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Fix `get_test_texture()` returning an almost fully white texture

The texture's appearance is now similar to the texture that was displayed
on the TestCube node in Godot 2.x.
Hugo Locurcio 2 년 전
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e4d5cecd4c
1개의 변경된 파일3개의 추가작업 그리고 3개의 파일을 삭제
  1. 3 3
      servers/rendering_server.cpp

+ 3 - 3
servers/rendering_server.cpp

@@ -140,9 +140,9 @@ RID RenderingServer::get_test_texture() {
 					c.b = y;
 				}
 
-				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r * 255, 0, 255));
-				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g * 255, 0, 255));
-				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b * 255, 0, 255));
+				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 0] = uint8_t(CLAMP(c.r, 0, 255));
+				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 1] = uint8_t(CLAMP(c.g, 0, 255));
+				w[(y * TEST_TEXTURE_SIZE + x) * 3 + 2] = uint8_t(CLAMP(c.b, 0, 255));
 			}
 		}
 	}