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i18n: Sync classref translations with Weblate

Rémi Verschelde 3 years ago
parent
commit
e86d840d4f

+ 264 - 95
doc/translations/ar.po

@@ -1017,11 +1017,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -1065,37 +1066,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4197,17 +4197,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4235,9 +4242,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4261,8 +4268,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4314,6 +4324,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4830,11 +4850,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5870,7 +5890,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7060,7 +7083,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7105,10 +7131,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7246,11 +7276,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8385,7 +8419,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8607,7 +8641,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11721,17 +11755,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13983,7 +14017,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14079,7 +14115,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22495,6 +22533,11 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr "يُرجع جيب التمام \"cosine \" لقيمة المَعلم."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26081,10 +26124,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34614,13 +34670,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35331,6 +35387,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35400,6 +35462,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -35427,6 +35495,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -35450,6 +35524,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -35929,19 +36009,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "يُرجع جيب المَعلم."
+
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
 msgstr ""
 msgstr ""
@@ -35960,7 +36081,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36005,6 +36129,11 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "يُرجع جيب المَعلم."
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -36041,6 +36170,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "يُرجع جيب المَعلم."
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37230,7 +37364,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37238,8 +37372,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37531,14 +37665,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37671,6 +37797,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37833,6 +37968,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39075,7 +39228,7 @@ msgstr "يُرجع جيب المَعلم."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39097,7 +39250,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44450,6 +44604,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45243,6 +45406,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48690,19 +48857,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53534,8 +53688,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53556,8 +53717,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/ca.po

@@ -1047,11 +1047,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -1095,37 +1096,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4220,17 +4220,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4258,9 +4265,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4284,8 +4291,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4337,6 +4347,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4852,11 +4872,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5891,7 +5911,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7081,7 +7104,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7126,10 +7152,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7267,11 +7297,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8406,7 +8440,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8628,7 +8662,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11739,17 +11773,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13998,7 +14032,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14094,7 +14130,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22500,6 +22538,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26083,10 +26125,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34608,13 +34663,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35319,6 +35374,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35382,6 +35443,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35408,6 +35475,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35429,6 +35502,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35902,17 +35981,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35933,7 +36052,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35978,6 +36100,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -36014,6 +36140,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37199,7 +37329,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37207,8 +37337,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37500,14 +37630,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37640,6 +37762,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37802,6 +37933,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39043,7 +39192,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39065,7 +39214,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44392,6 +44542,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45184,6 +45343,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48630,19 +48793,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53472,8 +53622,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53494,8 +53651,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/classes.pot

@@ -927,11 +927,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -975,37 +976,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4100,17 +4100,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4138,9 +4145,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4164,8 +4171,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4217,6 +4227,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4732,11 +4752,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5771,7 +5791,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6961,7 +6984,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7006,10 +7032,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7147,11 +7177,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8286,7 +8320,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8508,7 +8542,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11619,17 +11653,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13878,7 +13912,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13974,7 +14010,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22380,6 +22418,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -25960,10 +26002,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34485,13 +34540,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35196,6 +35251,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35259,6 +35320,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35285,6 +35352,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35306,6 +35379,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35779,17 +35858,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35810,7 +35929,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35855,6 +35977,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35891,6 +36017,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37076,7 +37206,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37084,8 +37214,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37377,14 +37507,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37517,6 +37639,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37679,6 +37810,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38920,7 +39069,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -38942,7 +39091,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44269,6 +44419,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45061,6 +45220,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48507,19 +48670,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53349,8 +53499,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53371,8 +53528,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 268 - 95
doc/translations/cs.po

@@ -1357,12 +1357,14 @@ msgstr ""
 "[/codeblock]"
 "[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 "Náhodný rozptyl, jakákoliv hodnota čísla s plovoucí řádkou (float, double) "
 "Náhodný rozptyl, jakákoliv hodnota čísla s plovoucí řádkou (float, double) "
 "mezi hodnotami [code]od[/code] a [code]do[/code].\n"
 "mezi hodnotami [code]od[/code] a [code]do[/code].\n"
@@ -1427,37 +1429,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4604,17 +4605,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4642,9 +4650,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4668,8 +4676,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4721,6 +4732,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -5237,11 +5258,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -6277,7 +6298,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7469,7 +7493,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7514,10 +7541,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7655,11 +7686,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8795,7 +8830,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -9017,7 +9052,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -12138,17 +12173,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -14405,7 +14440,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14501,7 +14538,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22952,6 +22991,11 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr "Vrátí [code] true [/code], pokud je vektor normalizován, jinak false."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26538,10 +26582,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -35079,13 +35136,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35797,6 +35854,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
@@ -35867,6 +35930,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -35894,6 +35963,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -35917,6 +35992,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -36398,19 +36479,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
+
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
 msgstr ""
 msgstr ""
@@ -36429,7 +36551,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36474,6 +36599,11 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "Vrátí sinus parametru."
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -36510,6 +36640,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "Vrátí sinus parametru."
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37699,7 +37834,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37707,8 +37842,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -38000,14 +38135,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -38140,6 +38267,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -38302,6 +38438,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39547,7 +39701,7 @@ msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39569,7 +39723,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44930,6 +45085,18 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+"Vrací [code]true[/code] pokud si jsou [code]a[/code] a [code]b[/code] "
+"přiblížně rovny."
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45725,6 +45892,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -49172,19 +49343,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -54024,8 +54182,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -54046,8 +54211,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

File diff suppressed because it is too large
+ 337 - 153
doc/translations/de.po


+ 264 - 95
doc/translations/el.po

@@ -942,11 +942,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -990,37 +991,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4115,17 +4115,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4153,9 +4160,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4179,8 +4186,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4232,6 +4242,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4748,11 +4768,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5788,7 +5808,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6978,7 +7001,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7023,10 +7049,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7164,11 +7194,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8303,7 +8337,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8525,7 +8559,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11639,17 +11673,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13902,7 +13936,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13998,7 +14034,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22414,6 +22452,11 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr "Επιστρέφει το συνημίτονο της παραμέτρου."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26000,10 +26043,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34533,13 +34589,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35244,6 +35300,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35313,6 +35375,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -35340,6 +35408,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -35363,6 +35437,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -35842,19 +35922,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
+
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
 msgstr ""
 msgstr ""
@@ -35873,7 +35994,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35918,6 +36042,11 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35954,6 +36083,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37143,7 +37277,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37151,8 +37285,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37444,14 +37578,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37584,6 +37710,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37746,6 +37881,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38988,7 +39141,7 @@ msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39010,7 +39163,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44350,6 +44504,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45143,6 +45306,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48590,19 +48757,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53434,8 +53588,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53456,8 +53617,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 287 - 137
doc/translations/es.po

@@ -1517,12 +1517,14 @@ msgstr ""
 "[/codeblock]"
 "[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 "Rango aleatorio de cualquier numero real entre [code]from[/code] y [code]to[/"
 "Rango aleatorio de cualquier numero real entre [code]from[/code] y [code]to[/"
 "code].\n"
 "code].\n"
@@ -1595,37 +1597,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -1634,40 +1635,6 @@ msgid ""
 "3\n"
 "3\n"
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
-"Devuelve una formación con el rango dado. El método [code]range()[/code] "
-"puede tener un argumento [code]N[/code] (0 a [code]N[/code] - 1), dos "
-"argumentos ([code]initial[/code], [code]final - 1[/code]) o tres argumentos "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] puede ser negativo, y en tal caso, [code]final - 1[/"
-"code] llega a ser [code]final + 1[/code]. También, el valor incial debe ser "
-"mayor que el valor final para que se ejecute la iteración.\n"
-"Devuelve una formación vacía si el rango no es válido (por ejemplo, "
-"[code]range(2, 5, -1)[/code] o [code]range(5, 5, 1)[/code]).\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Salida:\n"
-"[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
-"[/codeblock]\n"
-"Para iterar sobre un [Array] al revés, utilice:\n"
-"[codeblock]\n"
-"var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
-"[/codeblock]\n"
-"Salida:\n"
-"[codeblock]\n"
-"9\n"
-"6\n"
-"3\n"
-"[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
@@ -5376,17 +5343,25 @@ msgid "Maximum value for the mode enum."
 msgstr "Valor máximo para el modo enum."
 msgstr "Valor máximo para el modo enum."
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+#, fuzzy
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr "Nodo Sprite que puede usar múltiples texturas para la animación."
 msgstr "Nodo Sprite que puede usar múltiples texturas para la animación."
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -5417,9 +5392,10 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr "Detiene la animación actual (no reinicia el contador de fotogramas)."
 msgstr "Detiene la animación actual (no reinicia el contador de fotogramas)."
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
+#, fuzzy
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 "La animación actual del recurso [code]frames[/code]. Si este valor cambia, "
 "La animación actual del recurso [code]frames[/code]. Si este valor cambia, "
@@ -5445,9 +5421,12 @@ msgstr "Si [code]true[/code], la textura se voltea verticalmente."
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr "El índice del cuadro de animación mostrado."
 msgstr "El índice del cuadro de animación mostrado."
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
-msgstr "El recurso [SpriteFrames] que contiene la(s) animación(es)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
+msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/SpriteBase3D.xml
 #: doc/classes/SpriteBase3D.xml
@@ -5509,6 +5488,18 @@ msgstr ""
 "Reproduce la animación llamada [code]anim[/code]. Si no se proporciona "
 "Reproduce la animación llamada [code]anim[/code]. Si no se proporciona "
 "[code]anim[/code], se reproduce la animación actual."
 "[code]anim[/code], se reproduce la animación actual."
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+"La animación actual del recurso [code]frames[/code]. Si este valor cambia, "
+"el contador [code]frame[/code] se reinicia."
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr "El recurso [SpriteFrames] que contiene la(s) animación(es)."
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr "Textura de conexión para animaciones simples basadas en fotogramas."
 msgstr "Textura de conexión para animaciones simples basadas en fotogramas."
@@ -6235,11 +6226,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr "No hay interpolación (valor más cercano)."
 msgstr "No hay interpolación (valor más cercano)."
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr "Interpolación lineal."
 msgstr "Interpolación lineal."
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr "Interpolación cúbica."
 msgstr "Interpolación cúbica."
 
 
@@ -7593,11 +7584,15 @@ msgstr ""
 "[code]newname[/code]."
 "[code]newname[/code]."
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
+#, fuzzy
 msgid ""
 msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 "Busca la animación hasta el punto en el tiempo de [code]seconds[/code]. Si "
 "Busca la animación hasta el punto en el tiempo de [code]seconds[/code]. Si "
 "[code]update[/code] es [code]true[/code], la animación se actualiza también, "
 "[code]update[/code] es [code]true[/code], la animación se actualiza también, "
@@ -9114,7 +9109,10 @@ msgstr ""
 "Limpia el array. Esto es equivalente a usar [method resize] con un tamaño de "
 "Limpia el array. Esto es equivalente a usar [method resize] con un tamaño de "
 "[code]0[/code]."
 "[code]0[/code]."
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr "Devuelve el numer de veces que un elemento es encuentra en el array."
 msgstr "Devuelve el numer de veces que un elemento es encuentra en el array."
 
 
@@ -9174,10 +9172,15 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
+#, fuzzy
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 "Busca el array por un valor y devuelve su indice o [code]-1[/code] sino se "
 "Busca el array por un valor y devuelve su indice o [code]-1[/code] sino se "
 "encuentra. Opcionalmente, el indice de busqueda inicial puede ser pasado."
 "encuentra. Opcionalmente, el indice de busqueda inicial puede ser pasado."
@@ -9354,11 +9357,16 @@ msgstr ""
 "Si el array es menor, los elementos so limipiados, si mayor, los nuevos "
 "Si el array es menor, los elementos so limipiados, si mayor, los nuevos "
 "elementos son [code]null[/code]."
 "elementos son [code]null[/code]."
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
+#, fuzzy
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 "Busca el array en orden inverso. Opcionalmente, un indice de comienzo de "
 "Busca el array en orden inverso. Opcionalmente, un indice de comienzo de "
 "busqueda puede ser pasado. Si negacion, el indice de comienzo es considerado "
 "busqueda puede ser pasado. Si negacion, el indice de comienzo es considerado "
@@ -10992,7 +11000,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11320,7 +11328,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -15234,9 +15242,9 @@ msgstr ""
 #, fuzzy
 #, fuzzy
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 "Devuelve un vector normal en el espacio del mundo, que es el resultado de "
 "Devuelve un vector normal en el espacio del mundo, que es el resultado de "
 "proyectar un punto en el rectángulo [Viewport] por la proyección de la "
 "proyectar un punto en el rectángulo [Viewport] por la proyección de la "
@@ -15247,9 +15255,9 @@ msgstr ""
 #, fuzzy
 #, fuzzy
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 "Devuelve una posición 3D en el espacio mundo, que es el resultado de "
 "Devuelve una posición 3D en el espacio mundo, que es el resultado de "
 "proyectar un punto en el rectángulo [Viewport] por la proyección de la "
 "proyectar un punto en el rectángulo [Viewport] por la proyección de la "
@@ -18239,9 +18247,12 @@ msgid "If [code]true[/code], no collisions will be detected."
 msgstr "Si [code]true[/code], no se detectarán colisiones."
 msgstr "Si [code]true[/code], no se detectarán colisiones."
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
+#, fuzzy
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 "Si [code]true[/code], sólo los bordes que están boca arriba, en relación con "
 "Si [code]true[/code], sólo los bordes que están boca arriba, en relación con "
 "la rotación de [CollisionPolygon2D], colisionarán con otros objetos."
 "la rotación de [CollisionPolygon2D], colisionarán con otros objetos."
@@ -18365,9 +18376,12 @@ msgid ""
 msgstr "Una forma de colisión desactivada no tiene ningún efecto en el mundo."
 msgstr "Una forma de colisión desactivada no tiene ningún efecto en el mundo."
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
+#, fuzzy
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 "Establece si esta forma de colisión sólo debe detectar la colisión en un "
 "Establece si esta forma de colisión sólo debe detectar la colisión en un "
 "lado (superior o inferior)."
 "lado (superior o inferior)."
@@ -29700,6 +29714,11 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr "Si [code]true[/code], la flecha de plegado está oculta."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 #, fuzzy
 #, fuzzy
 msgid ""
 msgid ""
@@ -34405,12 +34424,25 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr "Los colores de gradiente devueltos como un [PackedColorArray]."
 msgstr "Los colores de gradiente devueltos como un [PackedColorArray]."
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 #, fuzzy
 #, fuzzy
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 "Los desplazamientos de gradiente devueltos como un [PackedFloat32Array]."
 "Los desplazamientos de gradiente devueltos como un [PackedFloat32Array]."
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr "Textura llena de gradientes."
 msgstr "Textura llena de gradientes."
@@ -45720,13 +45752,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -46667,6 +46699,15 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr "Crea un [HingeJoint]."
 msgstr "Crea un [HingeJoint]."
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+"Devuelve la [Animation] con clave [code]name[/code] or [code]null[/code] si "
+"no se encuentra."
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
@@ -46739,6 +46780,12 @@ msgstr "Quita la identificación del tile dado."
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr "Crea un [Area2D]."
 msgstr "Crea un [Area2D]."
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -46773,6 +46820,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr "Devuelve el polígono de navegación del tile."
 msgstr "Devuelve el polígono de navegación del tile."
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -46798,6 +46851,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr "Crea un [Area2D]."
 msgstr "Crea un [Area2D]."
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -47320,19 +47379,59 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr "Representa el tamaño del enum [enum ShaderMode]."
 msgstr "Representa el tamaño del enum [enum ShaderMode]."
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 #, fuzzy
 #, fuzzy
-msgid "Clears the navigation mesh."
-msgstr "Establece la malla de navegación del objeto."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "Elimina la animación con la clave [code]name[/code]."
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 #, fuzzy
 #, fuzzy
@@ -47353,7 +47452,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -47402,6 +47504,11 @@ msgid ""
 "system."
 "system."
 msgstr "Devuelve el nodo animacion con el nombre dado."
 msgstr "Devuelve el nodo animacion con el nombre dado."
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "Devuelve el [RID] de la forma enésima de un área."
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -47441,6 +47548,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "Devuelve el [RID] de la forma enésima de un área."
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -49210,7 +49322,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -49218,8 +49330,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -49643,14 +49755,6 @@ msgstr ""
 "par dado se establece recursivamente como el maestro para todos los hijos de "
 "par dado se establece recursivamente como el maestro para todos los hijos de "
 "este nodo."
 "este nodo."
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -49864,6 +49968,15 @@ msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 "Modo de pausa. Cómo se comportará el nodo si el [SceneTree] está en pausa."
 "Modo de pausa. Cómo se comportará el nodo si el [SceneTree] está en pausa."
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -50051,6 +50164,27 @@ msgstr "Detiene el procesamiento cuando el [SceneTree] está en pausa."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr "Continúe el proceso sin importar el estado de pausa de [SceneTree]."
 msgstr "Continúe el proceso sin importar el estado de pausa de [SceneTree]."
 
 
+#: doc/classes/Node.xml
+#, fuzzy
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+"Heredó el modo de pausa del padre del nodo. Para el nodo raíz, es "
+"equivalente a [constant PAUSE_MODE_STOP]. Por defecto."
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr "Duplica las señales del nodo."
 msgstr "Duplica las señales del nodo."
@@ -51808,8 +51942,9 @@ msgid "Returns the tooltip of the item at index [code]idx[/code]."
 msgstr "Devuelve el texto del artículo en el índice [code]idx[/code]."
 msgstr "Devuelve el texto del artículo en el índice [code]idx[/code]."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
+#, fuzzy
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 "Devuelve el ID del elemento seleccionado, o [code]0[/code] si no hay ningún "
 "Devuelve el ID del elemento seleccionado, o [code]0[/code] si no hay ningún "
@@ -51835,9 +51970,11 @@ msgid "Removes the item at index [code]idx[/code]."
 msgstr "Elimina el elemento en el índice [code]idx[/code]."
 msgstr "Elimina el elemento en el índice [code]idx[/code]."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
+#, fuzzy
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 "Selecciona un elemento por índice y lo convierte en el elemento actual. Esto "
 "Selecciona un elemento por índice y lo convierte en el elemento actual. Esto "
 "funcionará incluso si el elemento está desactivado."
 "funcionará incluso si el elemento está desactivado."
@@ -58935,6 +59072,17 @@ msgstr ""
 "Utiliza esta función si no estás seguro de la fuente de los datos. Para la "
 "Utiliza esta función si no estás seguro de la fuente de los datos. Para la "
 "entrada del usuario esta función siempre debe ser preferida."
 "entrada del usuario esta función siempre debe ser preferida."
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+"Devuelve [code]true[/code] si el objeto contiene el [code]method[/code] dado."
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 #, fuzzy
 #, fuzzy
 msgid ""
 msgid ""
@@ -60035,6 +60183,11 @@ msgstr "El espacio vertical entre cada elemento del menú."
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr "[Font] usada para los elementos del menú."
 msgstr "[Font] usada para los elementos del menú."
 
 
+#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "[Font] used for the labeled separator."
+msgstr "[Font] que se usa para el texto de las [Label]."
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 #, fuzzy
 #, fuzzy
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
@@ -64306,19 +64459,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 #, fuzzy
 #, fuzzy
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
@@ -70533,19 +70673,20 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]shape_xform[/code])."
 "([code]shape_xform[/code])."
 msgstr ""
 msgstr ""
-"Devuelve una lista de los puntos donde esta forma toca a otra. Si no hay "
-"colisiones la lista está vacía.\n"
-"Este método necesita la matriz de transformación de esta forma "
-"([code]local_xform[/code]), la forma para comprobar las colisiones con "
-"([code]with_shape[/code]), y la matriz de transformación de esa forma "
-"([code]shape_xform[/code])."
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
@@ -70568,9 +70709,18 @@ msgstr ""
 "([code]shape_motion[/code])."
 "([code]shape_motion[/code])."
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
+#, fuzzy
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/fa.po

@@ -1360,11 +1360,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -1408,37 +1409,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4539,17 +4539,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4577,9 +4584,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4603,8 +4610,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4656,6 +4666,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -5171,11 +5191,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -6210,7 +6230,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7400,7 +7423,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7445,10 +7471,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7586,11 +7616,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8725,7 +8759,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8947,7 +8981,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -12058,17 +12092,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -14317,7 +14351,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14413,7 +14449,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22819,6 +22857,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26402,10 +26444,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34927,13 +34982,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35644,6 +35699,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35707,6 +35768,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35733,6 +35800,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35754,6 +35827,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -36227,17 +36306,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36258,7 +36377,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36303,6 +36425,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -36339,6 +36465,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37524,7 +37654,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37532,8 +37662,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37825,14 +37955,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37965,6 +38087,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -38127,6 +38258,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39368,7 +39517,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39390,7 +39539,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44729,6 +44879,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45521,6 +45680,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48967,19 +49130,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53813,8 +53963,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53835,8 +53992,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 264 - 95
doc/translations/fi.po

@@ -1009,11 +1009,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -1057,37 +1058,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4182,17 +4182,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4220,9 +4227,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4246,8 +4253,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4299,6 +4309,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4815,11 +4835,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5855,7 +5875,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7051,7 +7074,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7096,10 +7122,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7237,11 +7267,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8376,7 +8410,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8598,7 +8632,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11713,17 +11747,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13978,7 +14012,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14074,7 +14110,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22490,6 +22528,11 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr "Palauttaa parametrin kosinin."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26077,10 +26120,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34617,13 +34673,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35328,6 +35384,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35397,6 +35459,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -35424,6 +35492,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -35447,6 +35521,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -35927,19 +36007,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "Laskee kahden vektorin ristitulon."
+
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
 msgstr ""
 msgstr ""
@@ -35958,7 +36079,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36003,6 +36127,11 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "Palauttaa parametrin sinin."
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -36039,6 +36168,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "Palauttaa parametrin sinin."
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37228,7 +37362,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37236,8 +37370,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37529,14 +37663,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37669,6 +37795,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37831,6 +37966,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39073,7 +39226,7 @@ msgstr "Laskee kahden vektorin ristitulon."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39095,7 +39248,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44435,6 +44589,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45228,6 +45391,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48675,19 +48842,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53519,8 +53673,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53541,8 +53702,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 292 - 118
doc/translations/fil.po

@@ -5,12 +5,13 @@
 #
 #
 # Jethro Parker <[email protected]>, 2020.
 # Jethro Parker <[email protected]>, 2020.
 # Pierre Stempin <[email protected]>, 2020.
 # Pierre Stempin <[email protected]>, 2020.
+# Marco Santos <[email protected]>, 2022.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine class reference\n"
 "Project-Id-Version: Godot Engine class reference\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2020-10-07 06:10+0000\n"
-"Last-Translator: Pierre Stempin <pierre.stempin@gmail.com>\n"
+"PO-Revision-Date: 2022-05-15 09:39+0000\n"
+"Last-Translator: Marco Santos <enum.scima@gmail.com>\n"
 "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Filipino <https://hosted.weblate.org/projects/godot-engine/"
 "godot-class-reference/fil/>\n"
 "godot-class-reference/fil/>\n"
 "Language: fil\n"
 "Language: fil\n"
@@ -19,7 +20,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8-bit\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
 "Plural-Forms: nplurals=2; plural=n != 1 && n != 2 && n != 3 && (n % 10 == 4 "
 "|| n % 10 == 6 || n % 10 == 9);\n"
 "|| n % 10 == 6 || n % 10 == 9);\n"
-"X-Generator: Weblate 4.3-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Description"
 msgid "Description"
@@ -27,107 +28,115 @@ msgstr "Paglalarawan"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Tutorials"
 msgid "Tutorials"
-msgstr "Mga tutorial"
+msgstr "Mga Tutorial"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Properties"
 msgid "Properties"
-msgstr ""
+msgstr "Mga Property"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Methods"
 msgid "Methods"
-msgstr ""
+msgstr "Mga Method"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Theme Properties"
 msgid "Theme Properties"
-msgstr ""
+msgstr "Mga Property ng Tema"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Signals"
 msgid "Signals"
-msgstr ""
+msgstr "Mga Signal"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Enumerations"
 msgid "Enumerations"
-msgstr ""
+msgstr "Mga Enumeration"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Constants"
 msgid "Constants"
-msgstr ""
+msgstr "Mga Constant"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Property Descriptions"
 msgid "Property Descriptions"
-msgstr ""
+msgstr "Mga Paglalarawan sa Property"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Method Descriptions"
 msgid "Method Descriptions"
-msgstr ""
+msgstr "Mga Paglalarawan sa Method"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Theme Property Descriptions"
 msgid "Theme Property Descriptions"
-msgstr ""
+msgstr "Mga Paglalarawan sa Property ng Tema"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Inherits:"
 msgid "Inherits:"
-msgstr ""
+msgstr "Minamana ang:"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Inherited By:"
 msgid "Inherited By:"
-msgstr ""
+msgstr "Minamana ng:"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "(overrides %s)"
 msgid "(overrides %s)"
-msgstr ""
+msgstr "(ino-override ang %s)"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Default"
 msgid "Default"
-msgstr ""
+msgstr "Default"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Setter"
 msgid "Setter"
-msgstr ""
+msgstr "Setter"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "value"
 msgid "value"
-msgstr ""
+msgstr "value"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Getter"
 msgid "Getter"
-msgstr ""
+msgstr "Getter"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid ""
 msgid ""
 "This method should typically be overridden by the user to have any effect."
 "This method should typically be overridden by the user to have any effect."
-msgstr ""
+msgstr "Dapat tipikal na ino-override ang method na ito ng user para umepekto."
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid ""
 msgid ""
 "This method has no side effects. It doesn't modify any of the instance's "
 "This method has no side effects. It doesn't modify any of the instance's "
 "member variables."
 "member variables."
 msgstr ""
 msgstr ""
+"Walang mga side effect ang method na ito. Wala itong binabago na kahit anong "
+"mga kasaping variable ng instance."
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid ""
 msgid ""
 "This method accepts any number of arguments after the ones described here."
 "This method accepts any number of arguments after the ones described here."
 msgstr ""
 msgstr ""
+"Tumatanggap ang method na ito ng kahit ilang bilang ng argumento pagkatapos "
+"ng mga nailarawan rito."
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "This method is used to construct a type."
 msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Ginagamit para mag-construct ng type ang method na ito."
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid ""
 msgid ""
 "This method doesn't need an instance to be called, so it can be called "
 "This method doesn't need an instance to be called, so it can be called "
 "directly using the class name."
 "directly using the class name."
 msgstr ""
 msgstr ""
+"Di kailangan ng method na ito na magtawag ng isang instance, kaya pwede "
+"itong direktang tawagin gamit ang pangalan ng class."
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid ""
 msgid ""
 "This method describes a valid operator to use with this type as left-hand "
 "This method describes a valid operator to use with this type as left-hand "
 "operand."
 "operand."
 msgstr ""
 msgstr ""
+"Inilalarawan ng method na ito ang isang valid na operator na gagamitin para "
+"sa type na ito bilang isang operand sa kaliwa."
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid "Built-in GDScript functions."
 msgid "Built-in GDScript functions."
-msgstr ""
+msgstr "Mga built-in na GDScript function."
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
@@ -934,11 +943,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -982,37 +992,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4107,17 +4116,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4145,9 +4161,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4171,8 +4187,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4224,6 +4243,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4739,11 +4768,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5778,7 +5807,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6968,7 +7000,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7013,10 +7048,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7154,11 +7193,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8293,7 +8336,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8515,7 +8558,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11626,17 +11669,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13885,7 +13928,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13981,7 +14026,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22387,6 +22434,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -25970,10 +26021,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34495,13 +34559,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35206,6 +35270,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35269,6 +35339,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35295,6 +35371,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35316,6 +35398,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35789,17 +35877,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35820,7 +35948,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35865,6 +35996,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35901,6 +36036,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37086,7 +37225,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37094,8 +37233,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37387,14 +37526,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37527,6 +37658,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37689,6 +37829,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38930,7 +39088,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -38952,7 +39110,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44279,6 +44438,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45071,6 +45239,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48517,19 +48689,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53359,8 +53518,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53381,8 +53547,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

File diff suppressed because it is too large
+ 370 - 117
doc/translations/fr.po


+ 260 - 95
doc/translations/gl.po

@@ -935,11 +935,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -983,37 +984,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4108,17 +4108,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4146,9 +4153,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4172,8 +4179,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4225,6 +4235,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4740,11 +4760,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5779,7 +5799,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6969,7 +6992,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7014,10 +7040,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7155,11 +7185,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8294,7 +8328,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8516,7 +8550,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11627,17 +11661,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13886,7 +13920,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13982,7 +14018,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22388,6 +22426,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -25968,10 +26010,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34493,13 +34548,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35204,6 +35259,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35267,6 +35328,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35293,6 +35360,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35314,6 +35387,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35787,17 +35866,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35818,7 +35937,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35863,6 +35985,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35899,6 +36025,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37084,7 +37214,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37092,8 +37222,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37385,14 +37515,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37525,6 +37647,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37687,6 +37818,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38928,7 +39077,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -38950,7 +39099,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44277,6 +44427,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45069,6 +45228,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48515,19 +48678,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53357,8 +53507,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53379,8 +53536,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/hi.po

@@ -934,11 +934,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -982,37 +983,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4107,17 +4107,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4145,9 +4152,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4171,8 +4178,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4224,6 +4234,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4739,11 +4759,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5778,7 +5798,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6968,7 +6991,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7013,10 +7039,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7154,11 +7184,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8293,7 +8327,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8515,7 +8549,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11626,17 +11660,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13885,7 +13919,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13981,7 +14017,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22387,6 +22425,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -25967,10 +26009,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34492,13 +34547,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35203,6 +35258,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35266,6 +35327,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35292,6 +35359,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35313,6 +35386,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35786,17 +35865,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35817,7 +35936,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35862,6 +35984,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35898,6 +36024,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37083,7 +37213,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37091,8 +37221,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37384,14 +37514,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37524,6 +37646,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37686,6 +37817,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38927,7 +39076,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -38949,7 +39098,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44276,6 +44426,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45068,6 +45227,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48514,19 +48677,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53356,8 +53506,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53378,8 +53535,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/hu.po

@@ -952,11 +952,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -1000,37 +1001,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4125,17 +4125,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4163,9 +4170,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4189,8 +4196,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4242,6 +4252,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4757,11 +4777,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5796,7 +5816,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6986,7 +7009,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7031,10 +7057,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7172,11 +7202,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8311,7 +8345,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8533,7 +8567,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11644,17 +11678,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13903,7 +13937,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13999,7 +14035,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22405,6 +22443,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -25985,10 +26027,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34510,13 +34565,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35221,6 +35276,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35284,6 +35345,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35310,6 +35377,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35331,6 +35404,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35804,17 +35883,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35835,7 +35954,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35880,6 +36002,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35916,6 +36042,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37101,7 +37231,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37109,8 +37239,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37402,14 +37532,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37542,6 +37664,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37704,6 +37835,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38945,7 +39094,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -38967,7 +39116,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44294,6 +44444,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45086,6 +45245,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48532,19 +48695,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53374,8 +53524,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53396,8 +53553,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 269 - 103
doc/translations/id.po

@@ -14,12 +14,13 @@
 # zephyroths <[email protected]>, 2022.
 # zephyroths <[email protected]>, 2022.
 # ProgrammerIndonesia 44 <[email protected]>, 2022.
 # ProgrammerIndonesia 44 <[email protected]>, 2022.
 # Reza Almanda <[email protected]>, 2022.
 # Reza Almanda <[email protected]>, 2022.
+# Tsaqib Fadhlurrahman Soka <[email protected]>, 2022.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine class reference\n"
 "Project-Id-Version: Godot Engine class reference\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-04-08 07:11+0000\n"
-"Last-Translator: Reza Almanda <rezaalmanda27@gmail.com>\n"
+"PO-Revision-Date: 2022-05-15 09:38+0000\n"
+"Last-Translator: Tsaqib Fadhlurrahman Soka <sokatsaqib@gmail.com>\n"
 "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
 "godot-class-reference/id/>\n"
 "godot-class-reference/id/>\n"
 "Language: id\n"
 "Language: id\n"
@@ -27,7 +28,7 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Description"
 msgid "Description"
@@ -43,7 +44,7 @@ msgstr "Properti"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Methods"
 msgid "Methods"
-msgstr "Metode"
+msgstr "Method"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Theme Properties"
 msgid "Theme Properties"
@@ -59,7 +60,7 @@ msgstr "Enumerasi"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Constants"
 msgid "Constants"
-msgstr "Konstanta"
+msgstr "konstan"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Property Descriptions"
 msgid "Property Descriptions"
@@ -91,7 +92,7 @@ msgstr "Bawaan"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Setter"
 msgid "Setter"
-msgstr ""
+msgstr "Setter"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "value"
 msgid "value"
@@ -99,7 +100,7 @@ msgstr "nilai"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Getter"
 msgid "Getter"
-msgstr ""
+msgstr "Pengumpul"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid ""
 msgid ""
@@ -1322,11 +1323,12 @@ msgstr ""
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 #, fuzzy
 #, fuzzy
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 "Rentang acak, setiap nilai floating point antara [code]from[/code] dan "
 "Rentang acak, setiap nilai floating point antara [code]from[/code] dan "
 "[code]to[/code].\n"
 "[code]to[/code].\n"
@@ -1380,37 +1382,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4518,17 +4519,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4556,9 +4564,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4582,8 +4590,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4635,6 +4646,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -5150,11 +5171,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -6190,7 +6211,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7380,7 +7404,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7425,10 +7452,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7566,11 +7597,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8705,7 +8740,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8927,7 +8962,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -12038,17 +12073,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -14298,7 +14333,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14394,7 +14431,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22800,6 +22839,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26386,10 +26429,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34912,13 +34968,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35629,6 +35685,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35695,6 +35757,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -35722,6 +35790,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35743,6 +35817,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -36218,17 +36298,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36249,7 +36369,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36294,6 +36417,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -36330,6 +36457,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37070,7 +37201,7 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Nodes and Scenes"
 msgid "Nodes and Scenes"
-msgstr ""
+msgstr "Node dan Scene"
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "All Demos"
 msgid "All Demos"
@@ -37517,7 +37648,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37525,8 +37656,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37818,14 +37949,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37958,6 +38081,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -38120,6 +38252,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39362,7 +39512,7 @@ msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39384,7 +39534,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44728,6 +44879,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45521,6 +45681,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48967,19 +49131,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53810,8 +53961,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53832,8 +53990,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/is.po

@@ -934,11 +934,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -982,37 +983,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4107,17 +4107,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4145,9 +4152,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4171,8 +4178,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4224,6 +4234,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4739,11 +4759,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5778,7 +5798,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6968,7 +6991,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7013,10 +7039,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7154,11 +7184,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8293,7 +8327,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8515,7 +8549,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11626,17 +11660,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13885,7 +13919,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13981,7 +14017,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22387,6 +22425,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -25967,10 +26009,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34492,13 +34547,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35203,6 +35258,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35266,6 +35327,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35292,6 +35359,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35313,6 +35386,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35786,17 +35865,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35817,7 +35936,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35862,6 +35984,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35898,6 +36024,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37083,7 +37213,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37091,8 +37221,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37384,14 +37514,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37524,6 +37646,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37686,6 +37817,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38927,7 +39076,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -38949,7 +39098,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44276,6 +44426,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45068,6 +45227,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48514,19 +48677,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53356,8 +53506,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53378,8 +53535,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 266 - 95
doc/translations/it.po

@@ -1508,12 +1508,14 @@ msgstr ""
 "[/codeblock]"
 "[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 "Un range casuale, un qualsiasi numero in virgola mobile tra [code]from[/"
 "Un range casuale, un qualsiasi numero in virgola mobile tra [code]from[/"
 "code] e [code]to[/code]\n"
 "code] e [code]to[/code]\n"
@@ -1588,37 +1590,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -5100,17 +5101,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -5138,9 +5146,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -5164,8 +5172,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -5217,6 +5228,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -5733,12 +5754,12 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 #, fuzzy
 #, fuzzy
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr "Interpolazione lineare."
 msgstr "Interpolazione lineare."
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 #, fuzzy
 #, fuzzy
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr "Interpolazione cubica."
 msgstr "Interpolazione cubica."
@@ -6775,7 +6796,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7981,7 +8005,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -8026,10 +8053,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8167,11 +8198,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -9310,7 +9345,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -9532,7 +9567,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -12654,17 +12689,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -14924,7 +14959,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -15021,7 +15058,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -23531,6 +23570,11 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr "Ritorna [code]true[/code] se [Rect2i] è piano o vuoto."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -27128,10 +27172,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -35686,13 +35743,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -36404,6 +36461,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
@@ -36474,6 +36537,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -36501,6 +36570,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -36524,6 +36599,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -37010,19 +37091,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "Calcola il prodotto vettoriale di questo vettore e [code]with[/code]."
+
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
 msgstr ""
 msgstr ""
@@ -37041,7 +37163,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -37087,6 +37212,11 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "Restituisce il seno del parametro."
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -37123,6 +37253,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "Restituisce il seno del parametro."
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -38313,7 +38448,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -38321,8 +38456,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -38614,14 +38749,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -38754,6 +38881,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -38916,6 +39052,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -40165,7 +40319,7 @@ msgstr "Calcola il prodotto vettoriale di questo vettore e [code]b[/code]."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -40187,7 +40341,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -45558,6 +45713,16 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -46353,6 +46518,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -49800,19 +49969,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -54653,8 +54809,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -54675,8 +54838,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 282 - 137
doc/translations/ja.po

@@ -1463,12 +1463,14 @@ msgstr ""
 "[/codeblock]"
 "[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 "[code]from[/code] から [code]to[/code] までの間で、ランダムな値を浮動小数点数"
 "[code]from[/code] から [code]to[/code] までの間で、ランダムな値を浮動小数点数"
 "として生成します。\n"
 "として生成します。\n"
@@ -1538,39 +1540,37 @@ msgstr ""
 "[/codeblock]"
 "[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -1579,45 +1579,6 @@ msgid ""
 "3\n"
 "3\n"
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
-"与えられた範囲での配列を返します。 範囲の指定には1つの引数 [code]N[/code] (0 "
-"から [code]N[/code] - 1 まで) 、2つの引数([code]initial[/code], [code]final "
-"- 1[/code]) または3つの引数([code]initial[/code], [code]final - 1[/code], "
-"[code]increment[/code]) があります。もし範囲が不正な値 (例えば "
-"[code]range(2, 5, -1)[/code] や [code]range(5, 5, 1)[/code]) だった場合は空の"
-"配列が返されます。\n"
-"与えられた範囲での配列を返します。 [code]range()[/code] は1つの引数N "
-"([code]0[/code] から [code]N - 1[/code] まで) 、二つの引数 ([code]initial[/"
-"code], [code]final - 1[/code]) または3つの引数 ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]) をもちます。 "
-"[code]increment[/code] は負の値にもなります。もし [code]increment[/code] が負"
-"の値ならば、 [code]final - 1[/code] は [code]final + 1[/code] になります。ま"
-"た、その initial の値もループを実行するために final の値より大きくなければい"
-"けません。\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"出力:\n"
-"[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
-"[/codeblock]\n"
-"[Array] を逆順で出力するには、このように使用してください:\n"
-"[codeblock]\n"
-"var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
-"[/codeblock]\n"
-"出力:\n"
-"[codeblock]\n"
-"9\n"
-"6\n"
-"3\n"
-"[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
@@ -5269,17 +5230,25 @@ msgid "Maximum value for the mode enum."
 msgstr "モード用enumの最大値。"
 msgstr "モード用enumの最大値。"
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+#, fuzzy
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr "アニメーション用に複数のテクスチャを使用できるSpriteノード。"
 msgstr "アニメーション用に複数のテクスチャを使用できるSpriteノード。"
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -5311,9 +5280,10 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr "現在のアニメーションを停止します (frameカウンターはリセットされない)。"
 msgstr "現在のアニメーションを停止します (frameカウンターはリセットされない)。"
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
+#, fuzzy
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 "[code]frames[/code] リソースからの現在のアニメーション。この値が変わると、"
 "[code]frames[/code] リソースからの現在のアニメーション。この値が変わると、"
@@ -5339,9 +5309,12 @@ msgstr "[code]true[/code] であれば、テクスチャは垂直に反転され
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr "表示されているアニメーションフレームのインデックス。"
 msgstr "表示されているアニメーションフレームのインデックス。"
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
-msgstr "アニメーションを格納している [SpriteFrames] リソース。"
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
+msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/SpriteBase3D.xml
 #: doc/classes/SpriteBase3D.xml
@@ -5401,6 +5374,18 @@ msgstr ""
 "[code]anim[/code] という名前のアニメーションを再生します。[code]anim[/code] "
 "[code]anim[/code] という名前のアニメーションを再生します。[code]anim[/code] "
 "が指定されていない場合は、現在のアニメーションを再生します。"
 "が指定されていない場合は、現在のアニメーションを再生します。"
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+"[code]frames[/code] リソースからの現在のアニメーション。この値が変わると、"
+"[code]frame[/code] カウンタはリセットされます。"
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr "アニメーションを格納している [SpriteFrames] リソース。"
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr "シンプルなフレームベース アニメーションのためのプロキシ テクスチャ。"
 msgstr "シンプルなフレームベース アニメーションのためのプロキシ テクスチャ。"
@@ -6112,11 +6097,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr "補間なし (直近の値) 。"
 msgstr "補間なし (直近の値) 。"
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr "線形補間。"
 msgstr "線形補間。"
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr "キュービック補間。"
 msgstr "キュービック補間。"
 
 
@@ -7413,11 +7398,15 @@ msgstr ""
 "code] に変更します。"
 "code] に変更します。"
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
+#, fuzzy
 msgid ""
 msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 "アニメーションを [code]seconds[/code] (秒) 時点までシークします。もし "
 "アニメーションを [code]seconds[/code] (秒) 時点までシークします。もし "
 "[code]update[/code] が [code]true[/code] であればアニメーションも同時更新さ"
 "[code]update[/code] が [code]true[/code] であればアニメーションも同時更新さ"
@@ -9056,7 +9045,10 @@ msgstr ""
 "配列をクリアします。これは、[code]0[/code]のサイズで[method resize]を使用する"
 "配列をクリアします。これは、[code]0[/code]のサイズで[method resize]を使用する"
 "のと同じです。"
 "のと同じです。"
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr "要素の配列内での出現回数を返します。"
 msgstr "要素の配列内での出現回数を返します。"
 
 
@@ -9107,10 +9099,15 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
+#, fuzzy
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 "配列の値を検索し、そのインデックスを返すか、見つからなかった場合は [code]-1[/"
 "配列の値を検索し、そのインデックスを返すか、見つからなかった場合は [code]-1[/"
 "code] を返します。オプションで、検索の開始位置を渡せます。"
 "code] を返します。オプションで、検索の開始位置を渡せます。"
@@ -9278,11 +9275,16 @@ msgstr ""
 "くすれば、要素は除去され、大きくすれば、新しい要素は[code]null[/code]になりま"
 "くすれば、要素は除去され、大きくすれば、新しい要素は[code]null[/code]になりま"
 "す。"
 "す。"
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
+#, fuzzy
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 "配列を逆順に検索します。オプションで、検索開始インデックスを渡すことができま"
 "配列を逆順に検索します。オプションで、検索開始インデックスを渡すことができま"
 "す。負の値を指定した場合、開始インデックスは配列の末尾からの相対的なものとみ"
 "す。負の値を指定した場合、開始インデックスは配列の末尾からの相対的なものとみ"
@@ -10592,7 +10594,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -10912,7 +10914,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -14611,17 +14613,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -16949,7 +16951,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -17046,7 +17050,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -25561,6 +25567,11 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr "[code]true[/code]の場合、フィードバックが有効になります。"
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -29185,10 +29196,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -37805,13 +37829,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -38527,6 +38551,15 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr "指定されたノードの名前を変えます。"
 msgstr "指定されたノードの名前を変えます。"
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+#, fuzzy
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+"キー [code]name[/code] を持つ [Animation] を返すか、見つからない場合は "
+"[code]null[/code] を返します。"
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
@@ -38598,6 +38631,12 @@ msgstr "指定された遷移を返します。"
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -38628,6 +38667,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -38651,6 +38696,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -39144,19 +39195,59 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr "[enum Feature] enum のサイズを表します。"
 msgstr "[enum Feature] enum のサイズを表します。"
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 #, fuzzy
 #, fuzzy
-msgid "Clears the navigation mesh."
-msgstr "すべての点およびセグメントをクリアします。"
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "キー名 [code]name[/code] のアニメーションを削除します。"
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
@@ -39176,7 +39267,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -39225,6 +39319,11 @@ msgid ""
 "system."
 "system."
 msgstr "指定された名前のアニメーションノードを返します。"
 msgstr "指定された名前のアニメーションノードを返します。"
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "アニメーションのトラック数を返します。"
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -39261,6 +39360,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "アニメーションのトラック数を返します。"
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -40455,7 +40559,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -40463,8 +40567,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -40756,14 +40860,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -40896,6 +40992,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -41058,6 +41163,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -42307,10 +42430,13 @@ msgid "Returns the tooltip of the item at index [code]idx[/code]."
 msgstr "インデックス [code]bus_idx[/code] のバスの音量を dB で返します。"
 msgstr "インデックス [code]bus_idx[/code] のバスの音量を dB で返します。"
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
+#, fuzzy
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
+"配列の最初の要素を削除して返します。配列が空の場合は[code]null[/code]を返しま"
+"す。"
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
@@ -42330,7 +42456,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -47719,6 +47846,17 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+"文字列の長さが [code]0[/code] に等しければ [code]true[/code] を返します。"
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -48531,6 +48669,11 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "[Font] used for the labeled separator."
+msgstr "編集済みプロパティ用のヒントなし。"
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -51997,19 +52140,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -56876,8 +57006,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -56898,8 +57035,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 273 - 103
doc/translations/ko.po

@@ -13,12 +13,13 @@
 # dewcked <[email protected]>, 2021.
 # dewcked <[email protected]>, 2021.
 # 신동규 <[email protected]>, 2021.
 # 신동규 <[email protected]>, 2021.
 # whatthesamuel <[email protected]>, 2021.
 # whatthesamuel <[email protected]>, 2021.
+# 한수현 <[email protected]>, 2022.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine class reference\n"
 "Project-Id-Version: Godot Engine class reference\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-11-19 08:44+0000\n"
-"Last-Translator: Myeongjin Lee <[email protected]>\n"
+"PO-Revision-Date: 2022-05-15 09:38+0000\n"
+"Last-Translator: 한수현 <[email protected]>\n"
 "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
 "godot-class-reference/ko/>\n"
 "godot-class-reference/ko/>\n"
 "Language: ko\n"
 "Language: ko\n"
@@ -26,11 +27,11 @@ msgstr ""
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
 "Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.9.1-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Description"
 msgid "Description"
-msgstr "설명"
+msgstr "서술"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Tutorials"
 msgid "Tutorials"
@@ -50,7 +51,7 @@ msgstr "테마 속성들"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Signals"
 msgid "Signals"
-msgstr "시그널"
+msgstr "신호"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Enumerations"
 msgid "Enumerations"
@@ -91,7 +92,7 @@ msgstr ""
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Setter"
 msgid "Setter"
-msgstr ""
+msgstr "Setter"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "value"
 msgid "value"
@@ -99,7 +100,7 @@ msgstr ""
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Getter"
 msgid "Getter"
-msgstr ""
+msgstr "Getter"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid ""
 msgid ""
@@ -1046,11 +1047,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -1103,37 +1105,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4234,17 +4235,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4272,9 +4280,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4298,8 +4306,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4351,6 +4362,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4867,11 +4888,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5907,7 +5928,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7098,7 +7122,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7143,10 +7170,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7284,11 +7315,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8423,7 +8458,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8645,7 +8680,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11759,17 +11794,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -14022,7 +14057,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14118,7 +14155,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22624,6 +22663,11 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr "매개변수의 코사인 값을 반환합니다."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26211,10 +26255,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34751,13 +34808,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35468,6 +35525,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35537,6 +35600,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -35564,6 +35633,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -35587,6 +35662,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -36066,19 +36147,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "매개변수의 사인 값을 반환합니다."
+
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
 msgstr ""
 msgstr ""
@@ -36097,7 +36219,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36142,6 +36267,11 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "매개변수의 사인 값을 반환합니다."
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -36178,6 +36308,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "매개변수의 사인 값을 반환합니다."
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -36971,7 +37106,7 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Nodes and Scenes"
 msgid "Nodes and Scenes"
-msgstr ""
+msgstr "노드와 씬"
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "All Demos"
 msgid "All Demos"
@@ -37492,7 +37627,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37500,8 +37635,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37793,14 +37928,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37933,6 +38060,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -38095,6 +38231,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39338,7 +39492,7 @@ msgstr "매개변수의 사인 값을 반환합니다."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39360,7 +39514,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44712,6 +44867,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45505,6 +45669,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48952,19 +49120,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53796,8 +53951,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53818,8 +53980,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/lv.po

@@ -949,11 +949,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -997,37 +998,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4122,17 +4122,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4160,9 +4167,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4186,8 +4193,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4239,6 +4249,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4754,11 +4774,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5793,7 +5813,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6983,7 +7006,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7028,10 +7054,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7169,11 +7199,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8308,7 +8342,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8530,7 +8564,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11641,17 +11675,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13900,7 +13934,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13996,7 +14032,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22402,6 +22440,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -25985,10 +26027,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34510,13 +34565,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35221,6 +35276,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35284,6 +35345,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35310,6 +35377,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35331,6 +35404,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35804,17 +35883,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35835,7 +35954,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35880,6 +36002,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35916,6 +36042,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37101,7 +37231,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37109,8 +37239,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37402,14 +37532,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37542,6 +37664,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37704,6 +37835,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38945,7 +39094,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -38967,7 +39116,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44294,6 +44444,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45086,6 +45245,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48532,19 +48695,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53374,8 +53524,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53396,8 +53553,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/mr.po

@@ -932,11 +932,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -980,37 +981,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4105,17 +4105,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4143,9 +4150,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4169,8 +4176,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4222,6 +4232,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4737,11 +4757,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5776,7 +5796,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6966,7 +6989,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7011,10 +7037,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7152,11 +7182,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8291,7 +8325,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8513,7 +8547,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11624,17 +11658,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13883,7 +13917,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13979,7 +14015,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22385,6 +22423,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -25965,10 +26007,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34490,13 +34545,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35201,6 +35256,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35264,6 +35325,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35290,6 +35357,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35311,6 +35384,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35784,17 +35863,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35815,7 +35934,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35860,6 +35982,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35896,6 +36022,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37081,7 +37211,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37089,8 +37219,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37382,14 +37512,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37522,6 +37644,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37684,6 +37815,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38925,7 +39074,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -38947,7 +39096,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44274,6 +44424,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45066,6 +45225,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48512,19 +48675,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53354,8 +53504,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53376,8 +53533,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/nb.po

@@ -944,11 +944,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -992,37 +993,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4117,17 +4117,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4155,9 +4162,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4181,8 +4188,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4234,6 +4244,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4749,11 +4769,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5788,7 +5808,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6978,7 +7001,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7023,10 +7049,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7164,11 +7194,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8303,7 +8337,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8525,7 +8559,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11636,17 +11670,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13895,7 +13929,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13991,7 +14027,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22397,6 +22435,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -25977,10 +26019,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34502,13 +34557,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35213,6 +35268,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35276,6 +35337,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35302,6 +35369,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35323,6 +35396,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35796,17 +35875,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35827,7 +35946,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35872,6 +35994,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35908,6 +36034,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37093,7 +37223,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37101,8 +37231,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37394,14 +37524,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37534,6 +37656,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37696,6 +37827,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38937,7 +39086,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -38959,7 +39108,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44286,6 +44436,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45078,6 +45237,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48524,19 +48687,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53366,8 +53516,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53388,8 +53545,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/ne.po

@@ -932,11 +932,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -980,37 +981,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4105,17 +4105,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4143,9 +4150,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4169,8 +4176,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4222,6 +4232,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4737,11 +4757,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5776,7 +5796,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6966,7 +6989,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7011,10 +7037,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7152,11 +7182,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8291,7 +8325,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8513,7 +8547,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11624,17 +11658,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13883,7 +13917,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13979,7 +14015,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22385,6 +22423,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -25965,10 +26007,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34490,13 +34545,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35201,6 +35256,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35264,6 +35325,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35290,6 +35357,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35311,6 +35384,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35784,17 +35863,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35815,7 +35934,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35860,6 +35982,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35896,6 +36022,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37081,7 +37211,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37089,8 +37219,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37382,14 +37512,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37522,6 +37644,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37684,6 +37815,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38925,7 +39074,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -38947,7 +39096,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44274,6 +44424,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45066,6 +45225,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48512,19 +48675,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53354,8 +53504,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53376,8 +53533,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/nl.po

@@ -993,11 +993,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -1041,37 +1042,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4174,17 +4174,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4212,9 +4219,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4238,8 +4245,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4291,6 +4301,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4806,11 +4826,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5845,7 +5865,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7035,7 +7058,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7080,10 +7106,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7221,11 +7251,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8360,7 +8394,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8582,7 +8616,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11693,17 +11727,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13952,7 +13986,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14048,7 +14084,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22454,6 +22492,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26037,10 +26079,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34562,13 +34617,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35273,6 +35328,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35336,6 +35397,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35362,6 +35429,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35383,6 +35456,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35856,17 +35935,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35887,7 +36006,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35932,6 +36054,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35968,6 +36094,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37153,7 +37283,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37161,8 +37291,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37454,14 +37584,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37594,6 +37716,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37756,6 +37887,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38997,7 +39146,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39019,7 +39168,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44346,6 +44496,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45138,6 +45297,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48584,19 +48747,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53427,8 +53577,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53449,8 +53606,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 288 - 99
doc/translations/pl.po

@@ -22,12 +22,14 @@
 # lewando54 <[email protected]>, 2022.
 # lewando54 <[email protected]>, 2022.
 # Katarzyna Twardowska <[email protected]>, 2022.
 # Katarzyna Twardowska <[email protected]>, 2022.
 # Mateusz Zdrzałek <[email protected]>, 2022.
 # Mateusz Zdrzałek <[email protected]>, 2022.
+# Pixel Zone - Godot Engine Tutorials <[email protected]>, 2022.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine class reference\n"
 "Project-Id-Version: Godot Engine class reference\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-03-21 22:22+0000\n"
-"Last-Translator: Mateusz Zdrzałek <[email protected]>\n"
+"PO-Revision-Date: 2022-05-15 20:00+0000\n"
+"Last-Translator: Pixel Zone - Godot Engine Tutorials "
+"<[email protected]>\n"
 "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
 "godot-class-reference/pl/>\n"
 "godot-class-reference/pl/>\n"
 "Language: pl\n"
 "Language: pl\n"
@@ -36,7 +38,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8-bit\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
 "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
 "|| n%100>=20) ? 1 : 2;\n"
 "|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Description"
 msgid "Description"
@@ -258,7 +260,6 @@ msgstr ""
 "[/codeblock]"
 "[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
 msgid ""
 msgid ""
 "Asserts that the [code]condition[/code] is [code]true[/code]. If the "
 "Asserts that the [code]condition[/code] is [code]true[/code]. If the "
 "[code]condition[/code] is [code]false[/code], an error is generated. When "
 "[code]condition[/code] is [code]false[/code], an error is generated. When "
@@ -518,6 +519,23 @@ msgid ""
 "want a true content-aware comparison, you have to use [code]deep_equal[/"
 "want a true content-aware comparison, you have to use [code]deep_equal[/"
 "code]."
 "code]."
 msgstr ""
 msgstr ""
+"Porównuje dwie wartości, sprawdzając ich rzeczywistą zawartość, przechodząc "
+"do dowolnej „tablicy” lub „słownika” aż do najgłębszego poziomu.\n"
+"Można to porównać do [code]==[/code] na kilka sposobów:\n"
+"— Dla [kod]null[/code], [kod]int[/code], [code]float[/code], [code]String[/"
+"code], [code]Object[/code] i [code] RID[/code] zarówno [code]deep_equal[/"
+"code], jak i [code]==[/code] działają tak samo.\n"
+"— W przypadku [code]Słownik[/code] [code]==[/code] uwzględnia równość wtedy "
+"i tylko wtedy, gdy obie zmienne wskazują ten sam [code]Słownik[/code], bez "
+"rekurencji lub świadomości zawartość w ogóle.\n"
+"— W przypadku [kod]Tablica[/kod] [kod]==[/kod] uwzględnia równość wtedy i "
+"tylko wtedy, gdy każdy element w pierwszej [kod]Tablica[/kod] jest równy "
+"swojemu odpowiednikowi w drugiej [ kod]Tablica[/kod], jak mówi sam [kod]==[/"
+"kod]. Oznacza to, że [code]==[/code] jest rekursywny w [code]Tablicy[/code], "
+"ale nie w [code]Słowniku[/code].\n"
+"Krótko mówiąc, za każdym razem, gdy potencjalnie zaangażowany jest "
+"[code]Słownik[/code], jeśli chcesz prawdziwego porównania uwzględniającego "
+"zawartość, musisz użyć [code]deep_equal[/code]."
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
@@ -1379,11 +1397,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -1427,37 +1446,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4583,17 +4601,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4621,9 +4646,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4647,8 +4672,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4700,6 +4728,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -5216,11 +5254,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -6257,7 +6295,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7454,7 +7495,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7499,10 +7543,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7640,11 +7688,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8779,7 +8831,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -9001,7 +9053,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -12116,17 +12168,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -14387,7 +14439,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14483,7 +14537,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22909,6 +22965,13 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+"Jeśli [code]true[/code], potomne węzły są sortowane. W innym przypadku jest "
+"wyłączone."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26499,10 +26562,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -35058,13 +35134,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35776,6 +35852,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
@@ -35848,6 +35930,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -35875,6 +35963,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -35900,6 +35994,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -36389,19 +36489,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]with[/code]."
+
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
 msgstr ""
 msgstr ""
@@ -36420,7 +36561,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36466,6 +36610,11 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "Zwraca sinus parametru."
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -36502,6 +36651,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "Zwraca sinus parametru."
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37691,7 +37845,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37699,8 +37853,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37992,14 +38146,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -38132,6 +38278,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -38294,6 +38449,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39536,7 +39709,7 @@ msgstr "Liczy iloczyn wektorowy tego wektora oraz [code]b[/code]."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39558,7 +39731,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44932,6 +45106,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45725,6 +45908,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -49172,19 +49359,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -54027,8 +54201,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -54049,8 +54230,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 268 - 97
doc/translations/pt.po

@@ -1439,12 +1439,14 @@ msgstr ""
 "[/codeblock]"
 "[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 "Intervalo aleatório, retorna qualquer número real entre [code]from[/code] e "
 "Intervalo aleatório, retorna qualquer número real entre [code]from[/code] e "
 "[code]to[/code].\n"
 "[code]to[/code].\n"
@@ -1517,37 +1519,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4878,17 +4879,25 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+#, fuzzy
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr "Nó Sprite que pode usar várias texturas para animação."
 msgstr "Nó Sprite que pode usar várias texturas para animação."
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4916,9 +4925,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4942,9 +4951,12 @@ msgstr "Se [code]true[/code], a textura será invertida verticalmente."
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
-msgstr "O recurso [SpriteFrames] que contém a(s) animação(ões)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
+msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/SpriteBase3D.xml
 #: doc/classes/SpriteBase3D.xml
@@ -4997,6 +5009,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr "O recurso [SpriteFrames] que contém a(s) animação(ões)."
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -5515,11 +5537,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr "Interpolação linear."
 msgstr "Interpolação linear."
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr "Interpolação cúbica."
 msgstr "Interpolação cúbica."
 
 
@@ -6564,7 +6586,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7755,7 +7780,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7800,10 +7828,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7941,11 +7973,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -9080,7 +9116,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -9302,7 +9338,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -12418,17 +12454,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -14703,7 +14739,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14800,7 +14838,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -23230,6 +23270,11 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr "Se [code]true[/code], o áudio está sendo reproduzido."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26818,10 +26863,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -35350,13 +35408,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -36062,6 +36120,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr "Retorna a escala."
 msgstr "Retorna a escala."
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
@@ -36132,6 +36196,12 @@ msgstr "Retorna o [RID] do objeto."
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -36159,6 +36229,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -36182,6 +36258,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -36661,19 +36743,59 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 #, fuzzy
 #, fuzzy
-msgid "Clears the navigation mesh."
-msgstr "Limpa a seleção."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "Retorna o nome do nó em [code]idx[/code]."
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
@@ -36693,7 +36815,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36740,6 +36865,11 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "Retorna o RID do ecrã usada por essa camada."
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -36776,6 +36906,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "Retorna o RID do ecrã usada por essa camada."
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37964,7 +38099,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37972,8 +38107,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -38265,14 +38400,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -38405,6 +38532,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -38567,6 +38703,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39809,7 +39963,7 @@ msgstr "Retorna o tipo do nó em at [code]idx[/code]."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39831,7 +39985,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -45162,6 +45317,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45955,6 +46119,11 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "[Font] used for the labeled separator."
+msgstr "Não há sugestão para a propriedade editada."
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -49402,19 +49571,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -54248,8 +54404,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -54270,8 +54433,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 268 - 113
doc/translations/pt_BR.po

@@ -1495,12 +1495,14 @@ msgstr ""
 "[/codeblock]"
 "[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 "Intervalo aleatório, retorna qualquer número real entre [code]from[/code] e "
 "Intervalo aleatório, retorna qualquer número real entre [code]from[/code] e "
 "[code]to[/code].\n"
 "[code]to[/code].\n"
@@ -1573,39 +1575,37 @@ msgstr ""
 "[/codeblock]"
 "[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
-#, fuzzy
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -1614,21 +1614,6 @@ msgid ""
 "3\n"
 "3\n"
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
-"o intervalo fornecido. Rar tcodeJNt / codec (O tO tcodejNt / codec- 1), dois "
-"argumentos (tcodelinitiall / codec, Retu rns ana rrz pode ser I arg "
-"jcodejtinal- iUc. JcodeJfinat- IUcodeJ, lco adel). Retorna uma matriz vazia "
-"se o intervalo não for ou três argumentos (lcc 5, -1) t / codel ou £ code s, "
-"i) t / codel »ji: ode pode ter I argumento N tfcodejol / codec ta jcodeJN - "
-"iUcadel) , dois argumentos (jcadejinitiat Retorna uma matriz com o intervalo "
-"fornecido. lcoi Ucadel, jcodeJrinat- tUcodel) ou três argumentos Cjcode "
-"tcodelfinal - ll / (pode ser negativo, tcodelfinal - it / codec se tornará "
-"lco nal + ll / codec. Além disso, o init negativo. Se jcode! deve ser maior "
-"que o valor final para o loop ser executado.ii [codeblockljPi print (range "
-"(4)) ii print (range (2, S)) ii print (range (o, 6, 2)) ii [/ codeblocklji "
-"OUtPUt: ipi [codeblockljPi to, i, 2, 3li.i to, 2, 4lij [/ codeblocklji Td "
-"iterar sobre um tArrayl para trás, use: g [codeblockljPi va ra rray: t3, 6, "
-"0J + va ri :: a rray.size0 - enquanto i): Oÿ11 r \"Sprint (arraytil) ii [/ "
-"codeblocklji OUtPUt: ipi [codeblockljPi [/ codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
@@ -5133,17 +5118,25 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+#, fuzzy
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr "Nó Sprite que pode usar várias texturas para animação."
 msgstr "Nó Sprite que pode usar várias texturas para animação."
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -5171,9 +5164,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -5197,9 +5190,12 @@ msgstr "Se [code]true[/code], a textura será invertida verticalmente."
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
-msgstr "O recurso [SpriteFrames] que contém a(s) animação(ões)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
+msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/SpriteBase3D.xml
 #: doc/classes/SpriteBase3D.xml
@@ -5252,6 +5248,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr "O recurso [SpriteFrames] que contém a(s) animação(ões)."
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -5771,11 +5777,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr "Interpolação linear."
 msgstr "Interpolação linear."
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr "Interpolação cúbica."
 msgstr "Interpolação cúbica."
 
 
@@ -6819,7 +6825,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -8025,7 +8034,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -8070,10 +8082,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8211,11 +8227,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -9350,7 +9370,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -9572,7 +9592,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -12692,17 +12712,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -14984,7 +15004,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -15081,7 +15103,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -23551,6 +23575,11 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr "Retorna [code]true[/code] se o script pode ser instanciado."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -27149,10 +27178,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -35718,13 +35760,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -36437,6 +36479,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr "Retorna a escala."
 msgstr "Retorna a escala."
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
@@ -36508,6 +36556,12 @@ msgstr "Retorna o [RID] do objeto."
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -36535,6 +36589,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -36558,6 +36618,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -37046,19 +37112,59 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 #, fuzzy
 #, fuzzy
-msgid "Clears the navigation mesh."
-msgstr "Limpa a seleção."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "Retorna o nome do nó em [code]idx[/code]."
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
@@ -37078,7 +37184,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -37126,6 +37235,11 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "Retorna o número de nós nesta [SceneTree]."
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -37162,6 +37276,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "Retorna o número de nós nesta [SceneTree]."
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -38351,7 +38470,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -38359,8 +38478,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -38652,14 +38771,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -38792,6 +38903,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -38954,6 +39074,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -40196,7 +40334,7 @@ msgstr "Retorna o tipo do nó em at [code]idx[/code]."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -40218,7 +40356,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -45594,6 +45733,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -46389,6 +46537,11 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "[Font] used for the labeled separator."
+msgstr "Nenhuma dica para a propriedade editada."
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -49837,19 +49990,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -54693,8 +54833,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -54715,8 +54862,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 290 - 113
doc/translations/ro.po

@@ -8,12 +8,13 @@
 # Pierre Stempin <[email protected]>, 2020.
 # Pierre Stempin <[email protected]>, 2020.
 # FlooferLand <[email protected]>, 2021.
 # FlooferLand <[email protected]>, 2021.
 # N3mEee <[email protected]>, 2021.
 # N3mEee <[email protected]>, 2021.
+# Psynt <[email protected]>, 2022.
 msgid ""
 msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine class reference\n"
 "Project-Id-Version: Godot Engine class reference\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-12-14 15:28+0000\n"
-"Last-Translator: N3mEee <n3mebusiness@gmail.com>\n"
+"PO-Revision-Date: 2022-05-15 09:39+0000\n"
+"Last-Translator: Psynt <nichita@cadvegra.com>\n"
 "Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/"
 "godot-class-reference/ro/>\n"
 "godot-class-reference/ro/>\n"
 "Language: ro\n"
 "Language: ro\n"
@@ -22,7 +23,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8-bit\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < "
 "Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < "
 "20)) ? 1 : 2;\n"
 "20)) ? 1 : 2;\n"
-"X-Generator: Weblate 4.10-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Description"
 msgid "Description"
@@ -65,73 +66,74 @@ msgid "Method Descriptions"
 msgstr "Descrierile Metodei"
 msgstr "Descrierile Metodei"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
-#, fuzzy
 msgid "Theme Property Descriptions"
 msgid "Theme Property Descriptions"
-msgstr "Descrieri Proprietate"
+msgstr "Descrieri Proprietate Tema"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Inherits:"
 msgid "Inherits:"
-msgstr ""
+msgstr "Mosteneste:"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Inherited By:"
 msgid "Inherited By:"
-msgstr ""
+msgstr "Mostenit de:"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "(overrides %s)"
 msgid "(overrides %s)"
-msgstr ""
+msgstr "(suprascrie %s)"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Default"
 msgid "Default"
-msgstr ""
+msgstr "Implicit"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Setter"
 msgid "Setter"
-msgstr ""
+msgstr "setter"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "value"
 msgid "value"
-msgstr ""
+msgstr "valoare"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Getter"
 msgid "Getter"
-msgstr ""
+msgstr "getter"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid ""
 msgid ""
 "This method should typically be overridden by the user to have any effect."
 "This method should typically be overridden by the user to have any effect."
-msgstr ""
+msgstr "Pentru a avea efectul dorit, metoda trebuie suprascrisa de utilizator."
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid ""
 msgid ""
 "This method has no side effects. It doesn't modify any of the instance's "
 "This method has no side effects. It doesn't modify any of the instance's "
 "member variables."
 "member variables."
-msgstr ""
+msgstr "Metoda nu are efecte adverse. Nu modifica niciun camp al obiectului."
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid ""
 msgid ""
 "This method accepts any number of arguments after the ones described here."
 "This method accepts any number of arguments after the ones described here."
-msgstr ""
+msgstr "Metoda accepta oricate argumente in urma celor definite aici."
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "This method is used to construct a type."
 msgid "This method is used to construct a type."
-msgstr ""
+msgstr "Metoda folosita la construirea unui tip."
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid ""
 msgid ""
 "This method doesn't need an instance to be called, so it can be called "
 "This method doesn't need an instance to be called, so it can be called "
 "directly using the class name."
 "directly using the class name."
 msgstr ""
 msgstr ""
+"Nu e nevoie de o instanta. Metoda asta poate fi apelata direct folosind "
+"numele clasei."
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid ""
 msgid ""
 "This method describes a valid operator to use with this type as left-hand "
 "This method describes a valid operator to use with this type as left-hand "
 "operand."
 "operand."
-msgstr ""
+msgstr "Operator cu tipul descris la stanga."
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid "Built-in GDScript functions."
 msgid "Built-in GDScript functions."
-msgstr "Funcțiile incorporate GDScript."
+msgstr "Funcții incorporate GDScript."
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
@@ -156,6 +158,16 @@ msgid ""
 "red = Color8(255, 0, 0)\n"
 "red = Color8(255, 0, 0)\n"
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
+"Returnează o culoare construită din canalele cu valori întregi roșu, verde, "
+"albastru, și alpha. Fiecare canal ar trebui să aibă 8 biți de informație de "
+"la 0 la 255.\n"
+"[code] r8 [/code] canalul roșu\n"
+"[code] g8 [/code] canalul verde\n"
+"[code] b8 [/code] canalul albastru\n"
+"[code] a8 [/code] canalul alpha\n"
+"[codeblock]\n"
+"roșu = Color8(255, 0 0)\n"
+"[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
@@ -948,11 +960,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -996,37 +1009,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4125,17 +4137,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4163,9 +4182,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4189,8 +4208,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4242,6 +4264,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4757,11 +4789,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5796,7 +5828,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6986,7 +7021,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7031,10 +7069,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7172,11 +7214,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8311,7 +8357,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8533,7 +8579,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11644,17 +11690,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13903,7 +13949,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13999,7 +14047,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22405,6 +22455,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -25988,10 +26042,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34513,13 +34580,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35224,6 +35291,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35287,6 +35360,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35313,6 +35392,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35334,6 +35419,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35807,17 +35898,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35838,7 +35969,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35883,6 +36017,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35919,6 +36057,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37104,7 +37246,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37112,8 +37254,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37405,14 +37547,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37545,6 +37679,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37707,6 +37850,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38948,7 +39109,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -38970,7 +39131,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44297,6 +44459,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45089,6 +45260,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48535,19 +48710,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53377,8 +53539,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53399,8 +53568,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 280 - 135
doc/translations/ru.po

@@ -1531,12 +1531,14 @@ msgstr ""
 "[/codeblock]"
 "[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 "Случайное значение с плавающей запятой между [code]from[/code] и [code]to[/"
 "Случайное значение с плавающей запятой между [code]from[/code] и [code]to[/"
 "code].\n"
 "code].\n"
@@ -1612,37 +1614,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -1651,45 +1652,6 @@ msgid ""
 "3\n"
 "3\n"
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
-"Возвращает массив с заданным диапазоном. Диапазон может быть одним "
-"аргументом [code]N[/code] (от [code]0[code] до [code]N - 1[/code]), двумя "
-"аргументами ([code]начальное[/code], [code]последнее - 1[/code]) или тремя "
-"аргументами ([code]начальное[/code], [code]последнее - 1[/code], [code]шаг[/"
-"code]). Если диапазон не допустим, возвращает пустой массив (например "
-"[code]range(2, 5, -1)[/code] или [code]range(5, 5, 1)[/code]).\n"
-"Возвращает массив с заданным диапазоном. Диапазон [code]range()[/code] может "
-"быть одним аргументом [code]N[/code] (от [code]0[code] до [code]N - 1[/"
-"code]), двумя аргументами ([code]начальное[/code], [code]последнее - 1[/"
-"code]) или тремя аргументами ([code]начальное[/code], [code]последнее - 1[/"
-"code], [code]шаг[/code]). [code]Шаг[/code] может быть отрицательным. Если "
-"[code]шаг[/code] отрицателен, [code]последний - 1[/code] станет "
-"[code]последний + 1[/code]. Также, чтобы цикл запустился, начальное значение "
-"должно быть больше последнего.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Вывод:\n"
-"[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
-"[/codeblock]\n"
-"Для перебора массива [Array] в обратном порядке, используйте:\n"
-"[codeblock]\n"
-"var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
-"[/codeblock]\n"
-"Вывод:\n"
-"[codeblock]\n"
-"9\n"
-"6\n"
-"3\n"
-"[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
@@ -5411,18 +5373,27 @@ msgid "Maximum value for the mode enum."
 msgstr "Максимальное значение для режима перечисления."
 msgstr "Максимальное значение для режима перечисления."
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+#, fuzzy
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 "Узел Sprite, который может использовать несколько текстур для анимации."
 "Узел Sprite, который может использовать несколько текстур для анимации."
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
+#, fuzzy
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 "Анимация создается с помощью ресурса [SpriteFrames], который можно настроить "
 "Анимация создается с помощью ресурса [SpriteFrames], который можно настроить "
 "в редакторе с помощью панели SpriteFrames.\n"
 "в редакторе с помощью панели SpriteFrames.\n"
@@ -5460,9 +5431,10 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr "Останавливает текущую анимацию (не сбрасывает счётчик кадров)."
 msgstr "Останавливает текущую анимацию (не сбрасывает счётчик кадров)."
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
+#, fuzzy
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 "Текущая анимация из ресурса [code]frames[/code]. Если изменить это значение, "
 "Текущая анимация из ресурса [code]frames[/code]. Если изменить это значение, "
@@ -5488,9 +5460,12 @@ msgstr "Если [code]true[/code], текстура отражена по ве
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr "Индекс отображаемого кадра анимации."
 msgstr "Индекс отображаемого кадра анимации."
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
-msgstr "Ресурс [SpriteFrames], содержащий анимацию(ы)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
+msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/SpriteBase3D.xml
 #: doc/classes/SpriteBase3D.xml
@@ -5553,6 +5528,18 @@ msgstr ""
 "Воспроизводит анимацию с именем [code]anim[/code]. Если [code]anim[/code] не "
 "Воспроизводит анимацию с именем [code]anim[/code]. Если [code]anim[/code] не "
 "указан, воспроизводится текущая анимация."
 "указан, воспроизводится текущая анимация."
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+"Текущая анимация из ресурса [code]frames[/code]. Если изменить это значение, "
+"счетчик кадров [code]frame[/code] сбрасывается."
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr "Ресурс [SpriteFrames], содержащий анимацию(ы)."
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr "Прокси-текстура для простых покадровых анимаций."
 msgstr "Прокси-текстура для простых покадровых анимаций."
@@ -6186,11 +6173,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -7272,7 +7259,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -8535,7 +8525,10 @@ msgstr ""
 "Очищает массив. Это эквивалентно использованию [method resize] с размером "
 "Очищает массив. Это эквивалентно использованию [method resize] с размером "
 "[code]0[/code]."
 "[code]0[/code]."
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr "Возвращает количество раз когда элемент встречается в массиве."
 msgstr "Возвращает количество раз когда элемент встречается в массиве."
 
 
@@ -8587,10 +8580,15 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
+#, fuzzy
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 "Осуществляет поиск значения в массиве и возвращает индекс элемента или "
 "Осуществляет поиск значения в массиве и возвращает индекс элемента или "
 "[code]-1[/code] если он не был найден. Дополнительно, может быть передан "
 "[code]-1[/code] если он не был найден. Дополнительно, может быть передан "
@@ -8760,11 +8758,16 @@ msgstr ""
 "размер массива уменьшен, элементы будут очищены, если больший, новые "
 "размер массива уменьшен, элементы будут очищены, если больший, новые "
 "элементы установятся в [code]null[/code]."
 "элементы установятся в [code]null[/code]."
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
+#, fuzzy
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 "Осуществляет поиск значения по массиву в обратном порядке. Дополнительно, "
 "Осуществляет поиск значения по массиву в обратном порядке. Дополнительно, "
 "может быть передан начальный индекс поиска. Если он будет отрицательный "
 "может быть передан начальный индекс поиска. Если он будет отрицательный "
@@ -9941,7 +9944,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -10163,7 +10166,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -13298,17 +13301,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -15585,7 +15588,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -15681,7 +15686,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -24222,6 +24229,11 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr "Если [code]true[/code], текстура будет центрирована."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -27820,10 +27832,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -36399,13 +36424,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -37118,6 +37143,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
@@ -37188,6 +37219,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -37218,6 +37255,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -37241,6 +37284,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -37728,19 +37777,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr "Представляет размер перечисления [enum Variant.Type]."
 msgstr "Представляет размер перечисления [enum Variant.Type]."
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "Возвращает скалярное произведение с вектором [code]b[/code]."
+
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
 msgstr ""
 msgstr ""
@@ -37759,7 +37849,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -37805,6 +37898,11 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "Возвращает количество дорожек в анимации."
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -37841,6 +37939,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "Возвращает количество дорожек в анимации."
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -39113,7 +39216,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -39121,8 +39224,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -39414,14 +39517,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -39554,6 +39649,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -39716,6 +39820,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -40962,10 +41084,13 @@ msgid "Returns the tooltip of the item at index [code]idx[/code]."
 msgstr "Возвращает скалярное произведение с вектором [code]b[/code]."
 msgstr "Возвращает скалярное произведение с вектором [code]b[/code]."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
+#, fuzzy
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
+"Удаляет и возвращает первый элемент массива. Возвращает [code]null[/code] "
+"если массив пустой."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
@@ -40985,7 +41110,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -46367,6 +46493,18 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+#, fuzzy
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+"Возвращает [code]true[/code] если [code]a[/code] и [code]b[/code] "
+"приблизительно равны друг другу."
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -47179,6 +47317,11 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+#, fuzzy
+msgid "[Font] used for the labeled separator."
+msgstr "Нет подсказки для отредактированного свойства."
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -50639,19 +50782,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -55541,8 +55671,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -55563,8 +55700,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/sk.po

@@ -935,11 +935,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -983,37 +984,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4108,17 +4108,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4146,9 +4153,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4172,8 +4179,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4225,6 +4235,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4740,11 +4760,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5779,7 +5799,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6969,7 +6992,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7014,10 +7040,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7155,11 +7185,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8294,7 +8328,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8516,7 +8550,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11627,17 +11661,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13886,7 +13920,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13982,7 +14018,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22388,6 +22426,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -25971,10 +26013,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34496,13 +34551,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35207,6 +35262,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35270,6 +35331,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35296,6 +35363,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35317,6 +35390,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35790,17 +35869,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35821,7 +35940,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35866,6 +35988,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35902,6 +36028,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37087,7 +37217,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37095,8 +37225,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37388,14 +37518,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37528,6 +37650,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37690,6 +37821,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38931,7 +39080,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -38953,7 +39102,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44280,6 +44430,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45072,6 +45231,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48518,19 +48681,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53360,8 +53510,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53382,8 +53539,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/sr_Cyrl.po

@@ -946,11 +946,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -994,37 +995,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4119,17 +4119,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4157,9 +4164,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4183,8 +4190,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4236,6 +4246,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4751,11 +4771,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5790,7 +5810,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6980,7 +7003,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7025,10 +7051,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7166,11 +7196,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8305,7 +8339,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8527,7 +8561,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11638,17 +11672,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13897,7 +13931,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13993,7 +14029,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22399,6 +22437,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -25982,10 +26024,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34507,13 +34562,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35218,6 +35273,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35281,6 +35342,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35307,6 +35374,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35328,6 +35401,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35801,17 +35880,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35832,7 +35951,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35877,6 +35999,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35913,6 +36039,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37098,7 +37228,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37106,8 +37236,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37399,14 +37529,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37539,6 +37661,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37701,6 +37832,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38942,7 +39091,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -38964,7 +39113,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44291,6 +44441,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45083,6 +45242,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48529,19 +48692,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53371,8 +53521,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53393,8 +53550,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/sv.po

@@ -935,11 +935,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -983,37 +984,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4108,17 +4108,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4146,9 +4153,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4172,8 +4179,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4225,6 +4235,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4740,11 +4760,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5779,7 +5799,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -6969,7 +6992,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7014,10 +7040,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7155,11 +7185,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8294,7 +8328,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8516,7 +8550,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11627,17 +11661,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13886,7 +13920,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -13982,7 +14018,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22388,6 +22426,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -25968,10 +26010,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34493,13 +34548,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35204,6 +35259,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35267,6 +35328,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35293,6 +35360,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35314,6 +35387,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35787,17 +35866,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35818,7 +35937,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35863,6 +35985,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35899,6 +36025,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37084,7 +37214,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37092,8 +37222,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37385,14 +37515,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37525,6 +37647,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37687,6 +37818,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -38928,7 +39077,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -38950,7 +39099,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44277,6 +44427,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45069,6 +45228,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48515,19 +48678,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53357,8 +53507,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53379,8 +53536,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 260 - 95
doc/translations/th.po

@@ -1020,11 +1020,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -1068,37 +1069,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4209,17 +4209,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4247,9 +4254,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4273,8 +4280,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4326,6 +4336,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4841,11 +4861,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5883,7 +5903,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7074,7 +7097,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7119,10 +7145,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7260,11 +7290,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8399,7 +8433,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8621,7 +8655,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11733,17 +11767,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13994,7 +14028,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14090,7 +14126,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22497,6 +22535,10 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26082,10 +26124,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34662,13 +34717,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35373,6 +35428,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35439,6 +35500,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -35466,6 +35533,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
 msgstr ""
 msgstr ""
@@ -35488,6 +35561,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -35963,17 +36042,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35994,7 +36113,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36039,6 +36161,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -36075,6 +36201,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37313,7 +37443,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37321,8 +37451,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37614,14 +37744,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37754,6 +37876,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37916,6 +38047,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39158,7 +39307,7 @@ msgstr "คืนค่าการกำหนดค่าของลำโพ
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39180,7 +39329,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44515,6 +44665,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45308,6 +45467,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48759,19 +48922,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 #, fuzzy
 #, fuzzy
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
@@ -53604,8 +53754,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53626,8 +53783,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 263 - 95
doc/translations/tl.po

@@ -1011,11 +1011,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -1059,37 +1060,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4184,17 +4184,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4222,9 +4229,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4248,8 +4255,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4301,6 +4311,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4816,11 +4836,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5855,7 +5875,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7045,7 +7068,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7090,10 +7116,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7231,11 +7261,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8370,7 +8404,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8592,7 +8626,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11707,17 +11741,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -13969,7 +14003,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14065,7 +14101,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22471,6 +22509,13 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
+"so-sort ay hindi pinapagana."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26051,10 +26096,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34579,13 +34637,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35290,6 +35348,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
@@ -35356,6 +35420,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
 msgstr ""
 msgstr ""
@@ -35382,6 +35452,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -35406,6 +35482,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
 msgstr ""
 msgstr ""
@@ -35879,17 +35961,57 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
+msgstr ""
+
+#: doc/classes/NavigationMeshGenerator.xml
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35910,7 +36032,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -35955,6 +36080,10 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -35991,6 +36120,10 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr ""
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37176,7 +37309,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37184,8 +37317,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37477,14 +37610,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37617,6 +37742,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37779,6 +37913,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39020,7 +39172,7 @@ msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39042,7 +39194,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44372,6 +44525,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45164,6 +45326,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48610,19 +48776,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53452,8 +53605,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53474,8 +53634,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 266 - 95
doc/translations/tr.po

@@ -1440,12 +1440,14 @@ msgstr ""
 "[/codeblock]"
 "[/codeblock]"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
+#, fuzzy
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 "[code]from[/code] ve [code]to[/code] değerleri arasında rastgele bir kayan "
 "[code]from[/code] ve [code]to[/code] değerleri arasında rastgele bir kayan "
 "noktalı sayı üretir.\n"
 "noktalı sayı üretir.\n"
@@ -1523,37 +1525,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4879,17 +4880,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4917,9 +4925,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4943,8 +4951,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4996,6 +5007,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -5512,11 +5533,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -6552,7 +6573,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7742,7 +7766,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7787,10 +7814,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7928,11 +7959,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -9067,7 +9102,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -9289,7 +9324,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -12403,17 +12438,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -14673,7 +14708,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14769,7 +14806,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -23189,6 +23228,12 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr ""
+"Eğer [code]true[/code] ise düğümler sıraya sokulur, yoksa sıraya sokulmaz."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26781,10 +26826,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -35321,13 +35379,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -36038,6 +36096,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
@@ -36109,6 +36173,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -36136,6 +36206,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -36160,6 +36236,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -36641,19 +36723,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "Verilen değerin sinüsünü döndürür."
+
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
 msgstr ""
 msgstr ""
@@ -36672,7 +36795,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36718,6 +36844,11 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "Verilen değerin sinüsünü döndürür."
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -36754,6 +36885,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "Verilen değerin sinüsünü döndürür."
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37943,7 +38079,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37951,8 +38087,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -38244,14 +38380,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -38384,6 +38512,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -38546,6 +38683,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39788,7 +39943,7 @@ msgstr "Verilen değerin sinüsünü döndürür."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39810,7 +39965,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -45173,6 +45329,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45966,6 +46131,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -49413,19 +49582,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -54264,8 +54420,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -54286,8 +54449,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 268 - 99
doc/translations/uk.po

@@ -17,8 +17,8 @@ msgid ""
 msgstr ""
 msgstr ""
 "Project-Id-Version: Godot Engine class reference\n"
 "Project-Id-Version: Godot Engine class reference\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
 "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-04-08 07:11+0000\n"
-"Last-Translator: Гліб Соколов <[email protected]>\n"
+"PO-Revision-Date: 2022-05-15 09:39+0000\n"
+"Last-Translator: Мирослав <[email protected]>\n"
 "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
 "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
 "godot-class-reference/uk/>\n"
 "godot-class-reference/uk/>\n"
 "Language: uk\n"
 "Language: uk\n"
@@ -27,7 +27,7 @@ msgstr ""
 "Content-Transfer-Encoding: 8-bit\n"
 "Content-Transfer-Encoding: 8-bit\n"
 "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
 "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
 "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
 "n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.12-dev\n"
+"X-Generator: Weblate 4.13-dev\n"
 
 
 #: doc/tools/make_rst.py
 #: doc/tools/make_rst.py
 msgid "Description"
 msgid "Description"
@@ -1078,11 +1078,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -1126,37 +1127,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4258,17 +4258,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4296,9 +4303,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4322,8 +4329,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4375,6 +4385,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4891,11 +4911,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5931,7 +5951,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7127,7 +7150,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7172,10 +7198,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7313,11 +7343,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8452,7 +8486,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8674,7 +8708,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11789,17 +11823,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -14054,7 +14088,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14150,7 +14186,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -18042,7 +18080,7 @@ msgstr ""
 #: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
 #: modules/csg/doc_classes/CSGShape.xml modules/csg/doc_classes/CSGSphere.xml
 #: modules/csg/doc_classes/CSGTorus.xml
 #: modules/csg/doc_classes/CSGTorus.xml
 msgid "Prototyping levels with CSG"
 msgid "Prototyping levels with CSG"
-msgstr ""
+msgstr "Прототипування рівнів з CSG"
 
 
 #: modules/csg/doc_classes/CSGBox.xml
 #: modules/csg/doc_classes/CSGBox.xml
 msgid "Depth of the box measured from the center of the box."
 msgid "Depth of the box measured from the center of the box."
@@ -22566,6 +22604,11 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr "Повертає косинус параметра."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26150,10 +26193,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34690,13 +34746,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35408,6 +35464,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35477,6 +35539,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -35504,6 +35572,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -35527,6 +35601,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -36007,19 +36087,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
+
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
 msgstr ""
 msgstr ""
@@ -36038,7 +36159,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36083,6 +36207,11 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "Повертає синус параметра."
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -36119,6 +36248,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "Повертає синус параметра."
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37308,7 +37442,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37316,8 +37450,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37609,14 +37743,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37749,6 +37875,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37911,6 +38046,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39153,7 +39306,7 @@ msgstr "Обчислює векторний добуток цього векто
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39175,7 +39328,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44529,6 +44683,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45322,6 +45485,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48769,19 +48936,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53613,8 +53767,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53635,8 +53796,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

+ 265 - 96
doc/translations/vi.po

@@ -1295,11 +1295,12 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -1343,37 +1344,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4544,17 +4544,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4582,9 +4589,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4608,9 +4615,12 @@ msgstr "Nếu [code]true[/code] thì lật dọc họa tiết."
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr "Số thứ tự khung hình của hoạt ảnh đang chạy."
 msgstr "Số thứ tự khung hình của hoạt ảnh đang chạy."
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
-msgstr "Tài nguyên [SpriteFrames] chứa (các) hoạt ảnh."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
+msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/SpriteBase3D.xml
 #: doc/classes/SpriteBase3D.xml
@@ -4665,6 +4675,16 @@ msgstr ""
 "Chạy hoạt ảnh tên là [code]anim[/code]. Nếu không cung cấp [code]anim[/code] "
 "Chạy hoạt ảnh tên là [code]anim[/code]. Nếu không cung cấp [code]anim[/code] "
 "nào, thì chạy hoạt ảnh hiện tại."
 "nào, thì chạy hoạt ảnh hiện tại."
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr "Tài nguyên [SpriteFrames] chứa (các) hoạt ảnh."
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -5191,11 +5211,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -6231,7 +6251,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7422,7 +7445,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7467,10 +7493,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7608,11 +7638,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8747,7 +8781,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8969,7 +9003,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -12084,17 +12118,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -14350,7 +14384,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14446,7 +14482,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22866,6 +22904,11 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr "Nếu [code]true[/code], họa tiết sẽ được căn ở trung tâm."
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26451,10 +26494,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34988,13 +35044,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35705,6 +35761,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
@@ -35775,6 +35837,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -35802,6 +35870,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -35825,6 +35899,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -36306,19 +36386,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "Trả về sin của tham số."
+
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
 msgstr ""
 msgstr ""
@@ -36337,7 +36458,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36383,6 +36507,11 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "Trả về sin của tham số."
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -36419,6 +36548,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "Trả về sin của tham số."
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37608,7 +37742,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37616,8 +37750,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37909,14 +38043,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -38049,6 +38175,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -38211,6 +38346,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39453,7 +39606,7 @@ msgstr "Trả về sin của tham số."
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39475,7 +39628,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44837,6 +44991,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45631,6 +45794,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -49081,19 +49248,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53930,8 +54084,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53952,8 +54113,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

File diff suppressed because it is too large
+ 301 - 163
doc/translations/zh_CN.po


+ 264 - 95
doc/translations/zh_TW.po

@@ -1035,11 +1035,12 @@ msgstr "aasd"
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Random range, any floating point value between [code]from[/code] and "
-"[code]to[/code].\n"
+"Returns a random floating point value between [code]from[/code] and "
+"[code]to[/code] (both endpoints inclusive).\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
 "prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263\n"
-"[/codeblock]"
+"[/codeblock]\n"
+"[b]Note:[/b] This is equivalent to [code]randf() * (to - from) + from[/code]."
 msgstr ""
 msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
@@ -1083,37 +1084,36 @@ msgstr ""
 
 
 #: modules/gdscript/doc_classes/@GDScript.xml
 #: modules/gdscript/doc_classes/@GDScript.xml
 msgid ""
 msgid ""
-"Returns an array with the given range. Range can be 1 argument [code]N[/"
-"code] (0 to [code]N[/code] - 1), two arguments ([code]initial[/code], "
-"[code]final - 1[/code]) or three arguments ([code]initial[/code], "
-"[code]final - 1[/code], [code]increment[/code]). Returns an empty array if "
-"the range isn't valid (e.g. [code]range(2, 5, -1)[/code] or [code]range(5, "
-"5, 1)[/code]).\n"
-"Returns an array with the given range. [code]range()[/code] can have 1 "
-"argument N ([code]0[/code] to [code]N - 1[/code]), two arguments "
-"([code]initial[/code], [code]final - 1[/code]) or three arguments "
-"([code]initial[/code], [code]final - 1[/code], [code]increment[/code]). "
-"[code]increment[/code] can be negative. If [code]increment[/code] is "
-"negative, [code]final - 1[/code] will become [code]final + 1[/code]. Also, "
-"the initial value must be greater than the final value for the loop to run.\n"
-"[codeblock]\n"
-"print(range(4))\n"
-"print(range(2, 5))\n"
-"print(range(0, 6, 2))\n"
-"[/codeblock]\n"
-"Output:\n"
+"Returns an array with the given range. [method range] can be called in three "
+"ways:\n"
+"[code]range(n: int)[/code]: Starts from 0, increases by steps of 1, and "
+"stops [i]before[/i] [code]n[/code]. The argument [code]n[/code] is "
+"[b]exclusive[/b].\n"
+"[code]range(b: int, n: int)[/code]: Starts from [code]b[/code], increases by "
+"steps of 1, and stops [i]before[/i] [code]n[/code]. The arguments [code]b[/"
+"code] and [code]n[/code] are [b]inclusive[/b] and [b]exclusive[/b], "
+"respectively.\n"
+"[code]range(b: int, n: int, s: int)[/code]: Starts from [code]b[/code], "
+"increases/decreases by steps of [code]s[/code], and stops [i]before[/i] "
+"[code]n[/code]. The arguments [code]b[/code] and [code]n[/code] are "
+"[b]inclusive[/b] and [b]exclusive[/b], respectively. The argument [code]s[/"
+"code] [b]can[/b] be negative, but not [code]0[/code]. If [code]s[/code] is "
+"[code]0[/code], an error message is printed.\n"
+"[method range] converts all arguments to [int] before processing.\n"
+"[b]Note:[/b] Returns an empty array if no value meets the value constraint "
+"(e.g. [code]range(2, 5, -1)[/code] or [code]range(5, 5, 1)[/code]).\n"
+"Examples:\n"
 "[codeblock]\n"
 "[codeblock]\n"
-"[0, 1, 2, 3]\n"
-"[2, 3, 4]\n"
-"[0, 2, 4]\n"
+"print(range(4))        # Prints [0, 1, 2, 3]\n"
+"print(range(2, 5))     # Prints [2, 3, 4]\n"
+"print(range(0, 6, 2))  # Prints [0, 2, 4]\n"
+"print(range(4, 1, -1)) # Prints [4, 3, 2]\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "To iterate over an [Array] backwards, use:\n"
 "To iterate over an [Array] backwards, use:\n"
 "[codeblock]\n"
 "[codeblock]\n"
 "var array = [3, 6, 9]\n"
 "var array = [3, 6, 9]\n"
-"var i := array.size() - 1\n"
-"while i >= 0:\n"
-"    print(array[i])\n"
-"    i -= 1\n"
+"for i in range(array.size(), 0, -1):\n"
+"    print(array[i - 1])\n"
 "[/codeblock]\n"
 "[/codeblock]\n"
 "Output:\n"
 "Output:\n"
 "[codeblock]\n"
 "[codeblock]\n"
@@ -4215,17 +4215,24 @@ msgid "Maximum value for the mode enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
-msgid "Sprite node that can use multiple textures for animation."
+msgid ""
+"Sprite node that contains multiple textures as frames to play for animation."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml
 #: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"Animations are created using a [SpriteFrames] resource, which can be "
-"configured in the editor via the SpriteFrames panel.\n"
-"[b]Note:[/b] You can associate a set of normal maps by creating additional "
-"[SpriteFrames] resources with a [code]_normal[/code] suffix. For example, "
-"having 2 [SpriteFrames] resources [code]run[/code] and [code]run_normal[/"
-"code] will make it so the [code]run[/code] animation uses the normal map."
+"[AnimatedSprite] is similar to the [Sprite] node, except it carries multiple "
+"textures as animation frames. Animations are created using a [SpriteFrames] "
+"resource, which allows you to import image files (or a folder containing "
+"said files) to provide the animation frames for the sprite. The "
+"[SpriteFrames] resource can be configured in the editor via the SpriteFrames "
+"bottom panel.\n"
+"[b]Note:[/b] You can associate a set of normal or specular maps by creating "
+"additional [SpriteFrames] resources with a [code]_normal[/code] or "
+"[code]_specular[/code] suffix. For example, having 3 [SpriteFrames] "
+"resources [code]run[/code], [code]run_normal[/code], and [code]run_specular[/"
+"code] will make it so the [code]run[/code] animation uses normal and "
+"specular maps."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/AnimationPlayer.xml
@@ -4253,9 +4260,9 @@ msgstr ""
 msgid "Stops the current animation (does not reset the frame counter)."
 msgid "Stops the current animation (does not reset the frame counter)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
+#: doc/classes/AnimatedSprite.xml
 msgid ""
 msgid ""
-"The current animation from the [code]frames[/code] resource. If this value "
+"The current animation from the [member frames] resource. If this value "
 "changes, the [code]frame[/code] counter is reset."
 "changes, the [code]frame[/code] counter is reset."
 msgstr ""
 msgstr ""
 
 
@@ -4279,8 +4286,11 @@ msgstr ""
 msgid "The displayed animation frame's index."
 msgid "The displayed animation frame's index."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/AnimatedSprite.xml doc/classes/AnimatedSprite3D.xml
-msgid "The [SpriteFrames] resource containing the animation(s)."
+#: doc/classes/AnimatedSprite.xml
+msgid ""
+"The [SpriteFrames] resource containing the animation(s). Allows you the "
+"option to load, edit, clear, make unique and save the states of the "
+"[SpriteFrames] resource."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
 #: doc/classes/AnimatedSprite.xml doc/classes/Sprite.xml
@@ -4332,6 +4342,16 @@ msgid ""
 "provided, the current animation is played."
 "provided, the current animation is played."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/AnimatedSprite3D.xml
+msgid ""
+"The current animation from the [code]frames[/code] resource. If this value "
+"changes, the [code]frame[/code] counter is reset."
+msgstr ""
+
+#: doc/classes/AnimatedSprite3D.xml
+msgid "The [SpriteFrames] resource containing the animation(s)."
+msgstr ""
+
 #: doc/classes/AnimatedTexture.xml
 #: doc/classes/AnimatedTexture.xml
 msgid "Proxy texture for simple frame-based animations."
 msgid "Proxy texture for simple frame-based animations."
 msgstr ""
 msgstr ""
@@ -4848,11 +4868,11 @@ msgstr ""
 msgid "No interpolation (nearest value)."
 msgid "No interpolation (nearest value)."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Linear interpolation."
 msgid "Linear interpolation."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Animation.xml
+#: doc/classes/Animation.xml doc/classes/Gradient.xml
 msgid "Cubic interpolation."
 msgid "Cubic interpolation."
 msgstr ""
 msgstr ""
 
 
@@ -5888,7 +5908,10 @@ msgid ""
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "Seeks the animation to the [code]seconds[/code] point in time (in seconds). "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "If [code]update[/code] is [code]true[/code], the animation updates too, "
 "otherwise it updates at process time. Events between the current frame and "
 "otherwise it updates at process time. Events between the current frame and "
-"[code]seconds[/code] are skipped."
+"[code]seconds[/code] are skipped.\n"
+"[b]Note:[/b] Seeking to the end of the animation doesn't emit [signal "
+"animation_finished]. If you want to skip animation and emit the signal, use "
+"[method advance]."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/AnimationPlayer.xml
 #: doc/classes/AnimationPlayer.xml
@@ -7081,7 +7104,10 @@ msgid ""
 "[code]0[/code]."
 "[code]0[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid "Returns the number of times an element is in the array."
 msgid "Returns the number of times an element is in the array."
 msgstr ""
 msgstr ""
 
 
@@ -7126,10 +7152,14 @@ msgid ""
 "[/codeblock]"
 "[/codeblock]"
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array for a value and returns its index or [code]-1[/code] if "
 "Searches the array for a value and returns its index or [code]-1[/code] if "
-"not found. Optionally, the initial search index can be passed."
+"not found. Optionally, the initial search index can be passed. Returns "
+"[code]-1[/code] if [code]from[/code] is out of bounds."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -7267,11 +7297,15 @@ msgid ""
 "[code]null[/code]."
 "[code]null[/code]."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Array.xml
+#: doc/classes/Array.xml doc/classes/PoolByteArray.xml
+#: doc/classes/PoolColorArray.xml doc/classes/PoolIntArray.xml
+#: doc/classes/PoolRealArray.xml doc/classes/PoolStringArray.xml
+#: doc/classes/PoolVector2Array.xml doc/classes/PoolVector3Array.xml
 msgid ""
 msgid ""
 "Searches the array in reverse order. Optionally, a start search index can be "
 "Searches the array in reverse order. Optionally, a start search index can be "
 "passed. If negative, the start index is considered relative to the end of "
 "passed. If negative, the start index is considered relative to the end of "
-"the array."
+"the array. If the adjusted start index is out of bounds, this method "
+"searches from the end of the array."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Array.xml
 #: doc/classes/Array.xml
@@ -8406,7 +8440,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -8628,7 +8662,7 @@ msgstr ""
 msgid ""
 msgid ""
 "Adds a new point at the given position with the given identifier. The "
 "Adds a new point at the given position with the given identifier. The "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
 "[code]id[/code] must be 0 or larger, and the [code]weight_scale[/code] must "
-"be 1 or larger.\n"
+"be 0.0 or greater.\n"
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "The [code]weight_scale[/code] is multiplied by the result of [method "
 "_compute_cost] when determining the overall cost of traveling across a "
 "_compute_cost] when determining the overall cost of traveling across a "
 "segment from a neighboring point to this point. Thus, all else being equal, "
 "segment from a neighboring point to this point. Thus, all else being equal, "
@@ -11743,17 +11777,17 @@ msgstr ""
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a normal vector in world space, that is the result of projecting a "
 "Returns a normal vector in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
 msgid ""
 msgid ""
 "Returns a 3D position in world space, that is the result of projecting a "
 "Returns a 3D position in world space, that is the result of projecting a "
-"point on the [Viewport] rectangle by the camera projection. This is useful "
-"for casting rays in the form of (origin, normal) for object intersection or "
-"picking."
+"point on the [Viewport] rectangle by the inverse camera projection. This is "
+"useful for casting rays in the form of (origin, normal) for object "
+"intersection or picking."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/Camera.xml
 #: doc/classes/Camera.xml
@@ -14008,7 +14042,9 @@ msgstr ""
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
 msgid ""
 msgid ""
 "If [code]true[/code], only edges that face up, relative to "
 "If [code]true[/code], only edges that face up, relative to "
-"[CollisionPolygon2D]'s rotation, will collide with other objects."
+"[CollisionPolygon2D]'s rotation, will collide with other objects.\n"
+"[b]Note:[/b] This property has no effect if this [CollisionPolygon2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionPolygon2D.xml
 #: doc/classes/CollisionPolygon2D.xml
@@ -14104,7 +14140,9 @@ msgstr ""
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
 msgid ""
 msgid ""
 "Sets whether this collision shape should only detect collision on one side "
 "Sets whether this collision shape should only detect collision on one side "
-"(top or bottom)."
+"(top or bottom).\n"
+"[b]Note:[/b] This property has no effect if this [CollisionShape2D] is a "
+"child of an [Area2D] node."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/CollisionShape2D.xml
 #: doc/classes/CollisionShape2D.xml
@@ -22520,6 +22558,11 @@ msgid ""
 "same behavior."
 "same behavior."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/EditorSpinSlider.xml
+#, fuzzy
+msgid "If [code]true[/code], the slider is hidden."
+msgstr "回傳參數的餘弦值。"
+
 #: doc/classes/EditorVCSInterface.xml
 #: doc/classes/EditorVCSInterface.xml
 msgid ""
 msgid ""
 "Version Control System (VCS) interface, which reads and writes to the local "
 "Version Control System (VCS) interface, which reads and writes to the local "
@@ -26107,10 +26150,23 @@ msgstr ""
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgid "Gradient's colors returned as a [PoolColorArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Defines how the colors between points of the gradient are interpolated. See "
+"[enum InterpolationMode] for available modes."
+msgstr ""
+
 #: doc/classes/Gradient.xml
 #: doc/classes/Gradient.xml
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgid "Gradient's offsets returned as a [PoolRealArray]."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Gradient.xml
+msgid ""
+"Constant interpolation, color changes abruptly at each point and stays "
+"uniform between. This might cause visible aliasing when used for a gradient "
+"texture in some cases."
+msgstr ""
+
 #: doc/classes/GradientTexture.xml
 #: doc/classes/GradientTexture.xml
 msgid "Gradient-filled texture."
 msgid "Gradient-filled texture."
 msgstr ""
 msgstr ""
@@ -34647,13 +34703,13 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 "default easing is used from the [SceneTreeTween] that contains this Tweener."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/MethodTweener.xml
+#: doc/classes/MethodTweener.xml doc/classes/PropertyTweener.xml
 msgid ""
 msgid ""
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "Sets the type of used transition from [enum Tween.TransitionType]. If not "
 "set, the default transition is used from the [SceneTreeTween] that contains "
 "set, the default transition is used from the [SceneTreeTween] that contains "
@@ -35364,6 +35420,12 @@ msgstr ""
 msgid "Creates the agent."
 msgid "Creates the agent."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]agent[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgid "Returns [code]true[/code] if the map got changed the previous frame."
 msgstr ""
 msgstr ""
@@ -35433,6 +35495,12 @@ msgstr ""
 msgid "Create a new map."
 msgid "Create a new map."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation agents [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns the map cell size."
 msgid "Returns the map cell size."
@@ -35460,6 +35528,12 @@ msgstr ""
 msgid "Returns the navigation path to reach the destination from the origin."
 msgid "Returns the navigation path to reach the destination from the origin."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns all navigation regions [RID]s that are currently assigned to the "
+"requested navigation [code]map[/code]."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Returns [code]true[/code] if the map is active."
 msgid "Returns [code]true[/code] if the map is active."
@@ -35483,6 +35557,12 @@ msgstr ""
 msgid "Creates a new region."
 msgid "Creates a new region."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
+msgid ""
+"Returns the navigation map [RID] the requested [code]region[/code] is "
+"currently assigned to."
+msgstr ""
+
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
 #, fuzzy
 #, fuzzy
 msgid "Sets the map for the region."
 msgid "Sets the map for the region."
@@ -35963,19 +36043,60 @@ msgid "Represents the size of the [enum SourceGeometryMode] enum."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "This class is responsible for creating and clearing navigation meshes."
+msgid "Helper class for creating and clearing navigation meshes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
 msgid ""
 msgid ""
-"Bakes the navigation mesh. This will allow you to use pathfinding with the "
-"navigation system."
+"This class is responsible for creating and clearing 3D navigation meshes "
+"used as [NavigationMesh] resources inside [NavigationMeshInstance]. The "
+"[NavigationMeshGenerator] has very limited to no use for 2D as the "
+"navigation mesh baking process expects 3D node types and 3D source geometry "
+"to parse.\n"
+"The entire navigation mesh baking is best done in a separate thread as the "
+"voxelization, collision tests and mesh optimization steps involved are very "
+"performance and time hungry operations.\n"
+"Navigation mesh baking happens in multiple steps and the result depends on "
+"3D source geometry and properties of the [NavigationMesh] resource. In the "
+"first step, starting from a root node and depending on [NavigationMesh] "
+"properties all valid 3D source geometry nodes are collected from the "
+"[SceneTree]. Second, all collected nodes are parsed for their relevant 3D "
+"geometry data and a combined 3D mesh is build. Due to the many different "
+"types of parsable objects, from normal [MeshInstance]s to [CSGShape]s or "
+"various [CollisionObject]s, some operations to collect geometry data can "
+"trigger [VisualServer] and [PhysicsServer] synchronizations. Server "
+"synchronization can have a negative effect on baking time or framerate as it "
+"often involves [Mutex] locking for thread security. Many parsable objects "
+"and the continuous synchronization with other threaded Servers can increase "
+"the baking time significantly. On the other hand only a few but very large "
+"and complex objects will take some time to prepare for the Servers which can "
+"noticeably stall the next frame render. As a general rule the total amount "
+"of parsable objects and their individual size and complexity should be "
+"balanced to avoid framerate issues or very long baking times. The combined "
+"mesh is then passed to the Recast Navigation Object to test the source "
+"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
+"by creating a voxel world around the meshes bounding area.\n"
+"The finalized navigation mesh is then returned and stored inside the "
+"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshGenerator.xml
 #: doc/classes/NavigationMeshGenerator.xml
-msgid "Clears the navigation mesh."
+msgid ""
+"Bakes navigation data to the provided [code]nav_mesh[/code] by parsing child "
+"nodes under the provided [code]root_node[/code] or a specific group of nodes "
+"for potential source geometry. The parse behavior can be controlled with the "
+"[member NavigationMesh.geometry/parsed_geometry_type] and [member "
+"NavigationMesh.geometry/source_geometry_mode] properties on the "
+"[NavigationMesh] resource."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationMeshGenerator.xml
+#, fuzzy
+msgid ""
+"Removes all polygons and vertices from the provided [code]nav_mesh[/code] "
+"resource."
+msgstr "計算兩個向量的外積。"
+
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
 msgid "An instance of a [NavigationMesh]."
 msgid "An instance of a [NavigationMesh]."
 msgstr ""
 msgstr ""
@@ -35994,7 +36115,10 @@ msgid ""
 "thread is useful because navigation baking is not a cheap operation. When it "
 "thread is useful because navigation baking is not a cheap operation. When it "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "is completed, it automatically sets the new [NavigationMesh]. Please note "
 "that baking on separate thread may be very slow if geometry is parsed from "
 "that baking on separate thread may be very slow if geometry is parsed from "
-"meshes as async access to each mesh involves heavy synchronization."
+"meshes as async access to each mesh involves heavy synchronization. Also, "
+"please note that baking on a separate thread is automatically disabled on "
+"operating systems that cannot use threads (such as HTML5 with threads "
+"disabled)."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/NavigationMeshInstance.xml
 #: doc/classes/NavigationMeshInstance.xml
@@ -36039,6 +36163,11 @@ msgid ""
 "system."
 "system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [NavigationServer]."
+msgstr "回傳參數的正弦值。"
+
 #: doc/classes/NavigationObstacle.xml
 #: doc/classes/NavigationObstacle.xml
 msgid ""
 msgid ""
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
 "Sets the [Navigation] node used by the obstacle. Useful when you don't want "
@@ -36075,6 +36204,11 @@ msgid ""
 "navigation system."
 "navigation system."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/NavigationObstacle2D.xml
+#, fuzzy
+msgid "Returns the [RID] of this obstacle on the [Navigation2DServer]."
+msgstr "回傳參數的正弦值。"
+
 #: doc/classes/NavigationObstacle2D.xml
 #: doc/classes/NavigationObstacle2D.xml
 msgid ""
 msgid ""
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
 "Sets the [Navigation2D] node used by the obstacle. Useful when you don't "
@@ -37264,7 +37398,7 @@ msgstr ""
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
 "Returns [code]true[/code] if the physics interpolated flag is set for this "
-"Node (see [method set_physics_interpolated]).\n"
+"Node (see [member physics_interpolation_mode]).\n"
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]Note:[/b] Interpolation will only be active is both the flag is set "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "[b]and[/b] physics interpolation is enabled within the [SceneTree]. This can "
 "be tested using [method is_physics_interpolated_and_enabled]."
 "be tested using [method is_physics_interpolated_and_enabled]."
@@ -37272,8 +37406,8 @@ msgstr ""
 
 
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
-"Returns [code]true[/code] if physics interpolation is enabled (see [method "
-"set_physics_interpolated]) [b]and[/b] enabled in the [SceneTree].\n"
+"Returns [code]true[/code] if physics interpolation is enabled (see [member "
+"physics_interpolation_mode]) [b]and[/b] enabled in the [SceneTree].\n"
 "This is a convenience version of [method is_physics_interpolated] that also "
 "This is a convenience version of [method is_physics_interpolated] that also "
 "checks whether physics interpolation is enabled globally.\n"
 "checks whether physics interpolation is enabled globally.\n"
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
 "See [member SceneTree.physics_interpolation] and [member ProjectSettings."
@@ -37565,14 +37699,6 @@ msgid ""
 "peer is recursively set as the master for all children of this node."
 "peer is recursively set as the master for all children of this node."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/Node.xml
-msgid ""
-"Enables or disables physics interpolation per node, offering a finer grain "
-"of control than turning physics interpolation on and off globally.\n"
-"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
-"interpolation can sometimes give superior results."
-msgstr ""
-
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
 "Enables or disables physics (i.e. fixed framerate) processing. When a node "
@@ -37705,6 +37831,15 @@ msgstr ""
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgid "Pause mode. How the node will behave if the [SceneTree] is paused."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Allows enabling or disabling physics interpolation per node, offering a "
+"finer grain of control than turning physics interpolation on and off "
+"globally.\n"
+"[b]Note:[/b] This can be especially useful for [Camera]s, where custom "
+"interpolation can sometimes give superior results."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid ""
 msgid ""
 "The node's priority in the execution order of the enabled processing "
 "The node's priority in the execution order of the enabled processing "
@@ -37867,6 +38002,24 @@ msgstr ""
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgid "Continue to process regardless of the [SceneTree] pause state."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/Node.xml
+msgid ""
+"Inherits physics interpolation mode from the node's parent. For the root "
+"node, it is equivalent to [constant PHYSICS_INTERPOLATION_MODE_ON]. Default."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn off physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
+#: doc/classes/Node.xml
+msgid ""
+"Turn on physics interpolation in this node and children set to [constant "
+"PHYSICS_INTERPOLATION_MODE_INHERIT]."
+msgstr ""
+
 #: doc/classes/Node.xml
 #: doc/classes/Node.xml
 msgid "Duplicate the node's signals."
 msgid "Duplicate the node's signals."
 msgstr ""
 msgstr ""
@@ -39109,7 +39262,7 @@ msgstr "計算兩個向量的外積。"
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
-"Returns the ID of the selected item, or [code]0[/code] if no item is "
+"Returns the ID of the selected item, or [code]-1[/code] if no item is "
 "selected."
 "selected."
 msgstr ""
 msgstr ""
 
 
@@ -39131,7 +39284,8 @@ msgstr ""
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
 msgid ""
 msgid ""
 "Selects an item by index and makes it the current item. This will work even "
 "Selects an item by index and makes it the current item. This will work even "
-"if the item is disabled."
+"if the item is disabled.\n"
+"Passing [code]-1[/code] as the index deselects any currently selected item."
 msgstr ""
 msgstr ""
 
 
 #: doc/classes/OptionButton.xml
 #: doc/classes/OptionButton.xml
@@ -44483,6 +44637,15 @@ msgid ""
 "should always be preferred."
 "should always be preferred."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PoolByteArray.xml doc/classes/PoolColorArray.xml
+#: doc/classes/PoolIntArray.xml doc/classes/PoolRealArray.xml
+#: doc/classes/PoolStringArray.xml doc/classes/PoolVector2Array.xml
+#: doc/classes/PoolVector3Array.xml
+msgid ""
+"Returns [code]true[/code] if the array contains the given value.\n"
+"[b]Note:[/b] This is equivalent to using the [code]in[/code] operator."
+msgstr ""
+
 #: doc/classes/PoolByteArray.xml
 #: doc/classes/PoolByteArray.xml
 msgid ""
 msgid ""
 "Returns a hexadecimal representation of this array as a [String].\n"
 "Returns a hexadecimal representation of this array as a [String].\n"
@@ -45276,6 +45439,10 @@ msgstr ""
 msgid "[Font] used for the menu items."
 msgid "[Font] used for the menu items."
 msgstr ""
 msgstr ""
 
 
+#: doc/classes/PopupMenu.xml
+msgid "[Font] used for the labeled separator."
+msgstr ""
+
 #: doc/classes/PopupMenu.xml
 #: doc/classes/PopupMenu.xml
 msgid "[Texture] icon for the checked checkbox items."
 msgid "[Texture] icon for the checked checkbox items."
 msgstr ""
 msgstr ""
@@ -48723,19 +48890,6 @@ msgid ""
 "interpolating. By default there's no delay."
 "interpolating. By default there's no delay."
 msgstr ""
 msgstr ""
 
 
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used easing from [enum Tween.EaseType]. If not set, the "
-"default easing is used from the [Tween] that contains this Tweener."
-msgstr ""
-
-#: doc/classes/PropertyTweener.xml
-msgid ""
-"Sets the type of used transition from [enum Tween.TransitionType]. If not "
-"set, the default transition is used from the [Tween] that contains this "
-"Tweener."
-msgstr ""
-
 #: doc/classes/ProximityGroup.xml
 #: doc/classes/ProximityGroup.xml
 msgid "General-purpose 3D proximity detection node."
 msgid "General-purpose 3D proximity detection node."
 msgstr ""
 msgstr ""
@@ -53567,8 +53721,15 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape touches another. If there are "
-"no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape touches another.\n"
+"If there are no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]local_xform[/code]), the shape to check collisions with "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
 "([code]with_shape[/code]), and the transformation matrix of that shape "
@@ -53589,8 +53750,16 @@ msgstr ""
 
 
 #: doc/classes/Shape2D.xml
 #: doc/classes/Shape2D.xml
 msgid ""
 msgid ""
-"Returns a list of the points where this shape would touch another, if a "
-"given movement was applied. If there are no collisions the list is empty.\n"
+"Returns a list of contact point pairs where this shape would touch another, "
+"if a given movement was applied.\n"
+"If there would be no collisions, the returned list is empty. Otherwise, the "
+"returned list contains contact points arranged in pairs, with entries "
+"alternating between points on the boundary of this shape and points on the "
+"boundary of [code]with_shape[/code].\n"
+"A collision pair A, B can be used to calculate the collision normal with "
+"[code](B - A).normalized()[/code], and the collision depth with [code](B - "
+"A).length()[/code]. This information is typically used to separate shapes, "
+"particularly in collision solvers.\n"
 "This method needs the transformation matrix for this shape "
 "This method needs the transformation matrix for this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_xform[/code]), the movement to test on this shape "
 "([code]local_motion[/code]), the shape to check collisions with "
 "([code]local_motion[/code]), the shape to check collisions with "

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