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Merge pull request #41497 from lyuma/assimp_set_pose_fix

Fix regression in FBX import caused by Skeleton3D
Rémi Verschelde 5 years ago
parent
commit
e968109fa7
1 changed files with 1 additions and 2 deletions
  1. 1 2
      modules/assimp/editor_scene_importer_assimp.cpp

+ 1 - 2
modules/assimp/editor_scene_importer_assimp.cpp

@@ -441,7 +441,6 @@ EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene,
 				Transform pform = AssimpUtils::assimp_matrix_transform(bone->mNode->mTransformation);
 				skeleton->add_bone(bone_name);
 				skeleton->set_bone_rest(boneIdx, pform);
-				skeleton->set_bone_pose(boneIdx, pform);
 
 				if (parent_node != nullptr) {
 					int parent_bone_id = skeleton->find_bone(AssimpUtils::get_anim_string_from_assimp(parent_node->mName));
@@ -612,7 +611,7 @@ void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, cons
 				xform.basis.set_quat_scale(rot, scale);
 				xform.origin = pos;
 
-				xform = skeleton->get_bone_pose(skeleton_bone).inverse() * xform;
+				xform = skeleton->get_bone_rest(skeleton_bone).inverse() * xform;
 
 				rot = xform.basis.get_rotation_quat();
 				rot.normalize();