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@@ -283,7 +283,7 @@ void RendererEnvironmentStorage::environment_set_volumetric_fog(RID p_env, bool
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env->volumetric_fog_scattering = p_albedo;
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env->volumetric_fog_emission = p_emission;
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env->volumetric_fog_emission_energy = p_emission_energy;
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- env->volumetric_fog_anisotropy = p_anisotropy,
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+ env->volumetric_fog_anisotropy = p_anisotropy;
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env->volumetric_fog_length = p_length;
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env->volumetric_fog_detail_spread = p_detail_spread;
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env->volumetric_fog_gi_inject = p_gi_inject;
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