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@@ -42,6 +42,14 @@
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Returns the format of the texture, one of [enum Image.Format].
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</description>
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</method>
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+ <method name="set_image">
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+ <return type="void" />
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+ <argument index="0" name="image" type="Image" />
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+ <description>
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+ Replaces the texture's data with a new [Image]. This will re-allocate new memory for the texture.
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+ If you want to update the image, but don't need to change its paramters (format, size), use [method update] instead for better performance.
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+ </description>
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+ </method>
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<method name="set_size_override">
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<return type="void" />
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<argument index="0" name="size" type="Vector2" />
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@@ -54,8 +62,8 @@
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<argument index="0" name="image" type="Image" />
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<description>
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Replaces the texture's data with a new [Image].
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- [b]Note:[/b] The texture has to be initialized first with the [method create_from_image] method before it can be updated. The new image dimensions, format, and mipmaps configuration should match the existing texture's image configuration, otherwise it has to be re-created with the [method create_from_image] method.
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- Use this method over [method create_from_image] if you need to update the texture frequently, which is faster than allocating additional memory for a new texture each time.
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+ [b]Note:[/b] The texture has to be created using [method create_from_image] or initialized first with the [method set_image] method before it can be updated. The new image dimensions, format, and mipmaps configuration should match the existing texture's image configuration.
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+ Use this method over [method set_image] if you need to update the texture frequently, which is faster than allocating additional memory for a new texture each time.
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</description>
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</method>
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</methods>
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