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Cylinder shape for collisions. Like [CapsuleShape3D], but without hemispheres at the cylinder's ends.
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Cylinder shape for collisions. Like [CapsuleShape3D], but without hemispheres at the cylinder's ends.
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[b]Performance:[/b] Being a primitive collision shape, [CylinderShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CylinderShape3D] is also more demanding compared to [CapsuleShape3D].
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[b]Performance:[/b] Being a primitive collision shape, [CylinderShape3D] is fast to check collisions against (though not as fast as [SphereShape3D]). [CylinderShape3D] is also more demanding compared to [CapsuleShape3D].
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