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@@ -37,10 +37,13 @@
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void RayCast3D::set_target_position(const Vector3 &p_point) {
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void RayCast3D::set_target_position(const Vector3 &p_point) {
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target_position = p_point;
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target_position = p_point;
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- if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
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- update_gizmo();
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- }
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- if (is_inside_tree() && get_tree()->is_debugging_collisions_hint()) {
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+ update_gizmo();
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+
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+ if (Engine::get_singleton()->is_editor_hint()) {
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+ if (is_inside_tree()) {
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+ _update_debug_shape_vertices();
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+ }
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+ } else if (debug_shape) {
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_update_debug_shape();
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_update_debug_shape();
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}
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}
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}
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}
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@@ -146,6 +149,9 @@ bool RayCast3D::get_exclude_parent_body() const {
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void RayCast3D::_notification(int p_what) {
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void RayCast3D::_notification(int p_what) {
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switch (p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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case NOTIFICATION_ENTER_TREE: {
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+ if (Engine::get_singleton()->is_editor_hint()) {
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+ _update_debug_shape_vertices();
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+ }
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if (enabled && !Engine::get_singleton()->is_editor_hint()) {
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if (enabled && !Engine::get_singleton()->is_editor_hint()) {
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set_physics_process_internal(true);
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set_physics_process_internal(true);
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} else {
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} else {
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@@ -183,10 +189,7 @@ void RayCast3D::_notification(int p_what) {
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bool prev_collision_state = collided;
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bool prev_collision_state = collided;
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_update_raycast_state();
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_update_raycast_state();
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if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
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if (prev_collision_state != collided && get_tree()->is_debugging_collisions_hint()) {
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- if (debug_material.is_valid()) {
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- Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material);
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- line_material->set_albedo(collided ? Color(1.0, 0, 0) : Color(1.0, 0.8, 0.6));
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- }
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+ _update_debug_shape_material(true);
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}
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}
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} break;
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} break;
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@@ -310,6 +313,12 @@ void RayCast3D::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast3D::set_collide_with_bodies);
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ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast3D::set_collide_with_bodies);
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ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast3D::is_collide_with_bodies_enabled);
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ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast3D::is_collide_with_bodies_enabled);
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+ ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &RayCast3D::set_debug_shape_custom_color);
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+ ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &RayCast3D::get_debug_shape_custom_color);
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+
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+ ClassDB::bind_method(D_METHOD("set_debug_shape_thickness", "debug_shape_thickness"), &RayCast3D::set_debug_shape_thickness);
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+ ClassDB::bind_method(D_METHOD("get_debug_shape_thickness"), &RayCast3D::get_debug_shape_thickness);
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+
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position");
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position");
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@@ -318,16 +327,80 @@ void RayCast3D::_bind_methods() {
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ADD_GROUP("Collide With", "collide_with");
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ADD_GROUP("Collide With", "collide_with");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
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+
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+ ADD_GROUP("Debug Shape", "debug_shape");
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+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "debug_shape_custom_color"), "set_debug_shape_custom_color", "get_debug_shape_custom_color");
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+ ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_shape_thickness", PROPERTY_HINT_RANGE, "1,5"), "set_debug_shape_thickness", "get_debug_shape_thickness");
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}
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}
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-void RayCast3D::_create_debug_shape() {
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- if (!debug_material.is_valid()) {
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- debug_material = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
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+float RayCast3D::get_debug_shape_thickness() const {
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+ return debug_shape_thickness;
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+}
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+
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+void RayCast3D::_update_debug_shape_vertices() {
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+ debug_shape_vertices.clear();
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+ debug_line_vertices.clear();
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+
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+ if (target_position == Vector3()) {
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+ return;
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+ }
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+
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+ debug_line_vertices.push_back(Vector3());
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+ debug_line_vertices.push_back(target_position);
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+
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+ if (debug_shape_thickness > 1) {
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+ float scale_factor = 100.0;
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+ Vector3 dir = Vector3(target_position).normalized();
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+ // Draw truncated pyramid
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+ Vector3 normal = (fabs(dir.x) + fabs(dir.y) > CMP_EPSILON) ? Vector3(-dir.y, dir.x, 0).normalized() : Vector3(0, -dir.z, dir.y).normalized();
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+ normal *= debug_shape_thickness / scale_factor;
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+ int vertices_strip_order[14] = { 4, 5, 0, 1, 2, 5, 6, 4, 7, 0, 3, 2, 7, 6 };
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+ for (int v = 0; v < 14; v++) {
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+ Vector3 vertex = vertices_strip_order[v] < 4 ? normal : normal / 3.0 + target_position;
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+ debug_shape_vertices.push_back(vertex.rotated(dir, Math_PI * (0.5 * (vertices_strip_order[v] % 4) + 0.25)));
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+ }
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+ }
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+}
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+
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+void RayCast3D::set_debug_shape_thickness(const float p_debug_shape_thickness) {
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+ debug_shape_thickness = p_debug_shape_thickness;
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+ update_gizmo();
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+
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+ if (Engine::get_singleton()->is_editor_hint()) {
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+ if (is_inside_tree()) {
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+ _update_debug_shape_vertices();
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+ }
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+ } else if (debug_shape) {
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+ _update_debug_shape();
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+ }
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+}
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+
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+const Vector<Vector3> &RayCast3D::get_debug_shape_vertices() const {
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+ return debug_shape_vertices;
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+}
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- Ref<StandardMaterial3D> line_material = static_cast<Ref<StandardMaterial3D>>(debug_material);
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- line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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- line_material->set_albedo(Color(1.0, 0.8, 0.6));
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+const Vector<Vector3> &RayCast3D::get_debug_line_vertices() const {
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+ return debug_line_vertices;
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+}
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+
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+void RayCast3D::set_debug_shape_custom_color(const Color &p_color) {
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+ debug_shape_custom_color = p_color;
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+ if (debug_material.is_valid()) {
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+ _update_debug_shape_material();
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}
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}
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+}
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+
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+Ref<StandardMaterial3D> RayCast3D::get_debug_material() {
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+ _update_debug_shape_material();
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+ return debug_material;
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+}
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+
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+const Color &RayCast3D::get_debug_shape_custom_color() const {
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+ return debug_shape_custom_color;
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+}
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+
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+void RayCast3D::_create_debug_shape() {
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+ _update_debug_shape_material();
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Ref<ArrayMesh> mesh = memnew(ArrayMesh);
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Ref<ArrayMesh> mesh = memnew(ArrayMesh);
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@@ -338,6 +411,35 @@ void RayCast3D::_create_debug_shape() {
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debug_shape = mi;
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debug_shape = mi;
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}
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}
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+void RayCast3D::_update_debug_shape_material(bool p_check_collision) {
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+ if (!debug_material.is_valid()) {
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+ Ref<StandardMaterial3D> material = memnew(StandardMaterial3D);
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+ debug_material = material;
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+
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+ material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
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+ material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA);
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+ }
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+
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+ Color color = debug_shape_custom_color;
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+ if (color == Color(0.0, 0.0, 0.0)) {
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+ // Use the default debug shape color defined in the Project Settings.
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+ color = get_tree()->get_debug_collisions_color();
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+ }
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+
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+ if (p_check_collision) {
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+ if ((color.get_h() < 0.055 || color.get_h() > 0.945) && color.get_s() > 0.5 && color.get_v() > 0.5) {
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+ // If base color is already quite reddish, hightlight collision with green color
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+ color = Color(0.0, 1.0, 0.0, color.a);
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+ } else {
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+ // Else, hightlight collision with red color
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+ color = Color(1.0, 0, 0, color.a);
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+ }
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+ }
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+
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+ Ref<StandardMaterial3D> material = static_cast<Ref<StandardMaterial3D>>(debug_material);
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+ material->set_albedo(color);
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+}
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+
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void RayCast3D::_update_debug_shape() {
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void RayCast3D::_update_debug_shape() {
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if (!enabled) {
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if (!enabled) {
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return;
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return;
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@@ -353,26 +455,28 @@ void RayCast3D::_update_debug_shape() {
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return;
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return;
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}
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}
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- Vector<Vector3> verts;
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- verts.push_back(Vector3());
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- verts.push_back(target_position);
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+ _update_debug_shape_vertices();
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- if (mesh->get_surface_count() == 0) {
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- Array a;
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- a.resize(Mesh::ARRAY_MAX);
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- a[Mesh::ARRAY_VERTEX] = verts;
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+ mesh->clear_surfaces();
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- uint32_t flags = Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE;
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+ Array a;
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+ a.resize(Mesh::ARRAY_MAX);
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+ uint32_t flags = 0;
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+ int surface_count = 0;
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+
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+ if (!debug_line_vertices.is_empty()) {
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+ a[Mesh::ARRAY_VERTEX] = debug_line_vertices;
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
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mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, a, Array(), Dictionary(), flags);
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- mesh->surface_set_material(0, debug_material);
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- } else {
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- Vector<uint8_t> byte_array;
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- int array_size = sizeof(Vector3) * verts.size();
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- byte_array.resize(array_size);
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- copymem(byte_array.ptrw(), verts.ptr(), array_size);
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+ mesh->surface_set_material(surface_count, debug_material);
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+ ++surface_count;
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+ }
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- RS::get_singleton()->mesh_surface_update_region(mesh->get_rid(), 0, 0, byte_array);
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+ if (!debug_shape_vertices.is_empty()) {
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+ a[Mesh::ARRAY_VERTEX] = debug_shape_vertices;
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+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_STRIP, a, Array(), Dictionary(), flags);
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+ mesh->surface_set_material(surface_count, debug_material);
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+ ++surface_count;
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}
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}
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}
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}
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