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Expose `ShapeCast{2D,3D}::get_collision_result`

Raul Santos 1 年之前
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e47ff98451

+ 1 - 1
doc/classes/ShapeCast2D.xml

@@ -139,7 +139,7 @@
 		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
 			The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected.
 		</member>
-		<member name="collision_result" type="Array" setter="" getter="_get_collision_result" default="[]">
+		<member name="collision_result" type="Array" setter="" getter="get_collision_result" default="[]">
 			Returns the complete collision information from the collision sweep. The data returned is the same as in the [method PhysicsDirectSpaceState2D.get_rest_info] method.
 		</member>
 		<member name="enabled" type="bool" setter="set_enabled" getter="is_enabled" default="true">

+ 1 - 1
doc/classes/ShapeCast3D.xml

@@ -146,7 +146,7 @@
 		<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
 			The shape's collision mask. Only objects in at least one collision layer enabled in the mask will be detected. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
 		</member>
-		<member name="collision_result" type="Array" setter="" getter="_get_collision_result" default="[]">
+		<member name="collision_result" type="Array" setter="" getter="get_collision_result" default="[]">
 			Returns the complete collision information from the collision sweep. The data returned is the same as in the [method PhysicsDirectSpaceState3D.get_rest_info] method.
 		</member>
 		<member name="debug_shape_custom_color" type="Color" setter="set_debug_shape_custom_color" getter="get_debug_shape_custom_color" default="Color(0, 0, 0, 1)">

+ 7 - 0
misc/extension_api_validation/4.3-stable.expected

@@ -7,3 +7,10 @@ should instead be used to justify these changes and describe how users should wo
 Add new entries at the end of the file.
 
 ## Changes between 4.3-stable and 4.4-stable
+
+GH-95374
+--------
+Validate extension JSON: Error: Field 'classes/ShapeCast2D/properties/collision_result': getter changed value in new API, from "_get_collision_result" to &"get_collision_result".
+Validate extension JSON: Error: Field 'classes/ShapeCast3D/properties/collision_result': getter changed value in new API, from "_get_collision_result" to &"get_collision_result".
+
+These getters have been renamed to expose them. GDExtension language bindings couldn't have exposed these properties before.

+ 3 - 3
scene/2d/physics/shape_cast_2d.cpp

@@ -382,7 +382,7 @@ bool ShapeCast2D::is_collide_with_bodies_enabled() const {
 	return collide_with_bodies;
 }
 
-Array ShapeCast2D::_get_collision_result() const {
+Array ShapeCast2D::get_collision_result() const {
 	Array ret;
 
 	for (int i = 0; i < result.size(); ++i) {
@@ -464,7 +464,7 @@ void ShapeCast2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast2D::set_collide_with_bodies);
 	ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast2D::is_collide_with_bodies_enabled);
 
-	ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast2D::_get_collision_result);
+	ClassDB::bind_method(D_METHOD("get_collision_result"), &ShapeCast2D::get_collision_result);
 
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
@@ -473,7 +473,7 @@ void ShapeCast2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01,suffix:px"), "set_margin", "get_margin");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
-	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "_get_collision_result");
+	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "get_collision_result");
 	ADD_GROUP("Collide With", "collide_with");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");

+ 1 - 1
scene/2d/physics/shape_cast_2d.h

@@ -60,7 +60,6 @@ class ShapeCast2D : public Node2D {
 	real_t collision_safe_fraction = 1.0;
 	real_t collision_unsafe_fraction = 1.0;
 
-	Array _get_collision_result() const;
 	void _shape_changed();
 
 protected:
@@ -102,6 +101,7 @@ public:
 	void force_shapecast_update();
 	bool is_colliding() const;
 
+	Array get_collision_result() const;
 	int get_collision_count() const;
 	Object *get_collider(int p_idx) const;
 	RID get_collider_rid(int p_idx) const;

+ 3 - 3
scene/3d/physics/shape_cast_3d.cpp

@@ -157,7 +157,7 @@ void ShapeCast3D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast3D::set_collide_with_bodies);
 	ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast3D::is_collide_with_bodies_enabled);
 
-	ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast3D::_get_collision_result);
+	ClassDB::bind_method(D_METHOD("get_collision_result"), &ShapeCast3D::get_collision_result);
 
 	ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &ShapeCast3D::set_debug_shape_custom_color);
 	ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &ShapeCast3D::get_debug_shape_custom_color);
@@ -169,7 +169,7 @@ void ShapeCast3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01,suffix:m"), "set_margin", "get_margin");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
-	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "_get_collision_result");
+	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "get_collision_result");
 
 	ADD_GROUP("Collide With", "collide_with");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
@@ -475,7 +475,7 @@ bool ShapeCast3D::is_collide_with_bodies_enabled() const {
 	return collide_with_bodies;
 }
 
-Array ShapeCast3D::_get_collision_result() const {
+Array ShapeCast3D::get_collision_result() const {
 	Array ret;
 
 	for (int i = 0; i < result.size(); ++i) {

+ 1 - 2
scene/3d/physics/shape_cast_3d.h

@@ -73,8 +73,6 @@ class ShapeCast3D : public Node3D {
 	real_t collision_safe_fraction = 1.0;
 	real_t collision_unsafe_fraction = 1.0;
 
-	Array _get_collision_result() const;
-
 	RID debug_instance;
 	Ref<ArrayMesh> debug_mesh;
 
@@ -123,6 +121,7 @@ public:
 
 	Ref<StandardMaterial3D> get_debug_material();
 
+	Array get_collision_result() const;
 	int get_collision_count() const;
 	Object *get_collider(int p_idx) const;
 	RID get_collider_rid(int p_idx) const;