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@@ -488,12 +488,14 @@ void ProjectDialog::ok_pressed() {
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// Before we create a project, check that the target folder is empty.
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// If not, we need to ask the user if they're sure they want to do this.
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if (!is_folder_empty) {
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- ConfirmationDialog *cd = memnew(ConfirmationDialog);
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- cd->set_title(TTR("Warning: This folder is not empty"));
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- cd->set_text(TTR("You are about to create a Godot project in a non-empty folder.\nThe entire contents of this folder will be imported as project resources!\n\nAre you sure you wish to continue?"));
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- cd->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_nonempty_confirmation_ok_pressed));
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- get_parent()->add_child(cd);
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- cd->popup_centered();
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+ if (!nonempty_confirmation) {
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+ nonempty_confirmation = memnew(ConfirmationDialog);
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+ nonempty_confirmation->set_title(TTR("Warning: This folder is not empty"));
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+ nonempty_confirmation->set_text(TTR("You are about to create a Godot project in a non-empty folder.\nThe entire contents of this folder will be imported as project resources!\n\nAre you sure you wish to continue?"));
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+ nonempty_confirmation->get_ok_button()->connect(SceneStringName(pressed), callable_mp(this, &ProjectDialog::_nonempty_confirmation_ok_pressed));
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+ add_child(nonempty_confirmation);
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+ }
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+ nonempty_confirmation->popup_centered();
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return;
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}
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