo_redo->create_action(TTR("Add Split"));
-							undo_redo->add_do_method(node, "set_splits", splits_prev);
-							undo_redo->add_undo_method(node, "set_splits", node->get_splits());
-							undo_redo->add_do_method(uv_edit_draw, "update");
-							undo_redo->add_undo_method(uv_edit_draw, "update");
-							undo_redo->commit_action();
-						} else {
-							error->set_text(TTR("Invalid Split: ") + split_error);
-							error->popup_centered_minsize();
-						}
-
-					} else {
-						point_drag_index = split_to_index;
-						split_create = true;
-						splits_prev = node->get_splits();
-						uv_create_to = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
 					}
 					}
 				}
 				}
 
 
-				if (uv_move_current == UV_MODE_REMOVE_SPLIT) {
+				if (uv_move_current == UV_MODE_REMOVE_POLYGON) {
+					Array polygons = node->get_polygons();
+					polygons = polygons.duplicate(); //copy because its a reference
+
+					int erase_index = -1;
+					for (int i = polygons.size() - 1; i >= 0; i--) {
+						PoolVector<int> points = polygons[i];
+						Vector<Vector2> polys;
+						polys.resize(points.size());
+						for (int j = 0; j < polys.size(); j++) {
+							int idx = points[j];
+							if (idx < 0 || idx >= points_prev.size())
+								continue;
+							polys.write[j] = mtx.xform(points_prev[idx]);
+						}
 
 
-					splits_prev = node->get_splits();
-					for (int i = 0; i < splits_prev.size(); i += 2) {
-						if (splits_prev[i] < 0 || splits_prev[i] >= points_prev.size())
-							continue;
-						if (splits_prev[i + 1] < 0 || splits_prev[i] >= points_prev.size())
-							continue;
-						Vector2 e[2] = { mtx.xform(points_prev[splits_prev[i]]), mtx.xform(points_prev[splits_prev[i + 1]]) };
-						Vector2 mp = Vector2(mb->get_position().x, mb->get_position().y);
-						Vector2 cp = Geometry::get_closest_point_to_segment_2d(mp, e);
-						if (cp.distance_to(mp) < 8) {
-							splits_prev.remove(i);
-							splits_prev.remove(i);
-
-							undo_redo->create_action(TTR("Remove Split"));
-							undo_redo->add_do_method(node, "set_splits", splits_prev);
-							undo_redo->add_undo_method(node, "set_splits", node->get_splits());
-							undo_redo->add_do_method(uv_edit_draw, "update");
-							undo_redo->add_undo_method(uv_edit_draw, "update");
-							undo_redo->commit_action();
+						if (Geometry::is_point_in_polygon(Vector2(mb->get_position().x, mb->get_position().y), polys)) {
+							erase_index = i;
 							break;
 							break;
 						}
 						}
 					}
 					}
+
+					if (erase_index != -1) {
+						polygons.remove(erase_index);
+						undo_redo->create_action(TTR("Remove Polygon"));
+						undo_redo->add_do_method(node, "set_polygons", polygons);
+						undo_redo->add_undo_method(node, "set_polygons", polygons_prev);
+						undo_redo->add_do_method(uv_edit_draw, "update");
+						undo_redo->add_undo_method(uv_edit_draw, "update");
+						undo_redo->commit_action();
+					}
 				}
 				}
 
 
 				if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
 				if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
@@ -849,7 +912,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
 
 
 			uv_edit_draw->update();
 			uv_edit_draw->update();
 			CanvasItemEditor::get_singleton()->update_viewport();
 			CanvasItemEditor::get_singleton()->update_viewport();
-		} else if (split_create) {
+		} else if (polygon_create.size()) {
 			uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
 			uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
 			uv_edit_draw->update();
 			uv_edit_draw->update();
 		} else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
 		} else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
@@ -930,6 +993,8 @@ void Polygon2DEditor::_uv_draw() {
 		}
 		}
 	}
 	}
 
 
+	Array polygons = node->get_polygons();
+
 	PoolVector<Vector2> uvs;
 	PoolVector<Vector2> uvs;
 	if (uv_edit_mode[0]->is_pressed()) { //edit uv
 	if (uv_edit_mode[0]->is_pressed()) { //edit uv
 		uvs = node->get_uv();
 		uvs = node->get_uv();
@@ -956,17 +1021,54 @@ void Polygon2DEditor::_uv_draw() {
 	}
 	}
 
 
 	Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
 	Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
+	Ref<Texture> internal_handle = get_icon("EditorInternalHandle", "EditorIcons");
 
 
 	Color poly_line_color = Color(0.9, 0.5, 0.5);
 	Color poly_line_color = Color(0.9, 0.5, 0.5);
+	Color polygon_line_color = Color(0.5, 0.5, 0.9);
+	Vector<Color> polygon_fill_color;
+	{
+		Color pf = polygon_line_color;
+		pf.a *= 0.5;
+		polygon_fill_color.push_back(pf);
+	}
 	Color prev_color = Color(0.5, 0.5, 0.5);
 	Color prev_color = Color(0.5, 0.5, 0.5);
 	Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size()));
 	Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size()));
 	rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size()));
 	rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size()));
 
 
+	int uv_draw_max = uvs.size();
+
+	for (int i = 0; i < polygons.size(); i++) {
+
+		PoolVector<int> points = polygons[i];
+		Vector<Vector2> polypoints;
+		for (int i = 0; i < points.size(); i++) {
+			int next = (i + 1) % points.size();
+
+			int idx = points[i];
+			int idx_next = points[next];
+			if (idx < 0 || idx >= uvs.size())
+				continue;
+			polypoints.push_back(mtx.xform(uvs[idx]));
+
+			if (idx_next < 0 || idx_next >= uvs.size())
+				continue;
+			uv_edit_draw->draw_line(mtx.xform(uvs[idx]), mtx.xform(uvs[idx_next]), polygon_line_color, 2 * EDSCALE);
+		}
+		if (points.size() >= 3) {
+			uv_edit_draw->draw_polygon(polypoints, polygon_fill_color);
+		}
+	}
+
+	uv_draw_max -= node->get_internal_vertex_count();
+	if (uv_draw_max < 0) {
+		uv_draw_max = 0;
+	}
+
 	for (int i = 0; i < uvs.size(); i++) {
 	for (int i = 0; i < uvs.size(); i++) {
 
 
-		int next = (i + 1) % uvs.size();
+		int next = uv_draw_max > 0 ? (i + 1) % uv_draw_max : 0;
 
 
-		if (uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
+		if (i < uv_draw_max && uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
 			uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, 2 * EDSCALE);
 			uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, 2 * EDSCALE);
 		}
 		}
 
 
@@ -974,24 +1076,33 @@ void Polygon2DEditor::_uv_draw() {
 		if (uv_create && i == uvs.size() - 1) {
 		if (uv_create && i == uvs.size() - 1) {
 			next_point = uv_create_to;
 			next_point = uv_create_to;
 		}
 		}
-		uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, 2 * EDSCALE);
+		if (i < uv_draw_max && polygons.size() == 0 && polygon_create.size() == 0) { //if using or creating polygons, do not show outline (will show polygons instead)
+			uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, 2 * EDSCALE);
+		}
 
 
 		if (weight_r.ptr()) {
 		if (weight_r.ptr()) {
 			Vector2 draw_pos = mtx.xform(uvs[i]);
 			Vector2 draw_pos = mtx.xform(uvs[i]);
 			float weight = weight_r[i];
 			float weight = weight_r[i];
 			uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0));
 			uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0));
 		} else {
 		} else {
-			uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
+			if (i < uv_draw_max) {
+				uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
+			} else {
+				uv_edit_draw->draw_texture(internal_handle, mtx.xform(uvs[i]) - internal_handle->get_size() * 0.5);
+			}
 		}
 		}
 		rect.expand_to(mtx.basis_xform(uvs[i]));
 		rect.expand_to(mtx.basis_xform(uvs[i]));
 	}
 	}
 
 
-	if (split_create) {
-		Vector2 from = uvs[point_drag_index];
-		Vector2 to = uv_create_to;
-		uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), poly_line_color, 2);
+	if (polygon_create.size()) {
+		for (int i = 0; i < polygon_create.size(); i++) {
+			Vector2 from = uvs[polygon_create[i]];
+			Vector2 to = (i + 1) < polygon_create.size() ? uvs[polygon_create[i + 1]] : uv_create_to;
+			uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), poly_line_color, 2);
+		}
 	}
 	}
 
 
+#if 0
 	PoolVector<int> splits = node->get_splits();
 	PoolVector<int> splits = node->get_splits();
 
 
 	for (int i = 0; i < splits.size(); i += 2) {
 	for (int i = 0; i < splits.size(); i += 2) {
@@ -1001,7 +1112,7 @@ void Polygon2DEditor::_uv_draw() {
 			continue;
 			continue;
 		uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), poly_line_color, 2);
 		uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), poly_line_color, 2);
 	}
 	}
-
+#endif
 	if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
 	if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
 
 
 		NodePath bone_path;
 		NodePath bone_path;
@@ -1155,8 +1266,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
 
 
 	uv_edit_mode[0]->set_text(TTR("UV"));
 	uv_edit_mode[0]->set_text(TTR("UV"));
 	uv_edit_mode[0]->set_pressed(true);
 	uv_edit_mode[0]->set_pressed(true);
-	uv_edit_mode[1]->set_text(TTR("Poly"));
-	uv_edit_mode[2]->set_text(TTR("Splits"));
+	uv_edit_mode[1]->set_text(TTR("Points"));
+	uv_edit_mode[2]->set_text(TTR("Polygons"));
 	uv_edit_mode[3]->set_text(TTR("Bones"));
 	uv_edit_mode[3]->set_text(TTR("Bones"));
 
 
 	uv_edit_mode[0]->set_button_group(uv_edit_group);
 	uv_edit_mode[0]->set_button_group(uv_edit_group);
@@ -1181,22 +1292,26 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
 		uv_button[i]->set_focus_mode(FOCUS_NONE);
 		uv_button[i]->set_focus_mode(FOCUS_NONE);
 	}
 	}
 
 
-	uv_button[0]->set_tooltip(TTR("Create Polygon"));
-	uv_button[1]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
-	uv_button[2]->set_tooltip(TTR("Move Polygon"));
-	uv_button[3]->set_tooltip(TTR("Rotate Polygon"));
-	uv_button[4]->set_tooltip(TTR("Scale Polygon"));
-	uv_button[5]->set_tooltip(TTR("Connect two points to make a split."));
-	uv_button[6]->set_tooltip(TTR("Select a split to erase it."));
-	uv_button[7]->set_tooltip(TTR("Paint weights with specified intensity."));
-	uv_button[8]->set_tooltip(TTR("Unpaint weights with specified intensity."));
-
-	uv_button[0]->hide();
-	uv_button[5]->hide();
-	uv_button[6]->hide();
-	uv_button[7]->hide();
-	uv_button[8]->hide();
-	uv_button[1]->set_pressed(true);
+	uv_button[UV_MODE_CREATE]->set_tooltip(TTR("Create Polygon"));
+	uv_button[UV_MODE_CREATE_INTERNAL]->set_tooltip(TTR("Create Internal Vertex"));
+	uv_button[UV_MODE_REMOVE_INTERNAL]->set_tooltip(TTR("Erase Internal Vertex"));
+	uv_button[UV_MODE_EDIT_POINT]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
+	uv_button[UV_MODE_MOVE]->set_tooltip(TTR("Move Polygon"));
+	uv_button[UV_MODE_ROTATE]->set_tooltip(TTR("Rotate Polygon"));
+	uv_button[UV_MODE_SCALE]->set_tooltip(TTR("Scale Polygon"));
+	uv_button[UV_MODE_ADD_POLYGON]->set_tooltip(TTR("Create a custom polygon. Enables custom polygon rendering."));
+	uv_button[UV_MODE_REMOVE_POLYGON]->set_tooltip(TTR("Remove a custom polygon. If none remain, custom polygon rendering is disabled."));
+	uv_button[UV_MODE_PAINT_WEIGHT]->set_tooltip(TTR("Paint weights with specified intensity."));
+	uv_button[UV_MODE_CLEAR_WEIGHT]->set_tooltip(TTR("Unpaint weights with specified intensity."));
+
+	uv_button[UV_MODE_CREATE]->hide();
+	uv_button[UV_MODE_CREATE_INTERNAL]->hide();
+	uv_button[UV_MODE_REMOVE_INTERNAL]->hide();
+	uv_button[UV_MODE_ADD_POLYGON]->hide();
+	uv_button[UV_MODE_REMOVE_POLYGON]->hide();
+	uv_button[UV_MODE_PAINT_WEIGHT]->hide();
+	uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
+	uv_button[UV_MODE_EDIT_POINT]->set_pressed(true);
 
 
 	bone_paint_strength = memnew(HSlider);
 	bone_paint_strength = memnew(HSlider);
 	uv_mode_hb->add_child(bone_paint_strength);
 	uv_mode_hb->add_child(bone_paint_strength);
@@ -1354,7 +1469,6 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
 	uv_drag = false;
 	uv_drag = false;
 	uv_create = false;
 	uv_create = false;
 	updating_uv_scroll = false;
 	updating_uv_scroll = false;
-	split_create = false;
 	bone_painting = false;
 	bone_painting = false;
 
 
 	error = memnew(AcceptDialog);
 	error = memnew(AcceptDialog);

+ 10 - 4
editor/plugins/polygon_2d_editor_plugin.h

@@ -50,12 +50,14 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
 
 
 	enum UVMode {
 	enum UVMode {
 		UV_MODE_CREATE,
 		UV_MODE_CREATE,
+		UV_MODE_CREATE_INTERNAL,
+		UV_MODE_REMOVE_INTERNAL,
 		UV_MODE_EDIT_POINT,
 		UV_MODE_EDIT_POINT,
 		UV_MODE_MOVE,
 		UV_MODE_MOVE,
 		UV_MODE_ROTATE,
 		UV_MODE_ROTATE,
 		UV_MODE_SCALE,
 		UV_MODE_SCALE,
-		UV_MODE_ADD_SPLIT,
-		UV_MODE_REMOVE_SPLIT,
+		UV_MODE_ADD_POLYGON,
+		UV_MODE_REMOVE_POLYGON,
 		UV_MODE_PAINT_WEIGHT,
 		UV_MODE_PAINT_WEIGHT,
 		UV_MODE_CLEAR_WEIGHT,
 		UV_MODE_CLEAR_WEIGHT,
 		UV_MODE_MAX
 		UV_MODE_MAX
@@ -100,14 +102,16 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
 	PoolVector<Vector2> points_prev;
 	PoolVector<Vector2> points_prev;
 	PoolVector<Vector2> uv_create_uv_prev;
 	PoolVector<Vector2> uv_create_uv_prev;
 	PoolVector<Vector2> uv_create_poly_prev;
 	PoolVector<Vector2> uv_create_poly_prev;
+	PoolVector<Color> uv_create_colors_prev;
+	int uv_create_prev_internal_vertices;
 	Array uv_create_bones_prev;
 	Array uv_create_bones_prev;
-	PoolVector<int> splits_prev;
+	Array polygons_prev;
 
 
 	Vector2 uv_create_to;
 	Vector2 uv_create_to;
 	int point_drag_index;
 	int point_drag_index;
 	bool uv_drag;
 	bool uv_drag;
 	bool uv_create;
 	bool uv_create;
-	bool split_create;
+	Vector<int> polygon_create;
 	UVMode uv_move_current;
 	UVMode uv_move_current;
 	Vector2 uv_drag_from;
 	Vector2 uv_drag_from;
 	bool updating_uv_scroll;
 	bool updating_uv_scroll;
@@ -141,6 +145,8 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
 	void _uv_edit_popup_hide();
 	void _uv_edit_popup_hide();
 	void _bone_paint_selected(int p_index);
 	void _bone_paint_selected(int p_index);
 
 
+	int _get_polygon_count() const;
+
 protected:
 protected:
 	virtual Node2D *_get_node() const;
 	virtual Node2D *_get_node() const;
 	virtual void _set_node(Node *p_polygon);
 	virtual void _set_node(Node *p_polygon);

+ 248 - 66
scene/2d/polygon_2d.cpp

@@ -81,7 +81,11 @@ bool Polygon2D::_edit_use_rect() const {
 
 
 bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
 bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
 
 
-	return Geometry::is_point_in_polygon(p_point - get_offset(), Variant(polygon));
+	Vector<Vector2> polygon2d = Variant(polygon);
+	if (internal_vertices > 0) {
+		polygon2d.resize(polygon2d.size() - internal_vertices);
+	}
+	return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d);
 }
 }
 
 
 void Polygon2D::_notification(int p_what) {
 void Polygon2D::_notification(int p_what) {
@@ -108,9 +112,17 @@ void Polygon2D::_notification(int p_what) {
 			Vector<int> bones;
 			Vector<int> bones;
 			Vector<float> weights;
 			Vector<float> weights;
 
 
-			points.resize(polygon.size());
+			int len = polygon.size();
+			if ((invert || polygons.size() == 0) && internal_vertices > 0) {
+				//if no polygons are around, internal vertices must not be drawn, else let them be
+				len -= internal_vertices;
+			}
+
+			if (len <= 0) {
+				return;
+			}
+			points.resize(len);
 
 
-			int len = points.size();
 			{
 			{
 
 
 				PoolVector<Vector2>::Read polyr = polygon.read();
 				PoolVector<Vector2>::Read polyr = polygon.read();
@@ -177,7 +189,8 @@ void Polygon2D::_notification(int p_what) {
 				Transform2D texmat(tex_rot, tex_ofs);
 				Transform2D texmat(tex_rot, tex_ofs);
 				texmat.scale(tex_scale);
 				texmat.scale(tex_scale);
 				Size2 tex_size = texture->get_size();
 				Size2 tex_size = texture->get_size();
-				uvs.resize(points.size());
+
+				uvs.resize(len);
 
 
 				if (points.size() == uv.size()) {
 				if (points.size() == uv.size()) {
 
 
@@ -196,7 +209,7 @@ void Polygon2D::_notification(int p_what) {
 
 
 			if (skeleton_node && !invert && bone_weights.size()) {
 			if (skeleton_node && !invert && bone_weights.size()) {
 				//a skeleton is set! fill indices and weights
 				//a skeleton is set! fill indices and weights
-				int vc = points.size();
+				int vc = len;
 				bones.resize(vc * 4);
 				bones.resize(vc * 4);
 				weights.resize(vc * 4);
 				weights.resize(vc * 4);
 
 
@@ -211,12 +224,15 @@ void Polygon2D::_notification(int p_what) {
 				for (int i = 0; i < bone_weights.size(); i++) {
 				for (int i = 0; i < bone_weights.size(); i++) {
 					if (bone_weights[i].weights.size() != points.size()) {
 					if (bone_weights[i].weights.size() != points.size()) {
 						continue; //different number of vertices, sorry not using.
 						continue; //different number of vertices, sorry not using.
+						print_line("wrong weight size");
 					}
 					}
 					if (!skeleton_node->has_node(bone_weights[i].path)) {
 					if (!skeleton_node->has_node(bone_weights[i].path)) {
+						print_line("no node");
 						continue; //node does not exist
 						continue; //node does not exist
 					}
 					}
 					Bone2D *bone = Object::cast_to<Bone2D>(skeleton_node->get_node(bone_weights[i].path));
 					Bone2D *bone = Object::cast_to<Bone2D>(skeleton_node->get_node(bone_weights[i].path));
 					if (!bone) {
 					if (!bone) {
+						print_line("no bone");
 						continue;
 						continue;
 					}
 					}
 
 
@@ -258,93 +274,245 @@ void Polygon2D::_notification(int p_what) {
 			}
 			}
 
 
 			Vector<Color> colors;
 			Vector<Color> colors;
-			int color_len = vertex_colors.size();
-			colors.resize(len);
-			{
+			if (vertex_colors.size() == points.size()) {
+				colors.resize(len);
 				PoolVector<Color>::Read color_r = vertex_colors.read();
 				PoolVector<Color>::Read color_r = vertex_colors.read();
-				for (int i = 0; i < color_len && i < len; i++) {
+				for (int i = 0; i < len; i++) {
 					colors.write[i] = color_r[i];
 					colors.write[i] = color_r[i];
 				}
 				}
-				for (int i = color_len; i < len; i++) {
-					colors.write[i] = color;
-				}
+			} else {
+				colors.push_back(color);
 			}
 			}
 
 
 			//			Vector<int> indices = Geometry::triangulate_polygon(points);
 			//			Vector<int> indices = Geometry::triangulate_polygon(points);
 			//			VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
 			//			VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
 
 
-			if (invert || splits.size() == 0) {
+			if (invert || polygons.size() == 0) {
 				Vector<int> indices = Geometry::triangulate_polygon(points);
 				Vector<int> indices = Geometry::triangulate_polygon(points);
 				VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
 				VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
 			} else {
 			} else {
+				//draw individual polygons
+				Vector<int> total_indices;
+				for (int i = 0; i < polygons.size(); i++) {
+					PoolVector<int> src_indices = polygons[i];
+					int ic = src_indices.size();
+					if (ic < 3)
+						continue;
+					PoolVector<int>::Read r = src_indices.read();
+
+					Vector<Vector2> tmp_points;
+					tmp_points.resize(ic);
+
+					for (int j = 0; j < ic; j++) {
+						int idx = r[j];
+						ERR_CONTINUE(idx < 0 || idx >= points.size());
+						tmp_points.write[j] = points[r[j]];
+					}
+					Vector<int> indices = Geometry::triangulate_polygon(tmp_points);
+					int ic2 = indices.size();
+					const int *r2 = indices.ptr();
+
+					int bic = total_indices.size();
+					total_indices.resize(bic + ic2);
+					int *w2 = total_indices.ptrw();
+
+					for (int j = 0; j < ic2; j++) {
+						w2[j + bic] = r[r2[j]];
+					}
+				}
+
+				if (total_indices.size()) {
+					VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), total_indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+				}
+
+#if 0
 				//use splits
 				//use splits
 				Vector<int> loop;
 				Vector<int> loop;
 				int sc = splits.size();
 				int sc = splits.size();
 				PoolVector<int>::Read r = splits.read();
 				PoolVector<int>::Read r = splits.read();
-				int last = points.size();
 
 
+
+				print_line("has splits, amount " + itos(splits.size()));
 				Vector<Vector<int> > loops;
 				Vector<Vector<int> > loops;
 
 
-				for (int i = 0; i < last; i++) {
+				// find a point that can be used to begin, must not be in a split, and have to the left and right the same one
+				// like this one -> x---o
+				//                   \ / \ .
+				//                    o---o
+				int base_point = -1;
+				{
+					int current_point = -1;
+					int base_point_prev_split = -1;
+
+
+					for (int i = 0; i < points.size(); i++) {
+
+						//find if this point is in a split
+						int split_index = -1;
+						bool has_prev_split = false;
+						int min_dist_to_end = 0x7FFFFFFF;
+
+						for (int j = 0; j < sc; j += 2) {
+
+							int split_pos = -1;
+							int split_end = -1;
+
+							if (r[j + 0] == i) { //found split in first point
+								split_pos = r[j + 0];
+								split_end = r[j + 1];
+							} else if (r[j + 1] == i) { //found split in second point
+								split_pos = r[j + 1];
+								split_end = r[j + 0];
+							}
+
+							if (split_pos == split_end) {
+								continue; //either nothing found or begin == end, this not a split in either case
+							}
+
+							if (j == base_point_prev_split) {
+								has_prev_split = true;
+							}
+
+							//compute distance from split pos to split end in current traversal direction
+							int dist_to_end = split_end > split_pos ? split_end - split_pos : (last - split_pos + split_end);
+
+							if (dist_to_end < min_dist_to_end) {
+								//always keep the valid split with the least distance to the loop
+								min_dist_to_end = dist_to_end;
+								split_index = j;
+							}
+						}
+
+						if (split_index == -1) {
+							current_point = i; //no split here, we are testing this point
+						} else if (has_prev_split) {
+							base_point = current_point; // there is a split and it contains the previous visited split, success
+							break;
+						} else {
+							//invalidate current point and keep split
+							current_point = -1;
+							base_point_prev_split = split_index;
+						}
+					}
+				}
+
+				print_line("found base point: " + itos(base_point));
 
 
-					int split;
-					int min_end = -1;
+				if (base_point != -1) {
 
 
+					int point = base_point;
+					int last = base_point;
+					//go through all the points, find splits
 					do {
 					do {
 
 
-						loop.push_back(i);
+						int split;
+						int last_dist_to_end = -1; //maximum valid distance to end
 
 
-						split = -1;
-						int end = -1;
+						do {
 
 
-						for (int j = 0; j < sc; j += 2) {
-							if (r[j + 1] >= last)
-								continue; //no longer valid
-							if (min_end != -1 && r[j + 1] >= min_end)
-								continue;
-							if (r[j] == i) {
-								if (split == -1 || r[j + 1] > end) {
-									split = r[j];
-									end = r[j + 1];
+							loop.push_back(point); //push current point
+
+							split = -1;
+							int end = -1;
+
+							int max_dist_to_end = 0;
+
+							//find if this point is in a split
+							for (int j = 0; j < sc; j += 2) {
+
+								int split_pos = -1;
+								int split_end = -1;
+
+								if (r[j + 0] == point) { //match first split index
+									split_pos = r[j + 0];
+									split_end = r[j + 1];
+								} else if (r[j + 1] == point) { //match second split index
+									split_pos = r[j + 1];
+									split_end = r[j + 0];
+								}
+
+								if (split_pos == split_end) {
+									continue; //either nothing found or begin == end, this not a split in either case
+								}
+
+								//compute distance from split pos to split end
+								int dist_to_end = split_end > split_pos ? split_end - split_pos : (points.size() - split_pos + split_end);
+
+								if (last_dist_to_end != -1 && dist_to_end >= last_dist_to_end) {
+									//distance must be shorter than in last iteration, means we've tested this before so ignore
+									continue;
+								} else if (dist_to_end > max_dist_to_end) {
+									//always keep the valid point with the most distance (as long as it's valid)
+									max_dist_to_end = dist_to_end;
+									split = split_pos;
+									end = split_end;
 								}
 								}
 							}
 							}
-						}
 
 
-						if (split != -1) {
-							for (int j = end; j < last; j++) {
-								loop.push_back(j);
+							if (split != -1) {
+								//found a split!
+								int from = end;
+
+								//add points until last is reached
+								while (true) {
+									//find if point is in a split
+									loop.push_back(from);
+
+									if (from == last) {
+										break;
+									}
+
+									from++;
+									if (from >= points.size()) { //wrap if reached end
+										from = 0;
+									}
+
+									if (from == loop[0]) {
+										break; //end because we reached split source
+									}
+								}
+
+								loops.push_back(loop); //done with this loop
+								loop.clear();
+
+								last_dist_to_end = max_dist_to_end;
+								last = end; //algorithm can safely finish in this split point
 							}
 							}
-							loops.push_back(loop);
-							last = end + 1;
-							loop.clear();
-							min_end = end; //avoid this split from repeating
-						}
 
 
-					} while (split != -1);
+						} while (split != -1);
+
+					} while (point != last);
 				}
 				}
 
 
-				if (loop.size()) {
+				if (loop.size() >=2 ) { //points remained
+					//points remain
+					loop.push_back(last); //no splits found, use last
 					loops.push_back(loop);
 					loops.push_back(loop);
 				}
 				}
 
 
-				Vector<int> indices;
+				print_line("total loops: " + itos(loops.size()));
 
 
-				for (int i = 0; i < loops.size(); i++) {
-					Vector<int> loop = loops[i];
-					Vector<Vector2> vertices;
-					vertices.resize(loop.size());
-					for (int j = 0; j < vertices.size(); j++) {
-						vertices.write[j] = points[loop[j]];
-					}
-					Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
-					int from = indices.size();
-					indices.resize(from + sub_indices.size());
-					for (int j = 0; j < sub_indices.size(); j++) {
-						indices.write[from + j] = loop[sub_indices[j]];
+				if (loops.size()) { //loops found
+					Vector<int> indices;
+
+					for (int i = 0; i < loops.size(); i++) {
+						Vector<int> loop = loops[i];
+						Vector<Vector2> vertices;
+						vertices.resize(loop.size());
+						for (int j = 0; j < vertices.size(); j++) {
+							vertices.write[j] = points[loop[j]];
+						}
+						Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
+						int from = indices.size();
+						indices.resize(from + sub_indices.size());
+						for (int j = 0; j < sub_indices.size(); j++) {
+							indices.write[from + j] = loop[sub_indices[j]];
+						}
 					}
 					}
-				}
 
 
-				VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+					VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+				}
+#endif
 			}
 			}
 
 
 		} break;
 		} break;
@@ -362,6 +530,15 @@ PoolVector<Vector2> Polygon2D::get_polygon() const {
 	return polygon;
 	return polygon;
 }
 }
 
 
+void Polygon2D::set_internal_vertex_count(int p_count) {
+
+	internal_vertices = p_count;
+}
+
+int Polygon2D::get_internal_vertex_count() const {
+	return internal_vertices;
+}
+
 void Polygon2D::set_uv(const PoolVector<Vector2> &p_uv) {
 void Polygon2D::set_uv(const PoolVector<Vector2> &p_uv) {
 
 
 	uv = p_uv;
 	uv = p_uv;
@@ -373,16 +550,15 @@ PoolVector<Vector2> Polygon2D::get_uv() const {
 	return uv;
 	return uv;
 }
 }
 
 
-void Polygon2D::set_splits(const PoolVector<int> &p_splits) {
+void Polygon2D::set_polygons(const Array &p_polygons) {
 
 
-	ERR_FAIL_COND(p_splits.size() & 1); //splits should be multiple of 2
-	splits = p_splits;
+	polygons = p_polygons;
 	update();
 	update();
 }
 }
 
 
-PoolVector<int> Polygon2D::get_splits() const {
+Array Polygon2D::get_polygons() const {
 
 
-	return splits;
+	return polygons;
 }
 }
 
 
 void Polygon2D::set_color(const Color &p_color) {
 void Polygon2D::set_color(const Color &p_color) {
@@ -585,8 +761,8 @@ void Polygon2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_color", "color"), &Polygon2D::set_color);
 	ClassDB::bind_method(D_METHOD("set_color", "color"), &Polygon2D::set_color);
 	ClassDB::bind_method(D_METHOD("get_color"), &Polygon2D::get_color);
 	ClassDB::bind_method(D_METHOD("get_color"), &Polygon2D::get_color);
 
 
-	ClassDB::bind_method(D_METHOD("set_splits", "splits"), &Polygon2D::set_splits);
-	ClassDB::bind_method(D_METHOD("get_splits"), &Polygon2D::get_splits);
+	ClassDB::bind_method(D_METHOD("set_polygons", "polygons"), &Polygon2D::set_polygons);
+	ClassDB::bind_method(D_METHOD("get_polygons"), &Polygon2D::get_polygons);
 
 
 	ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
 	ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
 	ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
 	ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
@@ -630,14 +806,13 @@ void Polygon2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &Polygon2D::set_skeleton);
 	ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &Polygon2D::set_skeleton);
 	ClassDB::bind_method(D_METHOD("get_skeleton"), &Polygon2D::get_skeleton);
 	ClassDB::bind_method(D_METHOD("get_skeleton"), &Polygon2D::get_skeleton);
 
 
+	ClassDB::bind_method(D_METHOD("set_internal_vertex_count", "internal_vertex_count"), &Polygon2D::set_internal_vertex_count);
+	ClassDB::bind_method(D_METHOD("get_internal_vertex_count"), &Polygon2D::get_internal_vertex_count);
+
 	ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
 	ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
 	ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
 	ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
 
 
-	ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
-	ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
-	ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
-	ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
 	ADD_GROUP("Texture", "");
 	ADD_GROUP("Texture", "");
@@ -654,7 +829,13 @@ void Polygon2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border");
 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1"), "set_invert_border", "get_invert_border");
 
 
+	ADD_GROUP("Data", "");
+	ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
+	ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
+	ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
+	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons"), "set_polygons", "get_polygons");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_bones", "_get_bones");
+	ADD_PROPERTY(PropertyInfo(Variant::INT, "internal_vertex_count", PROPERTY_HINT_RANGE, "0,1000"), "set_internal_vertex_count", "get_internal_vertex_count");
 }
 }
 
 
 Polygon2D::Polygon2D() {
 Polygon2D::Polygon2D() {
@@ -667,4 +848,5 @@ Polygon2D::Polygon2D() {
 	tex_scale = Vector2(1, 1);
 	tex_scale = Vector2(1, 1);
 	color = Color(1, 1, 1);
 	color = Color(1, 1, 1);
 	rect_cache_dirty = true;
 	rect_cache_dirty = true;
+	internal_vertices = 0;
 }
 }

+ 7 - 3
scene/2d/polygon_2d.h

@@ -40,7 +40,8 @@ class Polygon2D : public Node2D {
 	PoolVector<Vector2> polygon;
 	PoolVector<Vector2> polygon;
 	PoolVector<Vector2> uv;
 	PoolVector<Vector2> uv;
 	PoolVector<Color> vertex_colors;
 	PoolVector<Color> vertex_colors;
-	PoolVector<int> splits;
+	Array polygons;
+	int internal_vertices;
 
 
 	struct Bone {
 	struct Bone {
 		NodePath path;
 		NodePath path;
@@ -87,11 +88,14 @@ public:
 	void set_polygon(const PoolVector<Vector2> &p_polygon);
 	void set_polygon(const PoolVector<Vector2> &p_polygon);
 	PoolVector<Vector2> get_polygon() const;
 	PoolVector<Vector2> get_polygon() const;
 
 
+	void set_internal_vertex_count(int p_count);
+	int get_internal_vertex_count() const;
+
 	void set_uv(const PoolVector<Vector2> &p_uv);
 	void set_uv(const PoolVector<Vector2> &p_uv);
 	PoolVector<Vector2> get_uv() const;
 	PoolVector<Vector2> get_uv() const;
 
 
-	void set_splits(const PoolVector<int> &p_uv);
-	PoolVector<int> get_splits() const;
+	void set_polygons(const Array &p_polygons);
+	Array get_polygons() const;
 
 
 	void set_color(const Color &p_color);
 	void set_color(const Color &p_color);
 	Color get_color() const;
 	Color get_color() const;