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@@ -194,16 +194,20 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
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//build open list
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//build open list
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for (int i = 0; i < p_state_machine->transitions.size(); i++) {
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for (int i = 0; i < p_state_machine->transitions.size(); i++) {
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- if (p_state_machine->transitions[i].from == current) {
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+ if (p_state_machine->transitions[i].transition->is_disabled()) {
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+ continue;
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+ }
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+
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+ if (p_state_machine->transitions[i].local_from == current) {
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open_list.push_back(i);
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open_list.push_back(i);
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- float cost = p_state_machine->states[p_state_machine->transitions[i].to].position.distance_to(current_pos);
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+ float cost = p_state_machine->states[p_state_machine->transitions[i].local_to].position.distance_to(current_pos);
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cost *= p_state_machine->transitions[i].transition->get_priority();
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cost *= p_state_machine->transitions[i].transition->get_priority();
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AStarCost ap;
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AStarCost ap;
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ap.prev = current;
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ap.prev = current;
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ap.distance = cost;
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ap.distance = cost;
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- cost_map[p_state_machine->transitions[i].to] = ap;
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+ cost_map[p_state_machine->transitions[i].local_to] = ap;
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- if (p_state_machine->transitions[i].to == p_travel) { //prematurely found it! :D
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+ if (p_state_machine->transitions[i].local_to == p_travel) { //prematurely found it! :D
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path.push_back(p_travel);
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path.push_back(p_travel);
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return true;
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return true;
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}
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}
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@@ -222,8 +226,8 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
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float least_cost = 1e20;
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float least_cost = 1e20;
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for (List<int>::Element *E = open_list.front(); E; E = E->next()) {
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for (List<int>::Element *E = open_list.front(); E; E = E->next()) {
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- float cost = cost_map[p_state_machine->transitions[E->get()].to].distance;
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- cost += p_state_machine->states[p_state_machine->transitions[E->get()].to].position.distance_to(target_pos);
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+ float cost = cost_map[p_state_machine->transitions[E->get()].local_to].distance;
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+ cost += p_state_machine->states[p_state_machine->transitions[E->get()].local_to].position.distance_to(target_pos);
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if (cost < least_cost) {
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if (cost < least_cost) {
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least_cost_transition = E;
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least_cost_transition = E;
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@@ -231,34 +235,38 @@ bool AnimationNodeStateMachinePlayback::_travel(AnimationNodeStateMachine *p_sta
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}
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}
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}
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}
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- StringName transition_prev = p_state_machine->transitions[least_cost_transition->get()].from;
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- StringName transition = p_state_machine->transitions[least_cost_transition->get()].to;
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+ StringName transition_prev = p_state_machine->transitions[least_cost_transition->get()].local_from;
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+ StringName transition = p_state_machine->transitions[least_cost_transition->get()].local_to;
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for (int i = 0; i < p_state_machine->transitions.size(); i++) {
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for (int i = 0; i < p_state_machine->transitions.size(); i++) {
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- if (p_state_machine->transitions[i].from != transition || p_state_machine->transitions[i].to == transition_prev) {
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+ if (p_state_machine->transitions[i].transition->is_disabled()) {
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+ continue;
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+ }
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+
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+ if (p_state_machine->transitions[i].local_from != transition || p_state_machine->transitions[i].local_to == transition_prev) {
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continue; //not interested on those
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continue; //not interested on those
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}
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}
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- float distance = p_state_machine->states[p_state_machine->transitions[i].from].position.distance_to(p_state_machine->states[p_state_machine->transitions[i].to].position);
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+ float distance = p_state_machine->states[p_state_machine->transitions[i].local_from].position.distance_to(p_state_machine->states[p_state_machine->transitions[i].local_to].position);
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distance *= p_state_machine->transitions[i].transition->get_priority();
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distance *= p_state_machine->transitions[i].transition->get_priority();
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- distance += cost_map[p_state_machine->transitions[i].from].distance;
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+ distance += cost_map[p_state_machine->transitions[i].local_from].distance;
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- if (cost_map.has(p_state_machine->transitions[i].to)) {
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+ if (cost_map.has(p_state_machine->transitions[i].local_to)) {
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//oh this was visited already, can we win the cost?
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//oh this was visited already, can we win the cost?
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- if (distance < cost_map[p_state_machine->transitions[i].to].distance) {
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- cost_map[p_state_machine->transitions[i].to].distance = distance;
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- cost_map[p_state_machine->transitions[i].to].prev = p_state_machine->transitions[i].from;
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+ if (distance < cost_map[p_state_machine->transitions[i].local_to].distance) {
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+ cost_map[p_state_machine->transitions[i].local_to].distance = distance;
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+ cost_map[p_state_machine->transitions[i].local_to].prev = p_state_machine->transitions[i].local_from;
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}
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}
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} else {
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} else {
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//add to open list
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//add to open list
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AStarCost ac;
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AStarCost ac;
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- ac.prev = p_state_machine->transitions[i].from;
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+ ac.prev = p_state_machine->transitions[i].local_from;
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ac.distance = distance;
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ac.distance = distance;
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- cost_map[p_state_machine->transitions[i].to] = ac;
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+ cost_map[p_state_machine->transitions[i].local_to] = ac;
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open_list.push_back(i);
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open_list.push_back(i);
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- if (p_state_machine->transitions[i].to == p_travel) {
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+ if (p_state_machine->transitions[i].local_to == p_travel) {
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found_route = true;
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found_route = true;
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break;
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break;
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}
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}
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@@ -397,7 +405,11 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
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if (path.size()) {
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if (path.size()) {
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for (int i = 0; i < p_state_machine->transitions.size(); i++) {
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for (int i = 0; i < p_state_machine->transitions.size(); i++) {
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- if (p_state_machine->transitions[i].from == current && p_state_machine->transitions[i].to == path[0]) {
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+ if (p_state_machine->transitions[i].transition->is_disabled()) {
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+ continue;
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+ }
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+
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+ if (p_state_machine->transitions[i].local_from == current && p_state_machine->transitions[i].local_to == path[0]) {
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next_xfade = p_state_machine->transitions[i].transition->get_xfade_time();
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next_xfade = p_state_machine->transitions[i].transition->get_xfade_time();
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switch_mode = p_state_machine->transitions[i].transition->get_switch_mode();
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switch_mode = p_state_machine->transitions[i].transition->get_switch_mode();
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next = path[0];
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next = path[0];
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@@ -406,17 +418,39 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
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} else {
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} else {
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float priority_best = 1e20;
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float priority_best = 1e20;
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int auto_advance_to = -1;
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int auto_advance_to = -1;
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+
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for (int i = 0; i < p_state_machine->transitions.size(); i++) {
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for (int i = 0; i < p_state_machine->transitions.size(); i++) {
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- bool auto_advance = false;
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- if (p_state_machine->transitions[i].transition->has_auto_advance()) {
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- auto_advance = true;
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+ if (p_state_machine->transitions[i].transition->is_disabled()) {
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+ continue;
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}
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}
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- StringName advance_condition_name = p_state_machine->transitions[i].transition->get_advance_condition_name();
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- if (advance_condition_name != StringName() && bool(p_state_machine->get_parameter(advance_condition_name))) {
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- auto_advance = true;
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+
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+ // handles end_node: when end_node is reached in a sub state machine, find and activate the current_transition
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+ if (force_auto_advance) {
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+ if (p_state_machine->transitions[i].from == current_transition.from && p_state_machine->transitions[i].to == current_transition.to) {
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+ auto_advance_to = i;
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+ force_auto_advance = false;
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+ break;
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+ }
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}
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}
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- if (p_state_machine->transitions[i].from == current && auto_advance) {
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+ // handles start_node: if previous state machine is pointing to a node inside the current state machine, starts the current machine from start_node to prev_local_to
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+ if (p_state_machine->start_node == current && p_state_machine->transitions[i].local_from == current) {
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+ if (p_state_machine->prev_state_machine.is_valid()) {
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+ Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback");
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+
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+ if (prev_playback.is_valid()) {
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+ StringName prev_local_to = String(prev_playback->current_transition.next).replace_first(String(p_state_machine->state_machine_name) + "/", "");
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+
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+ if (p_state_machine->transitions[i].to == prev_local_to) {
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+ auto_advance_to = i;
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+ prev_playback->current_transition.next = StringName();
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+ break;
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+ }
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+ }
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+ }
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+ }
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+
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+ if (p_state_machine->transitions[i].from == current && _check_advance_condition(p_state_machine, p_state_machine->transitions[i].transition)) {
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if (p_state_machine->transitions[i].transition->get_priority() <= priority_best) {
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if (p_state_machine->transitions[i].transition->get_priority() <= priority_best) {
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priority_best = p_state_machine->transitions[i].transition->get_priority();
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priority_best = p_state_machine->transitions[i].transition->get_priority();
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auto_advance_to = i;
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auto_advance_to = i;
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@@ -425,12 +459,55 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
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}
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}
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if (auto_advance_to != -1) {
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if (auto_advance_to != -1) {
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- next = p_state_machine->transitions[auto_advance_to].to;
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+ next = p_state_machine->transitions[auto_advance_to].local_to;
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+ Transition tr;
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+ tr.from = String(p_state_machine->state_machine_name) + "/" + String(p_state_machine->transitions[auto_advance_to].from);
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+ tr.to = String(p_state_machine->transitions[auto_advance_to].to).replace_first("../", "");
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+ tr.next = p_state_machine->transitions[auto_advance_to].to;
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+ current_transition = tr;
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next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time();
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next_xfade = p_state_machine->transitions[auto_advance_to].transition->get_xfade_time();
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switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode();
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switch_mode = p_state_machine->transitions[auto_advance_to].transition->get_switch_mode();
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}
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}
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}
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}
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+ if (next == p_state_machine->end_node) {
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+ Ref<AnimationNodeStateMachine> prev_state_machine = p_state_machine->prev_state_machine;
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+
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+ if (prev_state_machine.is_valid()) {
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+ Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter("playback");
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+
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+ if (prev_playback.is_valid()) {
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+ if (next_xfade) {
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+ prev_playback->current_transition = current_transition;
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+ prev_playback->force_auto_advance = true;
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+
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+ return rem;
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+ }
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+ float priority_best = 1e20;
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+ int auto_advance_to = -1;
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+
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+ for (int i = 0; i < prev_state_machine->transitions.size(); i++) {
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+ if (prev_state_machine->transitions[i].transition->is_disabled()) {
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+ continue;
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+ }
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+
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+ if (current_transition.next == prev_state_machine->end_node && _check_advance_condition(prev_state_machine, prev_state_machine->transitions[i].transition)) {
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+ if (prev_state_machine->transitions[i].transition->get_priority() <= priority_best) {
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+ priority_best = prev_state_machine->transitions[i].transition->get_priority();
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+ auto_advance_to = i;
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+ }
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+ }
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+ }
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+
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+ if (auto_advance_to != -1) {
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+ if (prev_state_machine->transitions[auto_advance_to].transition->get_xfade_time()) {
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+ return rem;
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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//if next, see when to transition
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//if next, see when to transition
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if (next != StringName()) {
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if (next != StringName()) {
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bool goto_next = false;
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bool goto_next = false;
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@@ -474,14 +551,35 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
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}
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}
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}
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}
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- //compute time left for transitions by using the end node
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- if (p_state_machine->end_node != StringName() && p_state_machine->end_node != current) {
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- rem = p_state_machine->blend_node(p_state_machine->end_node, p_state_machine->states[p_state_machine->end_node].node, 0, true, 0, AnimationNode::FILTER_IGNORE, false);
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+ // time left must always be 1 because the end node don't lenght to compute
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+ if (p_state_machine->end_node != current) {
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+ rem = 1;
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+ } else {
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+ Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback");
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+
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+ if (prev_playback.is_valid()) {
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+ prev_playback->current_transition = current_transition;
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+ prev_playback->force_auto_advance = true;
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+ }
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}
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}
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return rem;
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return rem;
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}
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}
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+bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<AnimationNodeStateMachine> state_machine, const Ref<AnimationNodeStateMachineTransition> transition) const {
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+ if (transition->has_auto_advance()) {
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+ return true;
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+ }
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+
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+ StringName advance_condition_name = transition->get_advance_condition_name();
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+
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+ if (advance_condition_name != StringName() && bool(state_machine->get_parameter(advance_condition_name))) {
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+ return true;
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+ }
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+
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+ return false;
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+}
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+
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void AnimationNodeStateMachinePlayback::_bind_methods() {
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void AnimationNodeStateMachinePlayback::_bind_methods() {
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ClassDB::bind_method(D_METHOD("travel", "to_node"), &AnimationNodeStateMachinePlayback::travel);
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ClassDB::bind_method(D_METHOD("travel", "to_node"), &AnimationNodeStateMachinePlayback::travel);
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ClassDB::bind_method(D_METHOD("start", "node"), &AnimationNodeStateMachinePlayback::start);
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ClassDB::bind_method(D_METHOD("start", "node"), &AnimationNodeStateMachinePlayback::start);
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@@ -513,6 +611,23 @@ void AnimationNodeStateMachine::get_parameter_list(List<PropertyInfo> *r_list) c
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for (const StringName &E : advance_conditions) {
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for (const StringName &E : advance_conditions) {
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r_list->push_back(PropertyInfo(Variant::BOOL, E));
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r_list->push_back(PropertyInfo(Variant::BOOL, E));
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}
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}
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+
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+ // for (const KeyValue<StringName, State> &E : states) {
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+ // if (E->node == ansm) {
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+ // for (int i = 0; i < E->node->transitions.size(); i++) {
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+ // StringName ac = E->node->transitions[i].transition->get_advance_condition_name();
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+ // if (ac != StringName() && advance_conditions.find(ac) == nullptr) {
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+ // advance_conditions.push_back(ac);
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+ // }
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+ // }
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+
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+ // advance_conditions.sort_custom<StringName::AlphCompare>();
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+
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+ // for (const StringName &E : advance_conditions) {
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+ // r_list->push_back(PropertyInfo(Variant::BOOL, E));
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+ // }
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+ // }
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+ // }
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}
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}
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Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName &p_parameter) const {
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Variant AnimationNodeStateMachine::get_parameter_default_value(const StringName &p_parameter) const {
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@@ -536,6 +651,13 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation
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states[p_name] = state;
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states[p_name] = state;
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+ Ref<AnimationNodeStateMachine> anodesm = p_node;
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+
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+ if (anodesm.is_valid()) {
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+ anodesm->state_machine_name = p_name;
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+ anodesm->prev_state_machine = (Ref<AnimationNodeStateMachine>)this;
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+ }
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+
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emit_changed();
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emit_changed();
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emit_signal(SNAME("tree_changed"));
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emit_signal(SNAME("tree_changed"));
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@@ -562,6 +684,14 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
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p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
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p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
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}
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}
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+bool AnimationNodeStateMachine::can_edit_node(const StringName &p_name) const {
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+ if (states.has(p_name)) {
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+ return !(states[p_name].node->is_class("AnimationNodeStartState") || states[p_name].node->is_class("AnimationNodeEndState"));
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+ }
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+
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+ return true;
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+}
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+
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Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const {
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Ref<AnimationNode> AnimationNodeStateMachine::get_node(const StringName &p_name) const {
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ERR_FAIL_COND_V(!states.has(p_name), Ref<AnimationNode>());
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ERR_FAIL_COND_V(!states.has(p_name), Ref<AnimationNode>());
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@@ -602,36 +732,24 @@ bool AnimationNodeStateMachine::has_node(const StringName &p_name) const {
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void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
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void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
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ERR_FAIL_COND(!states.has(p_name));
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ERR_FAIL_COND(!states.has(p_name));
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- {
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- Ref<AnimationNode> node = states[p_name].node;
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-
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- ERR_FAIL_COND(node.is_null());
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-
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- node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
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+ if (!can_edit_node(p_name)) {
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+ return;
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}
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}
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- states.erase(p_name);
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- //path.erase(p_name);
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-
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for (int i = 0; i < transitions.size(); i++) {
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for (int i = 0; i < transitions.size(); i++) {
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- if (transitions[i].from == p_name || transitions[i].to == p_name) {
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- transitions.write[i].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
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- transitions.remove_at(i);
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+ if (transitions[i].local_from == p_name || transitions[i].local_to == p_name) {
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+ remove_transition_by_index(i);
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i--;
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i--;
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}
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}
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}
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}
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- if (start_node == p_name) {
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- start_node = StringName();
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- }
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-
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- if (end_node == p_name) {
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- end_node = StringName();
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+ {
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+ Ref<AnimationNode> node = states[p_name].node;
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+ ERR_FAIL_COND(node.is_null());
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+ node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
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}
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}
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- /*if (playing && current == p_name) {
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- stop();
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- }*/
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+ states.erase(p_name);
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emit_changed();
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emit_changed();
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emit_signal(SNAME("tree_changed"));
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emit_signal(SNAME("tree_changed"));
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@@ -640,39 +758,73 @@ void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
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void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name) {
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void AnimationNodeStateMachine::rename_node(const StringName &p_name, const StringName &p_new_name) {
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ERR_FAIL_COND(!states.has(p_name));
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ERR_FAIL_COND(!states.has(p_name));
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ERR_FAIL_COND(states.has(p_new_name));
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ERR_FAIL_COND(states.has(p_new_name));
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+ ERR_FAIL_COND(!can_edit_node(p_name));
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states[p_new_name] = states[p_name];
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states[p_new_name] = states[p_name];
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states.erase(p_name);
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states.erase(p_name);
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+ Ref<AnimationNodeStateMachine> anodesm = states[p_new_name].node;
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+ if (anodesm.is_valid()) {
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+ anodesm->state_machine_name = p_new_name;
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+ }
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+
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for (int i = 0; i < transitions.size(); i++) {
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for (int i = 0; i < transitions.size(); i++) {
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- if (transitions[i].from == p_name) {
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- transitions.write[i].from = p_new_name;
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+ if (transitions[i].local_from == p_name) {
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+ _rename_transition(transitions[i].from, String(transitions[i].from).replace_first(p_name, p_new_name));
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}
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}
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- if (transitions[i].to == p_name) {
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- transitions.write[i].to = p_new_name;
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+ if (transitions[i].local_to == p_name) {
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+ _rename_transition(transitions[i].to, String(transitions[i].to).replace_first(p_name, p_new_name));
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}
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}
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}
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}
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- if (start_node == p_name) {
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- start_node = p_new_name;
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- }
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+ emit_signal("tree_changed");
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+}
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- if (end_node == p_name) {
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- end_node = p_new_name;
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+void AnimationNodeStateMachine::_rename_transition(const StringName &p_name, const StringName &p_new_name) {
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+ if (updating_transitions) {
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+ return;
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}
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}
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- /*if (playing && current == p_name) {
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- current = p_new_name;
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- }*/
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+ updating_transitions = true;
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+ for (int i = 0; i < transitions.size(); i++) {
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+ if (transitions[i].from == p_name) {
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+ Vector<String> path = String(transitions[i].to).split("/");
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+ if (path.size() > 1) {
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+ if (path[0] == "..") {
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+ prev_state_machine->_rename_transition(String(state_machine_name) + "/" + p_name, String(state_machine_name) + "/" + p_new_name);
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+ } else {
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+ ((Ref<AnimationNodeStateMachine>)states[transitions[i].local_to].node)->_rename_transition("../" + p_name, "../" + p_new_name);
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+ }
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+ }
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+
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+ transitions.write[i].from = p_new_name;
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+ }
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- //path.clear(); //clear path
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- emit_signal(SNAME("tree_changed"));
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+ if (transitions[i].to == p_name) {
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+ Vector<String> path = String(transitions[i].from).split("/");
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+ if (path.size() > 1) {
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+ if (path[0] == "..") {
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+ prev_state_machine->_rename_transition(String(state_machine_name) + "/" + p_name, String(state_machine_name) + "/" + p_new_name);
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+ } else {
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+ ((Ref<AnimationNodeStateMachine>)states[transitions[i].local_from].node)->_rename_transition("../" + p_name, "../" + p_new_name);
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+ }
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+ }
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+
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+ transitions.write[i].to = p_new_name;
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+ }
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+
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+ updating_transitions = false;
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+ }
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}
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}
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void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
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void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
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List<StringName> nodes;
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List<StringName> nodes;
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for (const KeyValue<StringName, State> &E : states) {
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for (const KeyValue<StringName, State> &E : states) {
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+ if (E.key == end_node && !prev_state_machine.is_valid()) {
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+ continue;
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+ }
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+
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nodes.push_back(E.key);
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nodes.push_back(E.key);
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}
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}
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nodes.sort_custom<StringName::AlphCompare>();
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nodes.sort_custom<StringName::AlphCompare>();
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@@ -682,9 +834,16 @@ void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
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}
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}
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}
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}
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+Ref<AnimationNodeStateMachine> AnimationNodeStateMachine::get_prev_state_machine() const {
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+ return prev_state_machine;
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+}
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+
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bool AnimationNodeStateMachine::has_transition(const StringName &p_from, const StringName &p_to) const {
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bool AnimationNodeStateMachine::has_transition(const StringName &p_from, const StringName &p_to) const {
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+ StringName from = _get_shortest_path(p_from);
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+ StringName to = _get_shortest_path(p_to);
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+
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for (int i = 0; i < transitions.size(); i++) {
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for (int i = 0; i < transitions.size(); i++) {
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- if (transitions[i].from == p_from && transitions[i].to == p_to) {
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+ if (transitions[i].from == from && transitions[i].to == to) {
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return true;
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return true;
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}
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}
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}
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}
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@@ -692,32 +851,148 @@ bool AnimationNodeStateMachine::has_transition(const StringName &p_from, const S
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}
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}
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int AnimationNodeStateMachine::find_transition(const StringName &p_from, const StringName &p_to) const {
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int AnimationNodeStateMachine::find_transition(const StringName &p_from, const StringName &p_to) const {
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+ StringName from = _get_shortest_path(p_from);
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+ StringName to = _get_shortest_path(p_to);
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+
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for (int i = 0; i < transitions.size(); i++) {
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for (int i = 0; i < transitions.size(); i++) {
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- if (transitions[i].from == p_from && transitions[i].to == p_to) {
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+ if (transitions[i].from == from && transitions[i].to == to) {
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return i;
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return i;
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}
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}
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}
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}
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return -1;
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return -1;
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}
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}
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+bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<Ref<AnimationNodeStateMachine>> p_parents) const {
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+ if (p_parents.is_empty()) {
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+ Ref<AnimationNodeStateMachine> prev = (Ref<AnimationNodeStateMachine>)this;
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+ while (prev.is_valid()) {
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+ p_parents.push_back(prev);
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+ prev = prev->prev_state_machine;
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+ }
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+ }
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+
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+ if (states.has(p_name)) {
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+ Ref<AnimationNodeStateMachine> anodesm = states[p_name].node;
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+
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+ if (anodesm.is_valid() && p_parents.find(anodesm) != -1) {
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+ return false;
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+ }
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+
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+ return true;
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+ }
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+
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+ String name = p_name;
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+ Vector<String> path = name.split("/");
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+
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+ if (path.size() < 2) {
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+ return false;
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+ }
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+
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+ if (path[0] == "..") {
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+ if (prev_state_machine.is_valid()) {
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+ return prev_state_machine->_can_connect(name.replace_first("../", ""), p_parents);
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+ }
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+ } else if (states.has(path[0])) {
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+ Ref<AnimationNodeStateMachine> anodesm = states[path[0]].node;
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+ if (anodesm.is_valid()) {
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+ return anodesm->_can_connect(name.replace_first(path[0] + "/", ""), p_parents);
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+ }
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+ }
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+
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+ return false;
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+}
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+
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+StringName AnimationNodeStateMachine::_get_shortest_path(const StringName &p_path) const {
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+ // If p_path is something like StateMachine/../StateMachine2/State1,
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+ // the result will be StateMachine2/State1. This avoid duplicate
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+ // transitions when using add_transition. eg, this two calls is the same:
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+ //
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+ // add_transition("State1", "StateMachine/../State2", tr)
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+ // add_transition("State1", "State2", tr)
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+ //
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+ // but the second call must be invalid because the transition already exists
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+
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+ Vector<String> path = String(p_path).split("/");
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+ Vector<String> new_path;
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+
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+ for (int i = 0; i < path.size(); i++) {
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+ if (i > 0 && path[i] == ".." && new_path[i - 1] != "..") {
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+ new_path.remove_at(i - 1);
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+ } else {
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+ new_path.push_back(path[i]);
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+ }
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+ }
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+
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+ String result;
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+ for (int i = 0; i < new_path.size(); i++) {
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+ result += new_path[i] + "/";
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+ }
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+ result.remove_at(result.length() - 1);
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+
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+ return result;
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+}
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+
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void AnimationNodeStateMachine::add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition) {
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void AnimationNodeStateMachine::add_transition(const StringName &p_from, const StringName &p_to, const Ref<AnimationNodeStateMachineTransition> &p_transition) {
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- ERR_FAIL_COND(p_from == p_to);
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- ERR_FAIL_COND(!states.has(p_from));
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- ERR_FAIL_COND(!states.has(p_to));
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+ if (updating_transitions) {
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+ return;
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+ }
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+
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+ StringName from = _get_shortest_path(p_from);
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+ StringName to = _get_shortest_path(p_to);
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+ Vector<String> path_from = String(from).split("/");
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+ Vector<String> path_to = String(to).split("/");
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+
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+ ERR_FAIL_COND(from == end_node || to == start_node);
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+ ERR_FAIL_COND(from == to);
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+ ERR_FAIL_COND(!_can_connect(from));
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+ ERR_FAIL_COND(!_can_connect(to));
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ERR_FAIL_COND(p_transition.is_null());
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ERR_FAIL_COND(p_transition.is_null());
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for (int i = 0; i < transitions.size(); i++) {
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for (int i = 0; i < transitions.size(); i++) {
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- ERR_FAIL_COND(transitions[i].from == p_from && transitions[i].to == p_to);
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+ ERR_FAIL_COND(transitions[i].from == from && transitions[i].to == to);
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}
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}
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+ if (path_from.size() > 1 || path_to.size() > 1) {
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+ ERR_FAIL_COND(path_from[0] == path_to[0]);
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+ }
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+
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+ updating_transitions = true;
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+
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+ StringName local_from = String(from).get_slicec('/', 0);
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+ StringName local_to = String(to).get_slicec('/', 0);
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+ local_from = local_from == ".." ? "Start" : local_from;
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+ local_to = local_to == ".." ? "End" : local_to;
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+
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Transition tr;
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Transition tr;
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- tr.from = p_from;
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- tr.to = p_to;
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+ tr.from = from;
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+ tr.to = to;
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+ tr.local_from = local_from;
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|
+ tr.local_to = local_to;
|
|
tr.transition = p_transition;
|
|
tr.transition = p_transition;
|
|
|
|
|
|
tr.transition->connect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
|
|
tr.transition->connect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), varray(), CONNECT_REFERENCE_COUNTED);
|
|
|
|
|
|
transitions.push_back(tr);
|
|
transitions.push_back(tr);
|
|
|
|
+
|
|
|
|
+ // do recursive
|
|
|
|
+ if (path_from.size() > 1) {
|
|
|
|
+ StringName local_path = String(from).replace_first(path_from[0] + "/", "");
|
|
|
|
+ if (path_from[0] == "..") {
|
|
|
|
+ prev_state_machine->add_transition(local_path, String(state_machine_name) + "/" + to, p_transition);
|
|
|
|
+ } else {
|
|
|
|
+ ((Ref<AnimationNodeStateMachine>)states[path_from[0]].node)->add_transition(local_path, "../" + to, p_transition);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ if (path_to.size() > 1) {
|
|
|
|
+ StringName local_path = String(to).replace_first(path_to[0] + "/", "");
|
|
|
|
+ if (path_to[0] == "..") {
|
|
|
|
+ prev_state_machine->add_transition(String(state_machine_name) + "/" + from, local_path, p_transition);
|
|
|
|
+ } else {
|
|
|
|
+ ((Ref<AnimationNodeStateMachine>)states[path_to[0]].node)->add_transition("../" + from, local_path, p_transition);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ updating_transitions = false;
|
|
}
|
|
}
|
|
|
|
|
|
Ref<AnimationNodeStateMachineTransition> AnimationNodeStateMachine::get_transition(int p_transition) const {
|
|
Ref<AnimationNodeStateMachineTransition> AnimationNodeStateMachine::get_transition(int p_transition) const {
|
|
@@ -740,44 +1015,52 @@ int AnimationNodeStateMachine::get_transition_count() const {
|
|
}
|
|
}
|
|
|
|
|
|
void AnimationNodeStateMachine::remove_transition(const StringName &p_from, const StringName &p_to) {
|
|
void AnimationNodeStateMachine::remove_transition(const StringName &p_from, const StringName &p_to) {
|
|
|
|
+ StringName from = _get_shortest_path(p_from);
|
|
|
|
+ StringName to = _get_shortest_path(p_to);
|
|
|
|
+
|
|
for (int i = 0; i < transitions.size(); i++) {
|
|
for (int i = 0; i < transitions.size(); i++) {
|
|
- if (transitions[i].from == p_from && transitions[i].to == p_to) {
|
|
|
|
- transitions.write[i].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
|
|
|
|
- transitions.remove_at(i);
|
|
|
|
|
|
+ if (transitions[i].from == from && transitions[i].to == to) {
|
|
|
|
+ remove_transition_by_index(i);
|
|
return;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
-
|
|
|
|
- /*if (playing) {
|
|
|
|
- path.clear();
|
|
|
|
- }*/
|
|
|
|
}
|
|
}
|
|
|
|
|
|
-void AnimationNodeStateMachine::remove_transition_by_index(int p_transition) {
|
|
|
|
|
|
+void AnimationNodeStateMachine::remove_transition_by_index(const int p_transition) {
|
|
ERR_FAIL_INDEX(p_transition, transitions.size());
|
|
ERR_FAIL_INDEX(p_transition, transitions.size());
|
|
|
|
+ Transition tr = transitions[p_transition];
|
|
transitions.write[p_transition].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
|
|
transitions.write[p_transition].transition->disconnect("advance_condition_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
|
|
transitions.remove_at(p_transition);
|
|
transitions.remove_at(p_transition);
|
|
- /*if (playing) {
|
|
|
|
- path.clear();
|
|
|
|
- }*/
|
|
|
|
-}
|
|
|
|
|
|
|
|
-void AnimationNodeStateMachine::set_start_node(const StringName &p_node) {
|
|
|
|
- ERR_FAIL_COND(p_node != StringName() && !states.has(p_node));
|
|
|
|
- start_node = p_node;
|
|
|
|
-}
|
|
|
|
|
|
+ Vector<String> path_from = String(tr.from).split("/");
|
|
|
|
+ Vector<String> path_to = String(tr.to).split("/");
|
|
|
|
|
|
-String AnimationNodeStateMachine::get_start_node() const {
|
|
|
|
- return start_node;
|
|
|
|
-}
|
|
|
|
|
|
+ List<Vector<String>> paths;
|
|
|
|
+ paths.push_back(path_from);
|
|
|
|
+ paths.push_back(path_to);
|
|
|
|
|
|
-void AnimationNodeStateMachine::set_end_node(const StringName &p_node) {
|
|
|
|
- ERR_FAIL_COND(p_node != StringName() && !states.has(p_node));
|
|
|
|
- end_node = p_node;
|
|
|
|
|
|
+ for (List<Vector<String>>::Element *E = paths.front(); E; E = E->next()) {
|
|
|
|
+ if (E->get()[0].size() > 1) {
|
|
|
|
+ if (E->get()[0] == "..") {
|
|
|
|
+ prev_state_machine->_remove_transition(tr.transition);
|
|
|
|
+ } else if (states.has(E->get()[0])) {
|
|
|
|
+ Ref<AnimationNodeStateMachine> anodesm = states[E->get()[0]].node;
|
|
|
|
+
|
|
|
|
+ if (anodesm.is_valid()) {
|
|
|
|
+ anodesm->_remove_transition(tr.transition);
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
-String AnimationNodeStateMachine::get_end_node() const {
|
|
|
|
- return end_node;
|
|
|
|
|
|
+void AnimationNodeStateMachine::_remove_transition(const Ref<AnimationNodeStateMachineTransition> p_transition) {
|
|
|
|
+ for (int i = 0; i < transitions.size(); i++) {
|
|
|
|
+ if (transitions[i].transition == p_transition) {
|
|
|
|
+ remove_transition_by_index(i);
|
|
|
|
+ return;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
void AnimationNodeStateMachine::set_graph_offset(const Vector2 &p_offset) {
|
|
void AnimationNodeStateMachine::set_graph_offset(const Vector2 &p_offset) {
|
|
@@ -799,6 +1082,18 @@ String AnimationNodeStateMachine::get_caption() const {
|
|
return "StateMachine";
|
|
return "StateMachine";
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+bool AnimationNodeStateMachine::has_local_transition(const StringName &p_from, const StringName &p_to) const {
|
|
|
|
+ StringName from = _get_shortest_path(p_from);
|
|
|
|
+ StringName to = _get_shortest_path(p_to);
|
|
|
|
+
|
|
|
|
+ for (int i = 0; i < transitions.size(); i++) {
|
|
|
|
+ if (transitions[i].local_from == from && transitions[i].local_to == to) {
|
|
|
|
+ return true;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+ return false;
|
|
|
|
+}
|
|
|
|
+
|
|
Ref<AnimationNode> AnimationNodeStateMachine::get_child_by_name(const StringName &p_name) {
|
|
Ref<AnimationNode> AnimationNodeStateMachine::get_child_by_name(const StringName &p_name) {
|
|
return get_node(p_name);
|
|
return get_node(p_name);
|
|
}
|
|
}
|
|
@@ -831,12 +1126,6 @@ bool AnimationNodeStateMachine::_set(const StringName &p_name, const Variant &p_
|
|
add_transition(trans[i], trans[i + 1], trans[i + 2]);
|
|
add_transition(trans[i], trans[i + 1], trans[i + 2]);
|
|
}
|
|
}
|
|
return true;
|
|
return true;
|
|
- } else if (name == "start_node") {
|
|
|
|
- set_start_node(p_value);
|
|
|
|
- return true;
|
|
|
|
- } else if (name == "end_node") {
|
|
|
|
- set_end_node(p_value);
|
|
|
|
- return true;
|
|
|
|
} else if (name == "graph_offset") {
|
|
} else if (name == "graph_offset") {
|
|
set_graph_offset(p_value);
|
|
set_graph_offset(p_value);
|
|
return true;
|
|
return true;
|
|
@@ -852,7 +1141,7 @@ bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) c
|
|
String what = name.get_slicec('/', 2);
|
|
String what = name.get_slicec('/', 2);
|
|
|
|
|
|
if (what == "node") {
|
|
if (what == "node") {
|
|
- if (states.has(node_name)) {
|
|
|
|
|
|
+ if (states.has(node_name) && can_edit_node(node_name)) {
|
|
r_ret = states[node_name].node;
|
|
r_ret = states[node_name].node;
|
|
return true;
|
|
return true;
|
|
}
|
|
}
|
|
@@ -866,22 +1155,21 @@ bool AnimationNodeStateMachine::_get(const StringName &p_name, Variant &r_ret) c
|
|
}
|
|
}
|
|
} else if (name == "transitions") {
|
|
} else if (name == "transitions") {
|
|
Array trans;
|
|
Array trans;
|
|
- trans.resize(transitions.size() * 3);
|
|
|
|
-
|
|
|
|
for (int i = 0; i < transitions.size(); i++) {
|
|
for (int i = 0; i < transitions.size(); i++) {
|
|
- trans[i * 3 + 0] = transitions[i].from;
|
|
|
|
- trans[i * 3 + 1] = transitions[i].to;
|
|
|
|
- trans[i * 3 + 2] = transitions[i].transition;
|
|
|
|
|
|
+ String from = transitions[i].from;
|
|
|
|
+ String to = transitions[i].to;
|
|
|
|
+
|
|
|
|
+ if (from.get_slicec('/', 0) == ".." || to.get_slicec('/', 0) == "..") {
|
|
|
|
+ continue;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ trans.push_back(from);
|
|
|
|
+ trans.push_back(to);
|
|
|
|
+ trans.push_back(transitions[i].transition);
|
|
}
|
|
}
|
|
|
|
|
|
r_ret = trans;
|
|
r_ret = trans;
|
|
return true;
|
|
return true;
|
|
- } else if (name == "start_node") {
|
|
|
|
- r_ret = get_start_node();
|
|
|
|
- return true;
|
|
|
|
- } else if (name == "end_node") {
|
|
|
|
- r_ret = get_end_node();
|
|
|
|
- return true;
|
|
|
|
} else if (name == "graph_offset") {
|
|
} else if (name == "graph_offset") {
|
|
r_ret = get_graph_offset();
|
|
r_ret = get_graph_offset();
|
|
return true;
|
|
return true;
|
|
@@ -903,8 +1191,6 @@ void AnimationNodeStateMachine::_get_property_list(List<PropertyInfo> *p_list) c
|
|
}
|
|
}
|
|
|
|
|
|
p_list->push_back(PropertyInfo(Variant::ARRAY, "transitions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
|
|
p_list->push_back(PropertyInfo(Variant::ARRAY, "transitions", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
|
|
- p_list->push_back(PropertyInfo(Variant::STRING_NAME, "start_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
|
|
|
|
- p_list->push_back(PropertyInfo(Variant::STRING_NAME, "end_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
|
|
|
|
p_list->push_back(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
|
|
p_list->push_back(PropertyInfo(Variant::VECTOR2, "graph_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
|
|
}
|
|
}
|
|
|
|
|
|
@@ -912,10 +1198,24 @@ void AnimationNodeStateMachine::reset_state() {
|
|
states.clear();
|
|
states.clear();
|
|
transitions.clear();
|
|
transitions.clear();
|
|
playback = "playback";
|
|
playback = "playback";
|
|
- start_node = StringName();
|
|
|
|
- end_node = StringName();
|
|
|
|
|
|
+ start_node = "Start";
|
|
|
|
+ end_node = "End";
|
|
graph_offset = Vector2();
|
|
graph_offset = Vector2();
|
|
|
|
|
|
|
|
+ Ref<AnimationNodeStartState> s;
|
|
|
|
+ s.instantiate();
|
|
|
|
+ State start;
|
|
|
|
+ start.node = s;
|
|
|
|
+ start.position = Vector2(200, 100);
|
|
|
|
+ states[start_node] = start;
|
|
|
|
+
|
|
|
|
+ Ref<AnimationNodeEndState> e;
|
|
|
|
+ e.instantiate();
|
|
|
|
+ State end;
|
|
|
|
+ end.node = e;
|
|
|
|
+ end.position = Vector2(900, 100);
|
|
|
|
+ states[end_node] = end;
|
|
|
|
+
|
|
emit_changed();
|
|
emit_changed();
|
|
emit_signal(SNAME("tree_changed"));
|
|
emit_signal(SNAME("tree_changed"));
|
|
}
|
|
}
|
|
@@ -955,15 +1255,22 @@ void AnimationNodeStateMachine::_bind_methods() {
|
|
ClassDB::bind_method(D_METHOD("remove_transition_by_index", "idx"), &AnimationNodeStateMachine::remove_transition_by_index);
|
|
ClassDB::bind_method(D_METHOD("remove_transition_by_index", "idx"), &AnimationNodeStateMachine::remove_transition_by_index);
|
|
ClassDB::bind_method(D_METHOD("remove_transition", "from", "to"), &AnimationNodeStateMachine::remove_transition);
|
|
ClassDB::bind_method(D_METHOD("remove_transition", "from", "to"), &AnimationNodeStateMachine::remove_transition);
|
|
|
|
|
|
- ClassDB::bind_method(D_METHOD("set_start_node", "name"), &AnimationNodeStateMachine::set_start_node);
|
|
|
|
- ClassDB::bind_method(D_METHOD("get_start_node"), &AnimationNodeStateMachine::get_start_node);
|
|
|
|
-
|
|
|
|
- ClassDB::bind_method(D_METHOD("set_end_node", "name"), &AnimationNodeStateMachine::set_end_node);
|
|
|
|
- ClassDB::bind_method(D_METHOD("get_end_node"), &AnimationNodeStateMachine::get_end_node);
|
|
|
|
-
|
|
|
|
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeStateMachine::set_graph_offset);
|
|
ClassDB::bind_method(D_METHOD("set_graph_offset", "offset"), &AnimationNodeStateMachine::set_graph_offset);
|
|
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset);
|
|
ClassDB::bind_method(D_METHOD("get_graph_offset"), &AnimationNodeStateMachine::get_graph_offset);
|
|
}
|
|
}
|
|
|
|
|
|
AnimationNodeStateMachine::AnimationNodeStateMachine() {
|
|
AnimationNodeStateMachine::AnimationNodeStateMachine() {
|
|
|
|
+ Ref<AnimationNodeStartState> s;
|
|
|
|
+ s.instantiate();
|
|
|
|
+ State start;
|
|
|
|
+ start.node = s;
|
|
|
|
+ start.position = Vector2(200, 100);
|
|
|
|
+ states[start_node] = start;
|
|
|
|
+
|
|
|
|
+ Ref<AnimationNodeEndState> e;
|
|
|
|
+ e.instantiate();
|
|
|
|
+ State end;
|
|
|
|
+ end.node = e;
|
|
|
|
+ end.position = Vector2(900, 100);
|
|
|
|
+ states[end_node] = end;
|
|
}
|
|
}
|