فهرست منبع

Clarify restrictions on nested `MultiplayerAPI` in `SceneTree`

Ninni Pipping 2 سال پیش
والد
کامیت
e9c9285213
1فایلهای تغییر یافته به همراه2 افزوده شده و 0 حذف شده
  1. 2 0
      doc/classes/SceneTree.xml

+ 2 - 0
doc/classes/SceneTree.xml

@@ -110,6 +110,7 @@
 			<param index="0" name="for_path" type="NodePath" default="NodePath(&quot;&quot;)" />
 			<description>
 				Return the [MultiplayerAPI] configured for the given path, or the default one if [param for_path] is empty.
+				[b]Note:[/b] Only one [MultiplayerAPI] may be configured for any subpath. If one is configured for [code]"/root/Foo"[/code] then calling this for [code]"/root/Foo/Bar"[/code] will return the one configured for [code]"/root/Foo"[/code], regardless if one is configured for that path.
 			</description>
 		</method>
 		<method name="get_node_count" qualifiers="const">
@@ -208,6 +209,7 @@
 			<param index="1" name="root_path" type="NodePath" default="NodePath(&quot;&quot;)" />
 			<description>
 				Sets a custom [MultiplayerAPI] with the given [param root_path] (controlling also the relative subpaths), or override the default one if [param root_path] is empty.
+				[b]Note:[/b] Only one [MultiplayerAPI] may be configured for any subpath. If one is configured for [code]"/root/Foo"[/code] setting one for [code]"/root/Foo/Bar"[/code] will be ignored. See [method get_multiplayer].
 			</description>
 		</method>
 		<method name="unload_current_scene">