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GI probes working back again

Juan Linietsky 8 years ago
parent
commit
e79d7149ea
2 changed files with 9 additions and 6 deletions
  1. 4 4
      drivers/gles3/shaders/scene.glsl
  2. 5 2
      scene/3d/gi_probe.cpp

+ 4 - 4
drivers/gles3/shaders/scene.glsl

@@ -672,7 +672,7 @@ LIGHT_SHADER_CODE
 		diffuse+= light_color * diffuse_color * lightScatter * viewScatter * energyFactor;
 	}
 #else
-
+	//lambert
 	diffuse += dotNL * light_color * diffuse_color;
 #endif
 
@@ -1020,7 +1020,7 @@ void reflection_process(int idx, vec3 vertex, vec3 normal,vec3 binormal, vec3 ta
 
 #ifdef USE_GI_PROBES
 
-uniform mediump sampler3D gi_probe1; //texunit:-11
+uniform mediump sampler3D gi_probe1; //texunit:-10
 uniform highp mat4 gi_probe_xform1;
 uniform highp vec3 gi_probe_bounds1;
 uniform highp vec3 gi_probe_cell_size1;
@@ -1028,7 +1028,7 @@ uniform highp float gi_probe_multiplier1;
 uniform highp float gi_probe_bias1;
 uniform bool gi_probe_blend_ambient1;
 
-uniform mediump sampler3D gi_probe2; //texunit:-10
+uniform mediump sampler3D gi_probe2; //texunit:-11
 uniform highp mat4 gi_probe_xform2;
 uniform highp vec3 gi_probe_bounds2;
 uniform highp vec3 gi_probe_cell_size2;
@@ -1345,7 +1345,7 @@ FRAGMENT_SHADER_CODE
 			{ //read radiance from dual paraboloid
 
 				vec3 ref_vec = reflect(-eye_vec,normal); //2.0 * ndotv * normal - view; // reflect(v, n);
-				ref_vec=normalize((radiance_inverse_xform * vec4(ref_vec,0.0)).xyz);				
+				ref_vec=normalize((radiance_inverse_xform * vec4(ref_vec,0.0)).xyz);
 				vec3 radiance = textureDualParabolod(radiance_map,ref_vec,lod) * bg_energy;
 				specular_light = radiance;
 

+ 5 - 2
scene/3d/gi_probe.cpp

@@ -885,7 +885,7 @@ Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_colo
 
 	Vector<Color> ret;
 
-	if (p_image.is_null()) {
+	if (p_image.is_null() || p_image->empty()) {
 
 		ret.resize(bake_texture_size * bake_texture_size);
 		for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
@@ -894,9 +894,11 @@ Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_colo
 
 		return ret;
 	}
+	p_image = p_image->duplicate();
 
 	if (p_image->is_compressed()) {
 		print_line("DECOMPRESSING!!!!");
+
 		p_image->decompress();
 	}
 	p_image->convert(Image::FORMAT_RGBA8);
@@ -1277,6 +1279,7 @@ void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<Multi
 		xform.basis.scale(p_aabb.size * 0.5);
 		p_multimesh->set_instance_transform(idx, xform);
 		Color col = Color(p_baker->bake_cells[p_idx].albedo[0], p_baker->bake_cells[p_idx].albedo[1], p_baker->bake_cells[p_idx].albedo[2]);
+		//Color col = Color(p_baker->bake_cells[p_idx].emission[0], p_baker->bake_cells[p_idx].emission[1], p_baker->bake_cells[p_idx].emission[2]);
 		p_multimesh->set_instance_color(idx, col);
 
 		idx++;
@@ -1464,7 +1467,7 @@ GIProbe::GIProbe() {
 	subdiv = SUBDIV_128;
 	dynamic_range = 4;
 	energy = 1.0;
-	bias = 0.4;
+	bias = 1.8;
 	propagation = 1.0;
 	extents = Vector3(10, 10, 10);
 	color_scan_cell_width = 4;