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@@ -7,7 +7,7 @@
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Base resource for [AnimationTree] nodes. In general, it's not used directly, but you can create custom ones with custom blending formulas.
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Inherit this when creating animation nodes mainly for use in [AnimationNodeBlendTree], otherwise [AnimationRootNode] should be used instead.
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You can access the time information as read-only parameter which is processed and stored in the previous frame for all nodes except [AnimationNodeOutput].
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- [b]Note:[/b] If more than two inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode].
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+ [b]Note:[/b] If multiple inputs exist in the [AnimationNode], which time information takes precedence depends on the type of [AnimationNode].
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[codeblock]
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var current_length = $AnimationTree[parameters/AnimationNodeName/current_length]
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var current_position = $AnimationTree[parameters/AnimationNodeName/current_position]
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