Explorar o código

Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2

Fix skip_vertex_transform bug in GLES2 CPUParticles
Rémi Verschelde %!s(int64=6) %!d(string=hai) anos
pai
achega
ebbf63a87c
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      drivers/gles2/shader_compiler_gles2.cpp

+ 1 - 1
drivers/gles2/shader_compiler_gles2.cpp

@@ -919,7 +919,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
 
 	actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
 	actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
-	actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix";
+	actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix_instance";
 	actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time";
 	actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass";
 	actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom";