Fix possible crash when converting a node to other in visual shader
@@ -482,6 +482,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id, bool
if (p_just_update) {
Link &link = links[p_id];
+ link.visual_node = vsnode.ptr();
link.graph_element = node;
link.preview_box = nullptr;
link.preview_pos = -1;