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@@ -1270,10 +1270,6 @@ void SceneTreeDock::_fill_path_renames(Vector<StringName> base_path, Vector<Stri
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}
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void SceneTreeDock::fill_path_renames(Node *p_node, Node *p_new_parent, List<Pair<NodePath, NodePath>> *p_renames) {
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- if (!bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true))) {
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- return;
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- }
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-
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Vector<StringName> base_path;
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Node *n = p_node->get_parent();
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while (n) {
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