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Merge pull request #90962 from TokageItLab/2or3

Correct AnimationNode documentation where it mentions multiple inputs
Rémi Verschelde 1 year ago
parent
commit
e7dc4b4b6b
2 changed files with 2 additions and 2 deletions
  1. 1 1
      doc/classes/AnimationNode.xml
  2. 1 1
      doc/classes/AnimationNodeSync.xml

+ 1 - 1
doc/classes/AnimationNode.xml

@@ -7,7 +7,7 @@
 		Base resource for [AnimationTree] nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas.
 		Inherit this when creating animation nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead.
 		You can access the time information as read-only parameter which is processed and stored in the previous frame for all nodes except [AnimationNodeOutput].
-		[b]Note:[/b] If more than two inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode].
+		[b]Note:[/b] If multiple inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode].
 		[codeblock]
 		var current_length = $AnimationTree[parameters/AnimationNodeName/current_length]
 		var current_position = $AnimationTree[parameters/AnimationNodeName/current_position]

+ 1 - 1
doc/classes/AnimationNodeSync.xml

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="AnimationNodeSync" inherits="AnimationNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
 	<brief_description>
-		Base class for [AnimationNode]s with more than two input ports that must be synchronized.
+		Base class for [AnimationNode]s with multiple input ports that must be synchronized.
 	</brief_description>
 	<description>
 		An animation node used to combine, mix, or blend two or more animations together while keeping them synchronized within an [AnimationTree].