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Make texture filtering in TileAtlasView consistent

Co-authored-by: Gilles Roudière <[email protected]>
alula 1 年之前
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e591bb0288
共有 1 個文件被更改,包括 1 次插入0 次删除
  1. 1 0
      editor/plugins/tiles/tile_atlas_view.cpp

+ 1 - 0
editor/plugins/tiles/tile_atlas_view.cpp

@@ -311,6 +311,7 @@ RID TileAtlasView::_get_canvas_item_to_draw(const TileData *p_for_data, const Ca
 		RID ci_rid = RS::get_singleton()->canvas_item_create();
 		RS::get_singleton()->canvas_item_set_parent(ci_rid, p_base_item->get_canvas_item());
 		RS::get_singleton()->canvas_item_set_material(ci_rid, mat->get_rid());
+		RS::get_singleton()->canvas_item_set_default_texture_filter(ci_rid, RS::CanvasItemTextureFilter(p_base_item->get_texture_filter_in_tree()));
 		p_material_map[mat] = ci_rid;
 		return ci_rid;
 	}