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Эх сурвалжийг харах

MeshDataTool memory corruption fix

Fix for incorrect types used in MeshDataTool for bones and weights.

If your mesh contains these memory accesses get OOB and might crash
the application

Closes #21713
Sergey Lapin 7 жил өмнө
parent
commit
e50d56b4c6

+ 4 - 4
scene/resources/mesh_data_tool.cpp

@@ -79,9 +79,9 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
 	if (arrays[Mesh::ARRAY_COLOR].get_type() != Variant::NIL)
 		col = arrays[Mesh::ARRAY_COLOR].operator PoolVector<Color>().read();
 
-	PoolVector<real_t>::Read bo;
+	PoolVector<int>::Read bo;
 	if (arrays[Mesh::ARRAY_BONES].get_type() != Variant::NIL)
-		bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<real_t>().read();
+		bo = arrays[Mesh::ARRAY_BONES].operator PoolVector<int>().read();
 
 	PoolVector<real_t>::Read we;
 	if (arrays[Mesh::ARRAY_WEIGHTS].get_type() != Variant::NIL)
@@ -194,7 +194,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) {
 	PoolVector<Vector2> u;
 	PoolVector<Vector2> u2;
 	PoolVector<Color> c;
-	PoolVector<real_t> b;
+	PoolVector<int> b;
 	PoolVector<real_t> w;
 	PoolVector<int> in;
 
@@ -233,7 +233,7 @@ Error MeshDataTool::commit_to_surface(const Ref<ArrayMesh> &p_mesh) {
 			col = c.write();
 		}
 
-		PoolVector<real_t>::Write bo;
+		PoolVector<int>::Write bo;
 		if (format & Mesh::ARRAY_FORMAT_BONES) {
 			b.resize(vcount * 4);
 			bo = b.write();