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Merge pull request #56208 from williamd67/GPULightmapper-sky-upside-down

Rémi Verschelde 3 年之前
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e976cd0b29
共有 1 個文件被更改,包括 3 次插入1 次删除
  1. 3 1
      servers/rendering/renderer_rd/shaders/copy.glsl

+ 3 - 1
servers/rendering/renderer_rd/shaders/copy.glsl

@@ -270,7 +270,9 @@ void main() {
 
 
 	const float PI = 3.14159265359;
 	const float PI = 3.14159265359;
 	vec2 uv = vec2(pos) / vec2(params.section.zw);
 	vec2 uv = vec2(pos) / vec2(params.section.zw);
-	uv.y = 1.0 - uv.y;
+	if (bool(params.flags & FLAG_FLIP_Y)) {
+		uv.y = 1.0 - uv.y;
+	}
 	float phi = uv.x * 2.0 * PI;
 	float phi = uv.x * 2.0 * PI;
 	float theta = uv.y * PI;
 	float theta = uv.y * PI;