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@@ -479,8 +479,8 @@ namespace Godot
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/// </returns>
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public readonly bool IntersectsPlane(Plane plane)
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{
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- Vector3[] points =
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- {
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+ ReadOnlySpan<Vector3> points =
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+ [
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new Vector3(_position.X, _position.Y, _position.Z),
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new Vector3(_position.X, _position.Y, _position.Z + _size.Z),
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new Vector3(_position.X, _position.Y + _size.Y, _position.Z),
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@@ -489,7 +489,7 @@ namespace Godot
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new Vector3(_position.X + _size.X, _position.Y, _position.Z + _size.Z),
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new Vector3(_position.X + _size.X, _position.Y + _size.Y, _position.Z),
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new Vector3(_position.X + _size.X, _position.Y + _size.Y, _position.Z + _size.Z)
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- };
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+ ];
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bool over = false;
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bool under = false;
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