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@@ -148,7 +148,10 @@ void main() {
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vec4 color = color_interp;
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+#if !defined(COLOR_USED)
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+ //default behavior, texture by color
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color *= texture2D(color_texture, uv_interp);
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+#endif
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#ifdef SCREEN_UV_USED
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vec2 screen_uv = gl_FragCoord.xy * screen_pixel_size;
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