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Improve Path2D debug performance

Improves Path2D node debug performance by changing the debug to use mesh and multimesh instead of slower canvas draw functions.
smix8 преди 1 месец
родител
ревизия
e64fe63f17
променени са 4 файла, в които са добавени 372 реда и са изтрити 73 реда
  1. 200 12
      editor/plugins/path_2d_editor_plugin.cpp
  2. 14 0
      editor/plugins/path_2d_editor_plugin.h
  3. 149 61
      scene/2d/path_2d.cpp
  4. 9 0
      scene/2d/path_2d.h

+ 200 - 12
editor/plugins/path_2d_editor_plugin.cpp

@@ -443,6 +443,14 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
 	int len = curve->get_point_count();
 	Control *vpc = canvas_item_editor->get_viewport_control();
 
+	debug_handle_lines.clear();
+	debug_handle_curve_transforms.clear();
+	debug_handle_sharp_transforms.clear();
+	debug_handle_smooth_transforms.clear();
+
+	Transform2D handle_curve_transform = Transform2D().scaled(curve_handle_size * 0.5);
+	Transform2D handle_point_transform = Transform2D().scaled(handle_size * 0.5);
+
 	for (int i = 0; i < len; i++) {
 		Vector2 point = xform.xform(curve->get_point_position(i));
 		// Determines the point icon to be used
@@ -452,10 +460,10 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
 			Vector2 point_out = xform.xform(curve->get_point_position(i) + curve->get_point_out(i));
 			if (point != point_out) {
 				smooth = true;
-				// Draw the line with a dark and light color to be visible on all backgrounds
-				vpc->draw_line(point, point_out, Color(0, 0, 0, 0.5), Math::round(EDSCALE));
-				vpc->draw_line(point, point_out, Color(1, 1, 1, 0.5), Math::round(EDSCALE));
-				vpc->draw_texture_rect(curve_handle, Rect2(point_out - curve_handle_size * 0.5, curve_handle_size), false, Color(1, 1, 1, 0.75));
+				debug_handle_lines.push_back(point);
+				debug_handle_lines.push_back(point_out);
+				handle_curve_transform.set_origin(point_out);
+				debug_handle_curve_transforms.push_back(handle_curve_transform);
 			}
 		}
 
@@ -463,23 +471,143 @@ void Path2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
 			Vector2 point_in = xform.xform(curve->get_point_position(i) + curve->get_point_in(i));
 			if (point != point_in) {
 				smooth = true;
-				// Draw the line with a dark and light color to be visible on all backgrounds
-				vpc->draw_line(point, point_in, Color(0, 0, 0, 0.5), Math::round(EDSCALE));
-				vpc->draw_line(point, point_in, Color(1, 1, 1, 0.5), Math::round(EDSCALE));
-				vpc->draw_texture_rect(curve_handle, Rect2(point_in - curve_handle_size * 0.5, curve_handle_size), false, Color(1, 1, 1, 0.75));
+				debug_handle_lines.push_back(point);
+				debug_handle_lines.push_back(point_in);
+				handle_curve_transform.set_origin(point_in);
+				debug_handle_curve_transforms.push_back(handle_curve_transform);
 			}
 		}
 
-		vpc->draw_texture_rect(
-				smooth ? path_smooth_handle : path_sharp_handle,
-				Rect2(point - handle_size * 0.5, handle_size),
-				false);
+		handle_point_transform.set_origin(point);
+		if (smooth) {
+			debug_handle_smooth_transforms.push_back(handle_point_transform);
+		} else {
+			debug_handle_sharp_transforms.push_back(handle_point_transform);
+		}
 	}
 
 	if (on_edge) {
 		Ref<Texture2D> add_handle = get_editor_theme_icon(SNAME("EditorHandleAdd"));
 		p_overlay->draw_texture(add_handle, edge_point - add_handle->get_size() * 0.5);
 	}
+
+	RenderingServer *rs = RS::get_singleton();
+	rs->mesh_clear(debug_mesh_rid);
+
+	if (!debug_handle_lines.is_empty()) {
+		Array handles_array;
+		handles_array.resize(Mesh::ARRAY_MAX);
+
+		handles_array[Mesh::ARRAY_VERTEX] = Vector<Vector2>(debug_handle_lines);
+
+		rs->mesh_add_surface_from_arrays(debug_mesh_rid, RS::PRIMITIVE_LINES, handles_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+		rs->canvas_item_add_mesh(vpc->get_canvas_item(), debug_mesh_rid, Transform2D(), Color(0.5, 0.5, 0.5, 1.0));
+	}
+
+	// Add texture rects multimeshes for handle vertices.
+
+	uint32_t handle_curve_count = debug_handle_curve_transforms.size();
+	uint32_t handle_sharp_count = debug_handle_sharp_transforms.size();
+	uint32_t handle_smooth_count = debug_handle_smooth_transforms.size();
+
+	// Add texture rects for curve handle vertices.
+
+	rs->multimesh_set_visible_instances(debug_handle_curve_multimesh_rid, 0);
+	if (handle_curve_count > 0) {
+		if (rs->multimesh_get_instance_count(debug_handle_curve_multimesh_rid) != int(handle_curve_count)) {
+			rs->multimesh_allocate_data(debug_handle_curve_multimesh_rid, handle_curve_count, RS::MULTIMESH_TRANSFORM_2D);
+		}
+
+		Vector<float> multimesh_buffer;
+		multimesh_buffer.resize(8 * handle_curve_count);
+		float *multimesh_buffer_ptrw = multimesh_buffer.ptrw();
+
+		const Transform2D *debug_handle_transforms_ptr = debug_handle_curve_transforms.ptr();
+
+		for (uint32_t i = 0; i < handle_curve_count; i++) {
+			const Transform2D &handle_transform = debug_handle_transforms_ptr[i];
+
+			multimesh_buffer_ptrw[i * 8 + 0] = handle_transform[0][0];
+			multimesh_buffer_ptrw[i * 8 + 1] = handle_transform[1][0];
+			multimesh_buffer_ptrw[i * 8 + 2] = 0;
+			multimesh_buffer_ptrw[i * 8 + 3] = handle_transform[2][0];
+			multimesh_buffer_ptrw[i * 8 + 4] = handle_transform[0][1];
+			multimesh_buffer_ptrw[i * 8 + 5] = handle_transform[1][1];
+			multimesh_buffer_ptrw[i * 8 + 6] = 0;
+			multimesh_buffer_ptrw[i * 8 + 7] = handle_transform[2][1];
+		}
+
+		rs->multimesh_set_buffer(debug_handle_curve_multimesh_rid, multimesh_buffer);
+		rs->multimesh_set_visible_instances(debug_handle_curve_multimesh_rid, handle_curve_count);
+
+		rs->canvas_item_add_multimesh(vpc->get_canvas_item(), debug_handle_curve_multimesh_rid, curve_handle->get_rid());
+	}
+
+	// Add texture rects for sharp handle vertices.
+
+	rs->multimesh_set_visible_instances(debug_handle_sharp_multimesh_rid, 0);
+	if (handle_sharp_count > 0) {
+		if (rs->multimesh_get_instance_count(debug_handle_sharp_multimesh_rid) != int(handle_sharp_count)) {
+			rs->multimesh_allocate_data(debug_handle_sharp_multimesh_rid, handle_sharp_count, RS::MULTIMESH_TRANSFORM_2D);
+		}
+
+		Vector<float> multimesh_buffer;
+		multimesh_buffer.resize(8 * handle_sharp_count);
+		float *multimesh_buffer_ptrw = multimesh_buffer.ptrw();
+
+		const Transform2D *debug_handle_transforms_ptr = debug_handle_sharp_transforms.ptr();
+
+		for (uint32_t i = 0; i < handle_sharp_count; i++) {
+			const Transform2D &handle_transform = debug_handle_transforms_ptr[i];
+
+			multimesh_buffer_ptrw[i * 8 + 0] = handle_transform[0][0];
+			multimesh_buffer_ptrw[i * 8 + 1] = handle_transform[1][0];
+			multimesh_buffer_ptrw[i * 8 + 2] = 0;
+			multimesh_buffer_ptrw[i * 8 + 3] = handle_transform[2][0];
+			multimesh_buffer_ptrw[i * 8 + 4] = handle_transform[0][1];
+			multimesh_buffer_ptrw[i * 8 + 5] = handle_transform[1][1];
+			multimesh_buffer_ptrw[i * 8 + 6] = 0;
+			multimesh_buffer_ptrw[i * 8 + 7] = handle_transform[2][1];
+		}
+
+		rs->multimesh_set_buffer(debug_handle_sharp_multimesh_rid, multimesh_buffer);
+		rs->multimesh_set_visible_instances(debug_handle_sharp_multimesh_rid, handle_sharp_count);
+
+		rs->canvas_item_add_multimesh(vpc->get_canvas_item(), debug_handle_sharp_multimesh_rid, curve_handle->get_rid());
+	}
+
+	// Add texture rects for smooth handle vertices.
+
+	rs->multimesh_set_visible_instances(debug_handle_smooth_multimesh_rid, 0);
+	if (handle_smooth_count > 0) {
+		if (rs->multimesh_get_instance_count(debug_handle_smooth_multimesh_rid) != int(handle_smooth_count)) {
+			rs->multimesh_allocate_data(debug_handle_smooth_multimesh_rid, handle_smooth_count, RS::MULTIMESH_TRANSFORM_2D);
+		}
+
+		Vector<float> multimesh_buffer;
+		multimesh_buffer.resize(8 * handle_smooth_count);
+		float *multimesh_buffer_ptrw = multimesh_buffer.ptrw();
+
+		const Transform2D *debug_handle_transforms_ptr = debug_handle_smooth_transforms.ptr();
+
+		for (uint32_t i = 0; i < handle_smooth_count; i++) {
+			const Transform2D &handle_transform = debug_handle_transforms_ptr[i];
+
+			multimesh_buffer_ptrw[i * 8 + 0] = handle_transform[0][0];
+			multimesh_buffer_ptrw[i * 8 + 1] = handle_transform[1][0];
+			multimesh_buffer_ptrw[i * 8 + 2] = 0;
+			multimesh_buffer_ptrw[i * 8 + 3] = handle_transform[2][0];
+			multimesh_buffer_ptrw[i * 8 + 4] = handle_transform[0][1];
+			multimesh_buffer_ptrw[i * 8 + 5] = handle_transform[1][1];
+			multimesh_buffer_ptrw[i * 8 + 6] = 0;
+			multimesh_buffer_ptrw[i * 8 + 7] = handle_transform[2][1];
+		}
+
+		rs->multimesh_set_buffer(debug_handle_smooth_multimesh_rid, multimesh_buffer);
+		rs->multimesh_set_visible_instances(debug_handle_smooth_multimesh_rid, handle_smooth_count);
+
+		rs->canvas_item_add_multimesh(vpc->get_canvas_item(), debug_handle_smooth_multimesh_rid, curve_handle->get_rid());
+	}
 }
 
 void Path2DEditor::_node_visibility_changed() {
@@ -795,6 +923,66 @@ Path2DEditor::Path2DEditor() {
 	create_curve_button->hide();
 	add_child(create_curve_button);
 	create_curve_button->connect(SceneStringName(pressed), callable_mp(this, &Path2DEditor::_create_curve));
+
+	ERR_FAIL_NULL(RS::get_singleton());
+	RenderingServer *rs = RS::get_singleton();
+
+	debug_mesh_rid = rs->mesh_create();
+
+	{
+		debug_handle_mesh_rid = rs->mesh_create();
+
+		Vector<Vector2> vertex_array;
+		vertex_array.resize(4);
+		Vector2 *vertex_array_ptrw = vertex_array.ptrw();
+		vertex_array_ptrw[0] = Vector2(-1.0, -1.0);
+		vertex_array_ptrw[1] = Vector2(1.0, -1.0);
+		vertex_array_ptrw[2] = Vector2(1.0, 1.0);
+		vertex_array_ptrw[3] = Vector2(-1.0, 1.0);
+
+		Vector<Vector2> uv_array;
+		uv_array.resize(4);
+		Vector2 *uv_array_ptrw = uv_array.ptrw();
+		uv_array_ptrw[0] = Vector2(0.0, 0.0);
+		uv_array_ptrw[1] = Vector2(1.0, 0.0);
+		uv_array_ptrw[2] = Vector2(1.0, 1.0);
+		uv_array_ptrw[3] = Vector2(0.0, 1.0);
+
+		Vector<int> index_array;
+		index_array.resize(6);
+		int *index_array_ptrw = index_array.ptrw();
+		index_array_ptrw[0] = 0;
+		index_array_ptrw[1] = 1;
+		index_array_ptrw[2] = 3;
+		index_array_ptrw[3] = 1;
+		index_array_ptrw[4] = 2;
+		index_array_ptrw[5] = 3;
+
+		Array mesh_arrays;
+		mesh_arrays.resize(RS::ARRAY_MAX);
+		mesh_arrays[RS::ARRAY_VERTEX] = vertex_array;
+		mesh_arrays[RS::ARRAY_TEX_UV] = uv_array;
+		mesh_arrays[RS::ARRAY_INDEX] = index_array;
+
+		rs->mesh_add_surface_from_arrays(debug_handle_mesh_rid, RS::PRIMITIVE_TRIANGLES, mesh_arrays, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+
+		debug_handle_curve_multimesh_rid = rs->multimesh_create();
+		debug_handle_sharp_multimesh_rid = rs->multimesh_create();
+		debug_handle_smooth_multimesh_rid = rs->multimesh_create();
+
+		rs->multimesh_set_mesh(debug_handle_curve_multimesh_rid, debug_handle_mesh_rid);
+		rs->multimesh_set_mesh(debug_handle_sharp_multimesh_rid, debug_handle_mesh_rid);
+		rs->multimesh_set_mesh(debug_handle_smooth_multimesh_rid, debug_handle_mesh_rid);
+	}
+}
+
+Path2DEditor::~Path2DEditor() {
+	ERR_FAIL_NULL(RS::get_singleton());
+	RS::get_singleton()->free(debug_mesh_rid);
+	RS::get_singleton()->free(debug_handle_curve_multimesh_rid);
+	RS::get_singleton()->free(debug_handle_sharp_multimesh_rid);
+	RS::get_singleton()->free(debug_handle_smooth_multimesh_rid);
+	RS::get_singleton()->free(debug_handle_mesh_rid);
 }
 
 void Path2DEditorPlugin::edit(Object *p_object) {

+ 14 - 0
editor/plugins/path_2d_editor_plugin.h

@@ -112,6 +112,19 @@ class Path2DEditor : public HBoxContainer {
 	void _clear_curve_points(Path2D *p_path2d);
 	void _restore_curve_points(Path2D *p_path2d, const PackedVector2Array &p_points);
 
+	RID debug_mesh_rid;
+	RID debug_handle_mesh_rid;
+	RID debug_handle_multimesh_rid;
+
+	RID debug_handle_curve_multimesh_rid;
+	RID debug_handle_sharp_multimesh_rid;
+	RID debug_handle_smooth_multimesh_rid;
+
+	LocalVector<Vector2> debug_handle_lines;
+	LocalVector<Transform2D> debug_handle_curve_transforms;
+	LocalVector<Transform2D> debug_handle_sharp_transforms;
+	LocalVector<Transform2D> debug_handle_smooth_transforms;
+
 protected:
 	void _notification(int p_what);
 	void _node_removed(Node *p_node);
@@ -122,6 +135,7 @@ public:
 	void forward_canvas_draw_over_viewport(Control *p_overlay);
 	void edit(Node *p_path2d);
 	Path2DEditor();
+	~Path2DEditor();
 };
 
 class Path2DEditorPlugin : public EditorPlugin {

+ 149 - 61
scene/2d/path_2d.cpp

@@ -87,80 +87,168 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
 
 void Path2D::_notification(int p_what) {
 	switch (p_what) {
+		case NOTIFICATION_ENTER_TREE: {
+#ifdef DEBUG_ENABLED
+			_debug_create();
+#endif
+		} break;
+
+		case NOTIFICATION_EXIT_TREE: {
+#ifdef DEBUG_ENABLED
+			_debug_free();
+#endif
+		} break;
 		// Draw the curve if path debugging is enabled.
 		case NOTIFICATION_DRAW: {
-			if (curve.is_null()) {
-				break;
-			}
+#ifdef DEBUG_ENABLED
+			_debug_update();
+#endif
+		} break;
+	}
+}
 
-			if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
-				return;
-			}
+#ifdef DEBUG_ENABLED
+void Path2D::_debug_create() {
+	ERR_FAIL_NULL(RS::get_singleton());
 
-			if (curve->get_point_count() < 2) {
-				return;
-			}
+	if (debug_mesh_rid.is_null()) {
+		debug_mesh_rid = RS::get_singleton()->mesh_create();
+	}
 
-#ifdef TOOLS_ENABLED
-			const real_t line_width = get_tree()->get_debug_paths_width() * EDSCALE;
-#else
-			const real_t line_width = get_tree()->get_debug_paths_width();
-#endif
-			real_t interval = 10;
-			const real_t length = curve->get_baked_length();
+	if (debug_instance.is_null()) {
+		debug_instance = RS::get_singleton()->instance_create();
+	}
 
-			if (length > CMP_EPSILON) {
-				const int sample_count = int(length / interval) + 2;
-				interval = length / (sample_count - 1); // Recalculate real interval length.
+	RS::get_singleton()->instance_set_base(debug_instance, debug_mesh_rid);
+	RS::get_singleton()->instance_geometry_set_cast_shadows_setting(debug_instance, RS::SHADOW_CASTING_SETTING_OFF);
+}
 
-				Vector<Transform2D> frames;
-				frames.resize(sample_count);
+void Path2D::_debug_free() {
+	ERR_FAIL_NULL(RS::get_singleton());
 
-				{
-					Transform2D *w = frames.ptrw();
+	if (debug_instance.is_valid()) {
+		RS::get_singleton()->free(debug_instance);
+		debug_instance = RID();
+	}
+	if (debug_mesh_rid.is_valid()) {
+		RS::get_singleton()->free(debug_mesh_rid);
+		debug_mesh_rid = RID();
+	}
+}
 
-					for (int i = 0; i < sample_count; i++) {
-						w[i] = curve->sample_baked_with_rotation(i * interval, false);
-					}
-				}
+void Path2D::_debug_update() {
+	ERR_FAIL_NULL(RS::get_singleton());
 
-				const Transform2D *r = frames.ptr();
-				// Draw curve segments
-				{
-					PackedVector2Array v2p;
-					v2p.resize(sample_count);
-					Vector2 *w = v2p.ptrw();
-
-					for (int i = 0; i < sample_count; i++) {
-						w[i] = r[i].get_origin();
-					}
-					draw_polyline(v2p, get_tree()->get_debug_paths_color(), line_width, false);
-				}
+	RenderingServer *rs = RS::get_singleton();
 
-				// Draw fish bone every 4 points to reduce visual noise and performance impact
-				// (compared to drawing it for every point).
-				{
-					PackedVector2Array v2p;
-					v2p.resize(3);
-					Vector2 *w = v2p.ptrw();
-
-					for (int i = 0; i < sample_count; i += 4) {
-						const Vector2 p = r[i].get_origin();
-						const Vector2 side = r[i].columns[1];
-						const Vector2 forward = r[i].columns[0];
-
-						// Fish Bone.
-						w[0] = p + (side - forward) * 5;
-						w[1] = p;
-						w[2] = p + (-side - forward) * 5;
-
-						draw_polyline(v2p, get_tree()->get_debug_paths_color(), line_width * 0.5, false);
-					}
-				}
-			}
-		} break;
+	ERR_FAIL_NULL(SceneTree::get_singleton());
+	ERR_FAIL_NULL(RenderingServer::get_singleton());
+
+	const bool path_debug_enabled = (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_paths_hint());
+
+	if (!path_debug_enabled) {
+		_debug_free();
+		return;
+	}
+
+	if (debug_mesh_rid.is_null() || debug_instance.is_null()) {
+		_debug_create();
 	}
+
+	rs->mesh_clear(debug_mesh_rid);
+
+	if (curve.is_null()) {
+		return;
+	}
+	if (curve->get_point_count() < 2) {
+		return;
+	}
+
+	const real_t baked_length = curve->get_baked_length();
+
+	if (baked_length <= CMP_EPSILON) {
+		return;
+	}
+
+	const Color debug_color = get_tree()->get_debug_paths_color();
+
+	bool debug_paths_show_fish_bones = true;
+
+	real_t sample_interval = 10.0;
+
+	const int sample_count = int(baked_length / sample_interval) + 2;
+	sample_interval = baked_length / (sample_count - 1); // Recalculate real interval length.
+
+	Vector<Transform2D> samples;
+	samples.resize(sample_count);
+	Transform2D *samples_ptrw = samples.ptrw();
+
+	for (int i = 0; i < sample_count; i++) {
+		samples_ptrw[i] = curve->sample_baked_with_rotation(i * sample_interval, false);
+	}
+
+	const Transform2D *samples_ptr = samples.ptr();
+
+	// Draw curve segments
+	{
+		Vector<Vector2> ribbon;
+		ribbon.resize(sample_count);
+		Vector2 *ribbon_ptrw = ribbon.ptrw();
+
+		for (int i = 0; i < sample_count; i++) {
+			ribbon_ptrw[i] = samples_ptr[i].get_origin();
+		}
+
+		Array ribbon_array;
+		ribbon_array.resize(Mesh::ARRAY_MAX);
+		ribbon_array[Mesh::ARRAY_VERTEX] = ribbon;
+		Vector<Color> ribbon_color;
+		ribbon_color.resize(ribbon.size());
+		ribbon_color.fill(debug_color);
+		ribbon_array[Mesh::ARRAY_COLOR] = ribbon_color;
+
+		rs->mesh_add_surface_from_arrays(debug_mesh_rid, RS::PRIMITIVE_LINE_STRIP, ribbon_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+	}
+
+	// Render path fish bones.
+	if (debug_paths_show_fish_bones) {
+		int fish_bones_interval = 4;
+
+		const int vertex_per_bone = 4;
+		Vector<Vector2> bones;
+		bones.resize(sample_count * vertex_per_bone);
+		Vector2 *bones_ptrw = bones.ptrw();
+
+		for (int i = 0; i < sample_count; i += fish_bones_interval) {
+			const Transform2D &sample_transform = samples_ptr[i];
+
+			const Vector2 point = sample_transform.get_origin();
+			const Vector2 &side = sample_transform.columns[1];
+			const Vector2 &forward = sample_transform.columns[0];
+
+			const int bone_idx = i * vertex_per_bone;
+
+			bones_ptrw[bone_idx] = point;
+			bones_ptrw[bone_idx + 1] = point + (side - forward) * 5;
+			bones_ptrw[bone_idx + 2] = point;
+			bones_ptrw[bone_idx + 3] = point + (-side - forward) * 5;
+		}
+
+		Array bone_array;
+		bone_array.resize(Mesh::ARRAY_MAX);
+		bone_array[Mesh::ARRAY_VERTEX] = bones;
+		Vector<Color> bones_color;
+		bones_color.resize(bones.size());
+		bones_color.fill(debug_color);
+		bone_array[Mesh::ARRAY_COLOR] = bones_color;
+
+		rs->mesh_add_surface_from_arrays(debug_mesh_rid, RS::PRIMITIVE_LINES, bone_array, Array(), Dictionary(), RS::ARRAY_FLAG_USE_2D_VERTICES);
+	}
+
+	rs->canvas_item_clear(get_canvas_item());
+	rs->canvas_item_add_mesh(get_canvas_item(), debug_mesh_rid, Transform2D());
 }
+#endif // DEBUG_ENABLED
 
 void Path2D::_curve_changed() {
 	if (!is_inside_tree()) {

+ 9 - 0
scene/2d/path_2d.h

@@ -42,6 +42,15 @@ class Path2D : public Node2D {
 
 	void _curve_changed();
 
+#ifdef DEBUG_ENABLED
+	RID debug_mesh_rid;
+	RID debug_instance;
+
+	void _debug_create();
+	void _debug_update();
+	void _debug_free();
+#endif // DEBUG_ENABLED
+
 protected:
 	void _notification(int p_what);
 	static void _bind_methods();