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RenderingDevice: Use the correct amount of layers for Cubemaps for boundary checks

BlueCube3310 1 year ago
parent
commit
eb3b217777
1 changed files with 6 additions and 24 deletions
  1. 6 24
      servers/rendering/rendering_device.cpp

+ 6 - 24
servers/rendering/rendering_device.cpp

@@ -1148,11 +1148,7 @@ Error RenderingDevice::_texture_update(RID p_texture, uint32_t p_layer, const Ve
 	ERR_FAIL_COND_V_MSG(p_validate_can_update && !(texture->usage_flags & TEXTURE_USAGE_CAN_UPDATE_BIT), ERR_INVALID_PARAMETER,
 			"Texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_UPDATE_BIT` to be set to be updatable.");
 
-	uint32_t layer_count = texture->layers;
-	if (texture->type == TEXTURE_TYPE_CUBE || texture->type == TEXTURE_TYPE_CUBE_ARRAY) {
-		layer_count *= 6;
-	}
-	ERR_FAIL_COND_V(p_layer >= layer_count, ERR_INVALID_PARAMETER);
+	ERR_FAIL_COND_V(p_layer >= texture->layers, ERR_INVALID_PARAMETER);
 
 	uint32_t width, height;
 	uint32_t tight_mip_size = get_image_format_required_size(texture->format, texture->width, texture->height, texture->depth, texture->mipmaps, &width, &height);
@@ -1584,8 +1580,7 @@ Vector<uint8_t> RenderingDevice::texture_get_data(RID p_texture, uint32_t p_laye
 	ERR_FAIL_COND_V_MSG(!(tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), Vector<uint8_t>(),
 			"Texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
 
-	uint32_t layer_count = tex->layers;
-	ERR_FAIL_COND_V(p_layer >= layer_count, Vector<uint8_t>());
+	ERR_FAIL_COND_V(p_layer >= tex->layers, Vector<uint8_t>());
 
 	if ((tex->usage_flags & TEXTURE_USAGE_CPU_READ_BIT)) {
 		// Does not need anything fancy, map and read.
@@ -1603,7 +1598,7 @@ Vector<uint8_t> RenderingDevice::texture_get_data(RID p_texture, uint32_t p_laye
 			driver->texture_get_copyable_layout(tex->driver_id, subres, &mip_layouts[i]);
 
 			// Assuming layers are tightly packed. If this is not true on some driver, we must modify the copy algorithm.
-			DEV_ASSERT(mip_layouts[i].layer_pitch == mip_layouts[i].size / layer_count);
+			DEV_ASSERT(mip_layouts[i].layer_pitch == mip_layouts[i].size / tex->layers);
 
 			work_buffer_size = STEPIFY(work_buffer_size, work_mip_alignment) + mip_layouts[i].size;
 		}
@@ -1748,18 +1743,14 @@ Error RenderingDevice::texture_copy(RID p_from_texture, RID p_to_texture, const
 	ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_FROM_BIT), ERR_INVALID_PARAMETER,
 			"Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_FROM_BIT` to be set to be retrieved.");
 
-	uint32_t src_layer_count = src_tex->layers;
 	uint32_t src_width, src_height, src_depth;
 	get_image_format_required_size(src_tex->format, src_tex->width, src_tex->height, src_tex->depth, p_src_mipmap + 1, &src_width, &src_height, &src_depth);
-	if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
-		src_layer_count *= 6;
-	}
 
 	ERR_FAIL_COND_V(p_from.x < 0 || p_from.x + p_size.x > src_width, ERR_INVALID_PARAMETER);
 	ERR_FAIL_COND_V(p_from.y < 0 || p_from.y + p_size.y > src_height, ERR_INVALID_PARAMETER);
 	ERR_FAIL_COND_V(p_from.z < 0 || p_from.z + p_size.z > src_depth, ERR_INVALID_PARAMETER);
 	ERR_FAIL_COND_V(p_src_mipmap >= src_tex->mipmaps, ERR_INVALID_PARAMETER);
-	ERR_FAIL_COND_V(p_src_layer >= src_layer_count, ERR_INVALID_PARAMETER);
+	ERR_FAIL_COND_V(p_src_layer >= src_tex->layers, ERR_INVALID_PARAMETER);
 
 	Texture *dst_tex = texture_owner.get_or_null(p_to_texture);
 	ERR_FAIL_NULL_V(dst_tex, ERR_INVALID_PARAMETER);
@@ -1769,18 +1760,14 @@ Error RenderingDevice::texture_copy(RID p_from_texture, RID p_to_texture, const
 	ERR_FAIL_COND_V_MSG(!(dst_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
 			"Destination texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be retrieved.");
 
-	uint32_t dst_layer_count = dst_tex->layers;
 	uint32_t dst_width, dst_height, dst_depth;
 	get_image_format_required_size(dst_tex->format, dst_tex->width, dst_tex->height, dst_tex->depth, p_dst_mipmap + 1, &dst_width, &dst_height, &dst_depth);
-	if (dst_tex->type == TEXTURE_TYPE_CUBE || dst_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
-		dst_layer_count *= 6;
-	}
 
 	ERR_FAIL_COND_V(p_to.x < 0 || p_to.x + p_size.x > dst_width, ERR_INVALID_PARAMETER);
 	ERR_FAIL_COND_V(p_to.y < 0 || p_to.y + p_size.y > dst_height, ERR_INVALID_PARAMETER);
 	ERR_FAIL_COND_V(p_to.z < 0 || p_to.z + p_size.z > dst_depth, ERR_INVALID_PARAMETER);
 	ERR_FAIL_COND_V(p_dst_mipmap >= dst_tex->mipmaps, ERR_INVALID_PARAMETER);
-	ERR_FAIL_COND_V(p_dst_layer >= dst_layer_count, ERR_INVALID_PARAMETER);
+	ERR_FAIL_COND_V(p_dst_layer >= dst_tex->layers, ERR_INVALID_PARAMETER);
 
 	ERR_FAIL_COND_V_MSG(src_tex->read_aspect_flags != dst_tex->read_aspect_flags, ERR_INVALID_PARAMETER,
 			"Source and destination texture must be of the same type (color or depth).");
@@ -1876,13 +1863,8 @@ Error RenderingDevice::texture_clear(RID p_texture, const Color &p_color, uint32
 	ERR_FAIL_COND_V_MSG(!(src_tex->usage_flags & TEXTURE_USAGE_CAN_COPY_TO_BIT), ERR_INVALID_PARAMETER,
 			"Source texture requires the `RenderingDevice.TEXTURE_USAGE_CAN_COPY_TO_BIT` to be set to be cleared.");
 
-	uint32_t src_layer_count = src_tex->layers;
-	if (src_tex->type == TEXTURE_TYPE_CUBE || src_tex->type == TEXTURE_TYPE_CUBE_ARRAY) {
-		src_layer_count *= 6;
-	}
-
 	ERR_FAIL_COND_V(p_base_mipmap + p_mipmaps > src_tex->mipmaps, ERR_INVALID_PARAMETER);
-	ERR_FAIL_COND_V(p_base_layer + p_layers > src_layer_count, ERR_INVALID_PARAMETER);
+	ERR_FAIL_COND_V(p_base_layer + p_layers > src_tex->layers, ERR_INVALID_PARAMETER);
 
 	RDD::TextureSubresourceRange range;
 	range.aspect = src_tex->read_aspect_flags;