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Update changelog for 4.2.2

Rémi Verschelde 1 year ago
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      CHANGELOG.md

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CHANGELOG.md

@@ -347,6 +347,7 @@ branches, and linked at the [end of this file](#Past-releases).
 - Properly calculate binormal when creating SurfaceTool from arrays ([GH-88725](https://github.com/godotengine/godot/pull/88725)).
 - Multiple fixes for compressed meshes ([GH-88738](https://github.com/godotengine/godot/pull/88738)).
 - Fix wrong indexing when generating dummy tangents in GLTF import ([GH-88931](https://github.com/godotengine/godot/pull/88931)).
+- Add `--import` command-line flag ([GH-90431](https://github.com/godotengine/godot/pull/90431)).
 
 #### Input
 
@@ -449,11 +450,14 @@ branches, and linked at the [end of this file](#Past-releases).
 - Fix 2D normals for transposed texture ([GH-87225](https://github.com/godotengine/godot/pull/87225)).
 - Disable scissor test after rendering batches in compatibility renderer ([GH-87489](https://github.com/godotengine/godot/pull/87489)).
 - Significantly improve the speed of shader compilation in compatibility backend ([GH-87553](https://github.com/godotengine/godot/pull/87553)).
+- Free dummy renderer objects ([GH-87710](https://github.com/godotengine/godot/pull/87710)).
 - Do not reflect the origin lines in a mirror ([GH-87757](https://github.com/godotengine/godot/pull/87757)).
+- Fix missing instance type in dummy renderer ([GH-88097](https://github.com/godotengine/godot/pull/88097)).
 - Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for GLES3 ([GH-88205](https://github.com/godotengine/godot/pull/88205)).
 - Disable ReShade in the editor and project manager (if run via Vulkan) ([GH-88316](https://github.com/godotengine/godot/pull/88316)).
 - Make dummy rendering server appear as a high end platform to fix vulkan shader compile error when exporting ([GH-88409](https://github.com/godotengine/godot/pull/88409)).
 - Fix shader cache with transform feedback on some Android devices ([GH-88573](https://github.com/godotengine/godot/pull/88573)).
+- Fail early if shader mode is invalid in dummy renderer ([GH-88581](https://github.com/godotengine/godot/pull/88581)).
 - Add fix for TAA passes rendering black meshes on XR ([GH-88830](https://github.com/godotengine/godot/pull/88830)).
 - Make Overdraw, Lighting and Shadow Splits debug draw modes ignore decals ([GH-89253](https://github.com/godotengine/godot/pull/89253)).
 - Fix missed light clusters when inside clipped lights ([GH-89450](https://github.com/godotengine/godot/pull/89450)).
@@ -465,6 +469,8 @@ branches, and linked at the [end of this file](#Past-releases).
 
 - Fix visual shader's `screen_uv` input preview uses position of node rather than a sample area like uv ([GH-84348](https://github.com/godotengine/godot/pull/84348)).
 - Check if the ref shader is valid in visual shader's `_update_option_menu` ([GH-87356](https://github.com/godotengine/godot/pull/87356)).
+- Fully initialize all members of structs `IdentifierActions`, `GeneratedCode` and `DefaultIdentifierActions` ([GH-88021](https://github.com/godotengine/godot/pull/88021)).
+- Change shader compiler default setting to avoid doctool error ([GH-88996](https://github.com/godotengine/godot/pull/88996)).
 
 #### XR