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@@ -175,19 +175,19 @@
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</methods>
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<members>
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<member name="damping" type="float" setter="set_damping" getter="get_damping" default="0.75">
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- The default amount of dampening applied to the Jiggle joints, if they are not overriden. Higher values lead to more of the calculated velocity being applied.
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+ The default amount of dampening applied to the Jiggle joints, if they are not overridden. Higher values lead to more of the calculated velocity being applied.
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</member>
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<member name="gravity" type="Vector3" setter="set_gravity" getter="get_gravity" default="Vector3(0, -6, 0)">
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- The default amount of gravity applied to the Jiggle joints, if they are not overriden.
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+ The default amount of gravity applied to the Jiggle joints, if they are not overridden.
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</member>
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<member name="jiggle_data_chain_length" type="int" setter="set_jiggle_data_chain_length" getter="get_jiggle_data_chain_length" default="0">
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The amount of Jiggle joints in the Jiggle modification.
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</member>
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<member name="mass" type="float" setter="set_mass" getter="get_mass" default="0.75">
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- The default amount of mass assigned to the Jiggle joints, if they are not overriden. Higher values lead to faster movements and more overshooting.
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+ The default amount of mass assigned to the Jiggle joints, if they are not overridden. Higher values lead to faster movements and more overshooting.
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</member>
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<member name="stiffness" type="float" setter="set_stiffness" getter="get_stiffness" default="3.0">
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- The default amount of stiffness assigned to the Jiggle joints, if they are not overriden. Higher values act more like springs, quickly moving into the correct position.
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+ The default amount of stiffness assigned to the Jiggle joints, if they are not overridden. Higher values act more like springs, quickly moving into the correct position.
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</member>
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<member name="target_nodepath" type="NodePath" setter="set_target_node" getter="get_target_node" default="NodePath("")">
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The NodePath to the node that is the target for the Jiggle modification. This node is what the Jiggle chain will attempt to rotate the bone chain to.
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