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@@ -375,11 +375,11 @@ void WebXRInterfaceJS::_update_tracker(int p_controller_id) {
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if (godot_webxr_is_controller_connected(p_controller_id)) {
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if (tracker == nullptr) {
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tracker = memnew(XRPositionalTracker);
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- tracker->set_type(XRServer::TRACKER_CONTROLLER);
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+ tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
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// Controller id's 0 and 1 are always the left and right hands.
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if (p_controller_id < 2) {
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- tracker->set_name(p_controller_id == 0 ? "Left" : "Right");
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- tracker->set_hand(p_controller_id == 0 ? XRPositionalTracker::TRACKER_LEFT_HAND : XRPositionalTracker::TRACKER_RIGHT_HAND);
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+ tracker->set_tracker_name(p_controller_id == 0 ? "Left" : "Right");
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+ tracker->set_tracker_hand(p_controller_id == 0 ? XRPositionalTracker::TRACKER_HAND_LEFT : XRPositionalTracker::TRACKER_HAND_RIGHT);
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}
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// Use the ids we're giving to our "virtual" gamepads.
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tracker->set_joy_id(p_controller_id + 100);
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