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Merge pull request #47582 from clayjohn/GLES3-fix-multimesh-modulate

Fix multimesh being colored by other nodes GLES3
Rémi Verschelde 4 years ago
parent
commit
e9efc349ac
1 changed files with 2 additions and 0 deletions
  1. 2 0
      drivers/gles3/rasterizer_canvas_gles3.cpp

+ 2 - 0
drivers/gles3/rasterizer_canvas_gles3.cpp

@@ -906,6 +906,8 @@ void RasterizerCanvasGLES3::render_batches(Item *p_current_clip, bool &r_reclip,
 								amount = multi_mesh->size;
 							}
 
+							glVertexAttrib4f(VS::ARRAY_COLOR, 1.0, 1.0, 1.0, 1.0);
+
 							for (int j = 0; j < mesh_data->surfaces.size(); j++) {
 								RasterizerStorageGLES3::Surface *s = mesh_data->surfaces[j];
 								// materials are ignored in 2D meshes, could be added but many things (ie, lighting mode, reading from screen, etc) would break as they are not meant be set up at this point of drawing