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Some more typo fixes for "threshold"

Looks like @reduz really does not like that word.
Rémi Verschelde hace 8 años
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commit
e64b82ebfc

+ 5 - 5
editor/plugins/collision_polygon_editor_plugin.cpp

@@ -149,7 +149,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
 			Vector<Vector2> poly = node->get_polygon();
 
 			//first check if a point is to be added (segment split)
-			real_t grab_treshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
+			real_t grab_threshold=EDITOR_DEF("editors/poly_editor/point_grab_radius",8);
 
 			switch(mode) {
 
@@ -171,7 +171,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
 						} else {
 
 
-							if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_treshold) {
+							if (wip.size()>1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x,wip[0].y,depth))).distance_to(gpoint)<grab_threshold) {
 								//wip closed
 								_wip_close();
 
@@ -230,7 +230,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
 										continue; //not valid to reuse point
 
 									real_t d = cp.distance_to(gpoint);
-									if (d<closest_dist && d<grab_treshold) {
+									if (d<closest_dist && d<grab_threshold) {
 										closest_dist=d;
 										closest_pos=cp;
 										closest_idx=i;
@@ -261,7 +261,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
 									Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
 
 									real_t d = cp.distance_to(gpoint);
-									if (d<closest_dist && d<grab_treshold) {
+									if (d<closest_dist && d<grab_threshold) {
 										closest_dist=d;
 										closest_pos=cp;
 										closest_idx=i;
@@ -309,7 +309,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera* p_camera,const In
 							Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x,poly[i].y,depth)));
 
 							real_t d = cp.distance_to(gpoint);
-							if (d<closest_dist && d<grab_treshold) {
+							if (d<closest_dist && d<grab_threshold) {
 								closest_dist=d;
 								closest_pos=cp;
 								closest_idx=i;

+ 4 - 4
editor/plugins/path_2d_editor_plugin.cpp

@@ -248,7 +248,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 						edited_point=1;
 						return true;
 					} else {
-						if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_treshold) {
+						if (wip.size()>1 && xform.xform(wip[0]).distance_to(gpoint)<grab_threshold) {
 							//wip closed
 							_wip_close();
 
@@ -307,7 +307,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 									continue; //not valid to reuse point
 
 								real_t d = cp.distance_to(gpoint);
-								if (d<closest_dist && d<grab_treshold) {
+								if (d<closest_dist && d<grab_threshold) {
 									closest_dist=d;
 									closest_pos=cp;
 									closest_idx=i;
@@ -343,7 +343,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 								Vector2 cp =xform.xform(poly[i]);
 
 								real_t d = cp.distance_to(gpoint);
-								if (d<closest_dist && d<grab_treshold) {
+								if (d<closest_dist && d<grab_threshold) {
 									closest_dist=d;
 									closest_pos=cp;
 									closest_idx=i;
@@ -396,7 +396,7 @@ bool Path2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
 						Vector2 cp =xform.xform(poly[i]);
 
 						real_t d = cp.distance_to(gpoint);
-						if (d<closest_dist && d<grab_treshold) {
+						if (d<closest_dist && d<grab_threshold) {
 							closest_dist=d;
 							closest_pos=cp;
 							closest_idx=i;

+ 4 - 4
modules/visual_script/visual_script_flow_control.cpp

@@ -944,7 +944,7 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
 			filters[idx] = Ref<InputEvent>();
 			filters[idx].type = Ref<InputEvent>::Type(int(p_value));
 			if (filters[idx].type == Ref<InputEvent>::JOYPAD_MOTION) {
-				filters[idx].joy_motion.axis_value = 0.5; //for treshold
+				filters[idx].joy_motion.axis_value = 0.5; //for threshold
 			} else if (filters[idx].type == Ref<InputEvent>::KEY) {
 				filters[idx]->is_pressed() = true; //put these as true to make it more user friendly
 			} else if (filters[idx].type == Ref<InputEvent>::MOUSE_BUTTON) {
@@ -1071,7 +1071,7 @@ bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_va
 					filters[idx].joy_motion.axis = int(p_value) << 1 | filters[idx].joy_motion.axis;
 				} else if (what == "mode") {
 					filters[idx].joy_motion.axis |= int(p_value);
-				} else if (what == "treshold") {
+				} else if (what == "threshold") {
 					filters[idx].joy_motion.axis_value = p_value;
 				} else {
 					return false;
@@ -1281,7 +1281,7 @@ bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) con
 					r_ret = filters[idx].joy_motion.axis >> 1;
 				} else if (what == "mode") {
 					r_ret = filters[idx].joy_motion.axis & 1;
-				} else if (what == "treshold") {
+				} else if (what == "threshold") {
 					r_ret = filters[idx].joy_motion.axis_value;
 				} else {
 					return false;
@@ -1434,7 +1434,7 @@ void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) con
 
 				p_list->push_back(PropertyInfo(Variant::INT, base + "axis_index"));
 				p_list->push_back(PropertyInfo(Variant::INT, base + "mode", PROPERTY_HINT_ENUM, "Min,Max"));
-				p_list->push_back(PropertyInfo(Variant::REAL, base + "treshold", PROPERTY_HINT_RANGE, "0,1,0.01"));
+				p_list->push_back(PropertyInfo(Variant::REAL, base + "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"));
 			} break;
 			case Ref<InputEvent>::JOYPAD_BUTTON: {
 				p_list->push_back(PropertyInfo(Variant::INT, base + "button_index"));

+ 1 - 1
servers/physics_2d/space_2d_sw.cpp

@@ -1186,7 +1186,7 @@ Space2DSW::Space2DSW() {
 	contact_max_allowed_penetration = 0.3;
 
 	constraint_bias = 0.2;
-	body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threashold_linear", 2.0);
+	body_linear_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_linear", 2.0);
 	body_angular_velocity_sleep_threshold = GLOBAL_DEF("physics/2d/sleep_threshold_angular", (8.0 / 180.0 * Math_PI));
 	body_time_to_sleep = GLOBAL_DEF("physics/2d/time_before_sleep", 0.5);