Fix crash in scenes with more than 8 shadowed directional lights
@@ -3283,7 +3283,7 @@ void RendererSceneCull::_render_scene(const RendererSceneRender::CameraData *p_c
continue;
}
- if (directional_lights.size() > RendererSceneRender::MAX_DIRECTIONAL_LIGHTS) {
+ if (directional_lights.size() >= RendererSceneRender::MAX_DIRECTIONAL_LIGHTS) {
break;