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@@ -6,19 +6,18 @@ on:
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env:
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# Used for the cache key. Add version suffix to force clean build.
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GODOT_BASE_BRANCH: 4.3
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+ GODOT_CPP_BRANCH: 4.3
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SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes
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DOTNET_NOLOGO: true
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DOTNET_CLI_TELEMETRY_OPTOUT: true
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TSAN_OPTIONS: suppressions=misc/error_suppressions/tsan.txt
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-concurrency:
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- group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux
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- cancel-in-progress: true
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-
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jobs:
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build-linux:
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- runs-on: "ubuntu-20.04"
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+ # Stay one LTS before latest to increase portability of Linux artifacts.
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+ runs-on: ubuntu-22.04
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name: ${{ matrix.name }}
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+ timeout-minutes: 120
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strategy:
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fail-fast: false
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matrix:
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@@ -27,25 +26,25 @@ jobs:
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cache-name: linux-editor-mono
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target: editor
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sconsflags: module_mono_enabled=yes
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- bin: "./bin/godot.linuxbsd.editor.x86_64.mono"
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+ bin: ./bin/godot.linuxbsd.editor.x86_64.mono
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build-mono: true
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tests: false # Disabled due freeze caused by mix Mono build and CI
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doc-test: true
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proj-conv: true
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api-compat: true
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artifact: true
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+ # Validate godot-cpp compatibility on one arbitrary editor build.
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+ godot-cpp: true
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- name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
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cache-name: linux-editor-double-sanitizers
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target: editor
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# Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners.
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sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold
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- bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san"
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+ bin: ./bin/godot.linuxbsd.editor.dev.double.x86_64.san
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build-mono: false
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tests: true
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proj-test: true
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- # Generate an API dump for godot-cpp tests.
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- api-dump: true
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# Skip 2GiB artifact speeding up action.
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artifact: false
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@@ -53,7 +52,7 @@ jobs:
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cache-name: linux-editor-llvm-sanitizers
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target: editor
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sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld
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- bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
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+ bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
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build-mono: false
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tests: true
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# Skip 2GiB artifact speeding up action.
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@@ -66,40 +65,50 @@ jobs:
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target: editor
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tests: true
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sconsflags: dev_build=yes use_tsan=yes use_llvm=yes linker=lld
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- bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san"
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+ bin: ./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san
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build-mono: false
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# Skip 2GiB artifact speeding up action.
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artifact: false
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- - name: Template w/ Mono (target=template_release)
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+ - name: Template w/ Mono, release (target=template_release, tests=yes)
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cache-name: linux-template-mono
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target: template_release
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- sconsflags: module_mono_enabled=yes tests=yes
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- bin: "./bin/godot.linuxbsd.template_release.x86_64.mono"
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+ sconsflags: module_mono_enabled=yes
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+ bin: ./bin/godot.linuxbsd.template_release.x86_64.mono
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build-mono: false
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tests: true
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artifact: true
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- - name: Minimal template (target=template_release, everything disabled)
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+ - name: Template w/ Mono, debug (target=template_debug, tests=yes)
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+ cache-name: linux-template-mono-debug
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+ target: template_debug
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+ sconsflags: module_mono_enabled=yes
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+ bin: ./bin/godot.linuxbsd.template_debug.x86_64.mono
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+ build-mono: false
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+ tests: true
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+ artifact: true
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+
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+ - name: Minimal template (target=template_release, tests=yes, everything disabled)
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cache-name: linux-template-minimal
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target: template_release
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- sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no tests=yes
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- bin: "./bin/godot.linuxbsd.template_release.x86_64"
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+ sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no
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+ bin: ./bin/godot.linuxbsd.template_release.x86_64
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tests: true
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artifact: true
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steps:
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- - uses: actions/checkout@v4
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+ - name: Checkout
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+ uses: actions/checkout@v4
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with:
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submodules: recursive
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# Need newer mesa for lavapipe to work properly.
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- name: Linux dependencies for tests
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- if: ${{ matrix.proj-test }}
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+ if: matrix.proj-test
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run: |
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sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list
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sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys EB8B81E14DA65431D7504EA8F63F0F2B90935439
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- sudo add-apt-repository "deb https://ppa.launchpadcontent.net/kisak/turtle/ubuntu focal main"
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+ sudo add-apt-repository "deb https://ppa.launchpadcontent.net/kisak/turtle/ubuntu jammy main"
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sudo apt-get install -qq mesa-vulkan-drivers
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# TODO: Figure out somehow how to embed this one.
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@@ -120,20 +129,32 @@ jobs:
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continue-on-error: true
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- name: Setup Python and SCons
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- if: ${{ ! matrix.legacy-scons }}
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+ if: "!matrix.legacy-scons"
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uses: ./.github/actions/godot-deps
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- name: Setup Python and SCons (legacy versions)
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- if: ${{ matrix.legacy-scons }}
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+ if: matrix.legacy-scons
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uses: ./.github/actions/godot-deps
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with:
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# Sync with Ensure*Version in SConstruct.
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- python-version: 3.6
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+ python-version: 3.8 # No Python < 3.8 available for Ubuntu 22.04.
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scons-version: 3.1.2
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- name: Setup GCC problem matcher
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uses: ammaraskar/gcc-problem-matcher@master
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+ - name: Force remove preinstalled .NET SDKs
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+ if: matrix.build-mono
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+ run: |
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+ sudo rm -rf /usr/share/dotnet/sdk/*
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+
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+ - name: Setup older .NET SDK as baseline
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+ if: matrix.build-mono
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+ uses: actions/setup-dotnet@v4
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+ with:
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+ # Targeting the oldest version we want to support to ensure it still builds.
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+ dotnet-version: 8.0.100
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+
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- name: Compilation
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uses: ./.github/actions/godot-build
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with:
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@@ -142,6 +163,14 @@ jobs:
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target: ${{ matrix.target }}
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tests: ${{ matrix.tests }}
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+ - name: Compilation (godot-cpp)
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+ uses: ./.github/actions/godot-cpp-build
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+ if: matrix.godot-cpp
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+ with:
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+ bin: ${{ matrix.bin }}
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+ scons-flags: target=template_debug dev_build=yes verbose=yes
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+ godot-cpp-branch: ${{ env.GODOT_CPP_BRANCH }}
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+
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- name: Save Godot build cache
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uses: ./.github/actions/godot-cache-save
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with:
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@@ -149,48 +178,43 @@ jobs:
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continue-on-error: true
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- name: Generate C# glue
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- if: ${{ matrix.build-mono }}
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+ if: matrix.build-mono
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run: |
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${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue
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- name: Build .NET solutions
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- if: ${{ matrix.build-mono }}
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+ if: matrix.build-mono
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run: |
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+ dotnet --info
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./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd
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- name: Prepare artifact
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- if: ${{ matrix.artifact }}
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+ if: matrix.artifact
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run: |
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strip bin/godot.*
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chmod +x bin/godot.*
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- name: Upload artifact
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uses: ./.github/actions/upload-artifact
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- if: ${{ matrix.artifact }}
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+ if: matrix.artifact
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with:
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name: ${{ matrix.cache-name }}
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- - name: Dump Godot API
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- uses: ./.github/actions/godot-api-dump
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- if: ${{ matrix.api-dump }}
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- with:
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- bin: ${{ matrix.bin }}
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-
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- name: Unit tests
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- if: ${{ matrix.tests }}
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+ if: matrix.tests
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run: |
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${{ matrix.bin }} --version
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${{ matrix.bin }} --help
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${{ matrix.bin }} --headless --test --force-colors
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- name: .NET source generators tests
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- if: ${{ matrix.build-mono }}
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+ if: matrix.build-mono
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run: |
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dotnet test modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Tests
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# Check class reference
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- name: Check for class reference updates
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- if: ${{ matrix.doc-test }}
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+ if: matrix.doc-test
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run: |
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echo "Running --doctool to see if this changes the public API without updating the documentation."
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echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n"
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@@ -199,20 +223,20 @@ jobs:
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# Check API backwards compatibility
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- name: Check for GDExtension compatibility
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- if: ${{ matrix.api-compat }}
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+ if: matrix.api-compat
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run: |
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./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}"
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# Download and run the test project
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- name: Test Godot project
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uses: ./.github/actions/godot-project-test
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- if: ${{ matrix.proj-test }}
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+ if: matrix.proj-test
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with:
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bin: ${{ matrix.bin }}
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# Test the project converter
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- name: Test project converter
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uses: ./.github/actions/godot-converter-test
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- if: ${{ matrix.proj-conv }}
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+ if: matrix.proj-conv
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with:
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bin: ${{ matrix.bin }}
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