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Add enable checkboxes to editor sections

Fixes https://github.com/godotengine/godot-proposals/issues/4173
cier il y a 1 an
Parent
commit
ebe9370724

+ 1 - 0
core/core_constants.cpp

@@ -678,6 +678,7 @@ void register_global_constants() {
 	BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PASSWORD);
 	BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_TOOL_BUTTON);
 	BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ONESHOT);
+	BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_GROUP_ENABLE);
 	BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MAX);
 
 	BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NONE);

+ 1 - 0
core/object/object.h

@@ -93,6 +93,7 @@ enum PropertyHint {
 	PROPERTY_HINT_TOOL_BUTTON,
 	PROPERTY_HINT_ONESHOT, ///< the property will be changed by self after setting, such as AudioStreamPlayer.playing, Particles.emitting.
 	PROPERTY_HINT_NO_NODEPATH, /// < this property will not contain a NodePath, regardless of type (Array, Dictionary, List, etc.). Needed for SceneTreeDock.
+	PROPERTY_HINT_GROUP_ENABLE, ///< used to make the property's group checkable. Only use for boolean types.
 	PROPERTY_HINT_MAX,
 };
 

+ 4 - 1
doc/classes/@GlobalScope.xml

@@ -2954,7 +2954,10 @@
 		<constant name="PROPERTY_HINT_ONESHOT" value="40" enum="PropertyHint">
 			Hints that a property will be changed on its own after setting, such as [member AudioStreamPlayer.playing] or [member GPUParticles3D.emitting].
 		</constant>
-		<constant name="PROPERTY_HINT_MAX" value="42" enum="PropertyHint">
+		<constant name="PROPERTY_HINT_GROUP_ENABLE" value="42" enum="PropertyHint">
+			Hints that a boolean property will enable the feature associated with the group that it occurs in. Only works within a group or subgroup.
+		</constant>
+		<constant name="PROPERTY_HINT_MAX" value="43" enum="PropertyHint">
 			Represents the size of the [enum PropertyHint] enum.
 		</constant>
 		<constant name="PROPERTY_USAGE_NONE" value="0" enum="PropertyUsageFlags" is_bitfield="true">

+ 187 - 36
editor/editor_inspector.cpp

@@ -1731,6 +1731,20 @@ Ref<Texture2D> EditorInspectorSection::_get_arrow() {
 	return arrow;
 }
 
+Ref<Texture2D> EditorInspectorSection::_get_checkbox() {
+	Ref<Texture2D> checkbox;
+
+	if (checkable) {
+		if (checked) {
+			checkbox = get_editor_theme_icon(SNAME("GuiChecked"));
+		} else {
+			checkbox = get_editor_theme_icon(SNAME("GuiUnchecked"));
+		}
+	}
+
+	return checkbox;
+}
+
 int EditorInspectorSection::_get_header_height() {
 	Ref<Font> font = get_theme_font(SNAME("bold"), EditorStringName(EditorFonts));
 	int font_size = get_theme_font_size(SNAME("bold_size"), EditorStringName(EditorFonts));
@@ -1812,13 +1826,15 @@ void EditorInspectorSection::_notification(int p_what) {
 				header_offset_x += section_indent;
 			}
 
+			bool has_children_to_show = vbox->get_child_count(false) != 0;
+
 			// Draw header area.
 			int header_height = _get_header_height();
 			Rect2 header_rect = Rect2(Vector2(header_offset_x, 0.0), Vector2(header_width, header_height));
 			Color c = bg_color;
 			c.a *= 0.4;
 			if (foldable && header_rect.has_point(get_local_mouse_position())) {
-				c = c.lightened(Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT) ? -0.05 : 0.2);
+				c = c.lightened((has_children_to_show && Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) ? -0.05 : 0.2);
 			}
 			draw_rect(header_rect, c);
 
@@ -1840,10 +1856,34 @@ void EditorInspectorSection::_notification(int p_what) {
 						arrow_position.x = margin_start;
 					}
 					arrow_position.y = (header_height - arrow->get_height()) / 2;
-					draw_texture(arrow, arrow_position);
+					if (has_children_to_show) {
+						draw_texture(arrow, arrow_position);
+					}
 					margin_start += arrow->get_width() + separation;
 				}
 
+				// - Checkbox.
+				Ref<Texture2D> checkbox = _get_checkbox();
+				if (checkbox.is_valid()) {
+					Point2 checkbox_position;
+					if (rtl) {
+						checkbox_position.x = margin_start;
+					} else {
+						checkbox_position.x = get_size().width - (margin_end + checkbox->get_width());
+					}
+					checkbox_position.y = (header_height - checkbox->get_height()) / 2;
+					check_rect = Rect2(checkbox_position.x, checkbox_position.y, checkbox->get_width(), checkbox->get_height());
+
+					Color checkbox_color(1, 1, 1);
+					if (check_hover) {
+						checkbox_color.r *= 1.2;
+						checkbox_color.g *= 1.2;
+						checkbox_color.b *= 1.2;
+					}
+					draw_texture(checkbox, checkbox_position, checkbox_color);
+					margin_end += checkbox->get_width() + 4 * EDSCALE;
+				}
+
 				int available = get_size().width - (margin_start + margin_end);
 
 				// - Count of revertable properties.
@@ -1854,7 +1894,12 @@ void EditorInspectorSection::_notification(int p_what) {
 
 				Ref<Font> font = get_theme_font(SNAME("bold"), EditorStringName(EditorFonts));
 				int font_size = get_theme_font_size(SNAME("bold_size"), EditorStringName(EditorFonts));
-				Color font_color = get_theme_color(SceneStringName(font_color), EditorStringName(Editor));
+				Color font_color;
+				if (object->has_method("_get_property_warning")) {
+					font_color = get_theme_color(String(object->call("_get_property_warning", related_enable_property)).is_empty() ? SceneStringName(font_color) : SNAME("warning_color"), EditorStringName(Editor));
+				} else {
+					font_color = get_theme_color(SceneStringName(font_color), EditorStringName(Editor));
+				}
 
 				if (folded && revertable_properties.size()) {
 					int label_width = font->get_string_size(label, HORIZONTAL_ALIGNMENT_LEFT, available, font_size, TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_CONSTRAIN_ELLIPSIS).x;
@@ -1956,6 +2001,53 @@ Size2 EditorInspectorSection::get_minimum_size() const {
 	return ms;
 }
 
+EditorInspector *EditorInspectorSection::_get_parent_inspector() const {
+	Node *parent = get_parent();
+	while (parent) {
+		EditorInspector *ei = Object::cast_to<EditorInspector>(parent);
+		if (ei) {
+			return ei;
+		}
+		parent = parent->get_parent();
+	}
+	return nullptr;
+}
+
+Control *EditorInspectorSection::make_custom_tooltip(const String &p_text) const {
+	if (!checkable) {
+		return Container::make_custom_tooltip(p_text);
+	}
+
+	String symbol;
+	String prologue;
+
+	if (object->has_method("_get_property_warning")) {
+		const String custom_warning = object->call("_get_property_warning", related_enable_property);
+		if (!custom_warning.is_empty()) {
+			prologue = "[b][color=" + get_theme_color(SNAME("warning_color"), EditorStringName(Editor)).to_html(false) + "]" + custom_warning + "[/color][/b]";
+		}
+	}
+
+	symbol = p_text;
+
+	const EditorInspector *inspector = _get_parent_inspector();
+	if (inspector) {
+		const String custom_description = inspector->get_custom_property_description(p_text);
+		if (!custom_description.is_empty()) {
+			if (!prologue.is_empty()) {
+				prologue += '\n';
+			}
+			prologue += custom_description;
+		}
+	}
+
+	if (!symbol.is_empty() || !prologue.is_empty()) {
+		return EditorHelpBitTooltip::show_tooltip(const_cast<EditorInspectorSection *>(this), symbol, prologue);
+	}
+
+	return nullptr;
+}
+
 void EditorInspectorSection::setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable, int p_indent_depth, int p_level) {
 	section = p_section;
 	label = p_label;
@@ -1965,14 +2057,9 @@ void EditorInspectorSection::setup(const String &p_section, const String &p_labe
 	indent_depth = p_indent_depth;
 	level = p_level;
 
-	if (!foldable && !vbox_added) {
-		add_child(vbox);
-		move_child(vbox, 0);
-		vbox_added = true;
-	}
+	_test_unfold();
 
 	if (foldable) {
-		_test_unfold();
 		if (object->editor_is_section_unfolded(section)) {
 			vbox->show();
 		} else {
@@ -1983,14 +2070,20 @@ void EditorInspectorSection::setup(const String &p_section, const String &p_labe
 
 void EditorInspectorSection::gui_input(const Ref<InputEvent> &p_event) {
 	ERR_FAIL_COND(p_event.is_null());
+	bool has_children_to_show = vbox->get_child_count(false) != 0;
 
-	if (!foldable) {
-		return;
+	Ref<InputEventMouse> me = p_event;
+	if (me.is_valid()) {
+		bool new_check_hover = check_rect.has_point(me->get_position());
+		if (new_check_hover != check_hover) {
+			check_hover = new_check_hover;
+			queue_redraw();
+		}
 	}
 
 	Ref<InputEventKey> k = p_event;
 	if (k.is_valid() && k->is_pressed()) {
-		if (k->is_action("ui_accept", true)) {
+		if (foldable && has_children_to_show && k->is_action("ui_accept", true)) {
 			accept_event();
 
 			bool should_unfold = !object->editor_is_section_unfolded(section);
@@ -2014,11 +2107,17 @@ void EditorInspectorSection::gui_input(const Ref<InputEvent> &p_event) {
 
 		accept_event();
 
-		bool should_unfold = !object->editor_is_section_unfolded(section);
-		if (should_unfold) {
+		if (check_rect.has_point(mb->get_position())) {
+			checked = !checked;
+			emit_signal(SNAME("section_toggled_by_user"), related_enable_property, checked);
 			unfold();
-		} else {
-			fold();
+		} else if (foldable) {
+			bool should_unfold = has_children_to_show && !object->editor_is_section_unfolded(section);
+			if (should_unfold) {
+				unfold();
+			} else {
+				fold();
+			}
 		}
 	} else if (mb.is_valid() && !mb->is_pressed()) {
 		queue_redraw();
@@ -2028,7 +2127,7 @@ void EditorInspectorSection::gui_input(const Ref<InputEvent> &p_event) {
 	if (mm.is_valid()) {
 		int header_height = _get_header_height();
 		Vector2 previous = mm->get_position() - mm->get_relative();
-		if ((mm->get_position().y >= header_height) != (previous.y >= header_height)) {
+		if (has_children_to_show && ((mm->get_position().y >= header_height) != (previous.y >= header_height))) {
 			queue_redraw();
 		}
 	}
@@ -2087,6 +2186,25 @@ void EditorInspectorSection::reset_timer() {
 	}
 }
 
+void EditorInspectorSection::set_checkable(const String &p_related_check_property) {
+	if (checkable == !p_related_check_property.is_empty()) {
+		return;
+	}
+
+	checkable = !p_related_check_property.is_empty();
+	related_enable_property = p_related_check_property;
+	queue_redraw();
+}
+
+void EditorInspectorSection::set_checked(bool p_checked) {
+	if (checked == p_checked) {
+		return;
+	}
+
+	checked = p_checked;
+	queue_redraw();
+}
+
 bool EditorInspectorSection::has_revertable_properties() const {
 	return !revertable_properties.is_empty();
 }
@@ -2108,6 +2226,8 @@ void EditorInspectorSection::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_vbox"), &EditorInspectorSection::get_vbox);
 	ClassDB::bind_method(D_METHOD("unfold"), &EditorInspectorSection::unfold);
 	ClassDB::bind_method(D_METHOD("fold"), &EditorInspectorSection::fold);
+
+	ADD_SIGNAL(MethodInfo("section_toggled_by_user", PropertyInfo(Variant::STRING_NAME, "property"), PropertyInfo(Variant::BOOL, "value")));
 }
 
 EditorInspectorSection::EditorInspectorSection() {
@@ -3728,6 +3848,8 @@ void EditorInspector::update_tree() {
 				section->setup(acc_path, label, object, c, use_folding, section_depth, level);
 				section->set_tooltip_text(tooltip);
 
+				section->connect("section_toggled_by_user", callable_mp(this, &EditorInspector::_section_toggled_by_user));
+
 				// Add editors at the start of a group.
 				for (Ref<EditorInspectorPlugin> &ped : valid_plugins) {
 					ped->parse_group(object, path);
@@ -3828,6 +3950,7 @@ void EditorInspector::update_tree() {
 
 		String doc_path;
 		String theme_item_name;
+		String doc_tooltip_text;
 		StringName classname = doc_name;
 
 		// Build the doc hint, to use as tooltip.
@@ -3914,6 +4037,47 @@ void EditorInspector::update_tree() {
 			}
 		}
 
+		if (use_doc_hints) {
+			// `|` separators used in `EditorHelpBit`.
+			if (theme_item_name.is_empty()) {
+				if (p.name.contains("shader_parameter/")) {
+					ShaderMaterial *shader_material = Object::cast_to<ShaderMaterial>(object);
+					if (shader_material) {
+						doc_tooltip_text = "property|" + shader_material->get_shader()->get_path() + "|" + property_prefix + p.name;
+					}
+				} else if (p.usage & PROPERTY_USAGE_INTERNAL) {
+					doc_tooltip_text = "internal_property|" + classname + "|" + property_prefix + p.name;
+				} else {
+					doc_tooltip_text = "property|" + classname + "|" + property_prefix + p.name;
+				}
+			} else {
+				doc_tooltip_text = "theme_item|" + classname + "|" + theme_item_name;
+			}
+		}
+
+		// Only used for boolean types. Makes the section header a checkable group and adds tooltips.
+		if (p.hint == PROPERTY_HINT_GROUP_ENABLE) {
+			if (p.type == Variant::BOOL && (p.name.begins_with(group_base) || p.name.begins_with(subgroup_base))) {
+				EditorInspectorSection *last_created_section = Object::cast_to<EditorInspectorSection>(current_vbox->get_parent());
+				if (last_created_section) {
+					bool valid = false;
+					Variant value_checked = object->get(p.name, &valid);
+
+					if (valid) {
+						last_created_section->set_checkable(p.name);
+						last_created_section->set_checked(value_checked.operator bool());
+
+						if (use_doc_hints) {
+							last_created_section->set_tooltip_text(doc_tooltip_text);
+						}
+						continue;
+					}
+				}
+			} else {
+				ERR_PRINT("PROPERTY_HINT_GROUP_ENABLE can only be used on boolean types and must have the same prefix as the group.");
+			}
+		}
+
 		Vector<EditorInspectorPlugin::AddedEditor> editors;
 		Vector<EditorInspectorPlugin::AddedEditor> late_editors;
 
@@ -4040,25 +4204,8 @@ void EditorInspector::update_tree() {
 				ep->connect("resource_selected", callable_mp(get_root_inspector(), &EditorInspector::_resource_selected), CONNECT_DEFERRED);
 				ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), CONNECT_DEFERRED);
 
-				if (use_doc_hints) {
-					// `|` separators used in `EditorHelpBit`.
-					if (theme_item_name.is_empty()) {
-						if (p.name.contains("shader_parameter/")) {
-							ShaderMaterial *shader_material = Object::cast_to<ShaderMaterial>(object);
-							if (shader_material) {
-								ep->set_tooltip_text("property|" + shader_material->get_shader()->get_path() + "|" + property_prefix + p.name);
-							}
-						} else if (p.usage & PROPERTY_USAGE_INTERNAL) {
-							ep->set_tooltip_text("internal_property|" + classname + "|" + property_prefix + p.name);
-						} else {
-							ep->set_tooltip_text("property|" + classname + "|" + property_prefix + p.name);
-						}
-					} else {
-						ep->set_tooltip_text("theme_item|" + classname + "|" + theme_item_name);
-					}
-					ep->has_doc_tooltip = true;
-				}
-
+				ep->set_tooltip_text(doc_tooltip_text);
+				ep->has_doc_tooltip = use_doc_hints;
 				ep->set_doc_path(doc_path);
 				ep->set_internal(p.usage & PROPERTY_USAGE_INTERNAL);
 
@@ -4454,6 +4601,10 @@ void EditorInspector::set_root_inspector(EditorInspector *p_root_inspector) {
 	set_follow_focus(false);
 }
 
+void EditorInspector::_section_toggled_by_user(const String &p_path, bool p_value) {
+	_property_changed(p_path, p_value);
+}
+
 void EditorInspector::set_use_deletable_properties(bool p_enabled) {
 	deletable_properties = p_enabled;
 }

+ 15 - 1
editor/editor_inspector.h

@@ -335,20 +335,29 @@ class EditorInspectorSection : public Container {
 
 	String label;
 	String section;
-	bool vbox_added = false; // Optimization.
 	Color bg_color;
+	bool vbox_added = false; // Optimization.
 	bool foldable = false;
+	bool checkable = false;
+	bool checked = false;
 	int indent_depth = 0;
 	int level = 1;
+	String related_enable_property;
 
 	Timer *dropping_unfold_timer = nullptr;
 	bool dropping_for_unfold = false;
 
+	Rect2 check_rect;
+	bool check_hover = false;
+
 	HashSet<StringName> revertable_properties;
 
 	void _test_unfold();
 	int _get_header_height();
 	Ref<Texture2D> _get_arrow();
+	Ref<Texture2D> _get_checkbox();
+
+	EditorInspector *_get_parent_inspector() const;
 
 protected:
 	Object *object = nullptr;
@@ -363,6 +372,7 @@ protected:
 
 public:
 	virtual Size2 get_minimum_size() const override;
+	virtual Control *make_custom_tooltip(const String &p_text) const override;
 
 	void setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable, int p_indent_depth = 0, int p_level = 1);
 	String get_section() const;
@@ -372,6 +382,8 @@ public:
 	void fold();
 	void set_bg_color(const Color &p_bg_color);
 	void reset_timer();
+	void set_checkable(const String &p_related_check_property);
+	void set_checked(bool p_checked);
 
 	bool has_revertable_properties() const;
 	void property_can_revert_changed(const String &p_path, bool p_can_revert);
@@ -656,6 +668,8 @@ class EditorInspector : public ScrollContainer {
 
 	bool _is_property_disabled_by_feature_profile(const StringName &p_property);
 
+	void _section_toggled_by_user(const String &p_path, bool p_value);
+
 	AddMetadataDialog *add_meta_dialog = nullptr;
 	LineEdit *add_meta_name = nullptr;
 	OptionButton *add_meta_type = nullptr;

+ 3 - 3
scene/2d/camera_2d.cpp

@@ -1028,7 +1028,7 @@ void Camera2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
 
 	ADD_GROUP("Limit", "limit_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_enabled"), "set_limit_enabled", "is_limit_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_limit_enabled", "is_limit_enabled");
 	ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_left", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_LEFT);
 	ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_top", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_TOP);
 	ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_right", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_RIGHT);
@@ -1036,11 +1036,11 @@ void Camera2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled");
 
 	ADD_GROUP("Position Smoothing", "position_smoothing_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled"), "set_position_smoothing_enabled", "is_position_smoothing_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_position_smoothing_enabled", "is_position_smoothing_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "position_smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_position_smoothing_speed", "get_position_smoothing_speed");
 
 	ADD_GROUP("Rotation Smoothing", "rotation_smoothing_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled"), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rotation_smoothing_speed"), "set_rotation_smoothing_speed", "get_rotation_smoothing_speed");
 
 	ADD_GROUP("Drag", "drag_");

+ 1 - 1
scene/2d/light_2d.cpp

@@ -315,7 +315,7 @@ void Light2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "range_item_cull_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_item_cull_mask", "get_item_cull_mask");
 
 	ADD_GROUP("Shadow", "shadow_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow_enabled", "is_shadow_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_shadow_enabled", "is_shadow_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_filter", PROPERTY_HINT_ENUM, "None (Fast),PCF5 (Average),PCF13 (Slow)"), "set_shadow_filter", "get_shadow_filter");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shadow_filter_smooth", PROPERTY_HINT_RANGE, "0,64,0.1"), "set_shadow_smooth", "get_shadow_smooth");

+ 1 - 1
scene/2d/polygon_2d.cpp

@@ -718,7 +718,7 @@ void Polygon2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "skeleton", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Skeleton2D"), "set_skeleton", "get_skeleton");
 
 	ADD_GROUP("Invert", "invert_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enabled"), "set_invert_enabled", "get_invert_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_invert_enabled", "get_invert_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "invert_border", PROPERTY_HINT_RANGE, "0.1,16384,0.1,suffix:px"), "set_invert_border", "get_invert_border");
 
 	ADD_GROUP("Data", "");

+ 1 - 1
scene/2d/sprite_2d.cpp

@@ -504,7 +504,7 @@ void Sprite2D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
 
 	ADD_GROUP("Region", "region_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_region_enabled", "is_region_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled");
 }

+ 1 - 1
scene/main/canvas_layer.cpp

@@ -354,7 +354,7 @@ void CanvasLayer::_bind_methods() {
 	ADD_GROUP("", "");
 	ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
 	ADD_GROUP("Follow Viewport", "follow_viewport");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled"), "set_follow_viewport", "is_following_viewport");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_follow_viewport", "is_following_viewport");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_less"), "set_follow_viewport_scale", "get_follow_viewport_scale");
 
 	ADD_SIGNAL(MethodInfo("visibility_changed"));

+ 8 - 8
scene/resources/environment.cpp

@@ -1294,7 +1294,7 @@ void Environment::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_ssr_depth_tolerance"), &Environment::get_ssr_depth_tolerance);
 
 	ADD_GROUP("SSR", "ssr_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssr_enabled"), "set_ssr_enabled", "is_ssr_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssr_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_ssr_enabled", "is_ssr_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "ssr_max_steps", PROPERTY_HINT_RANGE, "1,512,1"), "set_ssr_max_steps", "get_ssr_max_steps");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_in", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssr_fade_in", "get_ssr_fade_in");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssr_fade_out", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssr_fade_out", "get_ssr_fade_out");
@@ -1321,7 +1321,7 @@ void Environment::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
 
 	ADD_GROUP("SSAO", "ssao_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_ssao_enabled", "is_ssao_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater"), "set_ssao_radius", "get_ssao_radius");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssao_intensity", "get_ssao_intensity");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_power", PROPERTY_HINT_EXP_EASING, "positive_only"), "set_ssao_power", "get_ssao_power");
@@ -1344,7 +1344,7 @@ void Environment::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_ssil_normal_rejection"), &Environment::get_ssil_normal_rejection);
 
 	ADD_GROUP("SSIL", "ssil_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssil_enabled"), "set_ssil_enabled", "is_ssil_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssil_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_ssil_enabled", "is_ssil_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater,suffix:m"), "set_ssil_radius", "get_ssil_radius");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssil_intensity", "get_ssil_intensity");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssil_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssil_sharpness", "get_ssil_sharpness");
@@ -1378,7 +1378,7 @@ void Environment::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_sdfgi_probe_bias"), &Environment::get_sdfgi_probe_bias);
 
 	ADD_GROUP("SDFGI", "sdfgi_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled"), "set_sdfgi_enabled", "is_sdfgi_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_sdfgi_enabled", "is_sdfgi_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_use_occlusion"), "set_sdfgi_use_occlusion", "is_sdfgi_using_occlusion");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sdfgi_read_sky_light"), "set_sdfgi_read_sky_light", "is_sdfgi_reading_sky_light");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sdfgi_bounce_feedback", PROPERTY_HINT_RANGE, "0,1.99,0.01"), "set_sdfgi_bounce_feedback", "get_sdfgi_bounce_feedback");
@@ -1423,7 +1423,7 @@ void Environment::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_glow_map"), &Environment::get_glow_map);
 
 	ADD_GROUP("Glow", "glow_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_glow_enabled", "is_glow_enabled");
 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/1", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 0);
 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/2", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 1);
 	ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/3", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 2);
@@ -1479,7 +1479,7 @@ void Environment::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_fog_depth_end"), &Environment::get_fog_depth_end);
 
 	ADD_GROUP("Fog", "fog_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_fog_enabled", "is_fog_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "fog_mode", PROPERTY_HINT_ENUM, "Exponential,Depth"), "set_fog_mode", "get_fog_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_light_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_fog_light_energy", "get_fog_light_energy");
@@ -1523,7 +1523,7 @@ void Environment::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_volumetric_fog_temporal_reprojection_amount"), &Environment::get_volumetric_fog_temporal_reprojection_amount);
 
 	ADD_GROUP("Volumetric Fog", "volumetric_fog_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled"), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "volumetric_fog_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_volumetric_fog_enabled", "is_volumetric_fog_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "volumetric_fog_density", PROPERTY_HINT_RANGE, "0,1,0.0001,or_greater"), "set_volumetric_fog_density", "get_volumetric_fog_density");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_albedo", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_albedo", "get_volumetric_fog_albedo");
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "volumetric_fog_emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_volumetric_fog_emission", "get_volumetric_fog_emission");
@@ -1552,7 +1552,7 @@ void Environment::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("get_adjustment_color_correction"), &Environment::get_adjustment_color_correction);
 
 	ADD_GROUP("Adjustments", "adjustment_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled"), "set_adjustment_enabled", "is_adjustment_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "adjustment_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_adjustment_enabled", "is_adjustment_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");

+ 18 - 14
scene/resources/material.cpp

@@ -2431,7 +2431,7 @@ BaseMaterial3D::TextureFilter BaseMaterial3D::get_texture_filter() const {
 }
 
 void BaseMaterial3D::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const {
-	if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
+	if (!features[feature] && property.name.begins_with(text) && !property.name.ends_with("_enabled")) {
 		property.usage = PROPERTY_USAGE_NO_EDITOR;
 	}
 }
@@ -3234,7 +3234,7 @@ void BaseMaterial3D::_bind_methods() {
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "roughness_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_roughness_texture_channel", "get_roughness_texture_channel");
 
 	ADD_GROUP("Emission", "emission_");
-	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_EMISSION);
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_energy_multiplier", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy_multiplier", "get_emission_energy_multiplier");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_intensity", PROPERTY_HINT_RANGE, "0,100000.0,0.01,or_greater,suffix:nt"), "set_emission_intensity", "get_emission_intensity");
@@ -3244,36 +3244,36 @@ void BaseMaterial3D::_bind_methods() {
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION);
 
 	ADD_GROUP("Normal Map", "normal_");
-	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "normal_enabled"), "set_feature", "get_feature", FEATURE_NORMAL_MAPPING);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "normal_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_NORMAL_MAPPING);
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "normal_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_normal_scale", "get_normal_scale");
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_NORMAL);
 
 	ADD_GROUP("Rim", "rim_");
-	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "rim_enabled"), "set_feature", "get_feature", FEATURE_RIM);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "rim_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_RIM);
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rim", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_rim", "get_rim");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "rim_tint", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_rim_tint", "get_rim_tint");
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "rim_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_RIM);
 
 	ADD_GROUP("Clearcoat", "clearcoat_");
-	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "clearcoat_enabled"), "set_feature", "get_feature", FEATURE_CLEARCOAT);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "clearcoat_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_CLEARCOAT);
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat", "get_clearcoat");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "clearcoat_roughness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat_roughness", "get_clearcoat_roughness");
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "clearcoat_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_CLEARCOAT);
 
 	ADD_GROUP("Anisotropy", "anisotropy_");
-	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anisotropy_enabled"), "set_feature", "get_feature", FEATURE_ANISOTROPY);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anisotropy_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_ANISOTROPY);
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "anisotropy", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_anisotropy", "get_anisotropy");
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anisotropy_flowmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_FLOWMAP);
 
 	ADD_GROUP("Ambient Occlusion", "ao_");
-	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled"), "set_feature", "get_feature", FEATURE_AMBIENT_OCCLUSION);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_AMBIENT_OCCLUSION);
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ao_light_affect", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao_light_affect", "get_ao_light_affect");
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION);
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_on_uv2"), "set_flag", "get_flag", FLAG_AO_ON_UV2);
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "ao_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_ao_texture_channel", "get_ao_texture_channel");
 
 	ADD_GROUP("Height", "heightmap_");
-	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_enabled"), "set_feature", "get_feature", FEATURE_HEIGHT_MAPPING);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_HEIGHT_MAPPING);
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "heightmap_scale", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_heightmap_scale", "get_heightmap_scale");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "heightmap_deep_parallax"), "set_heightmap_deep_parallax", "is_heightmap_deep_parallax_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "heightmap_min_layers", PROPERTY_HINT_RANGE, "1,64,1"), "set_heightmap_deep_parallax_min_layers", "get_heightmap_deep_parallax_min_layers");
@@ -3283,32 +3283,32 @@ void BaseMaterial3D::_bind_methods() {
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "heightmap_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_HEIGHTMAP);
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_flip_texture"), "set_flag", "get_flag", FLAG_INVERT_HEIGHTMAP);
 
-	ADD_GROUP("Subsurface Scattering", "subsurf_scatter_");
-	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_enabled"), "set_feature", "get_feature", FEATURE_SUBSURFACE_SCATTERING);
+	ADD_GROUP("Subsurf Scatter", "subsurf_scatter_");
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_SUBSURFACE_SCATTERING);
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_subsurface_scattering_strength", "get_subsurface_scattering_strength");
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_skin_mode"), "set_flag", "get_flag", FLAG_SUBSURFACE_MODE_SKIN);
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_SCATTERING);
 
 	ADD_SUBGROUP("Transmittance", "subsurf_scatter_transmittance_");
-	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_transmittance_enabled"), "set_feature", "get_feature", FEATURE_SUBSURFACE_TRANSMITTANCE);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_transmittance_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_SUBSURFACE_TRANSMITTANCE);
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "subsurf_scatter_transmittance_color"), "set_transmittance_color", "get_transmittance_color");
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_transmittance_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_TRANSMITTANCE);
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_depth", PROPERTY_HINT_RANGE, "0.001,8,0.001,or_greater"), "set_transmittance_depth", "get_transmittance_depth");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_boost", PROPERTY_HINT_RANGE, "0.00,1.0,0.01"), "set_transmittance_boost", "get_transmittance_boost");
 
 	ADD_GROUP("Back Lighting", "backlight_");
-	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "backlight_enabled"), "set_feature", "get_feature", FEATURE_BACKLIGHT);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "backlight_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_BACKLIGHT);
 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "backlight", PROPERTY_HINT_COLOR_NO_ALPHA), "set_backlight", "get_backlight");
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "backlight_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_BACKLIGHT);
 
 	ADD_GROUP("Refraction", "refraction_");
-	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled"), "set_feature", "get_feature", FEATURE_REFRACTION);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_REFRACTION);
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "refraction_scale", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_refraction", "get_refraction");
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "refraction_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_REFRACTION);
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "refraction_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_refraction_texture_channel", "get_refraction_texture_channel");
 
 	ADD_GROUP("Detail", "detail_");
-	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "detail_enabled"), "set_feature", "get_feature", FEATURE_DETAIL);
+	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "detail_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_feature", "get_feature", FEATURE_DETAIL);
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_mask", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DETAIL_MASK);
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "detail_blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Subtract,Multiply"), "set_detail_blend_mode", "get_detail_blend_mode");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "detail_uv_layer", PROPERTY_HINT_ENUM, "UV1,UV2"), "set_detail_uv", "get_detail_uv");
@@ -3349,17 +3349,21 @@ void BaseMaterial3D::_bind_methods() {
 	ADD_GROUP("Grow", "grow_");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "grow"), "set_grow_enabled", "is_grow_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "grow_amount", PROPERTY_HINT_RANGE, "-16,16,0.001,suffix:m"), "set_grow", "get_grow");
+
 	ADD_GROUP("Transform", "");
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_flag", "get_flag", FLAG_FIXED_SIZE);
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_point_size"), "set_flag", "get_flag", FLAG_USE_POINT_SIZE);
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "point_size", PROPERTY_HINT_RANGE, "0.1,128,0.1,suffix:px"), "set_point_size", "get_point_size");
 	ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "use_particle_trails"), "set_flag", "get_flag", FLAG_PARTICLE_TRAILS_MODE);
+
 	ADD_GROUP("Proximity Fade", "proximity_fade_");
 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "proximity_fade_enabled"), "set_proximity_fade_enabled", "is_proximity_fade_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "proximity_fade_distance", PROPERTY_HINT_RANGE, "0.01,4096,0.01,suffix:m"), "set_proximity_fade_distance", "get_proximity_fade_distance");
+
 	ADD_GROUP("MSDF", "msdf_");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_pixel_range", PROPERTY_HINT_RANGE, "1,100,1"), "set_msdf_pixel_range", "get_msdf_pixel_range");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "msdf_outline_size", PROPERTY_HINT_RANGE, "0,250,1"), "set_msdf_outline_size", "get_msdf_outline_size");
+
 	ADD_GROUP("Distance Fade", "distance_fade_");
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "distance_fade_mode", PROPERTY_HINT_ENUM, "Disabled,PixelAlpha,PixelDither,ObjectDither"), "set_distance_fade", "get_distance_fade");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "distance_fade_min_distance", PROPERTY_HINT_RANGE, "0,4096,0.01,suffix:m"), "set_distance_fade_min_distance", "get_distance_fade_min_distance");

+ 1 - 1
scene/resources/particle_process_material.cpp

@@ -2263,7 +2263,7 @@ void ParticleProcessMaterial::_bind_methods() {
 	ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_param_texture", "get_param_texture", PARAM_ANIM_OFFSET);
 
 	ADD_GROUP("Turbulence", "turbulence_");
-	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "turbulence_enabled"), "set_turbulence_enabled", "get_turbulence_enabled");
+	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "turbulence_enabled", PROPERTY_HINT_GROUP_ENABLE), "set_turbulence_enabled", "get_turbulence_enabled");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbulence_noise_strength", PROPERTY_HINT_RANGE, "0,20,0.01"), "set_turbulence_noise_strength", "get_turbulence_noise_strength");
 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "turbulence_noise_scale", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), "set_turbulence_noise_scale", "get_turbulence_noise_scale");
 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "turbulence_noise_speed"), "set_turbulence_noise_speed", "get_turbulence_noise_speed");