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@@ -34,6 +34,11 @@
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<description>
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Wraps a class defined in Java, and returns it as a [JavaClass] [Object] type that Godot can interact with.
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When wrapping inner (nested) classes, use [code]$[/code] instead of [code].[/code] to separate them. For example, [code]JavaClassWrapper.wrap("android.view.WindowManager$LayoutParams")[/code] wraps the [b]WindowManager.LayoutParams[/b] class.
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+ [b]Note:[/b] To invoke a constructor, call a method with the same name as the class. For example:
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+ [codeblock]
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+ var Intent = JavaClassWrapper.wrap("android.content.Intent")
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+ var intent = Intent.Intent()
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+ [/codeblock]
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[b]Note:[/b] This method only works on Android. On every other platform, this method does nothing and returns an empty [JavaClass].
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</description>
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</method>
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