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Merge pull request #86668 from KoBeWi/most_shader_path

Automatically add path to built-in shaders
Rémi Verschelde 1 年之前
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e7fa697808
共有 1 个文件被更改,包括 6 次插入1 次删除
  1. 6 1
      editor/shader_create_dialog.cpp

+ 6 - 1
editor/shader_create_dialog.cpp

@@ -243,7 +243,12 @@ void fog() {
 
 		emit_signal(SNAME("shader_include_created"), shader_inc);
 	} else {
-		if (!is_built_in) {
+		if (is_built_in) {
+			Node *edited_scene = get_tree()->get_edited_scene_root();
+			if (likely(edited_scene)) {
+				shader->set_path(edited_scene->get_scene_file_path() + "::");
+			}
+		} else {
 			String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text());
 			shader->set_path(lpath);