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Now ignoring remaining collision shapes.

Victor Seiji Hariki 9 years ago
parent
commit
e5edd50d62
1 changed files with 3 additions and 0 deletions
  1. 3 0
      servers/physics_2d/space_2d_sw.cpp

+ 3 - 0
servers/physics_2d/space_2d_sw.cpp

@@ -81,6 +81,9 @@ int Physics2DDirectSpaceStateSW::intersect_point(const Vector2& p_point,ShapeRes
 		if (!shape->contains_point(local_point))
 			continue;
 
+		if (cc>=p_result_max)
+			continue;
+
 		r_results[cc].collider_id=col_obj->get_instance_id();
 		if (r_results[cc].collider_id!=0)
 			r_results[cc].collider=ObjectDB::get_instance(r_results[cc].collider_id);