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png: Try to fix neon issue on iphone armv7

Rémi Verschelde 9 ani în urmă
părinte
comite
e57042e8a9
1 a modificat fișierele cu 24 adăugiri și 22 ștergeri
  1. 24 22
      drivers/png/SCsub

+ 24 - 22
drivers/png/SCsub

@@ -6,22 +6,26 @@ env_png = env.Clone()
 if (env["libpng"] == "builtin"):
 	thirdparty_dir = "#thirdparty/libpng/"
 	thirdparty_sources = [
-		thirdparty_dir + "png.c",
-		thirdparty_dir + "pngerror.c",
-		thirdparty_dir + "pngget.c",
-		thirdparty_dir + "pngmem.c",
-		thirdparty_dir + "pngpread.c",
-		thirdparty_dir + "pngread.c",
-		thirdparty_dir + "pngrio.c",
-		thirdparty_dir + "pngrtran.c",
-		thirdparty_dir + "pngrutil.c",
-		thirdparty_dir + "pngset.c",
-		thirdparty_dir + "pngtrans.c",
-		thirdparty_dir + "pngwio.c",
-		thirdparty_dir + "pngwrite.c",
-		thirdparty_dir + "pngwtran.c",
-		thirdparty_dir + "pngwutil.c",
+		"png.c",
+		"pngerror.c",
+		"pngget.c",
+		"pngmem.c",
+		"pngpread.c",
+		"pngread.c",
+		"pngrio.c",
+		"pngrtran.c",
+		"pngrutil.c",
+		"pngset.c",
+		"pngtrans.c",
+		"pngwio.c",
+		"pngwrite.c",
+		"pngwtran.c",
+		"pngwutil.c",
 	]
+	thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+	env_png.add_source_files(env.drivers_sources, thirdparty_sources)
+	env_png.Append(CPPPATH = [thirdparty_dir])
 
 	# Currently .ASM filter_neon.S does not compile on NT.
 	import os
@@ -30,16 +34,14 @@ if (env["libpng"] == "builtin"):
 		env_neon = env_png.Clone();
 		if "S_compiler" in env:
 			env_neon['CC'] = env['S_compiler']
-		#env_neon.Append(CPPFLAGS = ["-DPNG_ARM_NEON"])
-		thirdparty_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c"))
-		thirdparty_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
+		neon_sources = []
+		neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/arm_init.c"))
+		neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon_intrinsics.c"))
+		neon_sources.append(env_neon.Object(thirdparty_dir + "/arm/filter_neon.S"))
+		env.drivers_sources += neon_sources
 	else:
 		env_png.Append(CPPFLAGS = ["-DPNG_ARM_NEON_OPT=0"])
 
-	#env_png.add_source_files(env.drivers_sources, thirdparty_sources)
-	env.drivers_sources += thirdparty_sources # Concatenation necessary for neon objects it seems?
-	env_png.Append(CPPPATH = [thirdparty_dir])
-
 # Godot source files
 env_png.add_source_files(env.drivers_sources, "*.cpp")