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GDScript: Don't allow built-in scripts to use class_name

George Marques 6 years ago
parent
commit
e56f5d5c91
1 changed files with 4 additions and 0 deletions
  1. 4 0
      modules/gdscript/gdscript_parser.cpp

+ 4 - 0
modules/gdscript/gdscript_parser.cpp

@@ -3500,6 +3500,10 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
 					_set_error("'class_name' is only valid for the main class namespace.");
 					_set_error("'class_name' is only valid for the main class namespace.");
 					return;
 					return;
 				}
 				}
+				if (self_path.empty()) {
+					_set_error("'class_name' not allowed in built-in scripts.");
+					return;
+				}
 				if (tokenizer->get_token(1) != GDScriptTokenizer::TK_IDENTIFIER) {
 				if (tokenizer->get_token(1) != GDScriptTokenizer::TK_IDENTIFIER) {
 
 
 					_set_error("'class_name' syntax: 'class_name <UniqueName>'");
 					_set_error("'class_name' syntax: 'class_name <UniqueName>'");