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@@ -189,6 +189,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
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if (primitive == PRIMITIVE_TRIANGLES) {
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for (int j = 0; j < ic; j++) {
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int index = ir[j];
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+ ERR_FAIL_COND_V(index >= vc, Ref<TriangleMesh>());
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facesw[widx++] = vr[index];
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}
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} else { // PRIMITIVE_TRIANGLE_STRIP
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