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Expose Geometry::get_closest_point_to_segment_2d()

Pedro J. Estébanez 8 years ago
parent
commit
eaa6433b3b
2 changed files with 7 additions and 0 deletions
  1. 6 0
      core/bind/core_bind.cpp
  2. 1 0
      core/bind/core_bind.h

+ 6 - 0
core/bind/core_bind.cpp

@@ -1221,6 +1221,11 @@ PoolVector<Vector3> _Geometry::get_closest_points_between_segments(const Vector3
 	return r;
 
 }
+Vector2 _Geometry::get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b) {
+
+	Vector2 s[2]={p_a,p_b};
+	return Geometry::get_closest_point_to_segment_2d(p_point,s);
+}
 Vector3 _Geometry::get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b) {
 
 	Vector3 s[2]={p_a,p_b};
@@ -1342,6 +1347,7 @@ void _Geometry::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_closest_points_between_segments_2d","p1","q1","p2","q2"),&_Geometry::get_closest_points_between_segments_2d);
 	ClassDB::bind_method(D_METHOD("get_closest_points_between_segments","p1","p2","q1","q2"),&_Geometry::get_closest_points_between_segments);
 
+	ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_2d","point","s1","s2"),&_Geometry::get_closest_point_to_segment_2d);
 	ClassDB::bind_method(D_METHOD("get_closest_point_to_segment","point","s1","s2"),&_Geometry::get_closest_point_to_segment);
 
 	ClassDB::bind_method(D_METHOD("get_uv84_normal_bit","normal"),&_Geometry::get_uv84_normal_bit);

+ 1 - 0
core/bind/core_bind.h

@@ -334,6 +334,7 @@ public:
 	Variant segment_intersects_segment_2d(const Vector2& p_from_a,const Vector2& p_to_a,const Vector2& p_from_b,const Vector2& p_to_b);
 	PoolVector<Vector2> get_closest_points_between_segments_2d( const Vector2& p1,const Vector2& q1, const Vector2& p2,const Vector2& q2);
 	PoolVector<Vector3> get_closest_points_between_segments(const Vector3& p1,const Vector3& p2,const Vector3& q1,const Vector3& q2);
+	Vector2 get_closest_point_to_segment_2d(const Vector2& p_point, const Vector2& p_a,const Vector2& p_b);
 	Vector3 get_closest_point_to_segment(const Vector3& p_point, const Vector3& p_a,const Vector3& p_b);
 	Variant ray_intersects_triangle( const Vector3& p_from, const Vector3& p_dir, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);
 	Variant segment_intersects_triangle( const Vector3& p_from, const Vector3& p_to, const Vector3& p_v0,const Vector3& p_v1,const Vector3& p_v2);