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Merge pull request #8394 from eska014/fbo-depth-format

Fix FBO depth texture format
Andreas Haas 8 년 전
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e55a496f79
1개의 변경된 파일2개의 추가작업 그리고 2개의 파일을 삭제
  1. 2 2
      drivers/gles3/rasterizer_storage_gles3.cpp

+ 2 - 2
drivers/gles3/rasterizer_storage_gles3.cpp

@@ -5534,7 +5534,7 @@ void RasterizerStorageGLES3::_render_target_allocate(RenderTarget *rt) {
 		glGenTextures(1, &rt->depth);
 		glBindTexture(GL_TEXTURE_2D, rt->depth);
 		glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, rt->width, rt->height, 0,
-				GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
+				GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL);
 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 		glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
@@ -6500,7 +6500,7 @@ void RasterizerStorageGLES3::initialize() {
 	frame.count = 0;
 	frame.prev_tick = 0;
 	frame.delta = 0;
-	frame.current_rt=NULL;
+	frame.current_rt = NULL;
 	config.keep_original_textures = false;
 }