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@@ -2237,8 +2237,10 @@
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</member>
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<member name="physics/2d/physics_engine" type="String" setter="" getter="" default=""DEFAULT"">
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Sets which physics engine to use for 2D physics.
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- "DEFAULT" and "GodotPhysics2D" are the same, as there is currently no alternative 2D physics server implemented.
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- "Dummy" is a 2D physics server that does nothing and returns only dummy values, effectively disabling all 2D physics functionality.
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+ [b]DEFAULT[/b] is currently equivalent to [b]GodotPhysics2D[/b], but may change in future releases. Select an explicit implementation if you want to ensure that your project stays on the same engine.
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+ [b]GodotPhysics2D[/b] is Godot's internal 2D physics engine.
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+ [b]Dummy[/b] is a 2D physics server that does nothing and returns only dummy values, effectively disabling all 2D physics functionality.
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+ Third-party extensions and modules can add other physics engines to select with this setting.
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</member>
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<member name="physics/2d/run_on_separate_thread" type="bool" setter="" getter="" default="false">
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If [code]true[/code], the 2D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 2D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
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@@ -2316,8 +2318,11 @@
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</member>
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<member name="physics/3d/physics_engine" type="String" setter="" getter="" default=""DEFAULT"">
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Sets which physics engine to use for 3D physics.
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- "DEFAULT" and "GodotPhysics3D" are the same, as there is currently no alternative 3D physics server implemented.
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- "Dummy" is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality.
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+ [b]DEFAULT[/b] is currently equivalent to [b]GodotPhysics3D[/b], but may change in future releases. Select an explicit implementation if you want to ensure that your project stays on the same engine.
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+ [b]GodotPhysics3D[/b] is Godot's internal 3D physics engine.
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+ [b]Jolt Physics[/b] is an alternative physics engine that is generally faster and more reliable than [b]GodotPhysics3D[/b]. As it was recently implemented, it is currently considered experimental and its behavior may change in future releases.
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+ [b]Dummy[/b] is a 3D physics server that does nothing and returns only dummy values, effectively disabling all 3D physics functionality.
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+ Third-party extensions and modules can add other physics engines to select with this setting.
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</member>
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<member name="physics/3d/run_on_separate_thread" type="bool" setter="" getter="" default="false">
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If [code]true[/code], the 3D physics server runs on a separate thread, making better use of multi-core CPUs. If [code]false[/code], the 3D physics server runs on the main thread. Running the physics server on a separate thread can increase performance, but restricts API access to only physics process.
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