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@@ -2497,6 +2497,7 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
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Environment *env = NULL;
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int viewport_width, viewport_height;
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+ bool probe_interior = false;
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if (p_reflection_probe.is_valid()) {
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ReflectionProbeInstance *probe = reflection_probe_instance_owner.getornull(p_reflection_probe);
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@@ -2514,6 +2515,8 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
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viewport_width = probe->probe_ptr->resolution;
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viewport_height = probe->probe_ptr->resolution;
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+ probe_interior = probe->probe_ptr->interior;
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+
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} else {
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state.render_no_shadows = false;
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current_fb = storage->frame.current_rt->fbo;
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@@ -2624,6 +2627,10 @@ void RasterizerSceneGLES2::render_scene(const Transform &p_cam_transform, const
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}
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}
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+ if (probe_interior) {
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+ env_radiance_tex = 0; //do not use radiance texture on interiors
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+ }
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+
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// render opaque things first
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render_list.sort_by_key(false);
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_render_render_list(render_list.elements, render_list.element_count, p_cam_transform, p_cam_projection, p_shadow_atlas, env, env_radiance_tex, 0.0, 0.0, false, false, false);
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