Forráskód Böngészése

Fix some missing categories in visual shader nodes

A Thousand Ships 1 éve
szülő
commit
e5d2b6d50f

+ 22 - 2
scene/resources/visual_shader_nodes.h

@@ -514,6 +514,8 @@ public:
 	virtual Vector<StringName> get_editable_properties() const override;
 	virtual bool is_use_prop_slots() const override;
 
+	virtual Category get_category() const override { return CATEGORY_TEXTURES; }
+
 	VisualShaderNodeCurveXYZTexture();
 };
 
@@ -657,6 +659,8 @@ public:
 	virtual Vector<StringName> get_editable_properties() const override;
 	virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const override;
 
+	virtual Category get_category() const override { return CATEGORY_TEXTURES; }
+
 	VisualShaderNodeCubemap();
 };
 
@@ -832,6 +836,8 @@ public:
 
 	virtual Vector<StringName> get_editable_properties() const override;
 
+	virtual Category get_category() const override { return CATEGORY_SCALAR; }
+
 	VisualShaderNodeIntOp();
 };
 
@@ -880,6 +886,8 @@ public:
 
 	virtual Vector<StringName> get_editable_properties() const override;
 
+	virtual Category get_category() const override { return CATEGORY_SCALAR; }
+
 	VisualShaderNodeUIntOp();
 };
 
@@ -1502,6 +1510,8 @@ public:
 
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
+	virtual Category get_category() const override { return CATEGORY_VECTOR; }
+
 	VisualShaderNodeDotProduct();
 };
 
@@ -1548,6 +1558,8 @@ public:
 
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
+	virtual Category get_category() const override { return CATEGORY_VECTOR; }
+
 	VisualShaderNodeDeterminant();
 };
 
@@ -1591,6 +1603,14 @@ public:
 
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
+	virtual Category get_category() const override {
+		if (op_type == OP_TYPE_FLOAT || op_type == OP_TYPE_INT || op_type == OP_TYPE_UINT) {
+			return CATEGORY_SCALAR;
+		} else {
+			return CATEGORY_VECTOR;
+		}
+	}
+
 	VisualShaderNodeClamp();
 };
 
@@ -1990,8 +2010,6 @@ public:
 	virtual void set_op_type(OpType p_op_type) override;
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
-	virtual Category get_category() const override { return CATEGORY_VECTOR; }
-
 	VisualShaderNodeVectorDecompose();
 };
 
@@ -2734,6 +2752,8 @@ public:
 	virtual bool is_generate_input_var(int p_port) const override;
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
+	virtual Category get_category() const override { return CATEGORY_UTILITY; }
+
 	VisualShaderNodeFresnel();
 };
 

+ 0 - 8
scene/resources/visual_shader_particle_nodes.h

@@ -75,8 +75,6 @@ public:
 	virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
-	virtual Category get_category() const override { return CATEGORY_PARTICLE; }
-
 	VisualShaderNodeParticleSphereEmitter();
 };
 
@@ -94,8 +92,6 @@ public:
 	virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
-	virtual Category get_category() const override { return CATEGORY_PARTICLE; }
-
 	VisualShaderNodeParticleBoxEmitter();
 };
 
@@ -112,8 +108,6 @@ public:
 	virtual String generate_global_per_node(Shader::Mode p_mode, int p_id) const override;
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
-	virtual Category get_category() const override { return CATEGORY_PARTICLE; }
-
 	VisualShaderNodeParticleRingEmitter();
 };
 
@@ -166,8 +160,6 @@ public:
 	HashMap<StringName, String> get_editable_properties_names() const override;
 	Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
 
-	virtual Category get_category() const override { return CATEGORY_PARTICLE; }
-
 	VisualShaderNodeParticleMeshEmitter();
 };
 

+ 10 - 0
scene/resources/visual_shader_sdf_nodes.h

@@ -49,6 +49,8 @@ public:
 
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
+	virtual Category get_category() const override { return CATEGORY_TEXTURES; }
+
 	VisualShaderNodeSDFToScreenUV();
 };
 
@@ -69,6 +71,8 @@ public:
 	virtual bool is_input_port_default(int p_port, Shader::Mode p_mode) const override;
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
+	virtual Category get_category() const override { return CATEGORY_TEXTURES; }
+
 	VisualShaderNodeScreenUVToSDF();
 };
 
@@ -88,6 +92,8 @@ public:
 
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
+	virtual Category get_category() const override { return CATEGORY_TEXTURES; }
+
 	VisualShaderNodeTextureSDF();
 };
 
@@ -107,6 +113,8 @@ public:
 
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
+	virtual Category get_category() const override { return CATEGORY_TEXTURES; }
+
 	VisualShaderNodeTextureSDFNormal();
 };
 
@@ -126,6 +134,8 @@ public:
 
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
+	virtual Category get_category() const override { return CATEGORY_TEXTURES; }
+
 	VisualShaderNodeSDFRaymarch();
 };