Browse Source

Fix dynamic-stack-buffer-overflow crash when executing random functions on random physics objects

Fixes #92333

This looks correct, and fixes the ASAN assertion I'm currently getting
in my program.
Jamie Pate 1 year ago
parent
commit
eb5f1299b2
1 changed files with 1 additions and 1 deletions
  1. 1 1
      scene/3d/physics/rigid_body_3d.cpp

+ 1 - 1
scene/3d/physics/rigid_body_3d.cpp

@@ -249,7 +249,7 @@ void RigidBody3D::_body_state_changed(PhysicsDirectBodyState3D *p_state) {
 		//process additions
 
 		for (int i = 0; i < toadd_count; i++) {
-			_body_inout(1, toremove[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
+			_body_inout(1, toadd[i].rid, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
 		}
 
 		contact_monitor->locked = false;