Ver código fonte

Duplicate properties first before remapping resources

warriormaster12 1 ano atrás
pai
commit
e4d0d1344b
1 arquivos alterados com 4 adições e 4 exclusões
  1. 4 4
      scene/main/node.cpp

+ 4 - 4
scene/main/node.cpp

@@ -2771,12 +2771,12 @@ Node *Node::duplicate(int p_flags) const {
 	ERR_THREAD_GUARD_V(nullptr);
 	Node *dupe = _duplicate(p_flags);
 
+	_duplicate_properties(this, this, dupe, p_flags);
+
 	if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
 		_duplicate_signals(this, dupe);
 	}
 
-	_duplicate_properties(this, this, dupe, p_flags);
-
 	return dupe;
 }
 
@@ -2789,6 +2789,8 @@ Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, con
 	int flags = DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANTIATION | DUPLICATE_FROM_EDITOR;
 	Node *dupe = _duplicate(flags, &r_duplimap);
 
+	_duplicate_properties(this, this, dupe, flags);
+
 	// This is used by SceneTreeDock's paste functionality. When pasting to foreign scene, resources are duplicated.
 	if (!p_resource_remap.is_empty()) {
 		remap_node_resources(dupe, p_resource_remap);
@@ -2799,8 +2801,6 @@ Node *Node::duplicate_from_editor(HashMap<const Node *, Node *> &r_duplimap, con
 	// if the emitter node comes later in tree order than the receiver
 	_duplicate_signals(this, dupe);
 
-	_duplicate_properties(this, this, dupe, flags);
-
 	return dupe;
 }