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Merge branch 'master' of https://github.com/godotengine/godot

Juan Linietsky 9 years ago
parent
commit
e535c942f3

+ 126 - 0
core/command_queue_mt.h

@@ -152,6 +152,23 @@ class CommandQueueMT {
 		virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7); }
 	};
 
+	template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8>
+	struct Command8 : public CommandBase {
+
+		T*instance;
+		M method;
+		typename GetSimpleTypeT<P1>::type_t p1;
+		typename GetSimpleTypeT<P2>::type_t p2;
+		typename GetSimpleTypeT<P3>::type_t p3;
+		typename GetSimpleTypeT<P4>::type_t p4;
+		typename GetSimpleTypeT<P5>::type_t p5;
+		typename GetSimpleTypeT<P6>::type_t p6;
+		typename GetSimpleTypeT<P7>::type_t p7;
+		typename GetSimpleTypeT<P8>::type_t p8;
+
+		virtual void call() { (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); }
+	};
+
 	/* comands that return */
 
 	template<class T,class M,class R>
@@ -270,6 +287,25 @@ class CommandQueueMT {
 		virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
 	};
 
+	template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8,class R>
+	struct CommandRet8 : public CommandBase {
+
+		T*instance;
+		M method;
+		typename GetSimpleTypeT<P1>::type_t p1;
+		typename GetSimpleTypeT<P2>::type_t p2;
+		typename GetSimpleTypeT<P3>::type_t p3;
+		typename GetSimpleTypeT<P4>::type_t p4;
+		typename GetSimpleTypeT<P5>::type_t p5;
+		typename GetSimpleTypeT<P6>::type_t p6;
+		typename GetSimpleTypeT<P7>::type_t p7;
+		typename GetSimpleTypeT<P8>::type_t p8;
+		R* ret;
+		SyncSemaphore *sync;
+
+		virtual void call() { *ret = (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); sync->sem->post(); sync->in_use=false; ; }
+	};
+
 	/** commands that don't return but sync */
 
 	/* comands that return */
@@ -390,6 +426,25 @@ class CommandQueueMT {
 		virtual void call() {  (instance->*method)(p1,p2,p3,p4,p5,p6,p7); sync->sem->post(); sync->in_use=false; ; }
 	};
 
+	template<class T,class M,class P1,class P2,class P3,class P4,class P5,class P6,class P7,class P8>
+	struct CommandSync8 : public CommandBase {
+
+		T*instance;
+		M method;
+		typename GetSimpleTypeT<P1>::type_t p1;
+		typename GetSimpleTypeT<P2>::type_t p2;
+		typename GetSimpleTypeT<P3>::type_t p3;
+		typename GetSimpleTypeT<P4>::type_t p4;
+		typename GetSimpleTypeT<P5>::type_t p5;
+		typename GetSimpleTypeT<P6>::type_t p6;
+		typename GetSimpleTypeT<P7>::type_t p7;
+		typename GetSimpleTypeT<P8>::type_t p8;
+
+		SyncSemaphore *sync;
+
+		virtual void call() {  (instance->*method)(p1,p2,p3,p4,p5,p6,p7,p8); sync->sem->post(); sync->in_use=false; ; }
+	};
+
 	/***** BASE *******/
 
 	enum {
@@ -639,6 +694,27 @@ public:
 
 		if (sync) sync->post();
 	}
+
+	template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6, class P7,class P8>
+	void push( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6, P7 p7, P8 p8 ) {
+
+		Command8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> * cmd = allocate_and_lock< Command8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> >();
+
+		cmd->instance=p_instance;
+		cmd->method=p_method;
+		cmd->p1=p1;
+		cmd->p2=p2;
+		cmd->p3=p3;
+		cmd->p4=p4;
+		cmd->p5=p5;
+		cmd->p6=p6;
+		cmd->p7=p7;
+		cmd->p8=p8;
+
+		unlock();
+
+		if (sync) sync->post();
+	}
 	/*** PUSH AND RET COMMANDS ***/
 
 
@@ -806,6 +882,31 @@ public:
 		ss->sem->wait();
 	}
 
+	template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7,class P8,class R>
+	void push_and_ret( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7,P8 p8, R* r_ret ) {
+
+		CommandRet8<T,M,P1,P2,P3,P4,P5,P6,P7,P8,R> * cmd = allocate_and_lock< CommandRet8<T,M,P1,P2,P3,P4,P5,P6,P7,P8,R> >();
+
+		cmd->instance=p_instance;
+		cmd->method=p_method;
+		cmd->p1=p1;
+		cmd->p2=p2;
+		cmd->p3=p3;
+		cmd->p4=p4;
+		cmd->p5=p5;
+		cmd->p6=p6;
+		cmd->p7=p7;
+		cmd->p8=p8;
+		cmd->ret=r_ret;
+		SyncSemaphore *ss=_alloc_sync_sem();
+		cmd->sync=ss;
+
+		unlock();
+
+		if (sync) sync->post();
+		ss->sem->wait();
+	}
+
 
 	template<class T, class M>
 	void push_and_sync( T * p_instance, M p_method) {
@@ -971,6 +1072,31 @@ public:
 		ss->sem->wait();
 	}
 
+	template<class T, class M, class P1, class P2, class P3, class P4, class P5, class P6,class P7,class P8>
+	void push_and_sync( T * p_instance, M p_method, P1 p1, P2 p2, P3 p3, P4 p4, P5 p5, P6 p6,P7 p7,P8 p8) {
+
+		CommandSync8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> * cmd = allocate_and_lock< CommandSync8<T,M,P1,P2,P3,P4,P5,P6,P7,P8> >();
+
+		cmd->instance=p_instance;
+		cmd->method=p_method;
+		cmd->p1=p1;
+		cmd->p2=p2;
+		cmd->p3=p3;
+		cmd->p4=p4;
+		cmd->p5=p5;
+		cmd->p6=p6;
+		cmd->p7=p7;
+		cmd->p8=p8;
+
+		SyncSemaphore *ss=_alloc_sync_sem();
+		cmd->sync=ss;
+
+		unlock();
+
+		if (sync) sync->post();
+		ss->sem->wait();
+	}
+
 	void wait_and_flush_one() {
 		ERR_FAIL_COND(!sync);
 		sync->wait();

+ 12 - 2
core/dictionary.cpp

@@ -199,6 +199,18 @@ Array Dictionary::keys() const {
 
 }
 
+Array Dictionary::values() const {
+
+	Array varr;
+	varr.resize(size());
+	const Variant *key=NULL;
+	int i=0;
+	while((key=next(key))){
+		varr[i++] = _p->variant_map[*key];
+	}
+	return varr;
+}
+
 const Variant* Dictionary::next(const Variant* p_key) const {
 
 	return _p->variant_map.next(p_key);
@@ -250,5 +262,3 @@ Dictionary::~Dictionary() {
 
 	_unref();
 }
-
-

+ 1 - 0
core/dictionary.h

@@ -81,6 +81,7 @@ public:
 	const Variant* next(const Variant* p_key=NULL) const;
 
 	Array keys() const;
+	Array values() const;
 
 	Dictionary(const Dictionary& p_from);
 	Dictionary(bool p_shared=false);

+ 13 - 0
core/dvector.h

@@ -285,6 +285,7 @@ public:
 
 	Error resize(int p_size);
 
+	void invert();
 
 	void operator=(const DVector& p_dvector) { reference(p_dvector); }
 	DVector() {}
@@ -424,6 +425,18 @@ Error DVector<T>::resize(int p_size) {
 	return OK;
 }
 
+template<class T>
+void DVector<T>::invert() {
+	T temp;
+	Write w = write();
+	int s = size();
+	int half_s = s/2;
 
+	for(int i=0;i<half_s;i++) {
+		temp = w[i];
+		w[i] = w[s-i-1];
+		w[s-i-1] = temp;
+	}
+}
 
 #endif

+ 14 - 0
core/global_constants.cpp

@@ -478,7 +478,21 @@ static _GlobalConstant _global_constants[]={
 	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_STORAGE  ),
 	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_EDITOR  ),
 	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_NETWORK  ),
+
+	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_EDITOR_HELPER ),
+	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_CHECKABLE ),
+	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_CHECKED ),
+	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_INTERNATIONALIZED ),
+	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_BUNDLE ),
+	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_CATEGORY ),
+	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_STORE_IF_NONZERO ),
+	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_STORE_IF_NONONE ),
+	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_NO_INSTANCE_STATE ),
+	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_RESTART_IF_CHANGED ),
+
 	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_DEFAULT  ),
+	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_DEFAULT_INTL ),
+	BIND_GLOBAL_CONSTANT( PROPERTY_USAGE_NOEDITOR ),
 
 	BIND_GLOBAL_CONSTANT( METHOD_FLAG_NORMAL ),
 	BIND_GLOBAL_CONSTANT( METHOD_FLAG_EDITOR ),

+ 5 - 1
core/io/resource_loader.cpp

@@ -319,7 +319,11 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_
 		if (OS::get_singleton()->is_stdout_verbose())
 			print_line("load resource: "+local_path+" (cached)");
 
-		return RES( ResourceCache::get(local_path ) );
+		Ref<Resource> res_cached = ResourceCache::get(local_path);
+		Ref<ResourceInteractiveLoaderDefault> ril = Ref<ResourceInteractiveLoaderDefault>(memnew(ResourceInteractiveLoaderDefault));
+
+		ril->resource = res_cached;
+		return ril;
 	}
 
 	if (OS::get_singleton()->is_stdout_verbose())

+ 6 - 2
core/variant_call.cpp

@@ -262,7 +262,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
 	VCALL_LOCALMEM0R(String,basename);
 	VCALL_LOCALMEM1R(String,plus_file);
 	VCALL_LOCALMEM1R(String,ord_at);
-	//VCALL_LOCALMEM2R(String,erase);
+	VCALL_LOCALMEM2(String,erase);
 	VCALL_LOCALMEM0R(String,hash);
 	VCALL_LOCALMEM0R(String,md5_text);
 	VCALL_LOCALMEM0R(String,md5_buffer);
@@ -339,6 +339,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
 	VCALL_LOCALMEM1R(Vector2,reflect);
 	VCALL_LOCALMEM0R(Vector2,angle);
 //	VCALL_LOCALMEM1R(Vector2,cross);
+	VCALL_LOCALMEM0R(Vector2,abs);
 
 	VCALL_LOCALMEM0R(Rect2,get_area);
 	VCALL_LOCALMEM1R(Rect2,intersects);
@@ -445,6 +446,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var
 	VCALL_LOCALMEM1(Dictionary,erase);
 	VCALL_LOCALMEM0R(Dictionary,hash);
 	VCALL_LOCALMEM0R(Dictionary,keys);
+	VCALL_LOCALMEM0R(Dictionary,values);
 	VCALL_LOCALMEM1R(Dictionary,parse_json);
 	VCALL_LOCALMEM0R(Dictionary,to_json);
 
@@ -1284,7 +1286,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
 	ADDFUNC0(STRING,STRING,String,basename,varray());
 	ADDFUNC1(STRING,STRING,String,plus_file,STRING,"file",varray());
 	ADDFUNC1(STRING,STRING,String,ord_at,INT,"at",varray());
-//	ADDFUNC2(STRING,String,erase,INT,INT,varray());
+	ADDFUNC2(STRING,NIL,String,erase,INT,"pos",INT,"chars", varray());
 	ADDFUNC0(STRING,INT,String,hash,varray());
 	ADDFUNC0(STRING,STRING,String,md5_text,varray());
 	ADDFUNC0(STRING,RAW_ARRAY,String,md5_buffer,varray());
@@ -1335,6 +1337,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
 	ADDFUNC1(VECTOR2,VECTOR2,Vector2,slide,VECTOR2,"vec",varray());
 	ADDFUNC1(VECTOR2,VECTOR2,Vector2,reflect,VECTOR2,"vec",varray());
 	//ADDFUNC1(VECTOR2,REAL,Vector2,cross,VECTOR2,"with",varray());
+	ADDFUNC0(VECTOR2,VECTOR2,Vector2,abs,varray());
 
 	ADDFUNC0(RECT2,REAL,Rect2,get_area,varray());
 	ADDFUNC1(RECT2,BOOL,Rect2,intersects,RECT2,"b",varray());
@@ -1434,6 +1437,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl
 	ADDFUNC1(DICTIONARY,NIL,Dictionary,erase,NIL,"value",varray());
 	ADDFUNC0(DICTIONARY,INT,Dictionary,hash,varray());
 	ADDFUNC0(DICTIONARY,ARRAY,Dictionary,keys,varray());
+	ADDFUNC0(DICTIONARY,ARRAY,Dictionary,values,varray());
 
 	ADDFUNC1(DICTIONARY,INT,Dictionary,parse_json,STRING,"json",varray());
 	ADDFUNC0(DICTIONARY,STRING,Dictionary,to_json,varray());

+ 63 - 56
doc/base/classes.xml

@@ -9015,7 +9015,7 @@
 			</argument>
 			<description>
 			Change the anchor (ANCHOR_BEGIN, ANCHOR_END, ANCHOR_RATIO) type for a margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM). Changing the anchor mode converts the current margin offset from the previous anchor mode to the new one, so margin offsets ([method set_margin]) must be done after setting anchors, or at the same time ([method set_anchor_and_margin])
-			
+
 			Additionally, [code]keep_margin[/code] controls whether margins should be left the same, or changed to keep the same position and size on-screen.
 			</description>
 		</method>
@@ -10312,7 +10312,7 @@ This approximation makes straight segments between each point, then subdivides t
 			<return type="Array">
 			</return>
 			<description>
-			Return the list of keys in the dictionary.
+			Return the list of keys in the [Dictionary].
 			</description>
 		</method>
 		<method name="parse_json">
@@ -10338,6 +10338,13 @@ This approximation makes straight segments between each point, then subdivides t
 			Return the dictionary as json text.
 			</description>
 		</method>
+		<method name="values">
+			<return type="Array">
+			</return>
+			<description>
+			Return the list of values in the [Dictionary].
+			</description>
+		</method>
 	</methods>
 	<constants>
 	</constants>
@@ -10671,14 +10678,14 @@ This approximation makes straight segments between each point, then subdivides t
 			This function is called for each file exported and
 			depending from the return value one of many things
 			might happen.
-			
+
 			1) If returned value is null, the file is exported
 			as is.
-			
+
 			2) If the returned value is a RawAray (array of
 			bytes), the content of that array becomes the new
 			file being exported.
-			
+
 			3) If the file must also change it's name when
 			exported, then a [Dictionary] must be returned with
 			two fields: 'name' with the new filename and 'data'
@@ -10848,8 +10855,8 @@ This approximation makes straight segments between each point, then subdivides t
 	</brief_description>
 	<description>
 	Import plugins make it easy to handle importing of external assets
-	into a project. 
-	
+	into a project.
+
 	They way they work is not that obvious though, so please make sure
 	to read the documentation, tutorials and examples.
 	</description>
@@ -10872,7 +10879,7 @@ This approximation makes straight segments between each point, then subdivides t
 			when exported. The only exception is in some cases
 			when the file must be re-imported for different
 			platforms (ie. texture compression).
-			
+
 			If you want to customize the export process, it's
 			recommended to use [EditorExportPlugin.custom_export]
 			instead.
@@ -10884,7 +10891,7 @@ This approximation makes straight segments between each point, then subdivides t
 			<description>
 			Get the name of the import plugin, which will be
 			used to identify content imported by this plugin.
-			
+
 			Try to use lowecase and underscores if possible.
 			</description>
 		</method>
@@ -10909,23 +10916,23 @@ This approximation makes straight segments between each point, then subdivides t
 			(from the dialog) or re-import
 			(manual or automatic when external source files
 			changed).
-			
+
 			An import process generally works like this:
-			
+
 			1) Check the metadata for source files and options.
 			Metadata is either generated in the import dialog or
 			taken from an existing resource upon reimport.
-			
+
 			2) Perform the import process into a new resource.
 			Some times the resource being re-imported may be already loaded
 			and in use, so checking for this by using
 			[ResourceLoader.has] is recommended. Otherwise
 			create a new resource.
-			
+
 			3) Set the metadata from the argument into the existing or new
 			resource being created using
 			[Resource.set_import_metadata].
-			
+
 			4) Save the resource into 'path' (function argument)
 			</description>
 		</method>
@@ -10938,12 +10945,12 @@ This approximation makes straight segments between each point, then subdivides t
 			when the user chooses to re-import the resource
 			(from filesystem). In the later case, the path for
 			the existing file is supplied in the argument.
-			
+
 			If the path is supplied, it is recommended to read
 			the import metadata with
 			[ResourceLoader.load_import_metadata] and fill in
 			the fields with the values contained there.
-			
+
 			The dialog can be shown in any way (just use a
 			ConfirmationDialog and pop it up). Upon
 			confirmation, fill up a ResourceImportMetadata and
@@ -11000,8 +11007,8 @@ This approximation makes straight segments between each point, then subdivides t
 			This method is called when the editor is about to
 			save the project, switch to another tab, etc. It
 			asks the plugin to apply any pending state changes
-			to ensure consistency. 
-			
+			to ensure consistency.
+
 			This is used, for example, in shader editors to let
 			the plugin know that it must apply the shader code
 			being written by the user to the object.
@@ -11045,7 +11052,7 @@ This approximation makes straight segments between each point, then subdivides t
 			object type derived from CanvasItem to capture the input in the 2D editor
 			viewport. The function is only being called if your
 			object is being edited.
-			
+
 			Return true if you want to capture the input,
 			otherwise false.
 			</description>
@@ -11062,11 +11069,11 @@ This approximation makes straight segments between each point, then subdivides t
 			given objet type derived from Spatial to capture the
 			input of the viewport. The function is only being
 			called if your object is being edited.
-			
+
 			By using the [InputEvent] and the [Camera] arguments
 			it's pretty easy to do raycasts into space using
 			Camera functions.
-			
+
 			Return true if you want to capture the input,
 			otherwise false.
 			</description>
@@ -11128,7 +11135,7 @@ This approximation makes straight segments between each point, then subdivides t
 			This function will be called when the editor is
 			requested to become visible. It is used for plugins
 			that edit a specific object type.
-			
+
 			Remember that you have to manage the visibility of
 			all your editor controls manually.
 			</description>
@@ -11149,11 +11156,11 @@ This approximation makes straight segments between each point, then subdivides t
 			Add a custom control to a container (see
 			CONTAINER_* enum). There are many locations where
 			custom controls can be added in the editor UI.
-			
+
 			Please remember that you have to manage the
 			visibility of your custom controls yourself (and likely
 			hide it after adding it).
-			
+
 			If your plugin is being removed, also make sure to
 			remove your custom controls too.
 			</description>
@@ -11166,7 +11173,7 @@ This approximation makes straight segments between each point, then subdivides t
 			<description>
 			Add a control to the bottom panel (together with
 			Output, Debug, Animation, etc).
-			
+
 			If your plugin is being removed, also make sure to
 			remove your control by calling [method
 			remove_control_from_bottom_panel].
@@ -11179,12 +11186,12 @@ This approximation makes straight segments between each point, then subdivides t
 			</argument>
 			<description>
 			Add the control to a specific dock slot (see DOCK_*
-			enum for options). 
-			
+			enum for options).
+
 			If the dock is repositioned and as long as the
 			plugin is active, the editor will save the dock
 			position on further sessions.
-			
+
 			If your plugin is being removed, also make sure to
 			remove your control by calling [method
 			remove_control_from_docks].
@@ -11221,16 +11228,16 @@ This approximation makes straight segments between each point, then subdivides t
 			Add a custom type, which will appear in the list of
 			nodes or resources. An icon can be optionally
 			passed.
-			
+
 			When given node or resource is selected, the base
 			type will be instanced (ie, "Spatial", "Control",
 			"Resource"), then the script will be loaded and set
 			to this object.
-			
+
 			You can use the [EditorPlugin.handles] to check if
 			your custom object is being edited by checking the
-			script or using 'extends' keyword.			
-			
+			script or using 'extends' keyword.
+
 			During run-time, this will be a simple object with a
 			script so this function does not need to be called
 			then.
@@ -11251,7 +11258,7 @@ This approximation makes straight segments between each point, then subdivides t
 			Add an import plugin. These plugins manage importing
 			external content (from outside the project) into
 			formats the engine can understand.
-			
+
 			On exit, don't forget to remove the plugin by
 			calling [method remove_import_plugin]
 			</description>
@@ -11367,7 +11374,7 @@ This approximation makes straight segments between each point, then subdivides t
 			<description>
 			This function is called upon import with the
 			imported scene.
-			
+
 			Just do any changes desired to the scene and return
 			it. If null is returned, import will fail and throw
 			an error to the user.
@@ -11457,14 +11464,14 @@ This approximation makes straight segments between each point, then subdivides t
 	<description>
 	Object that holds the project-independent editor settings. These
 	settings are generally visible in the Editor Settings menu.
-	
+
 	Accessing the settings is done by using the regular [Object] API,
 	such as.
-	
+
 	settings.set(prop,value)
-	
+
 	settings.get(prop)
-	
+
 	list_of_settings = settings.get_property_list()
 	</description>
 	<methods>
@@ -11481,9 +11488,9 @@ This approximation makes straight segments between each point, then subdivides t
 			<description>
 			Get the global settings path for the engine. Inside
 			this path you can find some standard paths such as:
-			
+
 			settings/tmp - used for temporary storage of files
-			
+
 			settings/templates - where export templates are
 			located
 			</description>
@@ -11559,7 +11566,7 @@ This approximation makes straight segments between each point, then subdivides t
 			<description>
 			Commit a handle being edited (handles must have been
 			prevously added by [method add_handles]).
-			
+
 			If the cancel parameter is true, an option to
 			restore the edited value to the original is
 			provided.
@@ -11573,7 +11580,7 @@ This approximation makes straight segments between each point, then subdivides t
 			<description>
 			Get the name of an edited handle (handles must have
 			been previously added by [method add_handles]).
-			
+
 			Handles can be named for reference to the user when editing.
 			</description>
 		</method>
@@ -11605,8 +11612,8 @@ This approximation makes straight segments between each point, then subdivides t
 			<description>
 			This function is used when the user drags a gizmo
 			handle (previously added with [method add_handles])
-			in screen coordinates. 
-			
+			in screen coordinates.
+
 			The [Camera] is also provided
 			so screen coordinates can be converted to raycasts.
 			</description>
@@ -11622,7 +11629,7 @@ This approximation makes straight segments between each point, then subdivides t
 			Add lines to the gizmo (as sets of 2 points), with a
 			given material. The lines are used for visualizing
 			the gizmo.
-			
+
 			Call this function during [method redraw].
 			</description>
 		</method>
@@ -11636,7 +11643,7 @@ This approximation makes straight segments between each point, then subdivides t
 			<description>
 			Add a mesh to the gizmo, this is used for
 			visualization.
-			
+
 			Call this function during [method redraw].
 			</description>
 		</method>
@@ -11653,7 +11660,7 @@ This approximation makes straight segments between each point, then subdivides t
 			Add collision triangles to the gizmo for picking. A
 			[TriangleMesh] can be generated from a regular
 			[Mesh] too.
-			
+
 			Call this function during [method redraw].
 			</description>
 		</method>
@@ -11664,7 +11671,7 @@ This approximation makes straight segments between each point, then subdivides t
 			</argument>
 			<description>
 			Add an unscaled billboard for visualization.
-			
+
 			Call this function during [method redraw].
 			</description>
 		</method>
@@ -11678,10 +11685,10 @@ This approximation makes straight segments between each point, then subdivides t
 			<description>
 			Add a list of handles (points) which can be used to
 			deform the object being edited.
-			
+
 			There are virtual functions which will be called
 			upon editing of these handles.
-			
+
 			Call this function during [method redraw].
 			</description>
 		</method>
@@ -11691,7 +11698,7 @@ This approximation makes straight segments between each point, then subdivides t
 			<description>
 			Call this function once and upon creation of the
 			gizmo, otherwise no other function will work.
-			
+
 			The argument is the node being edited by the gizmo.
 			</description>
 		</method>
@@ -14449,7 +14456,7 @@ This approximation makes straight segments between each point, then subdivides t
 	Hyper-text transfer protocol client.
 	</brief_description>
 	<description>
-	Hyper-text transfer protocol client. Supports SSL and SSL server certificate verification. 
+	Hyper-text transfer protocol client. Supports SSL and SSL server certificate verification.
 	Can be reused to connect to different hosts and make many requests.
 	</description>
 	<methods>
@@ -14792,7 +14799,7 @@ Example: (content-length:12), (Content-Type:application/json; charset=UTF-8)
 	A Node with the ability to send HTTP requests.
 	</brief_description>
 	<description>
-	A Node with the ability to send HTTP requests. Uses a [HTTPClient] internally, supports HTTPS. 
+	A Node with the ability to send HTTP requests. Uses a [HTTPClient] internally, supports HTTPS.
 	Can be used to make HTTP requests or download files via HTTP.
 	</description>
 	<methods>
@@ -41413,7 +41420,7 @@ This method controls whether the position between two cached points is interpola
 	<description>
 	Helper to maange UndoRedo in the editor or custom tools. It works by
 	storing calls to functions in both 'do' an 'undo' lists.
-	
+
 	Common behavior is to create an action, then add do/undo calls to
 	functions or property changes, then commiting the action.
 	</description>
@@ -41537,8 +41544,8 @@ This method controls whether the position between two cached points is interpola
 			<description>
 			Get the version, each time a new action is commited,
 			the version number of the UndoRedo is increased
-			automatically. 
-			
+			automatically.
+
 			This is useful mostly to check if something changed
 			from a saved version.
 			</description>

+ 25 - 20
drivers/gles2/rasterizer_gles2.cpp

@@ -6497,7 +6497,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
 			if (!*e->additive_ptr) {
 
 				additive=false;
-				*e->additive_ptr=true;				
+				*e->additive_ptr=true;
 			} else {
 				additive=true;
 			}
@@ -6684,7 +6684,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
 			}
 			rebind=true;
 		}
-		
+
 		if  (use_hw_skeleton_xform && (skeleton!=prev_skeleton||morph_values!=prev_morph_values)) {
 			if (!prev_skeleton || !skeleton)
 				rebind=true; //went from skeleton <-> no skeleton, needs rebind
@@ -6718,7 +6718,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
 			DEBUG_TEST_ERROR("Setup geometry");
 		};
 
-		if (i==0 || light!=prev_light || rebind) {			
+		if (i==0 || light!=prev_light || rebind) {
 			if (e->light!=0xFFFF) {
 				_setup_light(e->light);
 
@@ -6958,7 +6958,7 @@ void RasterizerGLES2::_process_glow_bloom() {
 	_copy_screen_quad();
 
 	copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_COPY,false);
-	copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);	
+	copy_shader.set_conditional(CopyShaderGLES2::USE_HDR,false);
 	int passes = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES];
 	Vector2 psize(1.0/framebuffer.blur_size,1.0/framebuffer.blur_size);
 	float pscale = current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_SCALE];
@@ -7427,7 +7427,7 @@ void RasterizerGLES2::end_scene() {
 			_process_hdr();
 		}
 		if (current_env && current_env->fx_enabled[VS::ENV_FX_GLOW]) {
-			_process_glow_bloom();			
+			_process_glow_bloom();
 			int glow_transfer_mode=current_env->fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE];
 			if (glow_transfer_mode==1)
 				copy_shader.set_conditional(CopyShaderGLES2::USE_GLOW_SCREEN,true);
@@ -8438,7 +8438,7 @@ void RasterizerGLES2::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R
 
 }
 
-void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
+void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
 
 	Color m = p_modulate;
 	m.a*=canvas_opacity;
@@ -8446,52 +8446,57 @@ void RasterizerGLES2::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,c
 
 	Texture* texture=_bind_canvas_texture(p_texture);
 	ERR_FAIL_COND(!texture);
-	/* CORNERS */
 
+	Rect2 region = p_src_region;
+	if (region.size.width <= 0 )
+	    region.size.width = texture->width;
+	if (region.size.height <= 0)
+	    region.size.height = texture->height;
+	/* CORNERS */
 	_draw_textured_quad( // top left
 		Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
-		Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
+		Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // top right
 		Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
-		Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
+		Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
 		Size2( texture->width, texture->height ) );
 
 
 	_draw_textured_quad( // bottom left
 		Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
-		Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
+		Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // bottom right
 		Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
-		Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
+		Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
 		Size2( texture->width, texture->height ) );
 
 	Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
 
-	Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
+	Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
 
 
 	_draw_textured_quad( // top
 		Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
-		Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
+		Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // bottom
 		Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
-		Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
+		Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // left
 		Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
-		Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
+		Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // right
 		Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
-		Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
+		Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
 		Size2( texture->width, texture->height ) );
 
 	if (p_draw_center) {
@@ -8569,7 +8574,7 @@ void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indic
 
 
 #else //WebGL specific impl.
-	glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer);    
+	glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer);
     float *b = GlobalVertexBuffer;
     int ofs = 0;
     if(p_vertex_count > MAX_POLYGON_VERTICES){
@@ -9184,7 +9189,7 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem
 				CanvasItem::CommandStyle* style = static_cast<CanvasItem::CommandStyle*>(c);
 				if (use_normalmap)
 					_canvas_normal_set_flip(Vector2(1,1));
-				canvas_draw_style_box(style->rect,style->texture,style->margin,style->draw_center,style->color);
+				canvas_draw_style_box(style->rect,style->source,style->texture,style->margin,style->draw_center,style->color);
 
 			} break;
 			case CanvasItem::Command::TYPE_PRIMITIVE: {
@@ -9430,7 +9435,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const
 				draw_viewport_func(ci->vp_render->owner,ci->vp_render->udata,ci->vp_render->rect);
 			}
 			memdelete(ci->vp_render);
-			ci->vp_render=NULL;			
+			ci->vp_render=NULL;
 			canvas_last_material=NULL;
 			canvas_use_modulate=p_modulate!=Color(1,1,1,1);
 			canvas_modulate=p_modulate;
@@ -11424,7 +11429,7 @@ RasterizerGLES2::RasterizerGLES2(bool p_compress_arrays,bool p_keep_ram_copy,boo
 void RasterizerGLES2::restore_framebuffer() {
 
 	glBindFramebuffer(GL_FRAMEBUFFER, base_framebuffer);
-	
+
 }
 
 RasterizerGLES2::~RasterizerGLES2() {

+ 1 - 1
drivers/gles2/rasterizer_gles2.h

@@ -1635,7 +1635,7 @@ public:
 	virtual void canvas_end_rect();
 	virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
 	virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
-	virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
+	virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
 	virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
 	virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
 	virtual void canvas_set_transform(const Matrix32& p_transform);

+ 6 - 0
modules/gdscript/gd_compiler.cpp

@@ -1588,6 +1588,12 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
 		}
 
 
+	} else {
+		// without extends, implicitly extend Reference
+		int native_idx = GDScriptLanguage::get_singleton()->get_global_map()["Reference"];
+		native = GDScriptLanguage::get_singleton()->get_global_array()[native_idx];
+		ERR_FAIL_COND_V(native.is_null(), ERR_BUG);
+		p_script->native=native;
 	}
 
 

+ 2 - 5
modules/gdscript/gd_script.cpp

@@ -145,11 +145,8 @@ Variant GDScript::_new(const Variant** p_args,int p_argcount,Variant::CallError&
 		_baseptr=_baseptr->_base;
 	}
 
-	if (_baseptr->native.ptr()) {
-		owner=_baseptr->native->instance();
-	} else {
-		owner=memnew( Reference ); //by default, no base means use reference
-	}
+	ERR_FAIL_COND_V(_baseptr->native.is_null(), Variant());
+	owner=_baseptr->native->instance();
 
 	Reference *r=owner->cast_to<Reference>();
 	if (r) {

+ 15 - 11
platform/iphone/rasterizer_iphone.cpp

@@ -2446,7 +2446,7 @@ void RasterizerIPhone::canvas_draw_rect(const Rect2& p_rect, bool p_region, cons
 
 
 }
-void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center) {
+void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center) {
 
 	glColor4f(1, 1, 1, 1);
 
@@ -2458,52 +2458,56 @@ void RasterizerIPhone::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,
 	glBindTexture( GL_TEXTURE_2D,texture->tex_id );
 
 
+	Rect2 region = p_src_region;
+	if (region.size.width <= 0 )
+	    region.size.width = texture->width;
+	if (region.size.height <= 0)
+	    region.size.height = texture->height;
 	/* CORNERS */
-
 	_draw_textured_quad( // top left
 		Rect2( p_rect.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
-		Rect2( Point2(), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
+		Rect2( region.pos, Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_TOP])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // top right
 		Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
-		Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],0), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
+		Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_TOP])),
 		Size2( texture->width, texture->height ) );
 
 
 	_draw_textured_quad( // bottom left
 		Rect2( Point2(p_rect.pos.x,p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
-		Rect2( Point2(0,texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
+		Rect2( Point2(region.pos.x, region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_LEFT],p_margin[MARGIN_BOTTOM])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // bottom right
 		Rect2( Point2( p_rect.pos.x + p_rect.size.width - p_margin[MARGIN_RIGHT], p_rect.pos.y + p_rect.size.height - p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
-		Rect2( Point2(texture->width-p_margin[MARGIN_RIGHT],texture->height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
+		Rect2( Point2(region.pos.x+region.size.width-p_margin[MARGIN_RIGHT], region.pos.y+region.size.height-p_margin[MARGIN_BOTTOM]), Size2(p_margin[MARGIN_RIGHT],p_margin[MARGIN_BOTTOM])),
 		Size2( texture->width, texture->height ) );
 
 	Rect2 rect_center( p_rect.pos+Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( p_rect.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], p_rect.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
 
-	Rect2 src_center( Point2( p_margin[MARGIN_LEFT], p_margin[MARGIN_TOP]), Size2( texture->width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], texture->height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
+	Rect2 src_center( Point2(region.pos.x+p_margin[MARGIN_LEFT], region.pos.y+p_margin[MARGIN_TOP]), Size2(region.size.width - p_margin[MARGIN_LEFT] - p_margin[MARGIN_RIGHT], region.size.height - p_margin[MARGIN_TOP] - p_margin[MARGIN_BOTTOM] ));
 
 
 	_draw_textured_quad( // top
 		Rect2( Point2(rect_center.pos.x,p_rect.pos.y),Size2(rect_center.size.width,p_margin[MARGIN_TOP])),
-		Rect2( Point2(p_margin[MARGIN_LEFT],0), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
+		Rect2( Point2(src_center.pos.x,region.pos.y), Size2(src_center.size.width,p_margin[MARGIN_TOP])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // bottom
 		Rect2( Point2(rect_center.pos.x,rect_center.pos.y+rect_center.size.height),Size2(rect_center.size.width,p_margin[MARGIN_BOTTOM])),
-		Rect2( Point2(p_margin[MARGIN_LEFT],src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
+		Rect2( Point2(src_center.pos.x,src_center.pos.y+src_center.size.height), Size2(src_center.size.width,p_margin[MARGIN_BOTTOM])),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // left
 		Rect2( Point2(p_rect.pos.x,rect_center.pos.y),Size2(p_margin[MARGIN_LEFT],rect_center.size.height)),
-		Rect2( Point2(0,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
+		Rect2( Point2(region.pos.x,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_LEFT],src_center.size.height)),
 		Size2( texture->width, texture->height ) );
 
 	_draw_textured_quad( // right
 		Rect2( Point2(rect_center.pos.x+rect_center.size.width,rect_center.pos.y),Size2(p_margin[MARGIN_RIGHT],rect_center.size.height)),
-		Rect2( Point2(src_center.pos.x+src_center.size.width,p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
+		Rect2( Point2(src_center.pos.x+src_center.size.width,region.pos.y+p_margin[MARGIN_TOP]), Size2(p_margin[MARGIN_RIGHT],src_center.size.height)),
 		Size2( texture->width, texture->height ) );
 
 	if (p_draw_center) {

+ 87 - 29
scene/gui/control.cpp

@@ -770,7 +770,7 @@ Size2 Control::get_minimum_size() const {
 
 Ref<Texture> Control::get_icon(const StringName& p_name,const StringName& p_type) const {
 
-	if (p_type==StringName()) {
+	if (p_type==StringName() || p_type=="") {
 
 		const Ref<Texture>* tex = data.icon_override.getptr(p_name);
 		if (tex)
@@ -800,7 +800,7 @@ Ref<Texture> Control::get_icon(const StringName& p_name,const StringName& p_type
 }
 
 Ref<Shader> Control::get_shader(const StringName& p_name,const StringName& p_type) const {
-	if (p_type==StringName()) {
+	if (p_type==StringName() || p_type=="") {
 
 		const Ref<Shader>* sdr = data.shader_override.getptr(p_name);
 		if (sdr)
@@ -830,7 +830,7 @@ Ref<Shader> Control::get_shader(const StringName& p_name,const StringName& p_typ
 
 Ref<StyleBox> Control::get_stylebox(const StringName& p_name,const StringName& p_type) const {
 
-	if (p_type==StringName()) {
+	if (p_type==StringName() || p_type=="") {
 		const Ref<StyleBox>* style = data.style_override.getptr(p_name);
 		if (style)
 			return *style;
@@ -858,7 +858,7 @@ Ref<StyleBox> Control::get_stylebox(const StringName& p_name,const StringName& p
 }
 Ref<Font> Control::get_font(const StringName& p_name,const StringName& p_type) const {
 
-	if (p_type==StringName()) {
+	if (p_type==StringName() || p_type=="") {
 		const Ref<Font>* font = data.font_override.getptr(p_name);
 		if (font)
 			return *font;
@@ -889,7 +889,7 @@ Ref<Font> Control::get_font(const StringName& p_name,const StringName& p_type) c
 }
 Color Control::get_color(const StringName& p_name,const StringName& p_type) const {
 
-	if (p_type==StringName()) {
+	if (p_type==StringName() || p_type=="") {
 		const Color* color = data.color_override.getptr(p_name);
 		if (color)
 			return *color;
@@ -918,7 +918,7 @@ Color Control::get_color(const StringName& p_name,const StringName& p_type) cons
 
 int Control::get_constant(const StringName& p_name,const StringName& p_type) const {
 
-	if (p_type==StringName()) {
+	if (p_type==StringName() || p_type=="") {
 		const int* constant = data.constant_override.getptr(p_name);
 		if (constant)
 			return *constant;
@@ -946,12 +946,64 @@ int Control::get_constant(const StringName& p_name,const StringName& p_type) con
 
 }
 
+bool Control::has_icon_override(const StringName& p_name) const {
+
+	const Ref<Texture>* tex = data.icon_override.getptr(p_name);
+	if (tex)
+		return true;
+	else
+		return false;
+}
+
+bool Control::has_shader_override(const StringName &p_name) const {
+
+	const Ref<Shader>* sdr = data.shader_override.getptr(p_name);
+	if (sdr)
+		return true;
+	else
+		return false;
+}
+
+bool Control::has_stylebox_override(const StringName& p_name) const {
+
+	const Ref<StyleBox>* style = data.style_override.getptr(p_name);
+	if (style)
+		return true;
+	else
+		return false;
+}
+
+bool Control::has_font_override(const StringName& p_name) const {
+
+	const Ref<Font>* font = data.font_override.getptr(p_name);
+	if (font)
+		return true;
+	else
+		return false;
+}
+
+bool Control::has_color_override(const StringName& p_name) const {
+
+	const Color* color = data.color_override.getptr(p_name);
+	if (color)
+		return true;
+	else
+		return false;
+}
+
+bool Control::has_constant_override(const StringName& p_name) const {
+
+	const int* constant = data.constant_override.getptr(p_name);
+	if (constant)
+		return true;
+	else
+		return false;
+}
 
 bool Control::has_icon(const StringName& p_name,const StringName& p_type) const {
 
-	if (p_type==StringName()) {
-		const Ref<Texture>* tex = data.icon_override.getptr(p_name);
-		if (tex)
+	if (p_type==StringName() || p_type=="") {
+		if (has_icon_override(p_name) == true)
 			return true;
 	}
 
@@ -977,11 +1029,10 @@ bool Control::has_icon(const StringName& p_name,const StringName& p_type) const
 
 }
 
-bool Control::has_shader(const StringName &p_name, const StringName &p_type) const
-{
-	if (p_type==StringName()) {
-		const Ref<Shader>* sdr = data.shader_override.getptr(p_name);
-		if (sdr)
+bool Control::has_shader(const StringName &p_name, const StringName &p_type) const {
+
+	if (p_type==StringName() || p_type=="") {
+		if (has_shader_override(p_name)==true)
 			return true;
 	}
 
@@ -1008,10 +1059,8 @@ bool Control::has_shader(const StringName &p_name, const StringName &p_type) con
 }
 bool Control::has_stylebox(const StringName& p_name,const StringName& p_type) const {
 
-	if (p_type==StringName()) {
-		const Ref<StyleBox>* style = data.style_override.getptr(p_name);
-
-		if (style)
+	if (p_type==StringName() || p_type=="") {
+		if (has_stylebox_override(p_name)==true)
 			return true;
 	}
 
@@ -1038,9 +1087,8 @@ bool Control::has_stylebox(const StringName& p_name,const StringName& p_type) co
 }
 bool Control::has_font(const StringName& p_name,const StringName& p_type) const {
 
-	if (p_type==StringName()) {
-		const Ref<Font>* font = data.font_override.getptr(p_name);
-		if (font)
+	if (p_type==StringName() || p_type=="") {
+		if (has_font_override(p_name)==true)
 			return true;
 	}
 
@@ -1066,11 +1114,11 @@ bool Control::has_font(const StringName& p_name,const StringName& p_type) const
 	return Theme::get_default()->has_font( p_name, type );
 
 }
-bool Control::has_color(const StringName& p_name,const StringName& p_type) const {
 
-	if (p_type==StringName()) {
-		const Color* color = data.color_override.getptr(p_name);
-		if (color)
+bool Control::has_color(const StringName& p_name, const StringName& p_type) const {
+
+	if (p_type==StringName() || p_type=="") {
+		if (has_color_override(p_name)==true)
 			return true;
 	}
 
@@ -1098,10 +1146,8 @@ bool Control::has_color(const StringName& p_name,const StringName& p_type) const
 
 bool Control::has_constant(const StringName& p_name,const StringName& p_type) const {
 
-	if (p_type==StringName()) {
-
-		const int* constant = data.constant_override.getptr(p_name);
-		if (constant)
+	if (p_type==StringName() || p_type=="") {
+		if (has_constant_override(p_name) == true)
 			return true;
 	}
 
@@ -2297,6 +2343,17 @@ void Control::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("get_color","name","type"),&Control::get_color,DEFVAL(""));
 	ObjectTypeDB::bind_method(_MD("get_constant","name","type"),&Control::get_constant,DEFVAL(""));
 
+	ObjectTypeDB::bind_method(_MD("has_icon_override", "name"), &Control::has_icon_override);
+	ObjectTypeDB::bind_method(_MD("has_stylebox_override", "name"), &Control::has_stylebox_override);
+	ObjectTypeDB::bind_method(_MD("has_font_override", "name"), &Control::has_font_override);
+	ObjectTypeDB::bind_method(_MD("has_color_override", "name"), &Control::has_color_override);
+	ObjectTypeDB::bind_method(_MD("has_constant_override", "name"), &Control::has_constant_override);
+
+	ObjectTypeDB::bind_method(_MD("has_icon", "name", "type"), &Control::has_icon, DEFVAL(""));
+	ObjectTypeDB::bind_method(_MD("has_stylebox", "name", "type"), &Control::has_stylebox, DEFVAL(""));
+	ObjectTypeDB::bind_method(_MD("has_font", "name", "type"), &Control::has_font, DEFVAL(""));
+	ObjectTypeDB::bind_method(_MD("has_color", "name", "type"), &Control::has_color, DEFVAL(""));
+	ObjectTypeDB::bind_method(_MD("has_constant", "name", "type"), &Control::has_constant, DEFVAL(""));
 
 	ObjectTypeDB::bind_method(_MD("get_parent_control:Control"),&Control::get_parent_control);
 
@@ -2326,6 +2383,7 @@ void Control::_bind_methods() {
 
 	ObjectTypeDB::bind_method(_MD("warp_mouse","to_pos"),&Control::warp_mouse);
 
+	ObjectTypeDB::bind_method(_MD("minimum_size_changed"), &Control::minimum_size_changed);
 
 	BIND_VMETHOD(MethodInfo("_input_event",PropertyInfo(Variant::INPUT_EVENT,"event")));
 	BIND_VMETHOD(MethodInfo(Variant::VECTOR2,"get_minimum_size"));

+ 7 - 0
scene/gui/control.h

@@ -341,6 +341,13 @@ public:
 	Color get_color(const StringName& p_name,const StringName& p_type=StringName()) const;
 	int get_constant(const StringName& p_name,const StringName& p_type=StringName()) const;
 
+	bool has_icon_override(const StringName& p_name) const;
+	bool has_shader_override(const StringName& p_name) const;
+	bool has_stylebox_override(const StringName& p_name) const;
+	bool has_font_override(const StringName& p_name) const;
+	bool has_color_override(const StringName& p_name) const;
+	bool has_constant_override(const StringName& p_name) const;
+
 	bool has_icon(const StringName& p_name,const StringName& p_type=StringName()) const;
 	bool has_shader(const StringName& p_name,const StringName& p_type=StringName()) const;
 	bool has_stylebox(const StringName& p_name,const StringName& p_type=StringName()) const;

+ 34 - 4
scene/gui/patch_9_frame.cpp

@@ -9,10 +9,9 @@ void Patch9Frame::_notification(int p_what) {
 		if (texture.is_null())
 			return;
 
-
 		Size2 s=get_size();
 		RID ci = get_canvas_item();
-		VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
+		VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
 //		draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
 
 /*
@@ -47,12 +46,15 @@ void Patch9Frame::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("get_modulate"), & Patch9Frame::get_modulate );
 	ObjectTypeDB::bind_method(_MD("set_patch_margin","margin","value"), & Patch9Frame::set_patch_margin );
 	ObjectTypeDB::bind_method(_MD("get_patch_margin","margin"), & Patch9Frame::get_patch_margin );
+	ObjectTypeDB::bind_method(_MD("set_region_rect","rect"),&Patch9Frame::set_region_rect);
+	ObjectTypeDB::bind_method(_MD("get_region_rect"),&Patch9Frame::get_region_rect);
 	ObjectTypeDB::bind_method(_MD("set_draw_center","draw_center"), & Patch9Frame::set_draw_center );
 	ObjectTypeDB::bind_method(_MD("get_draw_center"), & Patch9Frame::get_draw_center );
 
 	ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") );
 	ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") );
 	ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "draw_center"), _SCS("set_draw_center"),_SCS("get_draw_center") );
+	ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
 	ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/left",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_LEFT );
 	ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/top",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_TOP );
 	ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/right",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_RIGHT );
@@ -93,6 +95,20 @@ void Patch9Frame::set_patch_margin(Margin p_margin,int p_size) {
 	margin[p_margin]=p_size;
 	update();
 	minimum_size_changed();
+	switch (p_margin) {
+		case MARGIN_LEFT:
+			_change_notify("patch_margin/left");
+			break;
+		case MARGIN_TOP:
+			_change_notify("patch_margin/top");
+			break;
+		case MARGIN_RIGHT:
+			_change_notify("patch_margin/right");
+			break;
+		case MARGIN_BOTTOM:
+			_change_notify("patch_margin/bottom");
+			break;
+	}
 }
 
 int Patch9Frame::get_patch_margin(Margin p_margin) const{
@@ -101,6 +117,22 @@ int Patch9Frame::get_patch_margin(Margin p_margin) const{
 	return margin[p_margin];
 }
 
+void Patch9Frame::set_region_rect(const Rect2& p_region_rect) {
+
+	if (region_rect==p_region_rect)
+		return;
+
+	region_rect=p_region_rect;
+
+	item_rect_changed();
+	_change_notify("region_rect");
+}
+
+Rect2 Patch9Frame::get_region_rect() const {
+
+	return region_rect;
+}
+
 void Patch9Frame::set_draw_center(bool p_draw) {
 
 	draw_center=p_draw;
@@ -128,5 +160,3 @@ Patch9Frame::Patch9Frame() {
 Patch9Frame::~Patch9Frame()
 {
 }
-
-

+ 4 - 0
scene/gui/patch_9_frame.h

@@ -11,6 +11,7 @@ class Patch9Frame : public Control {
 
 	bool draw_center;
 	int margin[4];
+	Rect2 region_rect;
 	Color modulate;
 	Ref<Texture> texture;
 protected:
@@ -30,6 +31,9 @@ public:
 	void set_patch_margin(Margin p_margin,int p_size);
 	int get_patch_margin(Margin p_margin) const;
 
+	void set_region_rect(const Rect2& p_region_rect);
+	Rect2 get_region_rect() const;
+
 	void set_draw_center(bool p_enable);
 	bool get_draw_center() const;
 

+ 2 - 0
scene/resources/bit_mask.h

@@ -36,6 +36,8 @@
 class BitMap : public Resource {
 
 	OBJ_TYPE(BitMap,Resource);
+	OBJ_SAVE_TYPE(BitMap);
+	RES_BASE_EXTENSION("pbm");
 
 	Vector<uint8_t> bitmask;
 	int width;

+ 19 - 2
scene/resources/style_box.cpp

@@ -138,7 +138,7 @@ void StyleBoxTexture::draw(RID p_canvas_item,const Rect2& p_rect) const {
 	r.pos.y-=expand_margin[MARGIN_TOP];
 	r.size.x+=expand_margin[MARGIN_LEFT]+expand_margin[MARGIN_RIGHT];
 	r.size.y+=expand_margin[MARGIN_TOP]+expand_margin[MARGIN_BOTTOM];
-	VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center);
+	VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center);
 }
 
 void StyleBoxTexture::set_draw_center(bool p_draw) {
@@ -175,6 +175,20 @@ float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const {
 	return expand_margin[p_expand_margin];
 }
 
+void StyleBoxTexture::set_region_rect(const Rect2& p_region_rect) {
+
+	if (region_rect==p_region_rect)
+		return;
+
+	region_rect=p_region_rect;
+	emit_changed();
+}
+
+Rect2 StyleBoxTexture::get_region_rect() const {
+
+	return region_rect;
+}
+
 
 void StyleBoxTexture::_bind_methods() {
 
@@ -187,10 +201,14 @@ void StyleBoxTexture::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("set_expand_margin_size","margin","size"),&StyleBoxTexture::set_expand_margin_size);
 	ObjectTypeDB::bind_method(_MD("get_expand_margin_size","margin"),&StyleBoxTexture::get_expand_margin_size);
 
+	ObjectTypeDB::bind_method(_MD("set_region_rect","region"),&StyleBoxTexture::set_region_rect);
+	ObjectTypeDB::bind_method(_MD("get_region_rect"),&StyleBoxTexture::get_region_rect);
+
 	ObjectTypeDB::bind_method(_MD("set_draw_center","enable"),&StyleBoxTexture::set_draw_center);
 	ObjectTypeDB::bind_method(_MD("get_draw_center"),&StyleBoxTexture::get_draw_center);
 
 	ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture" ), _SCS("set_texture"),_SCS("get_texture") );
+	ADD_PROPERTYNZ( PropertyInfo( Variant::RECT2, "region_rect"), _SCS("set_region_rect"),_SCS("get_region_rect"));
 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/left", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_LEFT );
 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/right", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_RIGHT );
 	ADD_PROPERTYI( PropertyInfo( Variant::REAL, "margin/top", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_margin_size"),_SCS("get_margin_size"), MARGIN_TOP);
@@ -505,4 +523,3 @@ StyleBoxImageMask::StyleBoxImageMask() {
 	}
 	expand=true;
 }
-

+ 4 - 0
scene/resources/style_box.h

@@ -81,6 +81,7 @@ class StyleBoxTexture : public StyleBox {
 
 	float expand_margin[4];
 	float margin[4];
+	Rect2 region_rect;
 	Ref<Texture> texture;
 	bool draw_center;
 
@@ -98,6 +99,9 @@ public:
 	void set_margin_size(Margin p_margin,float p_size);
 	float get_margin_size(Margin p_margin) const;
 
+	void set_region_rect(const Rect2& p_region_rect);
+	Rect2 get_region_rect() const;
+
 	void set_texture(RES p_texture);
 	RES get_texture() const;
 

+ 61 - 0
servers/server_wrap_mt_common.h

@@ -698,3 +698,64 @@
 		}\
 	}
 
+#define FUNC8R(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+	virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
+		if (Thread::get_caller_ID()!=server_thread) {\
+			m_r ret;\
+			command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\
+			SYNC_DEBUG\
+			return ret;\
+		} else {\
+			return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+		}\
+	}
+
+#define FUNC8RC(m_r,m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+	virtual m_r m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
+		if (Thread::get_caller_ID()!=server_thread) {\
+			m_r ret;\
+			command_queue.push_and_ret( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8, &ret);\
+			SYNC_DEBUG\
+			return ret;\
+		} else {\
+			return server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+		}\
+	}
+
+
+#define FUNC8S(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+	virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
+		if (Thread::get_caller_ID()!=server_thread) {\
+			command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
+		} else {\
+			server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+		}\
+	}
+
+#define FUNC8SC(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+	virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
+		if (Thread::get_caller_ID()!=server_thread) {\
+			command_queue.push_and_sync( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
+		} else {\
+			server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+		}\
+	}
+
+
+#define FUNC8(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+	virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) { \
+		if (Thread::get_caller_ID()!=server_thread) {\
+			command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
+		} else {\
+			server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+		}\
+	}
+
+#define FUNC8C(m_type,m_arg1, m_arg2, m_arg3, m_arg4, m_arg5, m_arg6, m_arg7, m_arg8)\
+	virtual void m_type(m_arg1 p1, m_arg2 p2, m_arg3 p3, m_arg4 p4, m_arg5 p5, m_arg6 p6, m_arg7 p7, m_arg8 p8) const { \
+		if (Thread::get_caller_ID()!=server_thread) {\
+			command_queue.push( server_name, &ServerName::m_type,p1, p2, p3, p4, p5, p6, p7, p8);\
+		} else {\
+			server_name->m_type(p1, p2, p3, p4, p5, p6, p7, p8);\
+		}\
+	}

+ 3 - 2
servers/visual/rasterizer.h

@@ -702,6 +702,7 @@ public:
 		struct CommandStyle : public Command {
 
 			Rect2 rect;
+			Rect2 source;
 			RID texture;
 			float margin[4];
 			bool draw_center;
@@ -944,12 +945,12 @@ public:
 	virtual void canvas_disable_blending()=0;
 	virtual void canvas_set_opacity(float p_opacity)=0;
 	virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0;
-	virtual void canvas_begin_rect(const Matrix32& p_transform)=0;;
+	virtual void canvas_begin_rect(const Matrix32& p_transform)=0;
 	virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0;
 	virtual void canvas_end_rect()=0;
 	virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width)=0;
 	virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0;
-	virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
+	virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
 	virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0;
 	virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0;
 	virtual void canvas_set_transform(const Matrix32& p_transform)=0;

+ 1 - 2
servers/visual/rasterizer_dummy.cpp

@@ -1627,7 +1627,7 @@ void RasterizerDummy::canvas_draw_rect(const Rect2& p_rect, int p_flags, const R
 
 
 }
-void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
+void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) {
 
 
 }
@@ -1959,4 +1959,3 @@ RasterizerDummy::RasterizerDummy() {
 RasterizerDummy::~RasterizerDummy() {
 
 };
-

+ 1 - 1
servers/visual/rasterizer_dummy.h

@@ -708,7 +708,7 @@ public:
 	virtual void canvas_end_rect();
 	virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width);
 	virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate);
-	virtual void canvas_draw_style_box(const Rect2& p_rect, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
+	virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
 	virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width);
 	virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor);
 	virtual void canvas_set_transform(const Matrix32& p_transform);

+ 2 - 1
servers/visual/visual_server_raster.cpp

@@ -3745,7 +3745,7 @@ void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const R
 
 }
 
-void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
+void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture, const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
 
 	VS_CHANGED;
 	CanvasItem *canvas_item = canvas_item_owner.get( p_item );
@@ -3755,6 +3755,7 @@ void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_re
 	ERR_FAIL_COND(!style);
 	style->texture=p_texture;
 	style->rect=p_rect;
+	style->source=p_source;
 	style->draw_center=p_draw_center;
 	style->color=p_modulate;
 	style->margin[MARGIN_LEFT]=p_topleft.x;

+ 1 - 1
servers/visual/visual_server_raster.h

@@ -1171,7 +1171,7 @@ public:
 	virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color);
 	virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
 	virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false);
-	virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
+	virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1));
 	virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0);
 	virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID());
 	virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1);

+ 1 - 1
servers/visual/visual_server_wrap_mt.h

@@ -607,7 +607,7 @@ public:
 	FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& );
 	FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool );
 	FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool );
-	FUNC7(canvas_item_add_style_box,RID, const Rect2& , RID ,const Vector2& ,const Vector2&, bool ,const Color& );
+	FUNC8(canvas_item_add_style_box,RID, const Rect2& , const Rect2&, RID ,const Vector2& ,const Vector2&, bool ,const Color& );
 	FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float );
 	FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID );
 	FUNC7(canvas_item_add_triangle_array,RID, const Vector<int>& , const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID , int );

+ 2 - 4
servers/visual_server.cpp

@@ -705,10 +705,10 @@ void VisualServer::_bind_methods() {
 
 }
 
-void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
+void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate) {
 
 	ERR_FAIL_COND(p_margins.size()!=4);
-	canvas_item_add_style_box(p_item, p_rect, p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
+	canvas_item_add_style_box(p_item,p_rect,p_source,p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate);
 }
 
 void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) {
@@ -822,5 +822,3 @@ VisualServer::~VisualServer() {
 
 	singleton=NULL;
 }
-
-

+ 2 - 2
servers/visual_server.h

@@ -52,7 +52,7 @@ class VisualServer : public Object {
 	void _camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far);
 	void _viewport_set_rect(RID p_viewport,const Rect2& p_rect);
 	Rect2 _viewport_get_rect(RID p_viewport) const;
-	void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
+	void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1));
 protected:
 	RID _make_test_cube();
 	void _free_internal_rids();
@@ -1025,7 +1025,7 @@ public:
 	virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color)=0;
 	virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
 	virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false)=0;
-	virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
+	virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0;
 	virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0)=0;
 	virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID())=0;
 	virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1)=0;

+ 6 - 6
tools/editor/editor_node.cpp

@@ -59,7 +59,7 @@
 
 // plugins
 #include "plugins/sprite_frames_editor_plugin.h"
-#include "plugins/sprite_region_editor_plugin.h"
+#include "plugins/texture_region_editor_plugin.h"
 #include "plugins/canvas_item_editor_plugin.h"
 #include "addon_editor_plugin.h"
 #include "plugins/spatial_editor_plugin.h"
@@ -106,6 +106,7 @@
 #include "tools/editor/io_plugins/editor_font_import_plugin.h"
 #include "tools/editor/io_plugins/editor_sample_import_plugin.h"
 #include "tools/editor/io_plugins/editor_translation_import_plugin.h"
+#include "tools/editor/io_plugins/editor_bitmask_import_plugin.h"
 #include "tools/editor/io_plugins/editor_mesh_import_plugin.h"
 #include "tools/editor/io_plugins/editor_export_scene.h"
 
@@ -5215,7 +5216,7 @@ void EditorNode::_bind_methods() {
 	ADD_SIGNAL( MethodInfo("play_pressed") );
 	ADD_SIGNAL( MethodInfo("pause_pressed") );
 	ADD_SIGNAL( MethodInfo("stop_pressed") );
-	ADD_SIGNAL( MethodInfo("request_help") );	
+	ADD_SIGNAL( MethodInfo("request_help") );
 	ADD_SIGNAL( MethodInfo("script_add_function_request",PropertyInfo(Variant::OBJECT,"obj"),PropertyInfo(Variant::STRING,"function"),PropertyInfo(Variant::STRING_ARRAY,"args")) );
 	ADD_SIGNAL( MethodInfo("resource_saved",PropertyInfo(Variant::OBJECT,"obj")) );
 
@@ -6365,6 +6366,8 @@ EditorNode::EditorNode() {
 	editor_import_export->add_import_plugin( Ref<EditorFontImportPlugin>( memnew(EditorFontImportPlugin(this))));
 	editor_import_export->add_import_plugin( Ref<EditorSampleImportPlugin>( memnew(EditorSampleImportPlugin(this))));
 	editor_import_export->add_import_plugin( Ref<EditorTranslationImportPlugin>( memnew(EditorTranslationImportPlugin(this))));
+	editor_import_export->add_import_plugin( Ref<EditorBitMaskImportPlugin>( memnew(EditorBitMaskImportPlugin(this))));
+
 
 	editor_import_export->add_export_plugin( Ref<EditorTextureExportPlugin>( memnew(EditorTextureExportPlugin)));
 	editor_import_export->add_export_plugin( Ref<EditorSampleExportPlugin>( memnew(EditorSampleExportPlugin)));
@@ -6404,7 +6407,7 @@ EditorNode::EditorNode() {
 	add_editor_plugin( memnew( TileSetEditorPlugin(this) ) );
 	add_editor_plugin( memnew( TileMapEditorPlugin(this) ) );
 	add_editor_plugin( memnew( SpriteFramesEditorPlugin(this) ) );
-	add_editor_plugin( memnew( SpriteRegionEditorPlugin(this) ) );
+	add_editor_plugin( memnew( TextureRegionEditorPlugin(this) ) );
 	add_editor_plugin( memnew( Particles2DEditorPlugin(this) ) );
 	add_editor_plugin( memnew( Path2DEditorPlugin(this) ) );
 	add_editor_plugin( memnew( PathEditorPlugin(this) ) );
@@ -6636,6 +6639,3 @@ EditorPluginList::EditorPluginList() {
 
 EditorPluginList::~EditorPluginList() {
 }
-
-
-

+ 357 - 0
tools/editor/io_plugins/editor_bitmask_import_plugin.cpp

@@ -0,0 +1,357 @@
+#include "editor_bitmask_import_plugin.h"
+#include "io/image_loader.h"
+#include "tools/editor/editor_file_dialog.h"
+#include "tools/editor/editor_dir_dialog.h"
+#include "tools/editor/editor_node.h"
+#include "tools/editor/property_editor.h"
+#include "io/resource_saver.h"
+#include "os/file_access.h"
+#include "io/marshalls.h"
+#include "tools/editor/editor_settings.h"
+
+class _EditorBitMaskImportOptions : public Object {
+
+	OBJ_TYPE(_EditorBitMaskImportOptions, Object);
+public:
+
+	bool _set(const StringName& p_name, const Variant& p_value) {
+
+		return false;
+	}
+
+	bool _get(const StringName& p_name, Variant &r_ret) const{
+
+		return false;
+	}
+
+	void _get_property_list(List<PropertyInfo> *p_list) const{
+
+	}
+
+	static void _bind_methods() {
+
+		ADD_SIGNAL(MethodInfo("changed"));
+	}
+
+
+	_EditorBitMaskImportOptions() {
+
+	}
+
+};
+
+class EditorBitMaskImportDialog : public ConfirmationDialog {
+
+	OBJ_TYPE(EditorBitMaskImportDialog, ConfirmationDialog);
+
+	EditorBitMaskImportPlugin *plugin;
+
+	LineEdit *import_path;
+	LineEdit *save_path;
+	EditorFileDialog *file_select;
+	EditorDirDialog *save_select;
+	ConfirmationDialog *error_dialog;
+	PropertyEditor *option_editor;
+
+public:
+
+	void _choose_files(const Vector<String>& p_path) {
+
+		String files;
+		for (int i = 0; i<p_path.size(); i++) {
+
+			if (i>0)
+				files += ",";
+			files += p_path[i];
+		}
+
+		import_path->set_text(files);
+
+	}
+	void _choose_save_dir(const String& p_path) {
+
+		save_path->set_text(p_path);
+	}
+
+	void _browse() {
+
+		file_select->popup_centered_ratio();
+	}
+
+	void _browse_target() {
+
+		save_select->popup_centered_ratio();
+
+	}
+
+
+	void popup_import(const String& p_path) {
+
+		popup_centered(Size2(400, 100)*EDSCALE);
+		if (p_path != "") {
+
+			Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path);
+			ERR_FAIL_COND(!rimd.is_valid());
+
+			save_path->set_text(p_path.get_base_dir());
+
+			String src = "";
+			for (int i = 0; i<rimd->get_source_count(); i++) {
+				if (i>0)
+					src += ",";
+				src += EditorImportPlugin::expand_source_path(rimd->get_source_path(i));
+			}
+			import_path->set_text(src);
+		}
+	}
+
+
+	void _import() {
+
+		Vector<String> bitmasks = import_path->get_text().split(",");
+
+		if (bitmasks.size() == 0) {
+			error_dialog->set_text(TTR("No bit masks to import!"));
+			error_dialog->popup_centered(Size2(200, 100)*EDSCALE);
+		}
+
+		if (save_path->get_text().strip_edges() == "") {
+			error_dialog->set_text(TTR("Target path is empty."));
+			error_dialog->popup_centered_minsize();
+			return;
+		}
+
+		if (!save_path->get_text().begins_with("res://")) {
+			error_dialog->set_text(TTR("Target path must be a complete resource path."));
+			error_dialog->popup_centered_minsize();
+			return;
+		}
+
+		if (!DirAccess::exists(save_path->get_text())) {
+			error_dialog->set_text(TTR("Target path must exist."));
+			error_dialog->popup_centered_minsize();
+			return;
+		}
+
+		for (int i = 0; i<bitmasks.size(); i++) {
+
+			Ref<ResourceImportMetadata> imd = memnew(ResourceImportMetadata);
+
+			imd->add_source(EditorImportPlugin::validate_source_path(bitmasks[i]));
+
+			String dst = save_path->get_text();
+			if (dst == "") {
+				error_dialog->set_text(TTR("Save path is empty!"));
+				error_dialog->popup_centered(Size2(200, 100)*EDSCALE);
+			}
+
+			dst = dst.plus_file(bitmasks[i].get_file().basename() + ".pbm");
+
+			Error err = plugin->import(dst, imd);
+		}
+
+		hide();
+
+	}
+
+
+	void _notification(int p_what) {
+
+	}
+
+	static void _bind_methods() {
+
+
+		ObjectTypeDB::bind_method("_choose_files", &EditorBitMaskImportDialog::_choose_files);
+		ObjectTypeDB::bind_method("_choose_save_dir", &EditorBitMaskImportDialog::_choose_save_dir);
+		ObjectTypeDB::bind_method("_import", &EditorBitMaskImportDialog::_import);
+		ObjectTypeDB::bind_method("_browse", &EditorBitMaskImportDialog::_browse);
+		ObjectTypeDB::bind_method("_browse_target", &EditorBitMaskImportDialog::_browse_target);
+		//	ADD_SIGNAL( MethodInfo("imported",PropertyInfo(Variant::OBJECT,"scene")) );
+	}
+
+	EditorBitMaskImportDialog(EditorBitMaskImportPlugin *p_plugin) {
+
+		plugin = p_plugin;
+
+
+		set_title(TTR("Import BitMasks"));
+
+		VBoxContainer *vbc = memnew(VBoxContainer);
+		add_child(vbc);
+		set_child_rect(vbc);
+
+
+		HBoxContainer *hbc = memnew(HBoxContainer);
+		vbc->add_margin_child(TTR("Source Texture(s):"), hbc);
+
+		import_path = memnew(LineEdit);
+		import_path->set_h_size_flags(SIZE_EXPAND_FILL);
+		hbc->add_child(import_path);
+
+		Button * import_choose = memnew(Button);
+		import_choose->set_text(" .. ");
+		hbc->add_child(import_choose);
+
+		import_choose->connect("pressed", this, "_browse");
+
+		hbc = memnew(HBoxContainer);
+		vbc->add_margin_child(TTR("Target Path:"), hbc);
+
+		save_path = memnew(LineEdit);
+		save_path->set_h_size_flags(SIZE_EXPAND_FILL);
+		hbc->add_child(save_path);
+
+		Button * save_choose = memnew(Button);
+		save_choose->set_text(" .. ");
+		hbc->add_child(save_choose);
+
+		save_choose->connect("pressed", this, "_browse_target");
+
+		file_select = memnew(EditorFileDialog);
+		file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
+		add_child(file_select);
+		file_select->set_mode(EditorFileDialog::MODE_OPEN_FILES);
+		file_select->connect("files_selected", this, "_choose_files");
+
+		List<String> extensions;
+		ImageLoader::get_recognized_extensions(&extensions);
+		file_select->clear_filters();
+		for (int i = 0; i<extensions.size(); i++) {
+
+			file_select->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
+		}
+
+		save_select = memnew(EditorDirDialog);
+		add_child(save_select);
+
+		//	save_select->set_mode(EditorFileDialog::MODE_OPEN_DIR);
+		save_select->connect("dir_selected", this, "_choose_save_dir");
+
+		get_ok()->connect("pressed", this, "_import");
+		get_ok()->set_text(TTR("Import"));
+
+
+		error_dialog = memnew(ConfirmationDialog);
+		add_child(error_dialog);
+		error_dialog->get_ok()->set_text(TTR("Accept"));
+		//	error_dialog->get_cancel()->hide();
+
+		set_hide_on_ok(false);
+	}
+
+	~EditorBitMaskImportDialog() {
+	}
+
+};
+
+
+String EditorBitMaskImportPlugin::get_name() const {
+
+	return "bitmask";
+}
+String EditorBitMaskImportPlugin::get_visible_name() const{
+
+	return TTR("Bit Mask");
+}
+void EditorBitMaskImportPlugin::import_dialog(const String& p_from){
+
+	dialog->popup_import(p_from);
+}
+Error EditorBitMaskImportPlugin::import(const String& p_path, const Ref<ResourceImportMetadata>& p_from){
+
+	ERR_FAIL_COND_V(p_from->get_source_count() != 1, ERR_INVALID_PARAMETER);
+
+	Ref<ResourceImportMetadata> from = p_from;
+
+	String src_path = EditorImportPlugin::expand_source_path(from->get_source_path(0));
+	Ref<ImageTexture> it = ResourceLoader::load(src_path);
+	ERR_FAIL_COND_V(it.is_null(), ERR_CANT_OPEN);
+
+	Ref<BitMap> target = memnew(BitMap);
+	target->create_from_image_alpha(it.ptr()->get_data());
+
+	from->set_source_md5(0, FileAccess::get_md5(src_path));
+	from->set_editor(get_name());
+	target->set_import_metadata(from);
+
+
+	Error err = ResourceSaver::save(p_path, target);
+
+	return err;
+
+}
+
+
+EditorBitMaskImportPlugin* EditorBitMaskImportPlugin::singleton = NULL;
+
+
+void EditorBitMaskImportPlugin::import_from_drop(const Vector<String>& p_drop, const String &p_dest_path) {
+
+	Vector<String> files;
+
+	List<String> valid_extensions;
+	ImageLoader::get_recognized_extensions(&valid_extensions);
+	for(int i=0;i<p_drop.size();i++) {
+
+		String extension=p_drop[i].extension().to_lower();
+
+		for (List<String>::Element *E=valid_extensions.front();E;E=E->next()) {
+
+			if (E->get()==extension) {
+				files.push_back(p_drop[i]);
+				break;
+			}
+		}
+	}
+
+	if (files.size()) {
+		import_dialog();
+		dialog->_choose_files(files);
+		dialog->_choose_save_dir(p_dest_path);
+	}
+}
+
+void EditorBitMaskImportPlugin::reimport_multiple_files(const Vector<String>& p_list) {
+
+	if (p_list.size() == 0)
+		return;
+
+	Vector<String> sources;
+	for (int i = 0; i<p_list.size(); i++) {
+		int idx;
+		EditorFileSystemDirectory *efsd = EditorFileSystem::get_singleton()->find_file(p_list[i], &idx);
+		if (efsd) {
+			for (int j = 0; j<efsd->get_source_count(idx); j++) {
+				String file = expand_source_path(efsd->get_source_file(idx, j));
+				if (sources.find(file) == -1) {
+					sources.push_back(file);
+				}
+
+			}
+		}
+	}
+
+	if (sources.size()) {
+
+		dialog->popup_import(p_list[0]);
+		dialog->_choose_files(sources);
+		dialog->_choose_save_dir(p_list[0].get_base_dir());
+	}
+}
+
+bool EditorBitMaskImportPlugin::can_reimport_multiple_files() const {
+
+	return true;
+}
+
+EditorBitMaskImportPlugin::EditorBitMaskImportPlugin(EditorNode* p_editor) {
+
+	singleton = this;
+	dialog = memnew(EditorBitMaskImportDialog(this));
+	p_editor->get_gui_base()->add_child(dialog);
+}
+
+EditorBitMaskExportPlugin::EditorBitMaskExportPlugin() {
+
+}

+ 41 - 0
tools/editor/io_plugins/editor_bitmask_import_plugin.h

@@ -0,0 +1,41 @@
+#ifndef EDITOR_BITMASK_IMPORT_PLUGIN_H
+#define EDITOR_BITMASK_IMPORT_PLUGIN_H
+
+#include "tools/editor/editor_import_export.h"
+#include "scene/resources/font.h"
+
+class EditorNode;
+class EditorBitMaskImportDialog;
+
+class EditorBitMaskImportPlugin : public EditorImportPlugin {
+
+	OBJ_TYPE(EditorBitMaskImportPlugin, EditorImportPlugin);
+
+	EditorBitMaskImportDialog *dialog;
+public:
+
+	static EditorBitMaskImportPlugin *singleton;
+
+	virtual String get_name() const;
+	virtual String get_visible_name() const;
+	virtual void import_dialog(const String& p_from = "");
+	virtual Error import(const String& p_path, const Ref<ResourceImportMetadata>& p_from);
+	void import_from_drop(const Vector<String>& p_drop, const String &p_dest_path);
+	virtual void reimport_multiple_files(const Vector<String>& p_list);
+	virtual bool can_reimport_multiple_files() const;
+
+
+	EditorBitMaskImportPlugin(EditorNode* p_editor);
+};
+
+class EditorBitMaskExportPlugin : public EditorExportPlugin {
+
+	OBJ_TYPE(EditorBitMaskExportPlugin, EditorExportPlugin);
+
+
+public:
+
+	EditorBitMaskExportPlugin();
+};
+
+#endif // EDITOR_SAMPLE_IMPORT_PLUGIN_H

+ 231 - 113
tools/editor/plugins/sprite_region_editor_plugin.cpp → tools/editor/plugins/texture_region_editor_plugin.cpp

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  sprite_region_editor_plugin.cpp                                      */
+/*  texture_region_editor_plugin.cpp                                      */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -29,14 +29,20 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#include "sprite_region_editor_plugin.h"
+#include "texture_region_editor_plugin.h"
 #include "scene/gui/check_box.h"
 #include "os/input.h"
 #include "os/keyboard.h"
 
-void SpriteRegionEditor::_region_draw()
+void TextureRegionEditor::_region_draw()
 {
-	Ref<Texture> base_tex = node->get_texture();
+	Ref<Texture> base_tex = NULL;
+	if(node_type == "Sprite" && node_sprite)
+		base_tex = node_sprite->get_texture();
+	else if(node_type == "Patch9Frame" && node_patch9)
+		base_tex = node_patch9->get_texture();
+	else if(node_type == "StyleBoxTexture" && obj_styleBox)
+		base_tex = obj_styleBox->get_texture();
 	if (base_tex.is_null())
 		return;
 
@@ -87,7 +93,9 @@ void SpriteRegionEditor::_region_draw()
 		mtx.basis_xform(rect.pos+rect.size),
 		mtx.basis_xform(rect.pos+Vector2(0,rect.size.y))
 	};
-
+	Color color(0.9,0.5,0.5);
+	if(this->editing_region == REGION_PATCH_MARGIN)
+		color = Color(0.21, 0.79, 0.31);
 	for(int i=0;i<4;i++) {
 
 		int prev = (i+3)%4;
@@ -96,7 +104,7 @@ void SpriteRegionEditor::_region_draw()
 		Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
 		ofs*=1.4144*(select_handle->get_size().width/2);
 
-		edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, Color(0.9,0.5,0.5), 2);
+		edit_draw->draw_line(endpoints[i]-draw_ofs, endpoints[next]-draw_ofs, color , 2);
 
 		edit_draw->draw_texture(select_handle,(endpoints[i]+ofs-(select_handle->get_size()/2)).floor()-draw_ofs);
 
@@ -124,7 +132,7 @@ void SpriteRegionEditor::_region_draw()
 	updating_scroll=false;
 }
 
-void SpriteRegionEditor::_region_input(const InputEvent& p_input)
+void TextureRegionEditor::_region_input(const InputEvent& p_input)
 {
 	Matrix32 mtx;
 	mtx.elements[2]=-draw_ofs;
@@ -154,7 +162,12 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
 				drag_from=mtx.affine_inverse().xform(Vector2(mb.x,mb.y));
 				drag_from=snap_point(drag_from);
 				drag=true;
-				rect_prev=node->get_region_rect();
+				if(node_type == "Sprite" && node_sprite )
+					rect_prev=node_sprite->get_region_rect();
+				else if(node_type == "Patch9Frame" && node_patch9)
+					rect_prev=node_patch9->get_region_rect();
+				else if(node_type == "StyleBoxTexture" && obj_styleBox)
+					rect_prev=obj_styleBox->get_region_rect();
 
 				drag_index=-1;
 				for(int i=0;i<8;i++) {
@@ -172,14 +185,20 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
 				}
 
 			} else if (drag) {
-
-				undo_redo->create_action(TTR("Set region_rect"));
-				undo_redo->add_do_method(node,"set_region_rect",node->get_region_rect());
-				undo_redo->add_undo_method(node,"set_region_rect",rect_prev);
-				undo_redo->add_do_method(edit_draw,"update");
-				undo_redo->add_undo_method(edit_draw,"update");
-				undo_redo->commit_action();
-
+				if(editing_region == REGION_TEXTURE_REGION) {
+					undo_redo->create_action("Set region_rect");
+					if(node_type == "Sprite" && node_sprite ){
+						undo_redo->add_do_method(node_sprite ,"set_region_rect",node_sprite->get_region_rect());
+						undo_redo->add_undo_method(node_sprite,"set_region_rect",rect_prev);
+					}
+					else if(node_type == "Patch9Frame" && node_patch9){
+						undo_redo->add_do_method(node_patch9 ,"set_region_rect",node_patch9->get_region_rect());
+						undo_redo->add_undo_method(node_patch9,"set_region_rect",rect_prev);
+					}
+					undo_redo->add_do_method(edit_draw,"update");
+					undo_redo->add_undo_method(edit_draw,"update");
+					undo_redo->commit_action();
+				}
 				drag=false;
 			}
 
@@ -187,7 +206,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
 
 			if (drag) {
 				drag=false;
-				node->set_region_rect(rect_prev);
+				apply_rect(rect_prev);
 				rect=rect_prev;
 				edit_draw->update();
 			}
@@ -218,60 +237,60 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
 			if (creating) {
 				rect = Rect2(drag_from,Size2());
 				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
+				apply_rect(rect);
 				edit_draw->update();
 				return;
 			}
 
 			switch(drag_index) {
 			case 0: {
-				Vector2 p=rect_prev.pos+rect_prev.size;
-				rect = Rect2(p,Size2());
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos+rect_prev.size;
+					rect = Rect2(p,Size2());
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 			case 1: {
-				Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
-				rect = Rect2(p,Size2(rect_prev.size.x,0));
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
+					rect = Rect2(p,Size2(rect_prev.size.x,0));
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 			case 2: {
-				Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
-				rect = Rect2(p,Size2());
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos+Vector2(0,rect_prev.size.y);
+					rect = Rect2(p,Size2());
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 			case 3: {
-				Vector2 p=rect_prev.pos;
-				rect = Rect2(p,Size2(0,rect_prev.size.y));
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos;
+					rect = Rect2(p,Size2(0,rect_prev.size.y));
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 			case 4: {
-				Vector2 p=rect_prev.pos;
-				rect = Rect2(p,Size2());
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos;
+					rect = Rect2(p,Size2());
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 			case 5: {
-				Vector2 p=rect_prev.pos;
-				rect = Rect2(p,Size2(rect_prev.size.x,0));
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos;
+					rect = Rect2(p,Size2(rect_prev.size.x,0));
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 			case 6: {
-				Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
-				rect = Rect2(p,Size2());
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
+					rect = Rect2(p,Size2());
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 			case 7: {
-				Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
-				rect = Rect2(p,Size2(0,rect_prev.size.y));
-				rect.expand_to(new_pos);
-				node->set_region_rect(rect);
-			} break;
+					Vector2 p=rect_prev.pos+Vector2(rect_prev.size.x,0);
+					rect = Rect2(p,Size2(0,rect_prev.size.y));
+					rect.expand_to(new_pos);
+					apply_rect(rect);
+				} break;
 
 			}
 			edit_draw->update();
@@ -280,7 +299,7 @@ void SpriteRegionEditor::_region_input(const InputEvent& p_input)
 	}
 }
 
-void SpriteRegionEditor::_scroll_changed(float)
+void TextureRegionEditor::_scroll_changed(float)
 {
 	if (updating_scroll)
 		return;
@@ -292,47 +311,73 @@ void SpriteRegionEditor::_scroll_changed(float)
 	edit_draw->update();
 }
 
-void SpriteRegionEditor::_set_use_snap(bool p_use)
+void TextureRegionEditor::_set_use_snap(bool p_use)
 {
 	use_snap=p_use;
 }
 
-void SpriteRegionEditor::_set_show_grid(bool p_show)
+void TextureRegionEditor::_set_show_grid(bool p_show)
 {
 	snap_show_grid=p_show;
 	edit_draw->update();
 }
 
-void SpriteRegionEditor::_set_snap_off_x(float p_val)
+void TextureRegionEditor::_set_snap_off_x(float p_val)
 {
 	snap_offset.x=p_val;
 	edit_draw->update();
 }
 
-void SpriteRegionEditor::_set_snap_off_y(float p_val)
+void TextureRegionEditor::_set_snap_off_y(float p_val)
 {
 	snap_offset.y=p_val;
 	edit_draw->update();
 }
 
-void SpriteRegionEditor::_set_snap_step_x(float p_val)
+void TextureRegionEditor::_set_snap_step_x(float p_val)
 {
 	snap_step.x=p_val;
 	edit_draw->update();
 }
 
-void SpriteRegionEditor::_set_snap_step_y(float p_val)
+void TextureRegionEditor::_set_snap_step_y(float p_val)
 {
 	snap_step.y=p_val;
 	edit_draw->update();
 }
 
-void SpriteRegionEditor::_notification(int p_what)
+void TextureRegionEditor::apply_rect(const Rect2& rect){
+
+	if(this->editing_region == REGION_TEXTURE_REGION) {
+		if(node_sprite)
+			node_sprite->set_region_rect(rect);
+		else if(node_patch9)
+			node_patch9->set_region_rect(rect);
+		else if(obj_styleBox)
+			obj_styleBox->set_region_rect(rect);
+	}
+	else if(this->editing_region == REGION_PATCH_MARGIN) {
+		if(node_patch9) {
+			node_patch9->set_patch_margin(MARGIN_LEFT, rect.pos.x - tex_region.pos.x);
+			node_patch9->set_patch_margin(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width));
+			node_patch9->set_patch_margin(MARGIN_TOP, rect.pos.y - tex_region.pos.y);
+			node_patch9->set_patch_margin(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height));
+		}
+		else if(obj_styleBox) {
+			obj_styleBox->set_margin_size(MARGIN_LEFT, rect.pos.x - tex_region.pos.x);
+			obj_styleBox->set_margin_size(MARGIN_RIGHT, tex_region.pos.x+tex_region.size.width-(rect.pos.x+rect.size.width));
+			obj_styleBox->set_margin_size(MARGIN_TOP, rect.pos.y - tex_region.pos.y);
+			obj_styleBox->set_margin_size(MARGIN_BOTTOM, tex_region.pos.y+tex_region.size.height-(rect.pos.y+rect.size.height));
+		}
+	}
+}
+
+void TextureRegionEditor::_notification(int p_what)
 {
 	switch(p_what) {
-
-		case NOTIFICATION_READY: {
-			edit_node->set_icon( get_icon("RegionEdit","EditorIcons"));
+	case NOTIFICATION_READY: {
+			region_button->set_icon( get_icon("RegionEdit","EditorIcons"));
+			margin_button->set_icon( get_icon("Patch9Frame", "EditorIcons"));
 			b_snap_grid->set_icon( get_icon("Grid", "EditorIcons"));
 			b_snap_enable->set_icon( get_icon("Snap", "EditorIcons"));
 			icon_zoom->set_texture( get_icon("Zoom", "EditorIcons"));
@@ -340,60 +385,129 @@ void SpriteRegionEditor::_notification(int p_what)
 	}
 }
 
-void SpriteRegionEditor::_node_removed(Node *p_node)
+void TextureRegionEditor::_node_removed(Object *p_obj)
 {
-	if(p_node==node) {
-		node=NULL;
+	if(p_obj == node_sprite || p_obj == node_patch9 || p_obj == obj_styleBox) {
+		node_patch9 = NULL;
+		node_sprite = NULL;
+		obj_styleBox = NULL;
 		hide();
 	}
 }
 
-void SpriteRegionEditor::_bind_methods()
+void TextureRegionEditor::_bind_methods()
 {
-	ObjectTypeDB::bind_method(_MD("_edit_node"),&SpriteRegionEditor::_edit_node);
-	ObjectTypeDB::bind_method(_MD("_region_draw"),&SpriteRegionEditor::_region_draw);
-	ObjectTypeDB::bind_method(_MD("_region_input"),&SpriteRegionEditor::_region_input);
-	ObjectTypeDB::bind_method(_MD("_scroll_changed"),&SpriteRegionEditor::_scroll_changed);
-	ObjectTypeDB::bind_method(_MD("_node_removed"),&SpriteRegionEditor::_node_removed);
-	ObjectTypeDB::bind_method(_MD("_set_use_snap"),&SpriteRegionEditor::_set_use_snap);
-	ObjectTypeDB::bind_method(_MD("_set_show_grid"),&SpriteRegionEditor::_set_show_grid);
-	ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&SpriteRegionEditor::_set_snap_off_x);
-	ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&SpriteRegionEditor::_set_snap_off_y);
-	ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&SpriteRegionEditor::_set_snap_step_x);
-	ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&SpriteRegionEditor::_set_snap_step_y);
+	ObjectTypeDB::bind_method(_MD("_edit_node"),&TextureRegionEditor::_edit_node);
+	ObjectTypeDB::bind_method(_MD("_edit_region"),&TextureRegionEditor::_edit_region);
+	ObjectTypeDB::bind_method(_MD("_edit_margin"),&TextureRegionEditor::_edit_margin);
+	ObjectTypeDB::bind_method(_MD("_region_draw"),&TextureRegionEditor::_region_draw);
+	ObjectTypeDB::bind_method(_MD("_region_input"),&TextureRegionEditor::_region_input);
+	ObjectTypeDB::bind_method(_MD("_scroll_changed"),&TextureRegionEditor::_scroll_changed);
+	ObjectTypeDB::bind_method(_MD("_node_removed"),&TextureRegionEditor::_node_removed);
+	ObjectTypeDB::bind_method(_MD("_set_use_snap"),&TextureRegionEditor::_set_use_snap);
+	ObjectTypeDB::bind_method(_MD("_set_show_grid"),&TextureRegionEditor::_set_show_grid);
+	ObjectTypeDB::bind_method(_MD("_set_snap_off_x"),&TextureRegionEditor::_set_snap_off_x);
+	ObjectTypeDB::bind_method(_MD("_set_snap_off_y"),&TextureRegionEditor::_set_snap_off_y);
+	ObjectTypeDB::bind_method(_MD("_set_snap_step_x"),&TextureRegionEditor::_set_snap_step_x);
+	ObjectTypeDB::bind_method(_MD("_set_snap_step_y"),&TextureRegionEditor::_set_snap_step_y);
 }
 
-void SpriteRegionEditor::edit(Node *p_sprite)
+void TextureRegionEditor::edit(Object *p_obj)
 {
-	if (p_sprite) {
-		node=p_sprite->cast_to<Sprite>();
-		node->connect("exit_tree",this,"_node_removed",varray(p_sprite),CONNECT_ONESHOT);
+	if (p_obj) {
+		margin_button->hide();
+		node_type = p_obj->get_type();
+		if(node_type == "Sprite"){
+			node_sprite = p_obj->cast_to<Sprite>();
+			node_patch9 = NULL;
+			obj_styleBox = NULL;
+		}
+		else if(node_type == "Patch9Frame") {
+			node_patch9 = p_obj->cast_to<Patch9Frame>();
+			node_sprite = NULL;
+			obj_styleBox = NULL;
+			margin_button->show();
+		}
+		else if(node_type == "StyleBoxTexture") {
+			obj_styleBox = p_obj->cast_to<StyleBoxTexture>();
+			node_sprite = NULL;
+			node_patch9 = NULL;
+			margin_button->show();
+		}
+		p_obj->connect("exit_tree",this,"_node_removed",varray(p_obj),CONNECT_ONESHOT);
 	} else {
-		if (node)
-			node->disconnect("exit_tree",this,"_node_removed");
-		node=NULL;
+		if(node_sprite)
+			node_sprite->disconnect("exit_tree",this,"_node_removed");
+		else if(node_patch9)
+			node_patch9->disconnect("exit_tree",this,"_node_removed");
+		else if(obj_styleBox)
+			obj_styleBox->disconnect("exit_tree",this,"_node_removed");
+		node_sprite = NULL;
+		node_patch9 = NULL;
+		obj_styleBox = NULL;
 	}
+}
 
+void TextureRegionEditor::_edit_region()
+{
+	this->_edit_node(REGION_TEXTURE_REGION);
+	dlg_editor->set_title(TTR("Texture Region Editor"));
 }
-void SpriteRegionEditor::_edit_node()
+
+void TextureRegionEditor::_edit_margin()
 {
-	if (node->get_texture().is_null()) {
+	this->_edit_node(REGION_PATCH_MARGIN);
+	dlg_editor->set_title(TTR("Scale Region Editor"));
+}
 
-		error->set_text("No texture in this sprite.\nSet a texture to be able to edit Region.");
+void TextureRegionEditor::_edit_node(int region)
+{
+	Ref<Texture> texture = NULL;
+	if(node_type == "Sprite" && node_sprite )
+		texture = node_sprite->get_texture();
+	else if(node_type == "Patch9Frame" && node_patch9 )
+		texture = node_patch9->get_texture();
+	else if(node_type == "StyleBoxTexture" && obj_styleBox)
+		texture = obj_styleBox->get_texture();
+
+	if (texture.is_null()) {
+		error->set_text(TTR("No texture in this node.\nSet a texture to be able to edit region."));
 		error->popup_centered_minsize();
 		return;
 	}
 
-	rect=node->get_region_rect();
+	if(node_type == "Sprite" && node_sprite )
+		tex_region = node_sprite->get_region_rect();
+	else if(node_type == "Patch9Frame" && node_patch9 )
+		tex_region = node_patch9->get_region_rect();
+	else if(node_type == "StyleBoxTexture" && obj_styleBox)
+		tex_region = obj_styleBox->get_region_rect();
+	rect = tex_region;
+
+	if(region == REGION_PATCH_MARGIN) {
+		if(node_patch9){
+			Patch9Frame *node = node_patch9;
+			rect.pos += Point2(node->get_patch_margin(MARGIN_LEFT),node->get_patch_margin(MARGIN_TOP));
+			rect.size -= Size2(node->get_patch_margin(MARGIN_RIGHT)+node->get_patch_margin(MARGIN_LEFT), node->get_patch_margin(MARGIN_BOTTOM)+node->get_patch_margin(MARGIN_TOP));
+		}
+		else if(obj_styleBox) {
+			StyleBoxTexture * node = obj_styleBox;
+			rect.pos += Point2(node->get_margin_size(MARGIN_LEFT),node->get_margin_size(MARGIN_TOP));
+			rect.size -= Size2(node->get_margin_size(MARGIN_RIGHT)+node->get_margin_size(MARGIN_LEFT), node->get_margin_size(MARGIN_BOTTOM)+node->get_margin_size(MARGIN_TOP));
+		}
+	}
+
 	dlg_editor->popup_centered_ratio(0.85);
 	dlg_editor->get_ok()->release_focus();
+
+	editing_region = region;
 }
 
 inline float _snap_scalar(float p_offset, float p_step, float p_target) {
 	return p_step != 0 ? Math::stepify(p_target - p_offset, p_step) + p_offset : p_target;
 }
 
-Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
+Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
 	if (use_snap) {
 		p_target.x = _snap_scalar(snap_offset.x, snap_step.x, p_target.x);
 		p_target.y = _snap_scalar(snap_offset.y, snap_step.y, p_target.y);
@@ -403,9 +517,10 @@ Vector2 SpriteRegionEditor::snap_point(Vector2 p_target) const {
 	return p_target;
 }
 
-SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
+TextureRegionEditor::TextureRegionEditor(EditorNode* p_editor)
 {
-	node=NULL;
+	node_sprite = NULL;
+	node_patch9 = NULL;
 	editor=p_editor;
 	undo_redo = editor->get_undo_redo();
 
@@ -415,14 +530,18 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
 	drag=false;
 
 	add_child( memnew( VSeparator ));
-	edit_node = memnew( ToolButton );
-	add_child(edit_node);
-	edit_node->set_tooltip(TTR("Sprite Region Editor"));
-	edit_node->connect("pressed",this,"_edit_node");
+	region_button = memnew( ToolButton );
+	add_child(region_button);
+	region_button->set_tooltip(TTR("Texture Region Editor"));
+	region_button->connect("pressed",this,"_edit_region");
+
+	margin_button = memnew( ToolButton );
+	add_child(margin_button);
+	margin_button->set_tooltip(TTR("Scale Region Editor"));
+	margin_button->connect("pressed",this,"_edit_margin");
 
 	dlg_editor = memnew( AcceptDialog );
 	add_child(dlg_editor);
-	dlg_editor->set_title(TTR("Sprite Region Editor"));
 	dlg_editor->set_self_opacity(0.9);
 
 	VBoxContainer *main_vb = memnew( VBoxContainer );
@@ -535,17 +654,17 @@ SpriteRegionEditor::SpriteRegionEditor(EditorNode* p_editor)
 
 }
 
-void SpriteRegionEditorPlugin::edit(Object *p_node)
+void TextureRegionEditorPlugin::edit(Object *p_node)
 {
-	region_editor->edit(p_node->cast_to<Node>());
+	region_editor->edit(p_node);
 }
 
-bool SpriteRegionEditorPlugin::handles(Object *p_node) const
+bool TextureRegionEditorPlugin::handles(Object *p_obj) const
 {
-	return p_node->is_type("Sprite");
+	return p_obj->is_type("Sprite") || p_obj->is_type("Patch9Frame") || p_obj->is_type("StyleBoxTexture");
 }
 
-void SpriteRegionEditorPlugin::make_visible(bool p_visible)
+void TextureRegionEditorPlugin::make_visible(bool p_visible)
 {
 	if (p_visible) {
 		region_editor->show();
@@ -556,7 +675,7 @@ void SpriteRegionEditorPlugin::make_visible(bool p_visible)
 }
 
 
-Dictionary SpriteRegionEditorPlugin::get_state() const {
+Dictionary TextureRegionEditorPlugin::get_state() const {
 
 	Dictionary state;
 	state["zoom"]=region_editor->zoom->get_val();
@@ -567,7 +686,7 @@ Dictionary SpriteRegionEditorPlugin::get_state() const {
 	return state;
 }
 
-void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
+void TextureRegionEditorPlugin::set_state(const Dictionary& p_state){
 
 	Dictionary state=p_state;
 	if (state.has("zoom")) {
@@ -599,12 +718,11 @@ void SpriteRegionEditorPlugin::set_state(const Dictionary& p_state){
 	}
 }
 
-SpriteRegionEditorPlugin::SpriteRegionEditorPlugin(EditorNode *p_node)
+TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node)
 {
 	editor = p_node;
-	region_editor= memnew ( SpriteRegionEditor(p_node) );
+	region_editor= memnew ( TextureRegionEditor(p_node) );
 	CanvasItemEditor::get_singleton()->add_control_to_menu_panel(region_editor);
 
 	region_editor->hide();
 }
-

+ 35 - 22
tools/editor/plugins/sprite_region_editor_plugin.h → tools/editor/plugins/texture_region_editor_plugin.h

@@ -1,5 +1,5 @@
 /*************************************************************************/
-/*  sprite_region_editor_plugin.h                                        */
+/*  texture_region_editor_plugin.h                                        */
 /*************************************************************************/
 /*                       This file is part of:                           */
 /*                           GODOT ENGINE                                */
@@ -29,22 +29,27 @@
 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
 /*************************************************************************/
 
-#ifndef SPRITE_REGION_EDITOR_PLUGIN_H
-#define SPRITE_REGION_EDITOR_PLUGIN_H
+#ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
+#define TEXTURE_REGION_EDITOR_PLUGIN_H
 
 #include "canvas_item_editor_plugin.h"
 #include "tools/editor/editor_plugin.h"
 #include "tools/editor/editor_node.h"
 #include "scene/2d/sprite.h"
+#include "scene/gui/patch_9_frame.h"
+#include "scene/resources/style_box.h"
 
-class SpriteRegionEditor : public HBoxContainer {
+class TextureRegionEditor : public HBoxContainer {
 
-	OBJ_TYPE(SpriteRegionEditor, HBoxContainer );
+	OBJ_TYPE(TextureRegionEditor, HBoxContainer );
+	enum RegionType {
+		REGION_TEXTURE_REGION,
+		REGION_PATCH_MARGIN
+	};
 
-	friend class SpriteRegionEditorPlugin;
-
-	ToolButton *edit_node;
-//	Button *use_region;
+	friend class TextureRegionEditorPlugin;
+	ToolButton *region_button;
+	ToolButton *margin_button;
 	ToolButton *b_snap_enable;
 	ToolButton *b_snap_grid;
 	TextureFrame *icon_zoom;
@@ -59,7 +64,6 @@ class SpriteRegionEditor : public HBoxContainer {
 	VScrollBar *vscroll;
 	HScrollBar *hscroll;
 
-	Sprite *node;
 	EditorNode *editor;
 	AcceptDialog *dlg_editor;
 	UndoRedo* undo_redo;
@@ -73,8 +77,17 @@ class SpriteRegionEditor : public HBoxContainer {
 	Vector2 snap_offset;
 	Vector2 snap_step;
 
+
+	String node_type;
+	Patch9Frame *node_patch9;
+	Sprite *node_sprite;
+	StyleBoxTexture *obj_styleBox;
+
+	int editing_region;
 	Rect2 rect;
 	Rect2 rect_prev;
+	Rect2 tex_region;
+
 	bool drag;
 	bool creating;
 	Vector2 drag_from;
@@ -88,34 +101,34 @@ class SpriteRegionEditor : public HBoxContainer {
 	void _set_snap_off_y(float p_val);
 	void _set_snap_step_x(float p_val);
 	void _set_snap_step_y(float p_val);
-
+	void apply_rect(const Rect2& rect);
 protected:
 
 	void _notification(int p_what);
-	void _node_removed(Node *p_node);
+	void _node_removed(Object *p_obj);
 	static void _bind_methods();
 
 	Vector2 snap_point(Vector2 p_target) const;
 
 public:
 
-	void edit();
-	void _edit_node();
+	void _edit_node(int tex_region);
+	void _edit_region();
+	void _edit_margin();
 	void _region_draw();
 	void _region_input(const InputEvent &p_input);
 	void _scroll_changed(float);
 
-	void edit(Node *p_sprite);
-	SpriteRegionEditor(EditorNode* p_editor);
+	void edit(Object *p_obj);
+	TextureRegionEditor(EditorNode* p_editor);
 
 };
 
-class SpriteRegionEditorPlugin : public EditorPlugin
+class TextureRegionEditorPlugin : public EditorPlugin
 {
+	OBJ_TYPE( TextureRegionEditorPlugin, EditorPlugin );
 
-	OBJ_TYPE( SpriteRegionEditorPlugin, EditorPlugin );
-
-	SpriteRegionEditor *region_editor;
+	TextureRegionEditor *region_editor;
 	EditorNode *editor;
 public:
 
@@ -127,7 +140,7 @@ public:
 	void set_state(const Dictionary &p_state);
 	Dictionary get_state() const;
 
-	SpriteRegionEditorPlugin(EditorNode *p_node);
+	TextureRegionEditorPlugin(EditorNode *p_node);
 };
 
-#endif // SPRITE_REGION_EDITOR_PLUGIN_H
+#endif // TEXTURE_REGION_EDITOR_PLUGIN_H

+ 101 - 21
tools/editor/project_settings.cpp

@@ -834,35 +834,104 @@ void ProjectSettings::_autoload_edited() {
 		return;
 
 	TreeItem *ti = autoload_list->get_edited();
-	if (!ti || autoload_list->get_edited_column()!=2)
+	int column = autoload_list->get_edited_column();
+
+	if (!ti || (column != 0 && column != 2))
 		return;
 
-	updating_autoload=true;
-	bool checked=ti->is_checked(2);
+	if (column == 0) {
+		String name = ti->get_text(0);
+		String old_name = selected_autoload.substr(selected_autoload.find("/")+1,selected_autoload.length());
 
-	String base="autoload/"+ti->get_text(0);
+		if (!name.is_valid_identifier()) {
+			ti->set_text(0,old_name);
+			message->set_text(TTR("Invalid name.")+"\n"+TTR("Valid characters:")+" a-z, A-Z, 0-9 or _");
+			message->popup_centered(Size2(300,100));
+			return;
+		}
 
-	String path = Globals::get_singleton()->get(base);
-	int order = Globals::get_singleton()->get_order(base);
+		if (ObjectTypeDB::type_exists(name)) {
+			ti->set_text(0,old_name);
+			message->set_text(TTR("Invalid name. Must not collide with an existing engine class name."));
+			message->popup_centered(Size2(400,100));
+			return;
+		}
 
-	if (path.begins_with("*"))
-		path=path.substr(1,path.length());
+		for(int i=0;i<Variant::VARIANT_MAX;i++) {
+			if (Variant::get_type_name(Variant::Type(i))==name) {
+				ti->set_text(0,old_name);
+				message->set_text(TTR("Invalid name. Must not collide with an existing buit-in type name."));
+				message->popup_centered(Size2(400,100));
+				return;
+			}
+		}
 
-	if (checked)
-		path="*"+path;
+		for(int i=0;i<GlobalConstants::get_global_constant_count();i++) {
+			if (GlobalConstants::get_global_constant_name(i)==name) {
+				ti->set_text(0,old_name);
+				message->set_text(TTR("Invalid name. Must not collide with an existing global constant name."));
+				message->popup_centered(Size2(400,100));
+				return;
+			}
+		}
 
-	undo_redo->create_action(TTR("Toggle AutoLoad Globals"));
-	undo_redo->add_do_property(Globals::get_singleton(),base,path);
-	undo_redo->add_undo_property(Globals::get_singleton(),base,Globals::get_singleton()->get(base));
-	undo_redo->add_do_method(Globals::get_singleton(),"set_order",base,order); // keep order, as config order matters for these
-	undo_redo->add_undo_method(Globals::get_singleton(),"set_order",base,order);
-	undo_redo->add_do_method(this,"_update_autoload");
-	undo_redo->add_undo_method(this,"_update_autoload");
-	undo_redo->add_do_method(this,"_settings_changed");
-	undo_redo->add_undo_method(this,"_settings_changed");
-	undo_redo->commit_action();
-	updating_autoload=false;
+		if (Globals::get_singleton()->has("autoload/"+name)) {
+			ti->set_text(0,old_name);
+			message->set_text(vformat(TTR("Autoload '%s' already exists!"),name));
+			message->popup_centered(Size2(300,100));
+			return;
+		}
+
+		updating_autoload = true;
+
+		name = "autoload/"+name;
+		String path = Globals::get_singleton()->get(selected_autoload);
+		bool is_persisting = Globals::get_singleton()->is_persisting(selected_autoload);
+		int order = Globals::get_singleton()->get_order(selected_autoload);
+
+		undo_redo->create_action(TTR("Rename Autoload"));
+		undo_redo->add_do_property(Globals::get_singleton(),name,path);
+		undo_redo->add_do_method(Globals::get_singleton(),"set_persisting",name,is_persisting);
+		undo_redo->add_do_method(Globals::get_singleton(),"set_order",name,order);
+		undo_redo->add_do_method(Globals::get_singleton(),"clear",selected_autoload);
+		undo_redo->add_undo_property(Globals::get_singleton(),selected_autoload,path);
+		undo_redo->add_undo_method(Globals::get_singleton(),"set_persisting",selected_autoload,is_persisting);
+		undo_redo->add_undo_method(Globals::get_singleton(),"set_order",selected_autoload,order);
+		undo_redo->add_undo_method(Globals::get_singleton(),"clear",name);
+		undo_redo->add_do_method(this,"_update_autoload");
+		undo_redo->add_undo_method(this,"_update_autoload");
+		undo_redo->add_do_method(this,"_settings_changed");
+		undo_redo->add_undo_method(this,"_settings_changed");
+		undo_redo->commit_action();
+
+		selected_autoload = name;
+	} else if (column == 2) {
+		updating_autoload = true;
 
+		bool checked = ti->is_checked(2);
+		String base = "autoload/"+ti->get_text(0);
+		String path = Globals::get_singleton()->get(base);
+		int order = Globals::get_singleton()->get_order(base);
+
+		if (path.begins_with("*"))
+			path = path.substr(1,path.length());
+
+		if (checked)
+			path = "*" + path;
+
+		undo_redo->create_action(TTR("Toggle AutoLoad Globals"));
+		undo_redo->add_do_property(Globals::get_singleton(),base,path);
+		undo_redo->add_undo_property(Globals::get_singleton(),base,Globals::get_singleton()->get(base));
+		undo_redo->add_do_method(Globals::get_singleton(),"set_order",base,order); // keep order, as config order matters for these
+		undo_redo->add_undo_method(Globals::get_singleton(),"set_order",base,order);
+		undo_redo->add_do_method(this,"_update_autoload");
+		undo_redo->add_undo_method(this,"_update_autoload");
+		undo_redo->add_do_method(this,"_settings_changed");
+		undo_redo->add_undo_method(this,"_settings_changed");
+		undo_redo->commit_action();
+	}
+
+	updating_autoload = false;
 }
 
 void ProjectSettings::_autoload_add() {
@@ -990,6 +1059,14 @@ void ProjectSettings::_autoload_delete(Object *p_item,int p_column, int p_button
 
 }
 
+void ProjectSettings::_autoload_selected() {
+	TreeItem *ti = autoload_list->get_selected();
+
+	if (!ti)
+		return;
+
+	selected_autoload = "autoload/"+ti->get_text(0);
+}
 
 void ProjectSettings::_translation_delete(Object *p_item,int p_column, int p_button) {
 
@@ -1348,6 +1425,7 @@ void ProjectSettings::_update_autoload() {
 		}
 		TreeItem *t = autoload_list->create_item(root);
 		t->set_text(0,name);
+		t->set_editable(0,true);
 		t->set_text(1,path);
 		t->set_cell_mode(2,TreeItem::CELL_MODE_CHECK);
 		t->set_editable(2,true);
@@ -1436,6 +1514,7 @@ void ProjectSettings::_bind_methods() {
 	ObjectTypeDB::bind_method(_MD("_update_autoload"),&ProjectSettings::_update_autoload);
 	ObjectTypeDB::bind_method(_MD("_autoload_delete"),&ProjectSettings::_autoload_delete);
 	ObjectTypeDB::bind_method(_MD("_autoload_edited"),&ProjectSettings::_autoload_edited);
+	ObjectTypeDB::bind_method(_MD("_autoload_selected"),&ProjectSettings::_autoload_selected);
 
 	ObjectTypeDB::bind_method(_MD("_clear_search_box"),&ProjectSettings::_clear_search_box);
 	ObjectTypeDB::bind_method(_MD("_toggle_search_bar"),&ProjectSettings::_toggle_search_bar);
@@ -1838,6 +1917,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) {
 
 		autoload_list->connect("button_pressed",this,"_autoload_delete");
 		autoload_list->connect("item_edited",this,"_autoload_edited");
+		autoload_list->connect("cell_selected", this, "_autoload_selected");
 
 		updating_autoload=false;
 

+ 2 - 0
tools/editor/project_settings.h

@@ -91,6 +91,7 @@ class ProjectSettings : public AcceptDialog {
 
 
 	Tree *autoload_list;
+	String selected_autoload;
 	EditorFileDialog *autoload_file_open;
 	LineEdit *autoload_add_name;
 	LineEdit *autoload_add_path;
@@ -104,6 +105,7 @@ class ProjectSettings : public AcceptDialog {
 	void _autoload_edited();
 	void _autoload_file_open();
 	void _autoload_delete(Object *p_item,int p_column, int p_button);
+	void _autoload_selected();
 	bool updating_autoload;