|
@@ -2586,7 +2586,9 @@ void CanvasItemEditor::_draw_bones() {
|
|
|
Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
|
|
|
Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
|
|
|
Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
|
|
|
+ Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
|
|
|
Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
|
|
|
+ int bone_outline_size = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size");
|
|
|
|
|
|
for (Map<ObjectID, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
|
|
|
|
|
@@ -2615,12 +2617,23 @@ void CanvasItemEditor::_draw_bones() {
|
|
|
|
|
|
Vector2 rel = to - from;
|
|
|
Vector2 relt = rel.tangent().normalized() * bone_width;
|
|
|
+ Vector2 reln = rel.normalized();
|
|
|
+ Vector2 reltn = relt.normalized();
|
|
|
|
|
|
Vector<Vector2> bone_shape;
|
|
|
bone_shape.push_back(from);
|
|
|
bone_shape.push_back(from + rel * 0.2 + relt);
|
|
|
bone_shape.push_back(to);
|
|
|
bone_shape.push_back(from + rel * 0.2 - relt);
|
|
|
+
|
|
|
+ Vector<Vector2> bone_shape_outline;
|
|
|
+ bone_shape_outline.push_back(from + (-reln - reltn) * bone_outline_size);
|
|
|
+ bone_shape_outline.push_back(from + (-reln + reltn) * bone_outline_size);
|
|
|
+ bone_shape_outline.push_back(from + rel * 0.2 + relt + reltn * bone_outline_size);
|
|
|
+ bone_shape_outline.push_back(to + (reln + reltn) * bone_outline_size);
|
|
|
+ bone_shape_outline.push_back(to + (reln - reltn) * bone_outline_size);
|
|
|
+ bone_shape_outline.push_back(from + rel * 0.2 - relt - reltn * bone_outline_size);
|
|
|
+
|
|
|
Vector<Color> colors;
|
|
|
if (pi->has_meta("_edit_ik_")) {
|
|
|
|
|
@@ -2635,14 +2648,25 @@ void CanvasItemEditor::_draw_bones() {
|
|
|
colors.push_back(bone_color2);
|
|
|
}
|
|
|
|
|
|
- VisualServer::get_singleton()->canvas_item_add_primitive(ci, bone_shape, colors, Vector<Vector2>(), RID());
|
|
|
-
|
|
|
+ Vector<Color> outline_colors;
|
|
|
if (editor_selection->is_selected(pi)) {
|
|
|
- for (int i = 0; i < bone_shape.size(); i++) {
|
|
|
-
|
|
|
- VisualServer::get_singleton()->canvas_item_add_line(ci, bone_shape[i], bone_shape[(i + 1) % bone_shape.size()], bone_selected_color, 2);
|
|
|
- }
|
|
|
+ outline_colors.push_back(bone_selected_color);
|
|
|
+ outline_colors.push_back(bone_selected_color);
|
|
|
+ outline_colors.push_back(bone_selected_color);
|
|
|
+ outline_colors.push_back(bone_selected_color);
|
|
|
+ outline_colors.push_back(bone_selected_color);
|
|
|
+ outline_colors.push_back(bone_selected_color);
|
|
|
+ } else {
|
|
|
+ outline_colors.push_back(bone_outline_color);
|
|
|
+ outline_colors.push_back(bone_outline_color);
|
|
|
+ outline_colors.push_back(bone_outline_color);
|
|
|
+ outline_colors.push_back(bone_outline_color);
|
|
|
+ outline_colors.push_back(bone_outline_color);
|
|
|
+ outline_colors.push_back(bone_outline_color);
|
|
|
}
|
|
|
+
|
|
|
+ VisualServer::get_singleton()->canvas_item_add_polygon(ci, bone_shape_outline, outline_colors);
|
|
|
+ VisualServer::get_singleton()->canvas_item_add_primitive(ci, bone_shape, colors, Vector<Vector2>(), RID());
|
|
|
}
|
|
|
}
|
|
|
}
|