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@@ -85,53 +85,55 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
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ERR_FAIL_NULL(TOOLS_DOMAIN);
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ERR_FAIL_NULL(TOOLS_DOMAIN);
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ERR_FAIL_NULL(GDMono::get_singleton()->get_editor_tools_assembly());
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ERR_FAIL_NULL(GDMono::get_singleton()->get_editor_tools_assembly());
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- String build_config = p_debug ? "Debug" : "Release";
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+ if (FileAccess::exists(GodotSharpDirs::get_project_sln_path())) {
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+ String build_config = p_debug ? "Debug" : "Release";
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- String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
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- Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
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- ERR_FAIL_COND(metadata_err != OK);
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+ String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
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+ Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
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+ ERR_FAIL_COND(metadata_err != OK);
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- ERR_FAIL_COND(!_add_file(scripts_metadata_path, scripts_metadata_path));
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+ ERR_FAIL_COND(!_add_file(scripts_metadata_path, scripts_metadata_path));
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- ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
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+ ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
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- // Add dependency assemblies
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+ // Add dependency assemblies
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- Map<String, String> dependencies;
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+ Map<String, String> dependencies;
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- String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
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- if (project_dll_name.empty()) {
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- project_dll_name = "UnnamedProject";
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- }
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+ String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
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+ if (project_dll_name.empty()) {
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+ project_dll_name = "UnnamedProject";
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+ }
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- String project_dll_src_dir = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config);
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- String project_dll_src_path = project_dll_src_dir.plus_file(project_dll_name + ".dll");
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- dependencies.insert(project_dll_name, project_dll_src_path);
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+ String project_dll_src_dir = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config);
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+ String project_dll_src_path = project_dll_src_dir.plus_file(project_dll_name + ".dll");
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+ dependencies.insert(project_dll_name, project_dll_src_path);
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- {
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- MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
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- ERR_FAIL_NULL(export_domain);
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- _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
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+ {
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+ MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
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+ ERR_FAIL_NULL(export_domain);
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+ _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(export_domain);
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- _GDMONO_SCOPE_DOMAIN_(export_domain);
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+ _GDMONO_SCOPE_DOMAIN_(export_domain);
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- GDMonoAssembly *scripts_assembly = NULL;
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- bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
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- project_dll_src_path, &scripts_assembly, /* refonly: */ true);
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+ GDMonoAssembly *scripts_assembly = NULL;
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+ bool load_success = GDMono::get_singleton()->load_assembly_from(project_dll_name,
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+ project_dll_src_path, &scripts_assembly, /* refonly: */ true);
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- ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
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- ERR_FAIL_COND(!load_success);
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+ ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
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+ ERR_FAIL_COND(!load_success);
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- Vector<String> search_dirs;
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- GDMonoAssembly::fill_search_dirs(search_dirs);
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- Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
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- ERR_FAIL_COND(depend_error != OK);
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- }
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+ Vector<String> search_dirs;
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+ GDMonoAssembly::fill_search_dirs(search_dirs);
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+ Error depend_error = _get_assembly_dependencies(scripts_assembly, search_dirs, dependencies);
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+ ERR_FAIL_COND(depend_error != OK);
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+ }
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- for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
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- String depend_src_path = E->value();
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- String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
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- ERR_FAIL_COND(!_add_file(depend_src_path, depend_dst_path));
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+ for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
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+ String depend_src_path = E->value();
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+ String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
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+ ERR_FAIL_COND(!_add_file(depend_src_path, depend_dst_path));
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+ }
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}
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}
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// Mono specific export template extras (data dir)
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// Mono specific export template extras (data dir)
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